mirror of
https://github.com/eliasstepanik/voxel-simulation.git
synced 2026-01-14 15:28:27 +00:00
Remove voxel color field
This commit is contained in:
parent
eecd786ccb
commit
496c5bf673
@ -1,25 +1,21 @@
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use std::path::Path;
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use rayon::prelude::*;
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use crate::plugins::big_space::big_space_plugin::RootGrid;
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use crate::plugins::environment::systems::voxels::structure::*;
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use rayon::prelude::*;
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use std::path::Path;
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use bevy::prelude::*;
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use bevy::render::mesh::*;
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use noise::{NoiseFn, Perlin};
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use rand::{thread_rng, Rng};
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use rand::{Rng, thread_rng};
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pub fn setup(
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mut commands: Commands,
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root: Res<RootGrid>,
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) {
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pub fn setup(mut commands: Commands, root: Res<RootGrid>) {
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// Octree parameters
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let unit_size = 1.0_f32;
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let unit_size = 1.0_f32;
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let octree_base_size = 64.0 * unit_size;
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let octree_depth = 10;
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let octree_depth = 10;
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let path = Path::new("octree.bin");
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let mut octree = if path.exists() {
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match SparseVoxelOctree::load_from_file(path) {
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Ok(tree) => tree,
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@ -30,7 +26,6 @@ pub fn setup(
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}
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} else {
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let mut tree = SparseVoxelOctree::new(octree_depth, octree_base_size, false, false, false);
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let color = Color::srgb(0.2, 0.8, 0.2);
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// How many random spheres?
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/*const NUM_SPHERES: usize = 5;
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let mut rng = threald_rng();
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@ -44,30 +39,22 @@ pub fn setup(
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let radius = rng.gen_range(20..=150); // voxels
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generate_voxel_sphere_parallel(&mut tree, center, radius, color);
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generate_voxel_sphere_parallel(&mut tree, center, radius);
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}*/
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generate_voxel_sphere(&mut tree, 200, color);
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generate_voxel_sphere(&mut tree, 200);
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tree
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};
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// Attach octree to the scene graph
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commands.entity(root.0).with_children(|parent| {
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parent.spawn((Transform::default(), octree));
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});
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}
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pub fn generate_voxel_sphere_parallel(
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octree: &mut SparseVoxelOctree,
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center: Vec3,
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radius: i32,
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color: Color,
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) {
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let step = octree.get_spacing_at_depth(octree.max_depth);
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let radius_sq = radius * radius;
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pub fn generate_voxel_sphere_parallel(octree: &mut SparseVoxelOctree, center: Vec3, radius: i32) {
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let step = octree.get_spacing_at_depth(octree.max_depth);
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let radius_sq = radius * radius;
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// 1. Collect voxel positions in parallel
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let voxels: Vec<(Vec3, Voxel)> = (-radius..=radius)
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@ -75,7 +62,7 @@ pub fn generate_voxel_sphere_parallel(
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.flat_map_iter(|ix| {
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let dx2 = ix * ix;
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(-radius..=radius).flat_map(move |iy| {
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let dy2 = iy * iy;
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let dy2 = iy * iy;
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let r2_xy = dx2 + dy2;
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if r2_xy > radius_sq {
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@ -83,14 +70,16 @@ pub fn generate_voxel_sphere_parallel(
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}
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let max_z = ((radius_sq - r2_xy) as f32).sqrt() as i32;
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(-max_z..=max_z).map(move |iz| {
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let pos = Vec3::new(
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center.x + ix as f32 * step,
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center.y + iy as f32 * step,
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center.z + iz as f32 * step,
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);
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(pos, Voxel { color, textures: [0; 6] })
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}).collect::<Vec<_>>()
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(-max_z..=max_z)
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.map(move |iz| {
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let pos = Vec3::new(
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center.x + ix as f32 * step,
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center.y + iy as f32 * step,
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center.z + iz as f32 * step,
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);
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(pos, Voxel::new([0; 6]))
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})
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.collect::<Vec<_>>()
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})
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})
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.collect();
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@ -101,12 +90,7 @@ pub fn generate_voxel_sphere_parallel(
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}
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}
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fn generate_voxel_sphere(
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octree: &mut SparseVoxelOctree,
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planet_radius: i32,
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voxel_color: Color,
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) {
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fn generate_voxel_sphere(octree: &mut SparseVoxelOctree, planet_radius: i32) {
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// For simplicity, we center the sphere around (0,0,0).
