Rename set_texture_id to set_font_texture_id

This commit is contained in:
Tad Hardesty 2018-09-19 22:29:04 -07:00
parent bdbdfe58e3
commit a2b69395d1
3 changed files with 3 additions and 3 deletions

View File

@ -175,7 +175,7 @@ impl<R: Resources> Renderer<R> {
factory.create_sampler(SamplerInfo::new(FilterMethod::Trilinear, WrapMode::Clamp));
let pair = (texture, sampler);
let mut textures = Textures::new();
imgui.set_texture_id(textures.insert(pair.clone()));
imgui.set_font_texture_id(textures.insert(pair.clone()));
let slice = Slice {
start: 0,

View File

@ -241,7 +241,7 @@ impl DeviceObjects {
Texture2d::new(ctx, data)
})?;
let mut textures = Textures::new();
im_gui.set_texture_id(textures.insert(texture));
im_gui.set_font_texture_id(textures.insert(texture));
Ok(DeviceObjects {
vertex_buffer: vertex_buffer,

View File

@ -172,7 +172,7 @@ impl ImGui {
})
}
}
pub fn set_texture_id(&mut self, value: ImTexture) {
pub fn set_font_texture_id(&mut self, value: ImTexture) {
self.fonts().set_texture_id(value.id());
}
pub fn set_ini_filename(&mut self, value: Option<ImString>) {