Add basic voxel texture atlas support

This commit is contained in:
Elias Stepanik 2025-06-14 00:34:37 +02:00
parent 0b07669345
commit 1b4f070015
7 changed files with 133 additions and 22 deletions

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@ -9,6 +9,7 @@ use crate::plugins::environment::systems::voxels::queue_systems::{
enqueue_visible_chunks, process_chunk_queue,
};
use crate::plugins::environment::systems::voxels::render_chunks::rebuild_dirty_chunks;
use crate::plugins::environment::systems::voxels::atlas::{VoxelTextureAtlas};
use crate::plugins::environment::systems::voxels::structure::{
ChunkBudget, ChunkCullingCfg, ChunkQueue, MeshBufferPool, PrevCameraChunk, SparseVoxelOctree,
SpawnedChunks,
@ -22,6 +23,7 @@ impl Plugin for EnvironmentPlugin {
app.add_systems(
Startup,
(
setup_texture_atlas,
crate::plugins::environment::systems::camera_system::setup,
crate::plugins::environment::systems::environment_system::setup
.after(crate::plugins::environment::systems::camera_system::setup),
@ -89,3 +91,8 @@ fn should_draw_grid(octree_query: Query<&SparseVoxelOctree>) -> bool {
};
octree.show_world_grid
}
fn setup_texture_atlas(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
let atlas = VoxelTextureAtlas::generate(&mut images);
commands.insert_resource(atlas);
}

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@ -89,7 +89,7 @@ pub fn generate_voxel_sphere_parallel(
center.y + iy as f32 * step,
center.z + iz as f32 * step,
);
(pos, Voxel { color })
(pos, Voxel { color, textures: [0; 6] })
}).collect::<Vec<_>>()
})
})
@ -133,6 +133,7 @@ fn generate_voxel_sphere(
// Insert the voxel
let voxel = Voxel {
color: voxel_color,
textures: [0; 6],
};
octree.insert(position, voxel);
}
@ -174,6 +175,7 @@ fn generate_voxel_rect(
// Insert the voxel
let voxel = Voxel {
color: voxel_color,
textures: [0; 6],
};
octree.insert(position, voxel);
}
@ -209,6 +211,7 @@ fn generate_large_plane(
// Insert the voxel
let voxel = Voxel {
color,
textures: [0; 6],
};
octree.insert(position, voxel);
}
@ -251,7 +254,7 @@ pub fn generate_solid_plane_with_noise(
z * step,
);
let voxel = Voxel { color };
let voxel = Voxel { color, textures: [0; 6] };
octree.insert(position, voxel);
}
}

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@ -0,0 +1,66 @@
use bevy::prelude::*;
use bevy::render::texture::{Extent3d, TextureDimension, TextureFormat};
/// Configuration and handle for the voxel texture atlas.
#[derive(Resource, Clone)]
pub struct VoxelTextureAtlas {
pub handle: Handle<Image>,
pub columns: usize,
pub rows: usize,
}
impl VoxelTextureAtlas {
/// Create a simple procedural atlas with solid colors.
pub fn generate(images: &mut Assets<Image>) -> Self {
let tile_size = 16u32;
let columns = 2;
let rows = 3;
let width = tile_size * columns as u32;
let height = tile_size * rows as u32;
let mut data = vec![0u8; (width * height * 4) as usize];
let colors = [
[255, 0, 0, 255], // red
[0, 255, 0, 255], // green
[0, 0, 255, 255], // blue
[255, 255, 0, 255], // yellow
[255, 0, 255, 255], // magenta
[0, 255, 255, 255], // cyan
];
for (i, col) in colors.iter().enumerate() {
let cx = (i % columns) as u32 * tile_size;
let cy = (i / columns) as u32 * tile_size;
for y in 0..tile_size {
for x in 0..tile_size {
let idx = (((cy + y) * width + (cx + x)) * 4) as usize;
data[idx..idx + 4].copy_from_slice(col);
}
}
}
let image = Image::new_fill(
Extent3d { width, height, depth_or_array_layers: 1 },
TextureDimension::D2,
&data,
TextureFormat::Rgba8UnormSrgb,
);
let handle = images.add(image);
Self { handle, columns, rows }
}
/// Compute UV coordinates for the given atlas index.
pub fn uv_rect(&self, index: usize) -> [[f32; 2]; 4] {
let col = index % self.columns;
let row = index / self.columns;
let cols = self.columns as f32;
let rows = self.rows as f32;
let u0 = col as f32 / cols;
let v0 = row as f32 / rows;
let u1 = (col + 1) as f32 / cols;
let v1 = (row + 1) as f32 / rows;
[
[u0, v1],
[u1, v1],
[u1, v0],
[u0, v0],
]
}
}