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// We'll loop over a cubic region [-planet_radius, +planet_radius] in x, y, z
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let min = -planet_radius;
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@ -131,10 +115,7 @@ fn generate_voxel_sphere(
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let position = Vec3::new(wx, wy, wz);
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// Insert the voxel
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let voxel = Voxel {
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color: voxel_color,
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textures: [0; 6],
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};
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let voxel = Voxel::new([0; 6]);
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octree.insert(position, voxel);
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}
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}
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@ -142,13 +123,9 @@ fn generate_voxel_sphere(
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}
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}
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/// Inserts a 16x256x16 "column" of voxels into the octree at (0,0,0) corner.
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/// If you want it offset or centered differently, just adjust the for-loop ranges or offsets.
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fn generate_voxel_rect(
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octree: &mut SparseVoxelOctree,
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voxel_color: Color,
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) {
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fn generate_voxel_rect(octree: &mut SparseVoxelOctree) {
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// The dimensions of our rectangle: 16 x 256 x 16
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let size_x = 16;
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let size_y = 256;
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@ -173,22 +150,14 @@ fn generate_voxel_rect(
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let position = Vec3::new(wx, wy, wz);
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// Insert the voxel
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let voxel = Voxel {
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color: voxel_color,
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textures: [0; 6],
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};
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let voxel = Voxel::new([0; 6]);
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octree.insert(position, voxel);
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}
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}
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}
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}
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fn generate_large_plane(
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octree: &mut SparseVoxelOctree,
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width: usize,
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depth: usize,
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color: Color,
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) {
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fn generate_large_plane(octree: &mut SparseVoxelOctree, width: usize, depth: usize) {
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// We'll get the voxel spacing (size at the deepest level).
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let step = octree.get_spacing_at_depth(octree.max_depth);
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@ -209,21 +178,16 @@ fn generate_large_plane(
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let position = Vec3::new(wx, wy, wz);
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// Insert the voxel
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let voxel = Voxel {
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color,
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textures: [0; 6],
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};
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let voxel = Voxel::new([0; 6]);
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octree.insert(position, voxel);
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}
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}
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}
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pub fn generate_solid_plane_with_noise(
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octree: &mut SparseVoxelOctree,
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width: usize,
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depth: usize,
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color: Color,
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noise: &Perlin,
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frequency: f32,
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amplitude: f32,
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@ -248,13 +212,9 @@ pub fn generate_solid_plane_with_noise(
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// Fill from layer 0 up to max_layer
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for iy in 0..=max_layer {
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let position = Vec3::new(
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x * step,
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iy as f32 * step,
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z * step,
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);
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let position = Vec3::new(x * step, iy as f32 * step, z * step);
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let voxel = Voxel { color, textures: [0; 6] };
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let voxel = Voxel::new([0; 6]);
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octree.insert(position, voxel);
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}
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}
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@ -1,6 +1,6 @@
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use bevy::asset::RenderAssetUsages;
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use bevy::prelude::*;
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use bevy::render::texture::{Extent3d, TextureDimension, TextureFormat};
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use bevy::render::render_resource::{Extent3d, TextureDimension, TextureFormat};
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/// Configuration and handle for the voxel texture atlas.
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#[derive(Resource, Clone)]
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@ -1,5 +1,5 @@
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use bevy::prelude::*;
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use crate::plugins::environment::systems::voxels::structure::*;
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use bevy::prelude::*;
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/// Visualize each node of the octree as a scaled cuboid, **center-based**.
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/// `octree_tf.translation` is the world-space center of the root bounding box.
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@ -13,8 +13,7 @@ pub fn visualize_octree_system(
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// Draw a translucent cuboid for the root
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gizmos.cuboid(
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Transform::from_translation(octree_tf.translation)
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.with_scale(Vec3::splat(octree.size)),
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Transform::from_translation(octree_tf.translation).with_scale(Vec3::splat(octree.size)),
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Color::srgba(1.0, 1.0, 0.0, 0.15),
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);
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@ -85,9 +84,8 @@ fn visualize_recursive_center(
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// Draw a small cuboid at the same center as the parent node.
