mirror of
https://github.com/eliasstepanik/voxel-simulation.git
synced 2026-01-10 05:18:30 +00:00
Merge pull request #22 from eliasstepanik/codex/update-project-for-bevy-0.16.1-compatibility
Update to Bevy 0.16.1
This commit is contained in:
commit
fb3d60cb2d
19
Cargo.toml
19
Cargo.toml
@ -1,3 +1,22 @@
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[workspace]
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resolver = "2"
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members = ["client"]
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[patch.crates-io]
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bevy = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_app = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_ecs = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_log = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_math = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_reflect = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_tasks = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_transform = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_utils = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_platform = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_color = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_gizmos = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_render = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_input = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_time = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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bevy_window = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
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@ -9,11 +9,11 @@ build = "build.rs"
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[dependencies]
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bevy = { version = "0.15.1", features = ["jpeg", "trace_tracy", "trace_tracy_memory", "serialize"] }
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bevy = { version = "0.16.1", features = ["jpeg", "trace_tracy", "trace_tracy_memory", "serialize"] }
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rand = "0.8.5"
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serde = { version = "1.0", features = ["derive"] }
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toml = "0.8"
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big_space = "0.9.1"
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big_space = { git = "https://github.com/aevyrie/big_space.git", rev = "5345af11d4ce138bacf5a9a3ab53d1c3b3b103c7" }
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noise = "0.9.0"
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itertools = "0.13.0"
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bitvec = "1.0.1"
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@ -10,7 +10,7 @@ impl Plugin for AppPlugin {
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app.add_plugins(crate::plugins::environment::environment_plugin::EnvironmentPlugin);
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//app.add_plugins(crate::plugins::network::network_plugin::NetworkPlugin);
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app.add_plugins(crate::plugins::input::input_plugin::InputPlugin);
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app.add_plugins(WireframePlugin);
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app.add_plugins(WireframePlugin::default());
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app.add_systems(Update, (debug_gizmos));
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app.register_type::<Option<Handle<Image>>>();
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@ -13,7 +13,7 @@ use bevy::render::RenderPlugin;
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use bevy::DefaultPlugins;
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use bevy::input::gamepad::AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound;
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use bevy::window::PresentMode;
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use big_space::plugin::BigSpacePlugin;
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use big_space::plugin::BigSpaceDefaultPlugins;
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use toml;
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use crate::config::Config;
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use crate::plugins::big_space::big_space_plugin::BigSpaceIntegrationPlugin;
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@ -1,5 +1,7 @@
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use bevy::math::DVec3;
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use bevy::prelude::*;
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use bevy::ecs::prelude::ChildOf;
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use big_space::prelude::*;
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/// Plugin enabling high precision coordinates using `big_space`.
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@ -14,7 +16,7 @@ pub struct RootGrid(pub Entity);
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impl Plugin for BigSpaceIntegrationPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(BigSpacePlugin::<i64>::default());
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app.add_plugins(BigSpaceDefaultPlugins);
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app.add_systems(PreStartup, (spawn_root, cache_root.after(spawn_root)));
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app.add_systems(PostStartup, (fix_invalid_children));
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@ -25,13 +27,13 @@ impl Plugin for BigSpaceIntegrationPlugin {
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// 1) build the Big-Space root
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fn spawn_root(mut commands: Commands) {
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commands.spawn_big_space_default::<i64>(|_| {});
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commands.spawn_big_space_default(|_| {});
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}
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// 2) cache the root entity for later use
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fn cache_root(
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mut commands: Commands,
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roots: Query<Entity, (With<BigSpace>, Without<Parent>)>, // top-level grid
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roots: Query<Entity, (With<BigSpace>, Without<ChildOf>)>, // top-level grid
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) {
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if let Ok(entity) = roots.get_single() {
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@ -42,10 +44,10 @@ fn cache_root(
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fn fix_invalid_children(
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mut commands: Commands,
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bad: Query<Entity, (With<FloatingOrigin>, Without<GridCell<i64>>, With<Parent>)>,
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bad: Query<Entity, (With<FloatingOrigin>, Without<GridCell>, With<ChildOf>)>,
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) {
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for e in &bad {
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commands.entity(e).insert(GridCell::<i64>::ZERO);
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commands.entity(e).insert(GridCell::ZERO);
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}
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}
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@ -61,14 +63,14 @@ pub fn move_by(
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pub fn teleport_to<P: GridPrecision>(
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pub fn teleport_to(
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e: Entity,
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target: DVec3,
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grids: Grids<'_, '_, P>,
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mut q: Query<(&Parent, &mut GridCell<P>, &mut Transform)>,
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grids: Grids<'_, '_>,
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mut q: Query<(&ChildOf, &mut GridCell, &mut Transform)>,
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) {
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let (parent, mut cell, mut tf) = q.get_mut(e).unwrap();
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let grid = grids.parent_grid(parent.get()).unwrap();
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let (child_of, mut cell, mut tf) = q.get_mut(e).unwrap();
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let grid = grids.parent_grid(child_of.parent()).unwrap();
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let (new_cell, local) = grid.translation_to_grid(target);
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@ -64,10 +64,12 @@ fn log_mesh_count(meshes: Res<Assets<Mesh>>, time: Res<Time>) {
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}
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}