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@ -1,4 +1,5 @@
use crate::plugins::environment::systems::voxels::structure::*;
use crate::plugins::environment::systems::voxels::atlas::VoxelTextureAtlas;
use bevy::asset::RenderAssetUsages;
use bevy::prelude::*;
use bevy::render::mesh::{Indices, Mesh, PrimitiveTopology, VertexAttributeValues};
@ -304,6 +305,7 @@ pub(crate) fn mesh_chunk(
step: f32,
tree: &SparseVoxelOctree,
pool: &mut MeshBufferPool,
atlas: &VoxelTextureAtlas,
) -> Option<Mesh> {
// ────────────────────────────────────────────────────────────────────────────
// Helpers
@ -313,15 +315,15 @@ pub(crate) fn mesh_chunk(
const MASK_LEN: usize = N * N;
// Safe voxel query that falls back to the octree for outofchunk requests.
let filled = |x: i32, y: i32, z: i32| -> bool {
let get_voxel = |x: i32, y: i32, z: i32| -> Option<Voxel> {
if (0..CHUNK_SIZE).contains(&x)
&& (0..CHUNK_SIZE).contains(&y)
&& (0..CHUNK_SIZE).contains(&z)
{
buffer[x as usize][y as usize][z as usize].is_some()
buffer[x as usize][y as usize][z as usize]
} else {
let world = origin + Vec3::new(x as f32 * step, y as f32 * step, z as f32 * step);
tree.get_voxel_at_world_coords(world).is_some()
tree.get_voxel_at_world_coords(world).copied()
}
};
@ -341,7 +343,7 @@ pub(crate) fn mesh_chunk(
let uvs = &mut pool.uvs;
let indices = &mut pool.indices;
let mut push_quad = |base: Vec3, size: Vec2, n: Vec3, u: Vec3, v: Vec3| {
let mut push_quad = |base: Vec3, size: Vec2, n: Vec3, u: Vec3, v: Vec3, tex_id: usize| {
let i0 = positions.len() as u32;
positions.extend_from_slice(&[
(base).into(),
@ -350,7 +352,8 @@ pub(crate) fn mesh_chunk(
(base + v * size.y).into(),
]);
normals.extend_from_slice(&[[n.x, n.y, n.z]; 4]);
uvs.extend_from_slice(&[[0.0, 1.0], [1.0, 1.0], [1.0, 0.0], [0.0, 0.0]]);
let uv_rect = atlas.uv_rect(tex_id);
uvs.extend_from_slice(&uv_rect);
if n.x + n.y + n.z >= 0.0 {
indices.extend_from_slice(&[i0, i0 + 1, i0 + 2, i0 + 2, i0 + 3, i0]);
@ -382,7 +385,7 @@ pub(crate) fn mesh_chunk(
for slice in 0..=N {
// Build the face mask for this slice using a fixed-size array to
// avoid heap allocations.
let mut mask = [false; MASK_LEN];
let mut mask = [None::<usize>; MASK_LEN];
let mut visited = [false; MASK_LEN];
let idx = |u: usize, v: usize| -> usize { u * N + v };
@ -400,25 +403,38 @@ pub(crate) fn mesh_chunk(
neighbor[u_axis] = u as i32;
neighbor[v_axis] = v as i32;
if filled(cell[0], cell[1], cell[2])
&& !filled(neighbor[0], neighbor[1], neighbor[2])
{
mask[idx(u, v)] = true;
if let Some(vox) = get_voxel(cell[0], cell[1], cell[2]) {
if get_voxel(neighbor[0], neighbor[1], neighbor[2]).is_none() {
let face_idx = match (axis, dir) {
(0, -1) => 0,
(0, 1) => 1,
(1, -1) => 2,
(1, 1) => 3,
(2, -1) => 4,
(2, 1) => 5,
_ => unreachable!(),
};
mask[idx(u, v)] = Some(vox.textures[face_idx]);
}
}
}
}
}
// Greedy merge the mask into maximal rectangles.
for u0 in 0..N {
for v0 in 0..N {
if !mask[idx(u0, v0)] || visited[idx(u0, v0)] {
if visited[idx(u0, v0)] {
continue;
}
let Some(tex_id) = mask[idx(u0, v0)] else { continue };
continue;
}
// Determine the rectangle width.
let mut width = 1;
while u0 + width < N
&& mask[idx(u0 + width, v0)]
&& mask[idx(u0 + width, v0)] == Some(tex_id)
&& !visited[idx(u0 + width, v0)]
{
width += 1;
@ -428,7 +444,7 @@ pub(crate) fn mesh_chunk(
let mut height = 1;
'h: while v0 + height < N {
for du in 0..width {
if !mask[idx(u0 + du, v0 + height)]
if mask[idx(u0 + du, v0 + height)] != Some(tex_id)
|| visited[idx(u0 + du, v0 + height)]
{
break 'h;
@ -466,7 +482,7 @@ pub(crate) fn mesh_chunk(
}
let size = Vec2::new(width as f32 * step, height as f32 * step);
push_quad(base, size, face_normal, u_vec, v_vec);
push_quad(base, size, face_normal, u_vec, v_vec, tex_id);
}
}
}