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gizmos.cuboid(
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Transform::from_translation(parent_center)
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.with_scale(Vec3::splat(leaf_size)),
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voxel.color,
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Transform::from_translation(parent_center).with_scale(Vec3::splat(leaf_size)),
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Color::WHITE,
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);
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}
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}
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@ -100,7 +98,9 @@ pub fn draw_grid(
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camera_query: Query<&Transform, With<Camera>>,
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octree_query: Query<(&SparseVoxelOctree, &Transform)>,
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) {
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let Ok(camera_tf) = camera_query.get_single() else { return };
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let Ok(camera_tf) = camera_query.get_single() else {
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return;
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};
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let camera_pos = camera_tf.translation;
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for (octree, octree_tf) in octree_query.iter() {
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@ -142,4 +142,4 @@ pub fn draw_grid(
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gizmos.line(p3, p4, Color::WHITE);
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}
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}
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}
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}
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@ -1,19 +1,27 @@
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use std::collections::{HashMap, HashSet};
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use std::path::Path;
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use std::io;
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use bincode;
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use crate::plugins::environment::systems::voxels::helper::chunk_key_from_world;
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use crate::plugins::environment::systems::voxels::structure::{
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AABB, CHUNK_SIZE, ChunkKey, DirtyVoxel, NEIGHBOR_OFFSETS, OctreeNode, Ray, SparseVoxelOctree,
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Voxel,
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};
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use bevy::asset::Assets;
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use bevy::color::Color;
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use bevy::math::{DQuat, DVec3};
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use bevy::prelude::*;
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use bevy::render::mesh::{Indices, PrimitiveTopology, VertexAttributeValues};
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use bevy::render::render_asset::RenderAssetUsages;
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use crate::plugins::environment::systems::voxels::helper::chunk_key_from_world;
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use crate::plugins::environment::systems::voxels::structure::{DirtyVoxel, OctreeNode, Ray, SparseVoxelOctree, Voxel, AABB, NEIGHBOR_OFFSETS, CHUNK_SIZE, ChunkKey};
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use bincode;
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use std::collections::{HashMap, HashSet};
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use std::io;
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use std::path::Path;
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impl SparseVoxelOctree {
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/// Creates a new octree with the specified max depth, size, and wireframe visibility.
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pub fn new(max_depth: u32, size: f32, show_wireframe: bool, show_world_grid: bool, show_chunks: bool) -> Self {
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pub fn new(
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max_depth: u32,
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size: f32,
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show_wireframe: bool,
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show_world_grid: bool,
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show_chunks: bool,
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) -> Self {
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Self {
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root: OctreeNode::new(),
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max_depth,
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@ -38,9 +46,7 @@ impl SparseVoxelOctree {
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world_center = self.denormalize_voxel_center(aligned);
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}
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let dirty_voxel = DirtyVoxel{
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position: aligned,
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};
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let dirty_voxel = DirtyVoxel { position: aligned };
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self.dirty.push(dirty_voxel);
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let key = chunk_key_from_world(self, position);
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@ -48,7 +54,6 @@ impl SparseVoxelOctree {
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self.mark_neighbor_chunks_dirty(position);
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self.occupied_chunks.insert(key);
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Self::insert_recursive(&mut self.root, aligned, voxel, self.max_depth);
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}
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@ -147,9 +152,12 @@ impl SparseVoxelOctree {
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/// Mark all six neighbor chunks of the given key as dirty if they exist.
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pub fn mark_neighbors_dirty_from_key(&mut self, key: ChunkKey) {
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let offsets = [
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(-1, 0, 0), (1, 0, 0),
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(0, -1, 0), (0, 1, 0),
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(0, 0, -1), (0, 0, 1),
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(-1, 0, 0),
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(1, 0, 0),
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(0, -1, 0),
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(0, 1, 0),
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(0, 0, -1),
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(0, 0, 1),
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];
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for (dx, dy, dz) in offsets {
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let neighbor = ChunkKey(key.0 + dx, key.1 + dy, key.2 + dz);
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@ -159,13 +167,7 @@ impl SparseVoxelOctree {
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}
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}
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fn remove_recursive(
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node: &mut OctreeNode,
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x: f32,
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y: f32,
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z: f32,
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depth: u32,
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) -> bool {
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fn remove_recursive(node: &mut OctreeNode, x: f32, y: f32, z: f32, depth: u32) -> bool {
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if depth == 0 {
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if node.voxel.is_some() {
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node.voxel = None;
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@ -222,7 +224,6 @@ impl SparseVoxelOctree {
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false
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}
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fn expand_root(&mut self, _x: f32, _y: f32, _z: f32) {
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info!("Root expanding ...");
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// Save the old root and its size.
