Joonas Javanainen
42d3c0f6d7
Pull renderer/draw data updates from 0.1-dev
2019-06-27 22:12:35 +03:00
Joonas Javanainen
721bf46746
Pull input+winit stuff from 0.1-dev
2019-06-27 22:12:35 +03:00
Joonas Javanainen
9516e622be
Pull first part of 0.1 context API
2019-06-27 18:18:57 +03:00
Joonas Javanainen
c1f48896e4
Use generated ImDraw* structs
2019-06-27 09:02:31 +03:00
Michael Tang
e89375b39a
Cleanup
2019-04-23 18:26:20 -07:00
Michael Tang
fdc8a6a4e2
Commit shaders so they don't need to be missing on non-Windows platforms
2019-04-23 17:49:32 -07:00
Michael Tang
b97bb58a56
Make imgui build successfully with directx even when not on windows
2019-04-23 17:37:46 -07:00
Michael Tang
041098da85
Merge remote-tracking branch 'upstream/master'
2019-04-21 19:46:50 -07:00
Michael Tang
d11e008aa0
Add DirectX support behind feature flag
2019-04-21 19:41:14 -07:00
Michael Tang
616d61767f
WIP hlsl support
2019-04-13 20:44:03 -07:00
Joonas Javanainen
09bff25346
Bump version to 0.0.24-pre
2019-04-10 22:31:30 +03:00
Joonas Javanainen
e2a6ff6ea6
Release: 0.0.23
2019-04-10 22:27:39 +03:00
Joonas Javanainen
a51afa0539
Upgrade to gfx 0.18
2019-04-10 21:38:57 +03:00
Joonas Javanainen
b5c9d46303
Bump version to 0.0.23-pre
2019-02-05 21:26:31 +02:00
Joonas Javanainen
28ece175ef
Release: 0.0.22
2019-02-05 21:22:15 +02:00
Joonas Javanainen
91a961e06a
Use more 2018 edition idioms
2018-12-31 12:16:28 +02:00
Joonas Javanainen
20139851e2
Upgrade to Rust 2018 edition
...
We might as well do this since we've been forced to 1.31...
2018-12-31 11:51:34 +02:00
Joonas Javanainen
4da1e5f54a
Add explicit OpenGL 3.2 support
...
Some old OS X environments refuse to work with OpenGL 3.0 even though
they support later versions.
2018-10-28 12:19:17 +02:00
Joonas Javanainen
c9b03816d4
Minor clippy fixes
2018-10-13 00:41:13 +03:00
Joonas Javanainen
b4edc01574
Adapt to 1.65 changes
2018-10-12 22:41:15 +03:00
Joonas Javanainen
f088b4ee1b
Bump version to 0.0.22-pre
2018-10-11 23:17:59 +03:00
Joonas Javanainen
c85e73eca6
Release: 0.0.21
2018-10-11 23:14:38 +03:00
Tad Hardesty
d90d377e70
Report rather than swallowing bad texture ids
2018-09-19 22:34:03 -07:00
Tad Hardesty
a2b69395d1
Rename set_texture_id to set_font_texture_id
2018-09-19 22:29:04 -07:00
Tad Hardesty
d202872280
Avoid cloning texture Arcs for every draw call
2018-09-10 22:01:26 -07:00
Tad Hardesty
e9b1552f05
Make ImTexture a newtype for additional type safety
2018-09-10 00:59:55 -07:00
Tad Hardesty
fb7ea044e2
Split the ImTexture allocator into a generic struct
2018-09-10 00:54:00 -07:00
Tad Hardesty
456258524e
Add simplest possible image support for gfx renderer
2018-09-10 00:40:02 -07:00
Joonas Javanainen
cc17c0097d
Bump version to 0.0.21-pre
2018-08-13 23:00:40 +03:00
Joonas Javanainen
7824984543
Release: 0.0.20
2018-08-13 22:57:37 +03:00
Joonas Javanainen
6a4286de11
Fix clip rect clamping
2018-08-13 18:47:23 +03:00
Joonas Javanainen
2677cb0cb7
Bump version to 0.0.20-pre
2018-08-12 20:21:11 +03:00
Joonas Javanainen
af2171f93a
Release: 0.0.19
2018-08-12 20:17:56 +03:00
Joonas Javanainen
319f7aa4c6
Reformat everything
2018-08-12 14:16:56 +03:00
Joonas Javanainen
aa4ae70054
Make HiDPI rendering better
...
+ use linear filtering in both renderers. Nearest just won't work
anymore if we have a non-integer scaling factor (which winit can give
us on 1440p screens for example)
+ pass around FrameSize which has the necessary info with full f64
precision
+ extra care with conversions to/from f32 and u32 and rounding
2018-08-12 14:16:21 +03:00
Joonas Javanainen
70370611e5
Renderers take DrawData, not DrawList
2018-06-03 11:21:13 +03:00
Jay Oster
1d64e4e185
Update gfx
...
- Fixes the screen resolution and mouse coordinates on macOS
- Fixes the blurry font by using linear filtering on the texture sampler
2018-04-26 20:01:54 -07:00
Joonas Javanainen
e9fecb3c41
Bump version to 0.0.19-pre
2017-12-23 14:25:43 +02:00
Joonas Javanainen
1fc53dbbdb
Release: 0.0.18
2017-12-23 14:14:35 +02:00
Joonas Javanainen
5cfd1e742e
Bump version to 0.0.18-pre
2017-11-07 18:56:22 +02:00
Joonas Javanainen
f6fa2e00f0
Release: 0.0.17
2017-11-07 18:52:58 +02:00
Joonas Javanainen
d7e9e17aa3
Clippy fixes
2017-11-06 20:10:39 +02:00
Joonas Javanainen
85f18abeee
Revert "Move hello_gfx example under the gfx renderer crate"
...
This reverts commit 9b257b9ab60f7f844df6ad219d6d54bfa1047e6e.
2017-11-05 23:17:53 +02:00
Joonas Javanainen
9b257b9ab6
Move hello_gfx example under the gfx renderer crate
2017-11-05 23:06:22 +02:00
Joonas Javanainen
907f9dbdeb
Reformat with rustfmt 0.9.0
2017-11-02 22:01:02 +02:00
Joonas Javanainen
6df3c0bf77
Bump version to 0.0.17-pre
2017-10-26 00:13:16 +03:00
Joonas Javanainen
6c801d61b5
Release: 0.0.16
2017-10-26 00:10:51 +03:00
Joonas Javanainen
8621bbf116
Better shaders
2017-08-05 15:45:22 +03:00
Joonas Javanainen
a707af1511
Add travis badges to all published crates
2017-07-23 14:12:07 +03:00
Joonas Javanainen
c74c51c58b
Bump version to 0.0.16-pre
2017-07-23 14:10:04 +03:00