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Improve octree root expansion
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@ -273,33 +273,46 @@ impl SparseVoxelOctree {
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false
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}
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/// Grow the octree so that the given world-space point fits within the root.
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/// The previous root becomes a child of the new root without re-inserting every voxel.
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fn expand_root(&mut self, x: f32, y: f32, z: f32) {
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info!("Root expanding ...");
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// Save the old root
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let old_root = std::mem::replace(&mut self.root, OctreeNode::new());
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let old_center = self.center;
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let half = self.size * 0.5;
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// Determine which child of the new root the previous root should occupy.
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// The root's center remains unchanged; only its size doubles so that all
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// existing voxels stay in place.
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let mut index = 0usize;
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if x < self.center.x {
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index |= 1;
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// Determine the direction to shift the center. The old root occupies the opposite child.
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let mut child_index = 0usize;
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if x >= old_center.x {
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self.center.x += half;
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} else {
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self.center.x -= half;
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child_index |= 1;
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}
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if y < self.center.y {
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index |= 2;
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if y >= old_center.y {
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self.center.y += half;
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} else {
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self.center.y -= half;
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child_index |= 2;
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}
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if z < self.center.z {
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index |= 4;
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if z >= old_center.z {
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self.center.z += half;
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} else {
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self.center.z -= half;
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child_index |= 4;
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}
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self.size *= 2.0;
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self.max_depth += 1;
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let mut children = Box::new(core::array::from_fn(|_| OctreeNode::new()));
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children[index] = old_root;
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children[child_index] = old_root;
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self.root.children = Some(children);
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self.root.is_leaf = false;
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// Rebuild caches so chunk bookkeeping stays consistent with the new center.
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self.rebuild_cache();
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}
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/// Helper: Collect all voxels from a given octree node recursively.
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