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@ -244,7 +245,15 @@ impl SparseVoxelOctree {
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/// The coordinate system here assumes the node covers [–old_size/2, +old_size/2] in each axis.
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fn collect_voxels_from_node(node: &OctreeNode, old_size: f32) -> Vec<(Vec3, Voxel, u32)> {
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let mut voxels = Vec::new();
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Self::collect_voxels_recursive(node, -old_size / 2.0, -old_size / 2.0, -old_size / 2.0, old_size, 0, &mut voxels);
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Self::collect_voxels_recursive(
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node,
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-old_size / 2.0,
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-old_size / 2.0,
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-old_size / 2.0,
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old_size,
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0,
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&mut voxels,
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);
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voxels
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}
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@ -270,14 +279,20 @@ impl SparseVoxelOctree {
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let offset_x = if (i & 1) != 0 { half } else { 0.0 };
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let offset_y = if (i & 2) != 0 { half } else { 0.0 };
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let offset_z = if (i & 4) != 0 { half } else { 0.0 };
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Self::collect_voxels_recursive(child, x + offset_x, y + offset_y, z + offset_z, half, depth + 1, out);
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Self::collect_voxels_recursive(
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child,
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x + offset_x,
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y + offset_y,
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z + offset_z,
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half,
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depth + 1,
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out,
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);
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}
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}
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}
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pub fn traverse(&self) -> Vec<(Vec3, Color, u32)> {
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pub fn traverse(&self) -> Vec<(Vec3, u32)> {
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let mut voxels = Vec::new();
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// Start at the normalized center (0.5, 0.5, 0.5) rather than (0,0,0)
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Self::traverse_recursive(
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@ -296,20 +311,20 @@ impl SparseVoxelOctree {
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local_center: Vec3,
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size: f32,
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depth: u32,
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out: &mut Vec<(Vec3, Color, u32)>,
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out: &mut Vec<(Vec3, u32)>,
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octree: &SparseVoxelOctree,
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) {
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// If a leaf contains a voxel, record its world-space center
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if node.is_leaf {
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if let Some(voxel) = node.voxel {
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out.push((octree.denormalize_voxel_center(local_center), voxel.color, depth));
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out.push((octree.denormalize_voxel_center(local_center), depth));
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}
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}
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// If the node has children, subdivide the cell into 8 subcells.
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if let Some(ref children) = node.children {
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let offset = size / 4.0; // child center offset from parent center
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let new_size = size / 2.0; // each child cell's size in normalized space
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let offset = size / 4.0; // child center offset from parent center
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let new_size = size / 2.0; // each child cell's size in normalized space
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for (i, child) in children.iter().enumerate() {
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// Compute each axis' offset: use +offset if the bit is set, else -offset.
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let dx = if (i & 1) != 0 { offset } else { -offset };
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@ -322,8 +337,6 @@ impl SparseVoxelOctree {
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}
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}
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/// Retrieve a voxel from the octree if it exists (x,y,z in [-0.5..+0.5] range).
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pub fn get_voxel_at(&self, x: f32, y: f32, z: f32) -> Option<&Voxel> {
|
||||
Self::get_voxel_recursive(&self.root, x, y, z)
|
||||
@ -388,7 +401,6 @@ impl SparseVoxelOctree {
|
||||
self.get_voxel_at_world_coords(neighbor_world).is_some()
|
||||
}
|
||||
|
||||
|
||||
/// Performs a raycast against the octree and returns the first intersected voxel.
