Rebased, updated changelog, and fixed irksome clippy errors.

Ready for merge
This commit is contained in:
Jack Spira 2021-09-05 11:37:22 -07:00
parent 1cf83d9072
commit 7d06d4210f
5 changed files with 6 additions and 4 deletions

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@ -2,6 +2,8 @@
## [Unreleased]
- Added an `imgui-glow-renderer` which targets `glow 0.10`. Before release, this will be updated to target current `0.11` glow when further features are added. Thank you to @jmaargh for the work [implementing this here](https://github.com/imgui-rs/imgui-rs/pull/495)!
- BREAKING: Reworked `.range` calls on `Slider`, `VerticalSlider`, and `Drag` to simply take two min and max values, and requires that they are provided in the constructor.
- To update without changing behavior, use the range `T::MIN` and `T::MAX` for the given numerical type (such as `i8::MIN` and `i8::MAX`).

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@ -56,7 +56,7 @@ fn main() {
// This is the only extra render step to add
ig_renderer
.render(&draw_data)
.render(draw_data)
.expect("error rendering imgui");
window.swap_buffers().unwrap();

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@ -46,7 +46,7 @@ fn main() {
// Render imgui on top of it
ig_renderer
.render(&draw_data)
.render(draw_data)
.expect("error rendering imgui");
window.swap_buffers().unwrap();

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@ -60,7 +60,7 @@ fn main() {
// Render imgui on top
ig_renderer
.render(&gl, &texture_map, &draw_data)
.render(&gl, &texture_map, draw_data)
.expect("error rendering imgui");
window.swap_buffers().unwrap();

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@ -61,7 +61,7 @@ fn main() {
winit_platform.prepare_render(&ui, window.window());
let draw_data = ui.render();
ig_renderer
.render(&gl, &textures, &draw_data)
.render(&gl, &textures, draw_data)
.expect("error rendering imgui");
window.swap_buffers().unwrap();