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fn should_visualize_octree(octree_query: Query<&SparseVoxelOctree>,) -> bool {
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octree_query.single().show_wireframe
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fn should_visualize_octree(octree_query: Query<&SparseVoxelOctree>) -> bool {
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let Ok(octree) = octree_query.get_single() else { return false };
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octree.show_wireframe
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}
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fn should_draw_grid(octree_query: Query<&SparseVoxelOctree>,) -> bool {
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octree_query.single().show_world_grid
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fn should_draw_grid(octree_query: Query<&SparseVoxelOctree>) -> bool {
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let Ok(octree) = octree_query.get_single() else { return false };
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octree.show_world_grid
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}
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@ -21,21 +21,21 @@ pub(crate) fn setup(
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..default()
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});
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// light (unchanged)
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// light
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commands.entity(root.0).with_children(|p| {
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p.spawn(DirectionalLightBundle {
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transform: Transform::from_rotation(Quat::from_euler(
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p.spawn((
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Transform::from_rotation(Quat::from_euler(
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EulerRot::XYZ,
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-std::f32::consts::FRAC_PI_4,
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0.0,
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0.0,
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)),
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directional_light: DirectionalLight {
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GlobalTransform::default(),
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DirectionalLight {
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shadows_enabled: true,
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..default()
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},
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..default()
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});
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));
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});
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/*// ---------- spawn spheres from football-size up to Earth-size ----------
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@ -59,7 +59,7 @@ pub(crate) fn setup(
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parent.spawn((
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// spatial requirements for big_space
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GridCell::<i64>::ZERO,
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GridCell::ZERO,
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Transform::from_scale(scale_v3).with_translation(pos),
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GlobalTransform::default(),
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// rendering
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@ -29,14 +29,14 @@ pub fn setup(
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SphereMeshBuilder::new(radius, SphereKind::Ico { subdivisions: 100 })
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.build(),
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);
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let material_handle = materials.add(StandardMaterial::from(Color::rgb(0.3, 0.6, 1.0)));
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let material_handle = materials.add(StandardMaterial::from(Color::srgb(0.3, 0.6, 1.0)));
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commands.entity(root.0).with_children(|parent| {
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parent.spawn((
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Name::new("Planet"),
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Mesh3d(sphere_mesh.clone()),
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MeshMaterial3d(material_handle),
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GridCell::<i64>::ZERO,
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GridCell::ZERO,
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Transform::default(),
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PlanetMaker,
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Wireframe,
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@ -30,10 +30,10 @@ pub fn setup(
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}
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} else {
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let mut tree = SparseVoxelOctree::new(octree_depth, octree_base_size, false, false, false);
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let color = Color::rgb(0.2, 0.8, 0.2);
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let color = Color::srgb(0.2, 0.8, 0.2);
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// How many random spheres?
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/*const NUM_SPHERES: usize = 5;
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let mut rng = thread_rng();
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let mut rng = threald_rng();
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for _ in 0..NUM_SPHERES {
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let center = Vec3::new(
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@ -20,8 +20,9 @@ pub fn despawn_distant_chunks(
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mut materials: ResMut<Assets<StandardMaterial>>,
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cfg : Res<ChunkCullingCfg>,
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) {
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let tree = tree_q.single();
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let cam = cam_q.single().translation();
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let Ok(tree) = tree_q.get_single() else { return };
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let Ok(cam_tf) = cam_q.get_single() else { return };
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let cam = cam_tf.translation();
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let centre = world_to_chunk(tree, cam);
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for (ent, chunk, mesh3d, mat3d) in chunk_q.iter() {
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@ -15,7 +15,7 @@ pub fn visualize_octree_system(
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gizmos.cuboid(
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Transform::from_translation(octree_tf.translation)
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.with_scale(Vec3::splat(octree.size)),
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Color::rgba(1.0, 1.0, 0.0, 0.15),
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Color::srgba(1.0, 1.0, 0.0, 0.15),
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);
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// Recursively draw children:
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@ -62,7 +62,7 @@ fn visualize_recursive_center(
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// Draw the child bounding box
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gizmos.cuboid(
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Transform::from_translation(child_center).with_scale(Vec3::splat(child_size)),
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Color::rgba(0.5, 1.0, 0.5, 0.15), // greenish
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Color::srgba(0.5, 1.0, 0.5, 0.15), // greenish
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);
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// Recurse
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@ -100,7 +100,7 @@ pub fn draw_grid(
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camera_query: Query<&Transform, With<Camera>>,
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octree_query: Query<(&SparseVoxelOctree, &Transform)>,
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) {
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let camera_tf = camera_query.single();
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let Ok(camera_tf) = camera_query.get_single() else { return };
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let camera_pos = camera_tf.translation;
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for (octree, octree_tf) in octree_query.iter() {
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@ -10,10 +10,11 @@ pub fn update_chunk_lods(