|
||||
pub fn raycast(&self, ray: &Ray) -> Option<(f32, f32, f32, u32, Vec3)> {
|
||||
// Start from the root node
|
||||
@ -397,12 +409,7 @@ impl SparseVoxelOctree {
|
||||
min: Vec3::new(-half_size as f32, -half_size as f32, -half_size as f32),
|
||||
max: Vec3::new(half_size as f32, half_size as f32, half_size as f32),
|
||||
};
|
||||
self.raycast_recursive(
|
||||
&self.root,
|
||||
ray,
|
||||
&root_bounds,
|
||||
0,
|
||||
)
|
||||
self.raycast_recursive(&self.root, ray, &root_bounds, 0)
|
||||
}
|
||||
|
||||
fn raycast_recursive(
|
||||
@ -435,7 +442,8 @@ impl SparseVoxelOctree {
|
||||
let mut hits = Vec::new();
|
||||
for (i, child) in children.iter().enumerate() {
|
||||
let child_bounds = self.compute_child_bounds(bounds, i);
|
||||
if let Some(hit) = self.raycast_recursive(child, ray, &child_bounds, depth + 1) {
|
||||
if let Some(hit) = self.raycast_recursive(child, ray, &child_bounds, depth + 1)
|
||||
{
|
||||
hits.push(hit);
|
||||
}
|
||||
}
|
||||
@ -445,11 +453,11 @@ impl SparseVoxelOctree {
|
||||
let dist_a = ((a.0 as f32 - ray.origin.x).powi(2)
|
||||
+ (a.1 as f32 - ray.origin.y).powi(2)
|
||||
+ (a.2 as f32 - ray.origin.z).powi(2))
|
||||
.sqrt();
|
||||
.sqrt();
|
||||
let dist_b = ((b.0 as f32 - ray.origin.x).powi(2)
|
||||
+ (b.1 as f32 - ray.origin.y).powi(2)
|
||||
+ (b.2 as f32 - ray.origin.z).powi(2))
|
||||
.sqrt();
|
||||
.sqrt();
|
||||
dist_a.partial_cmp(&dist_b).unwrap()
|
||||
});
|
||||
return Some(hits[0]);
|
||||
@ -462,16 +470,15 @@ impl SparseVoxelOctree {
|
||||
|
||||
/// Save the octree to a file using bincode serialization.
|
||||
pub fn save_to_file<P: AsRef<Path>>(&self, path: P) -> io::Result<()> {
|
||||
let data = bincode::serialize(self)
|
||||
.map_err(|e| io::Error::new(io::ErrorKind::Other, e))?;
|
||||
let data = bincode::serialize(self).map_err(|e| io::Error::new(io::ErrorKind::Other, e))?;
|
||||
std::fs::write(path, data)
|
||||
}
|
||||
|
||||
/// Load an octree from a file and rebuild runtime caches.
|
||||
pub fn load_from_file<P: AsRef<Path>>(path: P) -> io::Result<Self> {
|
||||
let bytes = std::fs::read(path)?;
|
||||
let mut tree: Self = bincode::deserialize(&bytes)
|
||||
.map_err(|e| io::Error::new(io::ErrorKind::Other, e))?;
|
||||
let mut tree: Self =
|
||||
bincode::deserialize(&bytes).map_err(|e| io::Error::new(io::ErrorKind::Other, e))?;
|
||||
tree.rebuild_cache();
|
||||
Ok(tree)
|
||||
}
|
||||
@ -481,7 +488,7 @@ impl SparseVoxelOctree {
|
||||
self.dirty.clear();
|
||||
self.dirty_chunks.clear();
|
||||
self.occupied_chunks.clear();
|
||||
|
||||
|
||||
let voxels = Self::collect_voxels_from_node(&self.root, self.size);
|
||||
for (pos, _voxel, _depth) in voxels {
|
||||
let key = chunk_key_from_world(self, pos);
|
||||
@ -489,4 +496,3 @@ impl SparseVoxelOctree {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,32 +1,10 @@
|
||||
use bevy::color::Color;
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Deserializer, Serialize, Serializer};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::{HashMap, HashSet, VecDeque};
|
||||
|
||||
fn serialize_color<S>(color: &Color, serializer: S) -> Result<S::Ok, S::Error>
|
||||
where
|
||||
S: Serializer,
|
||||
{
|
||||
let [r, g, b, a] = color.to_linear().to_f32_array();
|
||||
[r, g, b, a].serialize(serializer)
|
||||
}
|
||||
|
||||
fn deserialize_color<'de, D>(deserializer: D) -> Result<Color, D::Error>
|
||||
where
|
||||
D: Deserializer<'de>,
|
||||
{
|
||||
let arr: [f32; 4] = Deserialize::deserialize(deserializer)?;
|
||||
Ok(Color::linear_rgba(arr[0], arr[1], arr[2], arr[3]))
|
||||
}
|
||||
|
||||
/// Represents a single voxel with a color.
