Merge pull request #22 from eliasstepanik/codex/update-project-for-bevy-0.16.1-compatibility

Update to Bevy 0.16.1
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Elias Stepanik 2025-06-13 02:22:33 +02:00 committed by GitHub
commit fb3d60cb2d
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20 changed files with 77 additions and 51 deletions

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@ -1,3 +1,22 @@
[workspace]
resolver = "2"
members = ["client"]
[patch.crates-io]
bevy = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_app = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_ecs = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_log = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_math = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_reflect = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_tasks = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_transform = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_utils = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_platform = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_color = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_gizmos = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_render = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_input = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_time = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }
bevy_window = { git = "https://github.com/bevyengine/bevy.git", tag = "v0.16.1" }

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@ -9,11 +9,11 @@ build = "build.rs"
[dependencies]
bevy = { version = "0.15.1", features = ["jpeg", "trace_tracy", "trace_tracy_memory", "serialize"] }
bevy = { version = "0.16.1", features = ["jpeg", "trace_tracy", "trace_tracy_memory", "serialize"] }
rand = "0.8.5"
serde = { version = "1.0", features = ["derive"] }
toml = "0.8"
big_space = "0.9.1"
big_space = { git = "https://github.com/aevyrie/big_space.git", rev = "5345af11d4ce138bacf5a9a3ab53d1c3b3b103c7" }
noise = "0.9.0"
itertools = "0.13.0"
bitvec = "1.0.1"

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@ -10,7 +10,7 @@ impl Plugin for AppPlugin {
app.add_plugins(crate::plugins::environment::environment_plugin::EnvironmentPlugin);
//app.add_plugins(crate::plugins::network::network_plugin::NetworkPlugin);
app.add_plugins(crate::plugins::input::input_plugin::InputPlugin);
app.add_plugins(WireframePlugin);
app.add_plugins(WireframePlugin::default());
app.add_systems(Update, (debug_gizmos));
app.register_type::<Option<Handle<Image>>>();

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@ -13,7 +13,7 @@ use bevy::render::RenderPlugin;
use bevy::DefaultPlugins;
use bevy::input::gamepad::AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound;
use bevy::window::PresentMode;
use big_space::plugin::BigSpacePlugin;
use big_space::plugin::BigSpaceDefaultPlugins;
use toml;
use crate::config::Config;
use crate::plugins::big_space::big_space_plugin::BigSpaceIntegrationPlugin;

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@ -1,5 +1,7 @@
use bevy::math::DVec3;
use bevy::prelude::*;
use bevy::ecs::prelude::ChildOf;
use big_space::prelude::*;
/// Plugin enabling high precision coordinates using `big_space`.
@ -14,7 +16,7 @@ pub struct RootGrid(pub Entity);
impl Plugin for BigSpaceIntegrationPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(BigSpacePlugin::<i64>::default());
app.add_plugins(BigSpaceDefaultPlugins);
app.add_systems(PreStartup, (spawn_root, cache_root.after(spawn_root)));
app.add_systems(PostStartup, (fix_invalid_children));
@ -25,13 +27,13 @@ impl Plugin for BigSpaceIntegrationPlugin {
// 1) build the Big-Space root
fn spawn_root(mut commands: Commands) {
commands.spawn_big_space_default::<i64>(|_| {});
commands.spawn_big_space_default(|_| {});
}
// 2) cache the root entity for later use
fn cache_root(
mut commands: Commands,
roots: Query<Entity, (With<BigSpace>, Without<Parent>)>, // top-level grid
roots: Query<Entity, (With<BigSpace>, Without<ChildOf>)>, // top-level grid
) {
if let Ok(entity) = roots.get_single() {
@ -42,10 +44,10 @@ fn cache_root(
fn fix_invalid_children(
mut commands: Commands,
bad: Query<Entity, (With<FloatingOrigin>, Without<GridCell<i64>>, With<Parent>)>,
bad: Query<Entity, (With<FloatingOrigin>, Without<GridCell>, With<ChildOf>)>,
) {
for e in &bad {
commands.entity(e).insert(GridCell::<i64>::ZERO);
commands.entity(e).insert(GridCell::ZERO);
}
}
@ -61,14 +63,14 @@ pub fn move_by(
pub fn teleport_to<P: GridPrecision>(
pub fn teleport_to(
e: Entity,
target: DVec3,
grids: Grids<'_, '_, P>,
mut q: Query<(&Parent, &mut GridCell<P>, &mut Transform)>,
grids: Grids<'_, '_>,
mut q: Query<(&ChildOf, &mut GridCell, &mut Transform)>,
) {
let (parent, mut cell, mut tf) = q.get_mut(e).unwrap();
let grid = grids.parent_grid(parent.get()).unwrap();
let (child_of, mut cell, mut tf) = q.get_mut(e).unwrap();
let grid = grids.parent_grid(child_of.parent()).unwrap();
let (new_cell, local) = grid.translation_to_grid(target);

