Elias Stepanik
|
0b07669345
|
Merge pull request #25 from eliasstepanik/gpu-meshing
Gpu meshing
|
2025-06-14 00:11:13 +02:00 |
|
Elias Stepanik
|
6c4b125ea9
|
Implement greedy meshing shader
|
2025-06-13 12:24:23 +02:00 |
|
Elias Stepanik
|
eb34a16a0a
|
Fix GPU mesher structs
|
2025-06-13 03:37:27 +02:00 |
|
Elias Stepanik
|
b355ac13a9
|
Fix GPU worker storage types
|
2025-06-13 03:29:56 +02:00 |
|
Elias Stepanik
|
5a7269a446
|
Integrate bevy_app_compute for GPU meshing
|
2025-06-13 03:19:44 +02:00 |
|
Elias Stepanik
|
1802595f7e
|
Add GPU meshing pipeline skeleton
|
2025-06-13 03:14:02 +02:00 |
|
Elias Stepanik
|
0cf98496ed
|
Add mesh buffer pooling
|
2025-06-13 02:53:19 +02:00 |
|
Elias Stepanik
|
fb3d60cb2d
|
Merge pull request #22 from eliasstepanik/codex/update-project-for-bevy-0.16.1-compatibility
Update to Bevy 0.16.1
|
2025-06-13 02:22:33 +02:00 |
|
|
|
d93063a8ba
|
Last small fixes
|
2025-06-13 02:22:23 +02:00 |
|
Elias Stepanik
|
13a0b54364
|
Update for Bevy 0.16
|
2025-06-13 01:50:28 +02:00 |
|
Elias Stepanik
|
d56d28c966
|
Patch Bevy crates to unify version
|
2025-06-13 01:16:30 +02:00 |
|
Elias Stepanik
|
1152799b4e
|
Update to Bevy 0.16.1
|
2025-06-13 00:52:40 +02:00 |
|
|
|
cdef1618ce
|
Change README.md
|
2025-06-09 23:15:05 +02:00 |
|
Elias Stepanik
|
c29aa9a1db
|
Merge pull request #19 from eliasstepanik/codex/improve-readme-file
Improve readme
|
2025-06-09 23:06:08 +02:00 |
|
Elias Stepanik
|
a419cab0e2
|
Expand README with features and controls
|
2025-06-09 22:54:48 +02:00 |
|
Elias Stepanik
|
3a974d9d58
|
docs: expand README with running instructions
|
2025-06-09 22:34:00 +02:00 |
|
|
|
233bd74a20
|
Added a demo image
|
2025-06-09 22:26:05 +02:00 |
|
|
|
660a2f6c1b
|
Rename to voxel-simulation 2
|
2025-06-09 22:19:06 +02:00 |
|
|
|
fe1ea59eb0
|
Rename to voxel-simulation
|
2025-06-09 22:11:54 +02:00 |
|
Elias Stepanik
|
124519c62a
|
Merge pull request #18 from eliasstepanik/codex/add-octree-save/load-and-async-world-loading
Add octree save/load and sorted chunk queue
|
2025-06-09 21:45:05 +02:00 |
|
|
|
85699338a9
|
Load and Unload System working
|
2025-06-09 21:44:47 +02:00 |
|
Elias Stepanik
|
e406ac15cb
|
Fix color serialization and enable serde feature
|
2025-06-09 19:29:18 +02:00 |
|
Elias Stepanik
|
78ee3483d7
|
Add octree serialization and sorted chunk loading
|
2025-06-09 19:17:15 +02:00 |
|
Elias Stepanik
|
2f7128c55f
|
Merge pull request #17 from eliasstepanik/codex/remove-max-view-distance-for-lod
Disable chunk culling
|
2025-06-09 18:57:59 +02:00 |
|
Elias Stepanik
|
23a9d4112d
|
Disable chunk culling
|
2025-06-09 18:57:42 +02:00 |
|
Elias Stepanik
|
cde37cb69b
|