|
||||
/// Represents a single voxel with texture indices for each face.
|
||||
#[derive(Debug, Clone, Copy, Component, PartialEq, Serialize, Deserialize)]
|
||||
pub struct Voxel {
|
||||
#[serde(
|
||||
serialize_with = "serialize_color",
|
||||
deserialize_with = "deserialize_color"
|
||||
)]
|
||||
pub color: Color,
|
||||
/// Indexes into the texture atlas for the six faces in the order
|
||||
/// left, right, bottom, top, back, front.
|
||||
#[serde(default)]
|
||||
@ -35,10 +13,7 @@ pub struct Voxel {
|
||||
|
||||
impl Default for Voxel {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
color: Color::WHITE,
|
||||
textures: [0; 6],
|
||||
}
|
||||
Self { textures: [0; 6] }
|
||||
}
|
||||
}
|
||||
|
||||
@ -90,8 +65,8 @@ impl OctreeNode {
|
||||
|
||||
impl Voxel {
|
||||
/// Creates a new empty octree node.
|
||||
pub fn new(color: Color, textures: [usize; 6]) -> Self {
|
||||
Self { color, textures }
|
||||
pub fn new(textures: [usize; 6]) -> Self {
|
||||
Self { textures }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,12 +1,11 @@
|
||||
use std::path::Path;
|
||||
use bevy::prelude::*;
|
||||
use crate::plugins::environment::systems::camera_system::CameraController;
|
||||
use crate::plugins::environment::systems::voxels::octree;
|
||||
use crate::plugins::environment::systems::voxels::structure::*;
|
||||
use bevy::prelude::*;
|
||||
use std::path::Path;
|
||||
|
||||
///TODO
|
||||
pub fn voxel_system(
|
||||
|
||||
keyboard_input: Res<ButtonInput<KeyCode>>,
|
||||
mouse_button_input: Res<ButtonInput<MouseButton>>,
|
||||
mut octree_query: Query<&mut SparseVoxelOctree>,
|
||||
@ -14,32 +13,33 @@ pub fn voxel_system(
|
||||
mut query: Query<(&mut Transform, &mut CameraController)>,
|
||||
mut windows: Query<&mut Window>,
|
||||
) {
|
||||
let Ok(mut window) = windows.get_single_mut() else { return };
|
||||
let Ok((mut transform, _)) = query.get_single_mut() else { return };
|
||||
let Ok(mut window) = windows.get_single_mut() else {
|
||||
return;
|
||||
};
|
||||
let Ok((mut transform, _)) = query.get_single_mut() else {
|
||||
return;
|
||||
};
|
||||
|
||||
// =======================
|
||||
// 5) Octree Keys
|
||||
// =======================
|
||||
if keyboard_input.just_pressed(KeyCode::F2){
|
||||
if keyboard_input.just_pressed(KeyCode::F2) {
|
||||
for mut octree in octree_query.iter_mut() {
|
||||
octree.show_wireframe = !octree.show_wireframe;
|
||||
}
|
||||
}
|
||||
if keyboard_input.just_pressed(KeyCode::F3){
|
||||
if keyboard_input.just_pressed(KeyCode::F3) {
|
||||
for mut octree in octree_query.iter_mut() {
|
||||
octree.show_world_grid = !octree.show_world_grid;
|
||||
}
|
||||
}
|
||||
|
||||
if keyboard_input.just_pressed(KeyCode::KeyQ) && window.cursor_options.visible == false{
|
||||
if keyboard_input.just_pressed(KeyCode::KeyQ) && window.cursor_options.visible == false {
|
||||
for mut octree in octree_query.iter_mut() {
|
||||
octree.insert(
|
||||
transform.translation,
|
||||
Voxel::new(Color::srgb(1.0, 0.0, 0.0), [0; 6]),
|
||||
);
|
||||
octree.insert(transform.translation, Voxel::new([0; 6]));
|
||||
}
|
||||
}
|
||||
if keyboard_input.just_pressed(KeyCode::F4){
|
||||
