mirror of
https://github.com/eliasstepanik/voxel-simulation.git
synced 2026-01-10 05:18:30 +00:00
Merge branch 'codex/erweitere-voxel-bearbeitungsfunktionen'
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commit
93dcdb3379
@ -27,6 +27,7 @@ tools.
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- **F3** – Toggle world grid
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- **Q** – Insert a red voxel at the crosshair
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- **F4** – Save the current octree to `octree.bin`
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- **F5** – Toggle sphere editing mode
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- **Escape** – Quit the application
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## Running
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@ -167,6 +167,54 @@ impl SparseVoxelOctree {
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}
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}
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/// Insert a sphere of voxels with the given radius (in voxels) and center.
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pub fn insert_sphere(&mut self, center: Vec3, radius: i32, voxel: Voxel) {
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let step = self.get_spacing_at_depth(self.max_depth);
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let r2 = radius * radius;
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for x in -radius..=radius {
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let dx2 = x * x;
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for y in -radius..=radius {
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let dy2 = y * y;
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for z in -radius..=radius {
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let dz2 = z * z;
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if dx2 + dy2 + dz2 <= r2 {
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let pos = Vec3::new(
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center.x + x as f32 * step,
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center.y + y as f32 * step,
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center.z + z as f32 * step,
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);
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self.insert(pos, voxel);
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}
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}
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}
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}
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}
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/// Remove all voxels inside a sphere with the given radius (in voxels).
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pub fn remove_sphere(&mut self, center: Vec3, radius: i32) {
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let step = self.get_spacing_at_depth(self.max_depth);
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let r2 = radius * radius;
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for x in -radius..=radius {
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let dx2 = x * x;
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for y in -radius..=radius {
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let dy2 = y * y;
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for z in -radius..=radius {
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let dz2 = z * z;
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if dx2 + dy2 + dz2 <= r2 {
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let pos = Vec3::new(
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center.x + x as f32 * step,
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center.y + y as f32 * step,
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center.z + z as f32 * step,
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);
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self.remove(pos);
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}
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}
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}
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}
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}
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fn remove_recursive(node: &mut OctreeNode, x: f32, y: f32, z: f32, depth: u32) -> bool {
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if depth == 0 {
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if node.voxel.is_some() {
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@ -2,10 +2,12 @@
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use bevy::app::{App, Plugin, PreUpdate, Startup};
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use bevy::ecs::schedule::IntoScheduleConfigs;
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use bevy::prelude::Update;
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use crate::plugins::input::systems::voxels::VoxelEditMode;
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pub struct InputPlugin;
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impl Plugin for InputPlugin {
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fn build(&self, _app: &mut App) {
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_app.init_resource::<VoxelEditMode>();
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_app.add_systems(
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Update,
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(
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@ -4,6 +4,20 @@ use crate::plugins::environment::systems::voxels::structure::*;
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use bevy::prelude::*;
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use std::path::Path;
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#[derive(Resource, Clone, Copy, PartialEq, Eq)]
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pub enum VoxelEditMode {
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Single,
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Sphere,
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}
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impl Default for VoxelEditMode {
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fn default() -> Self {
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Self::Single
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}
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}
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const EDIT_SPHERE_RADIUS: i32 = 8;
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///TODO
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pub fn voxel_system(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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@ -12,6 +26,7 @@ pub fn voxel_system(
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mut query: Query<(&mut Transform, &mut CameraController)>,
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mut windows: Query<&mut Window>,
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mut edit_mode: ResMut<VoxelEditMode>,
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) {
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let Ok(mut window) = windows.get_single_mut() else {
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return;
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@ -47,22 +62,13 @@ pub fn voxel_system(
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}
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}
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}
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/* if keyboard_input.just_pressed(KeyCode::F5){
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let path = Path::new("octree.bin");
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if path.exists() {
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let path = Path::new("octree.bin");
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let mut octree = if path.exists() {
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match SparseVoxelOctree::load_from_file(path) {
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Ok(tree) => tree,
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Err(err) => {
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error!("failed to load octree: {err}");
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}
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}
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}
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}
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}*/
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if keyboard_input.just_pressed(KeyCode::F5) {
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*edit_mode = match *edit_mode {
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VoxelEditMode::Single => VoxelEditMode::Sphere,
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VoxelEditMode::Sphere => VoxelEditMode::Single,
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};
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}
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// =======================
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// 6) Building
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@ -85,28 +91,37 @@ pub fn voxel_system(
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for mut octree in octree_query.iter_mut() {
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if let Some((hit_x, hit_y, hit_z, depth, normal)) = octree.raycast(&ray) {
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if mouse_button_input.just_pressed(MouseButton::Right) {
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let voxel_size = octree.get_spacing_at_depth(depth);
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let hit_position = Vec3::new(hit_x as f32, hit_y as f32, hit_z as f32);
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let epsilon = voxel_size * 0.1; // Adjust this value as needed (e.g., 0.1 times the voxel size)
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// Offset position by epsilon in the direction of the normal
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let offset_position = hit_position
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- (normal * Vec3::new(epsilon as f32, epsilon as f32, epsilon as f32));
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// Remove the voxel
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octree.remove(offset_position);
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} else if mouse_button_input.just_pressed(MouseButton::Left) {
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let voxel_size = octree.get_spacing_at_depth(depth);
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let hit_position = Vec3::new(hit_x as f32, hit_y as f32, hit_z as f32);
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let epsilon = voxel_size * 0.1; // Adjust this value as needed (e.g., 0.1 times the voxel size)
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// Offset position by epsilon in the direction of the normal
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let offset_position = hit_position
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+ (normal * Vec3::new(epsilon as f32, epsilon as f32, epsilon as f32));
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// Insert the new voxel
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octree.insert(offset_position, Voxel::random_sides());
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match *edit_mode {
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VoxelEditMode::Single => {
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if mouse_button_input.just_pressed(MouseButton::Right) {
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let voxel_size = octree.get_spacing_at_depth(depth);
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let hit_position = Vec3::new(hit_x as f32, hit_y as f32, hit_z as f32);
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let epsilon = voxel_size * 0.1;
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let offset_position = hit_position - (normal * Vec3::splat(epsilon));
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octree.remove(offset_position);
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} else if mouse_button_input.just_pressed(MouseButton::Left) {
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let voxel_size = octree.get_spacing_at_depth(depth);
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let hit_position = Vec3::new(hit_x as f32, hit_y as f32, hit_z as f32);
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let epsilon = voxel_size * 0.1;
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let offset_position = hit_position + (normal * Vec3::splat(epsilon));
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octree.insert(offset_position, Voxel::random_sides());
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}
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}
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VoxelEditMode::Sphere => {
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if mouse_button_input.just_pressed(MouseButton::Right) {
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let voxel_size = octree.get_spacing_at_depth(depth);
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let hit_position = Vec3::new(hit_x as f32, hit_y as f32, hit_z as f32);
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let epsilon = voxel_size * 0.1;
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let offset = hit_position - normal * Vec3::splat(epsilon);
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octree.remove_sphere(offset, EDIT_SPHERE_RADIUS);
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} else if mouse_button_input.just_pressed(MouseButton::Left) {
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let voxel_size = octree.get_spacing_at_depth(depth);
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let hit_position = Vec3::new(hit_x as f32, hit_y as f32, hit_z as f32);
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let epsilon = voxel_size * 0.1;
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let offset = hit_position + normal * Vec3::splat(epsilon);
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octree.insert_sphere(offset, EDIT_SPHERE_RADIUS, Voxel::grass_block());
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}
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}
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}
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}
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}
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