54 Commits

Author SHA1 Message Date
dbr
9776ebef90 Remove authors key from Cargo.toml
The field is now optional (as of Rust 1.53) and no longer used by crates.io (as per Rust RFC 3052)
2022-11-30 10:15:38 +10:30
dbr
2eb3f8c337 Bump to 0.9.0! 2022-11-30 10:10:19 +10:30
Lena Milizé
b377181c54 re-export winit and glow
Signed-off-by: Lena Milizé <me@lvmn.org>
2022-10-27 10:03:36 +02:00
Denis Barkar
5fa0f27564 Support winit v0.27.2 2022-08-17 17:37:07 +03:00
dbr
1de842a402 Move note about robustness into Scope section 2022-05-31 15:28:30 -07:00
dbr
59c5538cd9 glow: move vertex creation to same method as deletion
Prevents leak if set_up_render_state is called without calling render

Closes #643
2022-05-31 15:28:30 -07:00
Jack Mac
8dea2edcfa init. copying other work 2022-02-21 18:55:39 -05:00
David M
f03a0c3449
Fix glow renderer for minor version zero 2022-01-06 16:50:29 -05:00
Jack OntheGoMac
bebd4168fa fixed breaking my commits to dbr 2021-12-21 17:04:42 -08:00
dbr/Ben
f43e33c15d
Fix note about ControlFlow::Wait 2021-11-30 11:33:14 +11:00
Jack Mac
1d78d18d82 updating license copyright data 2021-10-06 12:06:23 -04:00
dbr
6eb56529da Use ControlFlow:Poll in event loop
ControlFlow::Wait is more efficient but doesn't appear to currently work
well on all platforms. Removed entirely from the earlier examples to
keep them as simple as possible, but noted `ControlFlow::Wait` in the
last example

Closes #542
2021-10-03 18:09:02 -04:00
Jack Mac
76c74fbfc5 quick fix 2021-10-01 11:36:24 -04:00
Jack Mac
11b7e87c64 clippy fixes 2021-10-01 11:36:24 -04:00
Jack Mac
b30cb740ba aaaand fixed up the examples 2021-10-01 11:36:24 -04:00
dbr
cc7ffbe351 Update examples to ui.window(...) 2021-09-25 11:51:11 +10:00
Jonathan Spira
2ff4de3918 disabled debug_message_insert_support on apple 2021-09-20 00:49:27 -04:00
toyboot4e
0633f112c8 link to imgui-glow-renderer/examples 2021-09-18 15:11:47 +09:00
toyboot4e
c40be71bb4 Fix glow renderer doc links 2021-09-18 14:55:55 +09:00
Jack Mac
a6b61be583 incremented remaining crates to a pre-release version 2021-09-17 15:40:06 -04:00
Jack Mac
4809d031b7 issuing version update! 2021-09-17 12:37:53 -04:00
Jack Mac
62d1bc5d5c updating copyrights and readme 2021-09-17 12:37:53 -04:00
Jack Mac
f635fd6438 fixed examples, removing warnings (i think) 2021-09-13 17:12:27 -04:00
Jack Mac
3eaee3359d imstr and imstring have been removed.
fixed some instability and added a hacky shim to input_text functions.
We're looking okay so far, but more testing will be needed
2021-09-13 17:12:00 -04:00
Jack Spira
ba3f16b228 in dependency hell I suffer 2021-09-05 14:48:52 -07:00
Jack Spira
7d06d4210f Rebased, updated changelog, and fixed irksome clippy errors.
Ready for merge
2021-09-05 11:37:22 -07:00
John-Mark Allen
1cf83d9072 Add type aliases for fully-qualified Context types 2021-09-05 11:32:07 -07:00
Jack Spira
caf4809fa0 Switch to using fully qualified syntax 2021-09-05 11:32:07 -07:00
John-Mark Allen
e9c3fed303 Fix imports in doctests 2021-09-05 11:32:07 -07:00
John-Mark Allen
1dee6594c4 Make a comment more understandable 2021-09-05 11:32:06 -07:00
John-Mark Allen
2ab0878f88 Fix sRGB support and comments
Fix sRGB support, now when initialising a Renderer you can explicitly
choose whether to output colors in linear or sRGB color spaces.

Fix examples to show how to render these properly.

Fix comments in examples
2021-09-05 11:32:06 -07:00
John-Mark Allen
9de800da48 Fix comment 2021-09-05 11:32:06 -07:00
John-Mark Allen
84020a6bc0 Handle sRGB colours properly 2021-09-05 11:32:06 -07:00
John-Mark Allen
0cafc5c22d Consolodate to two non-generic renderers
There are now only two renderers (only generic over the GL context)
- `AutoRenderer` which is both the old `OwningRenderer` and also
  sets up a `SimpleTextureMap` automatically
- `Renderer` which borrows both the GL context and the texture map
  on every call to Render

This means the `RendererBuilder` can be entirely removed.

Also `TrivialTextureMap` renamed to `SimpleTextureMap`.
2021-09-05 11:32:06 -07:00
John-Mark Allen
82f1122e10 Remove ShaderProvider
Instead, always use the previous AutoShaderProvider
2021-09-05 11:32:06 -07:00
John-Mark Allen
e12e0b1bed Feature-gate use of glDebugMessageInsert 2021-09-05 11:32:06 -07:00
John-Mark Allen
10eb51260e Fix lint 2021-09-05 11:32:06 -07:00
John-Mark Allen
6858d09a17 Fix lints in examples 2021-09-05 11:32:05 -07:00
John-Mark Allen
11e2741ec4 Comment 2021-09-05 11:32:05 -07:00
John-Mark Allen
382db28a28 Remove ContextStateManager as a generic
Instead use `GlStateBackup` every time
2021-09-05 11:32:05 -07:00
John-Mark Allen
372348051d Prevent dead code warnings in examples/utils 2021-09-05 11:32:05 -07:00
John-Mark Allen
4df9d1e336 Remove unsafe null references 2021-09-05 11:32:05 -07:00
John-Mark Allen
80dcbe0d30 Remove unused import 2021-09-05 11:32:05 -07:00
John-Mark Allen
d1df09dab4 Add example based on custom_textures.rs 2021-09-05 11:32:05 -07:00
John-Mark Allen
87baa92b98 Fix up texture use
Previous `prepare_font_atlas` silently assumed a TrivialTextureMap.
Also adds an impl of `TextureMap` for `imgui::Textures` as a further
example.
2021-09-05 11:32:04 -07:00
John-Mark Allen
fc82d41154 Add accurate framerate to basic example 2021-09-05 11:32:04 -07:00
John-Mark Allen
f70ddfa29e Fix typo deleting the wrong buffer object 2021-09-05 11:32:04 -07:00
John-Mark Allen
23fe42780b Make fields of GenericShaderData pub to aid in user-implementation 2021-09-05 11:32:04 -07:00
John-Mark Allen
cdf90639c6 Attempt to start documenting better 2021-09-05 11:32:04 -07:00
John-Mark Allen
f92e9c4beb Add a few more docs 2021-09-05 11:32:04 -07:00