mirror of
https://github.com/eliasstepanik/voxel-simulation.git
synced 2026-01-10 21:38:29 +00:00
fix shader conditional syntax
This commit is contained in:
parent
0baad9ba20
commit
6f1e046d93
@ -113,11 +113,11 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
||||
// Compute base world-space position.
|
||||
var base = params.origin;
|
||||
if axis == 0u {
|
||||
base = base + vec3<f32>(f32(slice) + (dir > 0 ? 1.0 : 0.0), f32(u0), f32(v0)) * params.step;
|
||||
base = base + vec3<f32>(f32(slice) + select(0.0, 1.0, dir > 0), f32(u0), f32(v0)) * params.step;
|
||||
} else if axis == 1u {
|
||||
base = base + vec3<f32>(f32(v0), f32(slice) + (dir > 0 ? 1.0 : 0.0), f32(u0)) * params.step;
|
||||
base = base + vec3<f32>(f32(v0), f32(slice) + select(0.0, 1.0, dir > 0), f32(u0)) * params.step;
|
||||
} else {
|
||||
base = base + vec3<f32>(f32(u0), f32(v0), f32(slice) + (dir > 0 ? 1.0 : 0.0)) * params.step;
|
||||
base = base + vec3<f32>(f32(u0), f32(v0), f32(slice) + select(0.0, 1.0, dir > 0)) * params.step;
|
||||
}
|
||||
|
||||
let size = vec2<f32>(f32(width) * params.step, f32(height) * params.step);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user