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mut tree_q: Query<&mut SparseVoxelOctree>,
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cfg: Res<ChunkCullingCfg>,
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) {
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let cam_pos = cam_q.single().translation();
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let Ok(cam_tf) = cam_q.get_single() else { return };
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let cam_pos = cam_tf.translation();
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// Borrow the octree only once to avoid repeated query lookups
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let mut tree = tree_q.single_mut();
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let Ok(mut tree) = tree_q.get_single_mut() else { return };
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let max_depth = tree.max_depth - 1;
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let range_step = cfg.view_distance_chunks as f32 / (max_depth as f32 - 1.0);
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let chunk_size = CHUNK_SIZE as f32 * tree.get_spacing_at_depth(max_depth);
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@ -14,8 +14,9 @@ pub fn enqueue_visible_chunks(
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cam_q : Query<&GlobalTransform, With<Camera>>,
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tree_q : Query<&SparseVoxelOctree>,
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) {
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let tree = tree_q.single();
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let cam_pos = cam_q.single().translation();
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let Ok(tree) = tree_q.get_single() else { return };
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let Ok(cam_tf) = cam_q.get_single() else { return };
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let cam_pos = cam_tf.translation();
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let centre = world_to_chunk(tree, cam_pos);
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if prev_cam.0 == Some(centre) {
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@ -54,7 +55,7 @@ pub fn process_chunk_queue(
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budget : Res<ChunkBudget>,
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mut tree_q : Query<&mut SparseVoxelOctree>,
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) {
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let mut tree = tree_q.single_mut();
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let Ok(mut tree) = tree_q.get_single_mut() else { return };
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for _ in 0..budget.per_frame {
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if let Some(key) = queue.keys.pop_front() {
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queue.set.remove(&key);
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@ -109,7 +109,7 @@ pub fn rebuild_dirty_chunks(
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Mesh3d::from(mesh_h.clone()),
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MeshMaterial3d(mat_h.clone()),
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Transform::default(),
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GridCell::<i64>::ZERO,
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GridCell::ZERO,
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Chunk { key, voxels: Vec::new(), dirty: false },
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ChunkLod(lod),
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/*Wireframe,*/
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@ -1,6 +1,7 @@
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use bevy::app::{App, Plugin, PreUpdate, Startup};
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use bevy::prelude::{IntoSystemConfigs, Update};
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use bevy::ecs::schedule::IntoScheduleConfigs;
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use bevy::prelude::Update;
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pub struct InputPlugin;
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impl Plugin for InputPlugin {
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@ -37,9 +37,9 @@ pub fn flight_systems(
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// 1) Rotation & speed input (borrow transform/controller)
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//------------------------------------------------------------
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let delta_vec3 = {
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let mut window = windows.single_mut();
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let mut transform = xforms.single_mut();
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let mut controller = ctrls.single_mut();
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let Ok(mut window) = windows.get_single_mut() else { return };
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let Ok(mut transform) = xforms.get_single_mut() else { return };
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let Ok(mut controller) = ctrls.get_single_mut() else { return };
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//------------------ mouse look --------------------------
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if !window.cursor_options.visible {
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@ -8,7 +8,7 @@ pub fn ui_system(
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mut app_exit_events: EventWriter<AppExit>,
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mut windows: Query<&mut Window>,
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) {
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let mut window = windows.single_mut();
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let Ok(mut window) = windows.get_single_mut() else { return };
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if keyboard_input.just_pressed(KeyCode::KeyL) {
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// Toggle between locked and unlocked
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@ -24,6 +24,6 @@ pub fn ui_system(
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}
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if keyboard_input.pressed(KeyCode::Escape) {
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app_exit_events.send(Default::default());
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app_exit_events.write(Default::default());
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}
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}
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@ -14,8 +14,8 @@ pub fn voxel_system(
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mut query: Query<(&mut Transform, &mut CameraController)>,
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mut windows: Query<&mut Window>,
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) {
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let mut window = windows.single_mut();
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let (mut transform, _) = query.single_mut();
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let Ok(mut window) = windows.get_single_mut() else { return };
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let Ok((mut transform, _)) = query.get_single_mut() else { return };
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// =======================
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// 5) Octree Keys
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@ -43,9 +43,9 @@ pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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/// - current chunk coordinate
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pub fn update(
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grids: Grids<'_, '_, i64>, // helper from big_space
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grids: Grids<'_, '_>, // helper from big_space
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// we need the entity id, the cell & the local transform
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camera_q: Query<(Entity, &GridCell<i64>, &Transform, &CameraController)>,
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camera_q: Query<(Entity, &GridCell, &Transform, &CameraController)>,
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mut ui_q: Query<&mut Text, With<SpeedDisplay>>,
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) {
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let Ok((cam_ent, cell, tf, ctrl)) = camera_q.get_single() else { return };
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@ -1,6 +1,5 @@
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use crate::plugins::ui::systems::ui_system::*;
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use bevy::app::{App, FixedUpdate, Plugin, PreUpdate, Startup};
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use bevy::prelude::IntoSystemConfigs;
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pub struct UiPlugin;
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impl Plugin for UiPlugin {
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