20 Commits

Author SHA1 Message Date
Elias Stepanik
4d4446f964 Add distance-based LOD for voxel chunks 2025-06-08 08:23:51 +02:00
3440093284 Added Greedy Mesher + tracy profile 2025-06-08 06:50:47 +02:00
922e99f937 Small Refactor 2025-06-07 18:48:40 +02:00
2d258b02ed Added Chuck System to the Voxel System plus quead rendering + selective rerender 2025-06-07 18:27:32 +02:00
bf1220f4a9 Increased planet size for testing 2025-06-07 17:37:51 +02:00
8641b57ca4 Working Chuncked Voxel system. 2025-06-07 17:21:05 +02:00
39b7c7cf41 Readded old voxel system 2025-06-07 16:23:48 +02:00
0329a9015d remove network stack + refactor + readded old voxel system + added skybox 2025-06-07 13:05:49 +02:00
e3e3d4d7a2 remove network stack 2025-06-06 19:13:17 +02:00
9074854ce9 Fixed Commit History 2025-05-10 21:08:18 +02:00
Elias Stepanik
befbfb8935 Fixed Rotation and scale and rotation sync.
Moved Input To its own Plugin.
Moved the camera to the Environment Plugin
2025-04-21 17:35:00 +07:00
Elias Stepanik
9442befb27 Added Rotation and scale sync 2025-04-17 19:29:07 +07:00
Elias Stepanik
8673ff7c88 Switch to Transform Positioning 2025-04-17 19:04:27 +07:00
9eabdf1be9 Synced Object with Auto remove + Player Sync 2025-04-06 19:19:32 +02:00
86aa2c77be Basic Synced Object Test 2025-04-04 12:38:29 +02:00
8f86a7997f Basic Client server combo 2025-04-04 04:01:57 +02:00
bc18013601 changed version 2025-04-03 13:04:35 +02:00
7b5d57fc48 Added Cargo Workspace 2025-04-03 12:31:05 +02:00
0d5a94da23 Removed a lot of things that overcomplicate things. I will first try to focus on basic networking. 2025-04-03 11:07:42 +02:00
720ffc743a Initial commit 2025-03-26 19:45:13 +01:00