mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-12 22:18:36 +00:00
WIP hlsl support
This commit is contained in:
parent
74ff73d06d
commit
616d61767f
52
imgui-examples/Cargo.lock
generated
52
imgui-examples/Cargo.lock
generated
@ -1,3 +1,5 @@
|
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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[[package]]
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name = "andrew"
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version = "0.1.4"
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@ -193,6 +195,16 @@ dependencies = [
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"log 0.4.6 (registry+https://github.com/rust-lang/crates.io-index)",
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]
|
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|
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[[package]]
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name = "gfx_device_dx11"
|
||||
version = "0.7.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
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dependencies = [
|
||||
"gfx_core 0.8.3 (registry+https://github.com/rust-lang/crates.io-index)",
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"log 0.4.6 (registry+https://github.com/rust-lang/crates.io-index)",
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"winapi 0.3.6 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "gfx_device_gl"
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version = "0.15.4"
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@ -211,6 +223,18 @@ dependencies = [
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"gl_generator 0.9.0 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "gfx_window_dxgi"
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version = "0.17.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
|
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"gfx_core 0.8.3 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_device_dx11 0.7.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"log 0.4.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"winapi 0.3.6 (registry+https://github.com/rust-lang/crates.io-index)",
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"winit 0.18.0 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "gfx_window_glutin"
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version = "0.28.0"
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@ -273,35 +297,37 @@ dependencies = [
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[[package]]
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name = "imgui"
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version = "0.0.22-pre"
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version = "0.0.23-pre"
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dependencies = [
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"imgui-sys 0.0.22-pre",
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"imgui-sys 0.0.23-pre",
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]
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[[package]]
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name = "imgui-examples"
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version = "0.0.22-pre"
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version = "0.0.23-pre"
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dependencies = [
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"gfx 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_window_dxgi 0.17.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_window_glutin 0.28.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"glutin 0.19.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"imgui 0.0.22-pre",
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"imgui-gfx-renderer 0.0.22-pre",
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"imgui-winit-support 0.0.22-pre",
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"imgui 0.0.23-pre",
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"imgui-gfx-renderer 0.0.23-pre",
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"imgui-winit-support 0.0.23-pre",
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]
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[[package]]
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name = "imgui-gfx-renderer"
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version = "0.0.22-pre"
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version = "0.0.23-pre"
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dependencies = [
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"gfx 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"imgui 0.0.22-pre",
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"imgui-sys 0.0.22-pre",
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"imgui 0.0.23-pre",
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"imgui-sys 0.0.23-pre",
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"winapi 0.3.6 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "imgui-sys"
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version = "0.0.22-pre"
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version = "0.0.23-pre"
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dependencies = [
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"bitflags 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)",
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"cc 1.0.28 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -311,9 +337,9 @@ dependencies = [
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[[package]]
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name = "imgui-winit-support"
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version = "0.0.22-pre"
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version = "0.0.23-pre"
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dependencies = [
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"imgui 0.0.22-pre",
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"imgui 0.0.23-pre",
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"winit 0.18.0 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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@ -870,8 +896,10 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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"checksum fuchsia-zircon-sys 0.3.3 (registry+https://github.com/rust-lang/crates.io-index)" = "3dcaa9ae7725d12cdb85b3ad99a434db70b468c09ded17e012d86b5c1010f7a7"
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"checksum gfx 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)" = "7d7ce0c1f747245342a73453fdb098ea0764c430421fbc4d98cdc8ef8ede4834"
