Added LOD System

This commit is contained in:
Elias Stepanik 2025-06-08 16:04:50 +02:00
parent 9a74d8d0da
commit 4e1597aaa8

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@ -4,7 +4,6 @@ use crate::plugins::environment::systems::voxels::culling::{despawn_distant_chun
use crate::plugins::environment::systems::voxels::debug::{draw_grid, visualize_octree_system};
use crate::plugins::environment::systems::voxels::queue_systems;
use crate::plugins::environment::systems::voxels::queue_systems::{enqueue_visible_chunks, process_chunk_queue};
update_chunk_lods.after(process_chunk_queue),
use crate::plugins::environment::systems::voxels::render_chunks::rebuild_dirty_chunks;
use crate::plugins::environment::systems::voxels::lod::update_chunk_lods;
use crate::plugins::environment::systems::voxels::structure::{ChunkBudget, ChunkCullingCfg, ChunkQueue, SparseVoxelOctree, SpawnedChunks, ChunkOffsets, PrevCameraChunk};