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@ -64,10 +64,12 @@ fn log_mesh_count(meshes: Res<Assets<Mesh>>, time: Res<Time>) {
}
}
fn should_visualize_octree(octree_query: Query<&SparseVoxelOctree>,) -> bool {
octree_query.single().show_wireframe
fn should_visualize_octree(octree_query: Query<&SparseVoxelOctree>) -> bool {
let Ok(octree) = octree_query.get_single() else { return false };
octree.show_wireframe
}
fn should_draw_grid(octree_query: Query<&SparseVoxelOctree>,) -> bool {
octree_query.single().show_world_grid
fn should_draw_grid(octree_query: Query<&SparseVoxelOctree>) -> bool {
let Ok(octree) = octree_query.get_single() else { return false };
octree.show_world_grid
}

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@ -21,21 +21,21 @@ pub(crate) fn setup(
..default()
});
// light (unchanged)
// light
commands.entity(root.0).with_children(|p| {
p.spawn(DirectionalLightBundle {
transform: Transform::from_rotation(Quat::from_euler(
p.spawn((
Transform::from_rotation(Quat::from_euler(
EulerRot::XYZ,
-std::f32::consts::FRAC_PI_4,
0.0,
0.0,
)),
directional_light: DirectionalLight {
GlobalTransform::default(),
DirectionalLight {
shadows_enabled: true,
..default()
},
..default()
});
));
});
/*// ---------- spawn spheres from football-size up to Earth-size ----------
@ -59,7 +59,7 @@ pub(crate) fn setup(
parent.spawn((
// spatial requirements for big_space
GridCell::<i64>::ZERO,
GridCell::ZERO,
Transform::from_scale(scale_v3).with_translation(pos),
GlobalTransform::default(),
// rendering

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@ -29,14 +29,14 @@ pub fn setup(
SphereMeshBuilder::new(radius, SphereKind::Ico { subdivisions: 100 })
.build(),
);
let material_handle = materials.add(StandardMaterial::from(Color::rgb(0.3, 0.6, 1.0)));
let material_handle = materials.add(StandardMaterial::from(Color::srgb(0.3, 0.6, 1.0)));
commands.entity(root.0).with_children(|parent| {
parent.spawn((
Name::new("Planet"),
Mesh3d(sphere_mesh.clone()),
MeshMaterial3d(material_handle),
GridCell::<i64>::ZERO,
GridCell::ZERO,
Transform::default(),
PlanetMaker,
Wireframe,

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@ -30,10 +30,10 @@ pub fn setup(
}
} else {
let mut tree = SparseVoxelOctree::new(octree_depth, octree_base_size, false, false, false);
let color = Color::rgb(0.2, 0.8, 0.2);
let color = Color::srgb(0.2, 0.8, 0.2);
// How many random spheres?
/*const NUM_SPHERES: usize = 5;
let mut rng = thread_rng();
let mut rng = threald_rng();
for _ in 0..NUM_SPHERES {
let center = Vec3::new(

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@ -20,8 +20,9 @@ pub fn despawn_distant_chunks(
mut materials: ResMut<Assets<StandardMaterial>>,
cfg : Res<ChunkCullingCfg>,
) {
let tree = tree_q.single();
let cam = cam_q.single().translation();
let Ok(tree) = tree_q.get_single() else { return };
let Ok(cam_tf) = cam_q.get_single() else { return };
let cam = cam_tf.translation();
let centre = world_to_chunk(tree, cam);
for (ent, chunk, mesh3d, mat3d) in chunk_q.iter() {

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@ -15,7 +15,7 @@ pub fn visualize_octree_system(
gizmos.cuboid(
Transform::from_translation(octree_tf.translation)
.with_scale(Vec3::splat(octree.size)),
Color::rgba(1.0, 1.0, 0.0, 0.15),
Color::srgba(1.0, 1.0, 0.0, 0.15),
);
// Recursively draw children:
@ -62,7 +62,7 @@ fn visualize_recursive_center(
// Draw the child bounding box
gizmos.cuboid(
Transform::from_translation(child_center).with_scale(Vec3::splat(child_size)),
Color::rgba(0.5, 1.0, 0.5, 0.15), // greenish
Color::srgba(0.5, 1.0, 0.5, 0.15), // greenish
);
// Recurse
@ -100,7 +100,7 @@ pub fn draw_grid(
camera_query: Query<&Transform, With<Camera>>,
octree_query: Query<(&SparseVoxelOctree, &Transform)>,
) {
let camera_tf = camera_query.single();
let Ok(camera_tf) = camera_query.get_single() else { return };
let camera_pos = camera_tf.translation;
for (octree, octree_tf) in octree_query.iter() {

