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a8408dae38
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Change generation settings
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2025-06-17 23:09:04 +02:00 |
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Elias Stepanik
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a87bb92183
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Refactor octree recursion to iterative
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2025-06-17 22:28:32 +02:00 |
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Elias Stepanik
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970545dc16
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Merge pull request #40 from eliasstepanik/codex/optimize-und-refaktoriere-voxel-system
Refactor chunk utility functions
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2025-06-17 21:28:06 +02:00 |
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Elias Stepanik
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cfa092a6f7
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Refactor chunk utilities
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2025-06-17 21:24:45 +02:00 |
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Elias Stepanik
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7cf0b0ca57
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Merge pull request #39 from eliasstepanik/codex/optimieren-der-speichernutzung
Optimize memory usage when processing dirty chunks
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2025-06-17 21:23:29 +02:00 |
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21f8f2c3ee
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Some changes
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2025-06-17 21:20:51 +02:00 |
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Elias Stepanik
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3d4a6d6f49
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Process dirty chunks sequentially to reduce memory
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2025-06-17 21:09:28 +02:00 |
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Elias Stepanik
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bca9ab261d
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Improve octree root expansion
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2025-06-16 16:36:35 +02:00 |
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Elias Stepanik
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bd266e533d
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Fix root expansion shifting
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2025-06-15 15:11:33 +02:00 |
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Elias Stepanik
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c0e7dc34df
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optimize root expansion
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2025-06-15 14:58:50 +02:00 |
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Elias Stepanik
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20622a7c09
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Parallelize chunk systems
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2025-06-15 02:54:30 +02:00 |
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Elias Stepanik
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6dc12b96da
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Avoid stack overflow from large worker buffers
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2025-06-15 01:11:45 +02:00 |
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Elias Stepanik
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d05c0773c6
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Increase GPU worker buffer sizes
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2025-06-14 22:10:41 +02:00 |
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Elias Stepanik
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0f3b512935
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Fix atomic counts binding
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2025-06-14 21:51:07 +02:00 |
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Elias Stepanik
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502a821586
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Fix struct constructor syntax in greedy meshing shader
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2025-06-14 21:40:56 +02:00 |
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Elias Stepanik
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6f1e046d93
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fix shader conditional syntax
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2025-06-14 21:34:01 +02:00 |
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Elias Stepanik
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0baad9ba20
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fix label loop for older wgsl
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2025-06-14 21:29:31 +02:00 |
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c511e824d6
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.
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2025-06-14 21:24:12 +02:00 |
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93dcdb3379
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Merge branch 'codex/erweitere-voxel-bearbeitungsfunktionen'
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2025-06-14 21:23:34 +02:00 |
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2a24ae1ee6
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Revert "Added the possibility for loading textures for voxels."
This reverts commit d131c4f67a13ef36a7ae92fa4e8327f47b6d3b26.
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2025-06-14 21:21:01 +02:00 |
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Elias Stepanik
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d48df62b50
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Add voxel editing mode
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2025-06-14 21:13:49 +02:00 |
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eb130eab93
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Reverted Commits
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2025-06-14 20:53:52 +02:00 |
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d131c4f67a
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Added the possibility for loading textures for voxels.
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2025-06-14 19:09:46 +02:00 |
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Elias Stepanik
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028a966856
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Randomize voxel side textures
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2025-06-14 01:32:37 +02:00 |
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Elias Stepanik
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496c5bf673
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Remove voxel color field
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2025-06-14 01:23:37 +02:00 |
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Elias Stepanik
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eecd786ccb
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Fix voxel creation calls
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2025-06-14 01:09:31 +02:00 |
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Elias Stepanik
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430a933e8b
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fix texture atlas image creation
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2025-06-14 00:54:01 +02:00 |
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Elias Stepanik
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440fd4a717
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Fix mesh_chunk braces
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2025-06-14 00:48:01 +02:00 |
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Elias Stepanik
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1b4f070015
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Add basic voxel texture atlas support
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2025-06-14 00:34:37 +02:00 |
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Elias Stepanik
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6c4b125ea9
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Implement greedy meshing shader
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2025-06-13 12:24:23 +02:00 |
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Elias Stepanik
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eb34a16a0a
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Fix GPU mesher structs
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2025-06-13 03:37:27 +02:00 |
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Elias Stepanik
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b355ac13a9
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Fix GPU worker storage types
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2025-06-13 03:29:56 +02:00 |
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Elias Stepanik
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5a7269a446
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Integrate bevy_app_compute for GPU meshing
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2025-06-13 03:19:44 +02:00 |
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Elias Stepanik
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1802595f7e
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Add GPU meshing pipeline skeleton
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2025-06-13 03:14:02 +02:00 |
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Elias Stepanik
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0cf98496ed
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Add mesh buffer pooling
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2025-06-13 02:53:19 +02:00 |
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d93063a8ba
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Last small fixes
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2025-06-13 02:22:23 +02:00 |
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Elias Stepanik
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13a0b54364
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Update for Bevy 0.16
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2025-06-13 01:50:28 +02:00 |
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Elias Stepanik
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d56d28c966
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Patch Bevy crates to unify version
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2025-06-13 01:16:30 +02:00 |
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Elias Stepanik
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1152799b4e
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Update to Bevy 0.16.1
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2025-06-13 00:52:40 +02:00 |
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fe1ea59eb0
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Rename to voxel-simulation
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2025-06-09 22:11:54 +02:00 |
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85699338a9
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Load and Unload System working
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2025-06-09 21:44:47 +02:00 |
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Elias Stepanik
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e406ac15cb
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Fix color serialization and enable serde feature
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2025-06-09 19:29:18 +02:00 |
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Elias Stepanik
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78ee3483d7
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Add octree serialization and sorted chunk loading
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2025-06-09 19:17:15 +02:00 |
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Elias Stepanik
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23a9d4112d
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Disable chunk culling
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2025-06-09 18:57:42 +02:00 |
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Elias Stepanik
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c03bf8b622
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skip empty chunk meshes
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2025-06-09 13:46:48 +02:00 |
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959bb96752
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Small Fixes to try and improve performance
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2025-06-09 13:33:37 +02:00 |
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Elias Stepanik
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5fa3af97db
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Mark neighbor chunks dirty on LOD change
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2025-06-09 13:31:34 +02:00 |
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Elias Stepanik
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957c9cffa7
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Mark neighbor chunks dirty when voxels change
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2025-06-09 13:10:14 +02:00 |
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Elias Stepanik
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d56b2857d6
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Improve chunk queue performance
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2025-06-09 11:13:23 +02:00 |
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366381286a
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Refactor
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2025-06-08 18:27:36 +02:00 |
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