if keyboard_input.just_pressed(KeyCode::F4) {
|
||||
let path = Path::new("octree.bin");
|
||||
for octree in octree_query.iter() {
|
||||
if let Err(e) = octree.save_to_file(path) {
|
||||
@ -47,7 +47,7 @@ pub fn voxel_system(
|
||||
}
|
||||
}
|
||||
}
|
||||
/* if keyboard_input.just_pressed(KeyCode::F5){
|
||||
/* if keyboard_input.just_pressed(KeyCode::F5){
|
||||
let path = Path::new("octree.bin");
|
||||
if path.exists() {
|
||||
let path = Path::new("octree.bin");
|
||||
@ -60,17 +60,18 @@ pub fn voxel_system(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
// =======================
|
||||
// 6) Building
|
||||
// =======================
|
||||
|
||||
if (mouse_button_input.just_pressed(MouseButton::Left) || mouse_button_input.just_pressed(MouseButton::Right)) && !window.cursor_options.visible {
|
||||
|
||||
if (mouse_button_input.just_pressed(MouseButton::Left)
|
||||
|| mouse_button_input.just_pressed(MouseButton::Right))
|
||||
&& !window.cursor_options.visible
|
||||
{
|
||||
// Get the mouse position in normalized device coordinates (-1 to 1)
|
||||
if let Some(_) = window.cursor_position() {
|
||||
// Set the ray direction to the camera's forward vector
|
||||
@ -82,44 +83,33 @@ pub fn voxel_system(
|
||||
direction: ray_direction,
|
||||
};
|
||||
|
||||
|
||||
|
||||
for mut octree in octree_query.iter_mut() {
|
||||
if let Some((hit_x, hit_y, hit_z, depth,normal)) = octree.raycast(&ray) {
|
||||
|
||||
|
||||
if let Some((hit_x, hit_y, hit_z, depth, normal)) = octree.raycast(&ray) {
|
||||
if mouse_button_input.just_pressed(MouseButton::Right) {
|
||||
|
||||
let voxel_size = octree.get_spacing_at_depth(depth);
|
||||
let hit_position = Vec3::new(hit_x as f32, hit_y as f32, hit_z as f32);
|
||||
let epsilon = voxel_size * 0.1; // Adjust this value as needed (e.g., 0.1 times the voxel size)
|
||||
|
||||
// Offset position by epsilon in the direction of the normal
|
||||
let offset_position = hit_position - (normal * Vec3::new(epsilon as f32, epsilon as f32, epsilon as f32));
|
||||
let offset_position = hit_position
|
||||
- (normal * Vec3::new(epsilon as f32, epsilon as f32, epsilon as f32));
|
||||
|
||||
// Remove the voxel
|
||||
octree.remove(offset_position);
|
||||
|
||||
|
||||
}
|
||||
else if mouse_button_input.just_pressed(MouseButton::Left) {
|
||||
|
||||
} else if mouse_button_input.just_pressed(MouseButton::Left) {
|
||||
let voxel_size = octree.get_spacing_at_depth(depth);
|
||||
let hit_position = Vec3::new(hit_x as f32, hit_y as f32, hit_z as f32);
|
||||
let epsilon = voxel_size * 0.1; // Adjust this value as needed (e.g., 0.1 times the voxel size)
|
||||
|
||||
// Offset position by epsilon in the direction of the normal
|
||||
let offset_position = hit_position + (normal * Vec3::new(epsilon as f32, epsilon as f32, epsilon as f32));
|
||||
let offset_position = hit_position
|
||||
+ (normal * Vec3::new(epsilon as f32, epsilon as f32, epsilon as f32));
|
||||
|
||||
// Insert the new voxel
|
||||
octree.insert(
|
||||
offset_position,
|
||||
Voxel::new(Color::srgb(1.0, 0.0, 0.0), [0; 6]),
|
||||
);
|
||||
octree.insert(offset_position, Voxel::new([0; 6]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user