Merge pull request #16 from eliasstepanik/codex/verify-chunk-mesh-visibility-logic
Codex/verify chunk mesh visibility logic
|
2025-06-09 18:56:00 +02:00 |
|
Elias Stepanik
|
208da2dffa
|
Merge pull request #13 from eliasstepanik/codex/verify-chunk-mesh-visibility-logic
Fix empty chunk meshes
|
2025-06-09 13:53:49 +02:00 |
|
Elias Stepanik
|
c03bf8b622
|
skip empty chunk meshes
|
2025-06-09 13:46:48 +02:00 |
|
Elias Stepanik
|
84b2f8f420
|
Merge pull request #12 from eliasstepanik/codex/fix-rogue-faces-rendering-on-lod-change
Fix chunk boundary updates
|
2025-06-09 13:33:48 +02:00 |
|
|
|
959bb96752
|
Small Fixes to try and improve performance
|
2025-06-09 13:33:37 +02:00 |
|
Elias Stepanik
|
5fa3af97db
|
Mark neighbor chunks dirty on LOD change
|
2025-06-09 13:31:34 +02:00 |
|
Elias Stepanik
|
957c9cffa7
|
Mark neighbor chunks dirty when voxels change
|
2025-06-09 13:10:14 +02:00 |
|
Elias Stepanik
|
a3d759aa59
|
Merge pull request #11 from eliasstepanik/0ypcsj-codex/optimize-code-for-performance
Improve voxel performance
|
2025-06-09 12:44:21 +02:00 |
|
Elias Stepanik
|
d56b2857d6
|
Improve chunk queue performance
|
2025-06-09 11:13:23 +02:00 |
|
|
|
366381286a
|
Refactor
|
2025-06-08 18:27:36 +02:00 |
|
Elias Stepanik
|
bef1e3d06d
|
Merge pull request #9 from eliasstepanik/codex/fix-lods-not-working-with-increased-view-distance
Codex/fix lods not working with increased view distance
|
2025-06-08 17:49:15 +02:00 |
|
|
|
f792d8064f
|
Added LOD System
|
2025-06-08 17:48:46 +02:00 |
|
Elias Stepanik
|
ba5ccb8fb7
|
fix lod distance calculation
|
2025-06-08 16:29:25 +02:00 |
|
|
|
4e1597aaa8
|
Added LOD System
|
2025-06-08 16:04:50 +02:00 |
|
Elias Stepanik
|
9a74d8d0da
|
Optimize chunk visibility queue
|
2025-06-08 08:34:52 +02:00 |
|
Elias Stepanik
|
4d4446f964
|
Add distance-based LOD for voxel chunks
|
2025-06-08 08:23:51 +02:00 |
|
|
|
3440093284
|
Added Greedy Mesher + tracy profile
|
2025-06-08 06:50:47 +02:00 |
|
|
|
922e99f937
|
Small Refactor
|
2025-06-07 18:48:40 +02:00 |
|
|
|
2d258b02ed
|
Added Chuck System to the Voxel System plus quead rendering + selective rerender
|
2025-06-07 18:27:32 +02:00 |
|
|
|
bf1220f4a9
|
Increased planet size for testing
|
2025-06-07 17:37:51 +02:00 |
|
|
|
8641b57ca4
|
Working Chuncked Voxel system.
|
2025-06-07 17:21:05 +02:00 |
|
|
|
39b7c7cf41
|
Readded old voxel system
|
2025-06-07 16:23:48 +02:00 |
|
|
|
0329a9015d
|
remove network stack + refactor + readded old voxel system + added skybox
|
2025-06-07 13:05:49 +02:00 |
|
|
|
e3e3d4d7a2
|
remove network stack
|
2025-06-06 19:13:17 +02:00 |
|
|
|
9074854ce9
|
Fixed Commit History
|
2025-05-10 21:08:18 +02:00 |
|