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"checksum gfx_core 0.8.3 (registry+https://github.com/rust-lang/crates.io-index)" = "c74932837e61f20956c3da1a47471513707dde300274812bba94373ab51830ae"
|
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"checksum gfx_device_dx11 0.7.1 (registry+https://github.com/rust-lang/crates.io-index)" = "b918e22cc5747deaba469c5e04bc7f2bb63a4a0b6baaf93427d1f794236383ff"
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"checksum gfx_device_gl 0.15.4 (registry+https://github.com/rust-lang/crates.io-index)" = "eb0cf0ff6a14427022856f608c167cd93ef01ead97ff2eff4ff0287130e80d0f"
|
||||
"checksum gfx_gl 0.5.0 (registry+https://github.com/rust-lang/crates.io-index)" = "3e8a920f8f6c1025a7ddf9dd25502bf059506fd3cd765dfbe8dba0b56b7eeecb"
|
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"checksum gfx_window_dxgi 0.17.0 (registry+https://github.com/rust-lang/crates.io-index)" = "8365e2133ea9cd77c4a2ef600977e28596da6098d5a36c541a0f8310ad4c675c"
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"checksum gfx_window_glutin 0.28.0 (registry+https://github.com/rust-lang/crates.io-index)" = "9762740a3aa4d2c0dc61fca23a4271e4c26586d90d7e904c00e2dd97d775db7f"
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"checksum gl_generator 0.10.0 (registry+https://github.com/rust-lang/crates.io-index)" = "a0ffaf173cf76c73a73e080366bf556b4776ece104b06961766ff11449f38604"
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"checksum gl_generator 0.9.0 (registry+https://github.com/rust-lang/crates.io-index)" = "7a795170cbd85b5a7baa58d6d7525cae6a03e486859860c220f7ebbbdd379d0a"
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@ -16,3 +16,6 @@ glutin = "0.19"
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imgui = { version = "0.0.23-pre", path = "../" }
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imgui-gfx-renderer = { version = "0.0.23-pre", path = "../imgui-gfx-renderer" }
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imgui-winit-support = { version = "0.0.23-pre", path = "../imgui-winit-support" }
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[target.'cfg(windows)'.dev-dependencies]
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gfx_window_dxgi = "0.17"
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@ -5,7 +5,7 @@ mod support_gfx;
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const CLEAR_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
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fn main() {
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support_gfx::run("hello_gfx.rs".to_owned(), CLEAR_COLOR, hello_world);
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support_gfx::run_dx11("hello_gfx.rs".to_owned(), CLEAR_COLOR, hello_world);
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}
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fn hello_world<'a>(ui: &Ui<'a>) -> bool {
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@ -145,3 +145,131 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
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device.cleanup();
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}
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}
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// #[cfg(windows)]
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pub fn run_dx11<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
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use gfx::{self, Device};
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use gfx_window_dxgi;
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use glutin;
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type ColorFormat = gfx::format::Rgba8;
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type DepthFormat = gfx::format::DepthStencil;
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let mut events_loop = glutin::EventsLoop::new();
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let window = glutin::WindowBuilder::new()
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.with_title(title)
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.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let (window, mut device, mut factory, mut main_color) =
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gfx_window_dxgi::init::<ColorFormat>(window, &events_loop)
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.expect("Failed to initalize graphics");
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let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
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let mut imgui = ImGui::init();
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{
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// Fix incorrect colors with sRGB framebuffer
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fn imgui_gamma_to_linear(col: ImVec4) -> ImVec4 {
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let x = col.x.powf(2.2);
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let y = col.y.powf(2.2);
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let z = col.z.powf(2.2);
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let w = 1.0 - (1.0 - col.w).powf(2.2);
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ImVec4::new(x, y, z, w)
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}
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let style = imgui.style_mut();
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for col in 0..style.colors.len() {
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style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
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}
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}
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imgui.set_ini_filename(None);
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// In the examples we only use integer DPI factors, because the UI can get very blurry
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// otherwise. This might or might not be what you want in a real application.
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let hidpi_factor = window.inner.get_hidpi_factor().round();
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.fonts().add_default_font_with_config(
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ImFontConfig::new()
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.oversample_h(1)
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.pixel_snap_h(true)
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.size_pixels(font_size),
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);