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@ -10,3 +10,4 @@ mod meshing;
pub mod meshing_gpu;
pub mod queue_systems;
pub mod render_chunks;
pub mod atlas;

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@ -1,6 +1,7 @@
use crate::plugins::big_space::big_space_plugin::RootGrid;
use crate::plugins::environment::systems::voxels::meshing::mesh_chunk;
use crate::plugins::environment::systems::voxels::structure::*;
use crate::plugins::environment::systems::voxels::atlas::VoxelTextureAtlas;
use bevy::pbr::wireframe::Wireframe;
use bevy::prelude::*;
use bevy::render::mesh::Mesh;
@ -25,6 +26,7 @@ pub fn rebuild_dirty_chunks(
mut spawned: ResMut<SpawnedChunks>,
mut pool: ResMut<MeshBufferPool>,
root: Res<RootGrid>,
atlas: Res<VoxelTextureAtlas>,
) {
// map ChunkKey → (entity, mesh-handle, material-handle)
let existing: HashMap<ChunkKey, (Entity, Handle<Mesh>, Handle<StandardMaterial>, u32)> =
@ -87,7 +89,7 @@ pub fn rebuild_dirty_chunks(
for (key, buf, origin, step, lod) in bufs {
if let Some((ent, mesh_h, _mat_h, _)) = existing.get(&key).cloned() {
// update mesh in-place; keeps old asset id
match mesh_chunk(&buf, origin, step, &tree, &mut pool) {
match mesh_chunk(&buf, origin, step, &tree, &mut pool, &atlas) {
Some(new_mesh) => {
if let Some(mesh) = meshes.get_mut(&mesh_h) {
*mesh = new_mesh;
@ -100,10 +102,13 @@ pub fn rebuild_dirty_chunks(
spawned.0.remove(&key);
}
}
} else if let Some(mesh) = mesh_chunk(&buf, origin, step, &tree, &mut pool) {
} else if let Some(mesh) = mesh_chunk(&buf, origin, step, &tree, &mut pool, &atlas) {
// spawn brand-new chunk only if mesh has faces
let mesh_h = meshes.add(mesh);
let mat_h = materials.add(StandardMaterial::default());
let mat_h = materials.add(StandardMaterial {
base_color_texture: Some(atlas.handle.clone()),
..Default::default()
});
commands.entity(root.0).with_children(|p| {
let e = p

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@ -20,13 +20,26 @@ where
}
/// Represents a single voxel with a color.
#[derive(Debug, Clone, Copy, Component, PartialEq, Default, Serialize, Deserialize)]
#[derive(Debug, Clone, Copy, Component, PartialEq, Serialize, Deserialize)]
pub struct Voxel {
#[serde(
serialize_with = "serialize_color",
deserialize_with = "deserialize_color"
)]
pub color: Color,
/// Indexes into the texture atlas for the six faces in the order
/// left, right, bottom, top, back, front.
#[serde(default)]
pub textures: [usize; 6],
}
impl Default for Voxel {
fn default() -> Self {
Self {
color: Color::WHITE,
textures: [0; 6],
}
}
}
#[derive(Debug, Clone, Copy)]
@ -77,8 +90,8 @@ impl OctreeNode {
impl Voxel {
/// Creates a new empty octree node.
pub fn new(color: Color) -> Self {
Self { color }
pub fn new(color: Color, textures: [usize; 6]) -> Self {
Self { color, textures }
}
}