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@ -10,10 +10,11 @@ pub fn update_chunk_lods(
mut tree_q: Query<&mut SparseVoxelOctree>,
cfg: Res<ChunkCullingCfg>,
) {
let cam_pos = cam_q.single().translation();
let Ok(cam_tf) = cam_q.get_single() else { return };
let cam_pos = cam_tf.translation();
// Borrow the octree only once to avoid repeated query lookups
let mut tree = tree_q.single_mut();
let Ok(mut tree) = tree_q.get_single_mut() else { return };
let max_depth = tree.max_depth - 1;
let range_step = cfg.view_distance_chunks as f32 / (max_depth as f32 - 1.0);
let chunk_size = CHUNK_SIZE as f32 * tree.get_spacing_at_depth(max_depth);

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@ -14,8 +14,9 @@ pub fn enqueue_visible_chunks(
cam_q : Query<&GlobalTransform, With<Camera>>,
tree_q : Query<&SparseVoxelOctree>,
) {
let tree = tree_q.single();
let cam_pos = cam_q.single().translation();
let Ok(tree) = tree_q.get_single() else { return };
let Ok(cam_tf) = cam_q.get_single() else { return };
let cam_pos = cam_tf.translation();
let centre = world_to_chunk(tree, cam_pos);
if prev_cam.0 == Some(centre) {
@ -54,7 +55,7 @@ pub fn process_chunk_queue(
budget : Res<ChunkBudget>,
mut tree_q : Query<&mut SparseVoxelOctree>,
) {
let mut tree = tree_q.single_mut();
let Ok(mut tree) = tree_q.get_single_mut() else { return };
for _ in 0..budget.per_frame {
if let Some(key) = queue.keys.pop_front() {
queue.set.remove(&key);

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@ -109,7 +109,7 @@ pub fn rebuild_dirty_chunks(
Mesh3d::from(mesh_h.clone()),
MeshMaterial3d(mat_h.clone()),
Transform::default(),
GridCell::<i64>::ZERO,
GridCell::ZERO,
Chunk { key, voxels: Vec::new(), dirty: false },
ChunkLod(lod),
/*Wireframe,*/

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@ -1,6 +1,7 @@
use bevy::app::{App, Plugin, PreUpdate, Startup};
use bevy::prelude::{IntoSystemConfigs, Update};
use bevy::ecs::schedule::IntoScheduleConfigs;
use bevy::prelude::Update;
pub struct InputPlugin;
impl Plugin for InputPlugin {

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@ -37,9 +37,9 @@ pub fn flight_systems(
// 1) Rotation & speed input (borrow transform/controller)
//------------------------------------------------------------
let delta_vec3 = {
let mut window = windows.single_mut();
let mut transform = xforms.single_mut();
let mut controller = ctrls.single_mut();
let Ok(mut window) = windows.get_single_mut() else { return };
let Ok(mut transform) = xforms.get_single_mut() else { return };
let Ok(mut controller) = ctrls.get_single_mut() else { return };
//------------------ mouse look --------------------------
if !window.cursor_options.visible {

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@ -8,7 +8,7 @@ pub fn ui_system(
mut app_exit_events: EventWriter<AppExit>,
mut windows: Query<&mut Window>,
) {
let mut window = windows.single_mut();
let Ok(mut window) = windows.get_single_mut() else { return };
if keyboard_input.just_pressed(KeyCode::KeyL) {
// Toggle between locked and unlocked
@ -24,6 +24,6 @@ pub fn ui_system(
}
if keyboard_input.pressed(KeyCode::Escape) {
app_exit_events.send(Default::default());
app_exit_events.write(Default::default());
}
}

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@ -14,8 +14,8 @@ pub fn voxel_system(
mut query: Query<(&mut Transform, &mut CameraController)>,
mut windows: Query<&mut Window>,
) {
let mut window = windows.single_mut();
let (mut transform, _) = query.single_mut();
let Ok(mut window) = windows.get_single_mut() else { return };
let Ok((mut transform, _)) = query.get_single_mut() else { return };
// =======================
// 5) Octree Keys

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@ -43,9 +43,9 @@ pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
/// - current chunk coordinate
pub fn update(
grids: Grids<'_, '_, i64>, // helper from big_space
grids: Grids<'_, '_>, // helper from big_space
// we need the entity id, the cell & the local transform
camera_q: Query<(Entity, &GridCell<i64>, &Transform, &CameraController)>,
camera_q: Query<(Entity, &GridCell, &Transform, &CameraController)>,
mut ui_q: Query<&mut Text, With<SpeedDisplay>>,
) {
let Ok((cam_ent, cell, tf, ctrl)) = camera_q.get_single() else { return };

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@ -1,6 +1,5 @@
use crate::plugins::ui::systems::ui_system::*;
use bevy::app::{App, FixedUpdate, Plugin, PreUpdate, Startup};
use bevy::prelude::IntoSystemConfigs;
pub struct UiPlugin;
impl Plugin for UiPlugin {