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imgui.fonts().add_font_with_config(
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include_bytes!("../../../resources/mplus-1p-regular.ttf"),
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ImFontConfig::new()
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.merge_mode(true)
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.oversample_h(1)
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.pixel_snap_h(true)
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.size_pixels(font_size)
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.rasterizer_multiply(1.75),
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&FontGlyphRange::japanese(),
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);
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imgui.set_font_global_scale((1.0 / hidpi_factor) as f32);
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let mut renderer = Renderer::init(
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&mut imgui,
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&mut factory,
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Shaders::HlslSm40,
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main_color.clone(),
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)
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.expect("Failed to initialize renderer");
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imgui_winit_support::configure_keys(&mut imgui);
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let mut last_frame = Instant::now();
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let mut quit = false;
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loop {
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events_loop.poll_events(|event| {
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use glutin::{
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Event,
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WindowEvent::{CloseRequested, Resized},
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};
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imgui_winit_support::handle_event(
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&mut imgui,
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&event,
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window.inner.get_hidpi_factor(),
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hidpi_factor,
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);
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if let Event::WindowEvent { event, .. } = event {
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match event {
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Resized(size) => {
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// gfx_window_dxgi::update_views(&window, &mut factory, &mut device, );
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renderer.update_render_target(main_color.clone());
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}
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CloseRequested => quit = true,
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_ => (),
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}
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}
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});
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if quit {
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break;
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}
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let now = Instant::now();
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let delta = now - last_frame;
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let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
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last_frame = now;
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imgui_winit_support::update_mouse_cursor(&imgui, &window.inner);
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let frame_size = imgui_winit_support::get_frame_size(&window.inner, hidpi_factor).unwrap();
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let ui = imgui.frame(frame_size, delta_s);
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if !run_ui(&ui) {
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break;
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}
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encoder.clear(&main_color, clear_color);
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renderer
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.render(ui, &mut factory, &mut encoder)
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.expect("Rendering failed");
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encoder.flush(&mut device);
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window.swap_buffers(1);
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device.cleanup();
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}
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}
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@ -16,3 +16,6 @@ travis-ci = { repository = "Gekkio/imgui-rs" }
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gfx = "0.17"
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imgui = { version = "0.0.23-pre", path = "../" }
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imgui-sys = { version = "0.0.23-pre", path = "../imgui-sys", features = ["gfx"] }
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[target.'cfg(windows)'.build-dependencies]
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winapi = { version = "0.3", features = ["d3dcompiler"] }
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109
imgui-gfx-renderer/build.rs
Normal file
109
imgui-gfx-renderer/build.rs
Normal file
@ -0,0 +1,109 @@
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fn main() {
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#[cfg(windows)]
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hlsl_build::compile_hlsl_shaders();
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}
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|
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#[cfg(windows)]
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mod hlsl_build {
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use std::env;
|
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use std::ffi::CStr;
|
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use std::ffi::CString;
|
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use std::fs;
|
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use std::path::Path;
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use std::path::PathBuf;
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use std::ptr;
|
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use std::slice;
|
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use std::str;
|
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|
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pub fn compile_hlsl_shaders() {
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let source_path = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap())
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.join("src")
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.join("shader")
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.join("sm_40.hlsl");
|
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|
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let src_data = fs::read_to_string(&source_path).unwrap();
|
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|
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let out_dir = PathBuf::from(env::var("OUT_DIR").unwrap());
|
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|
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fs::write(
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out_dir.join("hlsl_vertex_shader_bytecode"),
|
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compile_shader(&src_data, &source_path, "VertexMain", "vs_4_0").unwrap_or_else(
|
||||
|error_message| {
|
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eprintln!("{}", error_message);
|
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panic!("Vertex shader failed to compile");
|
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},
|
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),
|
||||
)
|
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.unwrap();
|
||||
|
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fs::write(
|
||||
out_dir.join("hlsl_pixel_shader_bytecode"),
|
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compile_shader(&src_data, &source_path, "PixelMain", "ps_4_0").unwrap_or_else(
|
||||
|error_message| {
|
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eprintln!("{}", error_message);
|
||||
panic!("Pixel shader failed to compile");
|
||||
},
|
||||
),
|
||||
)
|
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.unwrap();
|
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}
|
||||
|
||||
fn compile_shader(
|
||||
src_data: &str,
|
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source_path: &Path,
|
||||
entry_point: &str,
|
||||
target: &str,
|
||||
) -> Result<Vec<u8>, String> {
|
||||
use winapi::shared::minwindef::LPCVOID;
|
||||
use winapi::um::d3dcommon::ID3DBlob;
|
||||
use winapi::um::d3dcompiler;
|
||||
|
||||
unsafe {
|
||||
let mut code: *mut ID3DBlob = ptr::null_mut();
|
||||
let mut error_msgs: *mut ID3DBlob = ptr::null_mut();
|
||||
|
||||
let hr = d3dcompiler::D3DCompile(
|
||||
src_data.as_bytes().as_ptr() as LPCVOID,
|
||||
src_data.as_bytes().len(),
|
||||
CString::new(source_path.to_string_lossy().to_string())
|
||||
.unwrap()
|
||||
.as_ptr(),
|
||||
ptr::null(),
|
||||
ptr::null_mut(),
|
||||
CString::new(entry_point).unwrap().as_ptr(),
|
||||
CString::new(target).unwrap().as_ptr(),
|
||||
0,
|
||||
0,
|
||||
&mut code,
|
||||
&mut error_msgs,
|
||||
);
|
||||
|
||||
if hr < 0 {
|
||||
if !error_msgs.is_null() {
|
||||
let error_msgs = error_msgs.as_ref().unwrap();
|
||||
|
||||
let error_msgs = str::from_utf8(slice::from_raw_parts(
|
||||
error_msgs.GetBufferPointer() as *const u8,
|
||||
error_msgs.GetBufferSize(),
|
||||
))
|
||||
.expect("error messages from D3DCompile not valid UTF-8");
|
||||
|
||||
Err(error_msgs.to_string())
|
||||
} else {
|
||||
Err(format!("hresult: {}", hr))
|
||||
}
|
||||
} else {
|
||||
let code = code
|
||||
.as_ref()
|
||||
.expect("null code blob returned from D3DCompile");
|
||||
|
||||
Ok(slice::from_raw_parts(
|
||||
code.GetBufferPointer() as *const u8,
|
||||
code.GetBufferSize(),
|
||||
)
|
||||
.to_vec())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -76,6 +76,7 @@ macro_rules! extended_defines {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(windows))]
|
||||
extended_defines! {
|
||||
pipeline pipe {
|
||||
vertex_buffer: gfx::VertexBuffer<ImDrawVert> = (),
|
||||
@ -90,6 +91,22 @@ extended_defines! {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO need constant buffer support
|
||||
#[cfg(windows)]
|
||||
extended_defines! {
|
||||
pipeline pipe {
|
||||
vertex_buffer: gfx::VertexBuffer<ImDrawVert> = (),
|
||||
matrix: gfx::Global<[[f32; 4]; 4]> = "transform",
|
||||
tex: gfx::TextureSampler<[f32; 4]> = "tex",
|
||||
out: gfx::BlendTarget<gfx::format::Rgba8> = (
|
||||
"Target0",
|
||||
gfx::state::ColorMask::all(),
|
||||
gfx::preset::blend::ALPHA,
|
||||
),
|
||||
scissor: gfx::Scissor = (),
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||
pub enum Shaders {
|
||||
GlSl400, // OpenGL 4.0+
|
||||
@ -98,6 +115,7 @@ pub enum Shaders {
|
||||
GlSl110, // OpenGL 2.0+
|
||||
GlSlEs300, // OpenGL ES 3.0+
|
||||
GlSlEs100, // OpenGL ES 2.0+
|
||||
HlslSm40, // HLSL Shader Model 4.0+
|
||||
}
|
||||
|
||||
impl Shaders {
|
||||
@ -128,6 +146,21 @@ impl Shaders {
|
||||
include_bytes!("shader/glsles_100.vert"),
|
||||
include_bytes!("shader/glsles_100.frag"),
|
||||
),
|
||||
HlslSm40 => {
|
||||
#[cfg(not(windows))]
|
||||
{
|
||||
// panic instead?
|
||||
(&[0], &[0])
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
{
|
||||
(
|
||||
include_bytes!(concat!(env!("OUT_DIR"), "/hlsl_vertex_shader_bytecode")),
|
||||
include_bytes!(concat!(env!("OUT_DIR"), "/hlsl_pixel_shader_bytecode")),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
41
imgui-gfx-renderer/src/shader/sm_40.hlsl
Normal file
41
imgui-gfx-renderer/src/shader/sm_40.hlsl
Normal file
@ -0,0 +1,41 @@
|
||||
cbuffer Constants : register(b0) {
|
||||
float4x4 transform;
|
||||
}
|
||||
|
||||
Texture2D tex;
|
||||
|
||||
// Should be trilinear clamp
|
||||
SamplerState linear_clamp_sampler
|
||||
{
|
||||
Filter = MIN_MAG_MIP_LINEAR;
|
||||
AddressU = Clamp;
|
||||
AddressV = Clamp;
|
||||
};
|
||||
|
||||
struct VIn {
|
||||
float2 position : pos;
|
||||
float2 uv : uv;
|
||||
float4 color : col;
|
||||
};
|
||||
|
||||
struct VOut
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
VOut VertexMain(VIn vertex)
|
||||
{
|
||||
VOut output;
|
||||
output.position = mul(transform, float4(vertex.position, 0.0, 1.0));
|
||||
output.uv = vertex.uv;
|
||||
output.color = vertex.color;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
float4 PixelMain(VOut vout) : SV_TARGET
|
||||
{
|
||||
return vout.color * tex.Sample(linear_clamp_sampler, vout.uv);
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user