mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 21:48:36 +00:00
- Renamed to `ImColor32` to avoid confusion with `ImColor` from the C++. code: https://github.com/ocornut/imgui/blob/9499afdf/imgui.h#L2180 - Eventually I'd probably like to add something mirroring the actual `ImColor`. - Now supports construction and access from `const fn` where possible. - Still impossible for the `f32` APIs - Now supports `.r`/`.g`/`.b`/.a` field access (read and write), by way of a new type `imgui::color::ImColor32Fields`, which essentially exists just to serve this purpose. This is a bit cludgey, but lets us provide the ability for reading and writing `r/g/b/a` values without adding many `fn get_r(self) -> u8` and `fn set_r(&mut self, r: u8);` style functions. - No longer requires FFI calls to construct from RGB floats. - This gives much more freedom to the optimizer, as external calls are impenetrable optimization barriers (It has to pessimistially assume that they read/write to all globally accessable memory, and must be called in the exact order that is listed). - Also, it allows inlining these calls, and avoid computing the same value twice (if the args are the same). - Also improves usage from IDEs, debuggers, etc, and avoids a rare possibility of UB if NaN was passed in (however, this almost certainly could only cause problems if cross-lang LTO was used, which I believe we don't support). - This code is more complex than needed, but was taken from another project of mine (functions were renamed to line up with imgui's names), and has good (literally exhaustive) test coverage. - Unfortunately, float arithmetic in const fn is still not allowed, so for now these aren't usable `const fn`. - Added utility constants to mirror the `IM_COL32_WHITE`, `IM_COL32_BLACK`, `IM_COL32_BLACK_TRANS` constants.
144 lines
5.6 KiB
Rust
144 lines
5.6 KiB
Rust
#![allow(clippy::clippy::float_cmp)]
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use bitflags::bitflags;
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use crate::input::mouse::MouseButton;
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use crate::style::StyleColor;
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use crate::sys;
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use crate::Ui;
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bitflags! {
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/// Item hover check option flags
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#[repr(transparent)]
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pub struct ItemHoveredFlags: u32 {
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/// Return true even if a popup window is blocking access to this item
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const ALLOW_WHEN_BLOCKED_BY_POPUP = sys::ImGuiHoveredFlags_AllowWhenBlockedByPopup;
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/// Return true even if an active item is blocking access to this item
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const ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM = sys::ImGuiHoveredFlags_AllowWhenBlockedByActiveItem;
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/// Return true even if the position is obstructed or overlapped by another window
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const ALLOW_WHEN_OVERLAPPED = sys::ImGuiHoveredFlags_AllowWhenOverlapped;
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/// Return true even if the item is disabled
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const ALLOW_WHEN_DISABLED = sys::ImGuiHoveredFlags_AllowWhenDisabled;
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const RECT_ONLY = sys::ImGuiHoveredFlags_RectOnly;
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}
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}
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/// # Item/widget utilities
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impl<'ui> Ui<'ui> {
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/// Returns `true` if the last item is hovered
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pub fn is_item_hovered(&self) -> bool {
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unsafe { sys::igIsItemHovered(0) }
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}
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/// Returns `true` if the last item is hovered based on the given flags
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pub fn is_item_hovered_with_flags(&self, flags: ItemHoveredFlags) -> bool {
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unsafe { sys::igIsItemHovered(flags.bits() as i32) }
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}
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/// Returns `true` if the last item is active
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pub fn is_item_active(&self) -> bool {
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unsafe { sys::igIsItemActive() }
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}
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/// Returns `true` if the last item is focused for keyboard/gamepad navigation
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pub fn is_item_focused(&self) -> bool {
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unsafe { sys::igIsItemFocused() }
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}
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/// Returns `true` if the last item is being clicked
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pub fn is_item_clicked(&self, button: MouseButton) -> bool {
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unsafe { sys::igIsItemClicked(button as i32) }
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}
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/// Returns `true` if the last item is visible
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pub fn is_item_visible(&self) -> bool {
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unsafe { sys::igIsItemVisible() }
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}
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/// Returns `true` if the last item modified its underlying value this frame or was pressed
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pub fn is_item_edited(&self) -> bool {
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unsafe { sys::igIsItemEdited() }
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}
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/// Returns `true` if the last item was just made active
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pub fn is_item_activated(&self) -> bool {
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unsafe { sys::igIsItemActivated() }
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}
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/// Returns `true` if the last item was just made inactive
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pub fn is_item_deactivated(&self) -> bool {
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unsafe { sys::igIsItemDeactivated() }
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}
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/// Returns `true` if the last item was just made inactive and made a value change when it was
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/// active
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pub fn is_item_deactivated_after_edit(&self) -> bool {
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unsafe { sys::igIsItemDeactivatedAfterEdit() }
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}
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/// Returns `true` if the last item open state was toggled
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pub fn is_item_toggled_open(&self) -> bool {
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unsafe { sys::igIsItemToggledOpen() }
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}
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/// Returns `true` if any item is hovered
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pub fn is_any_item_hovered(&self) -> bool {
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unsafe { sys::igIsAnyItemHovered() }
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}
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/// Returns `true` if any item is active
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pub fn is_any_item_active(&self) -> bool {
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unsafe { sys::igIsAnyItemActive() }
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}
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/// Returns `true` if any item is focused
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pub fn is_any_item_focused(&self) -> bool {
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unsafe { sys::igIsAnyItemFocused() }
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}
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/// Returns the upper-left bounding rectangle of the last item (in screen coordinates)
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pub fn item_rect_min(&self) -> [f32; 2] {
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let mut out = sys::ImVec2::zero();
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unsafe { sys::igGetItemRectMin(&mut out) }
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out.into()
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}
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/// Returns the lower-right bounding rectangle of the last item (in screen coordinates)
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pub fn item_rect_max(&self) -> [f32; 2] {
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let mut out = sys::ImVec2::zero();
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unsafe { sys::igGetItemRectMax(&mut out) }
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out.into()
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}
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/// Returns the size of the last item
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pub fn item_rect_size(&self) -> [f32; 2] {
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let mut out = sys::ImVec2::zero();
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unsafe { sys::igGetItemRectSize(&mut out) }
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out.into()
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}
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/// Allows the last item to be overlapped by a subsequent item.
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///
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/// Both may be activated during the same frame before the later one takes priority.
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pub fn set_item_allow_overlap(&self) {
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unsafe { sys::igSetItemAllowOverlap() };
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}
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/// Makes the last item the default focused item of the window
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pub fn set_item_default_focus(&self) {
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unsafe { sys::igSetItemDefaultFocus() };
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}
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}
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/// # Miscellaneous utilities
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impl<'ui> Ui<'ui> {
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/// Returns `true` if the rectangle (of given size, starting from cursor position) is visible
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pub fn is_cursor_rect_visible(&self, size: [f32; 2]) -> bool {
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unsafe { sys::igIsRectVisibleNil(size.into()) }
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}
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/// Returns `true` if the rectangle (in screen coordinates) is visible
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pub fn is_rect_visible(&self, rect_min: [f32; 2], rect_max: [f32; 2]) -> bool {
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unsafe { sys::igIsRectVisibleVec2(rect_min.into(), rect_max.into()) }
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}
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/// Returns the global imgui-rs time.
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///
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/// Incremented by Io::delta_time every frame.
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pub fn time(&self) -> f64 {
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unsafe { sys::igGetTime() }
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}
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/// Returns the global imgui-rs frame count.
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///
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/// Incremented by 1 every frame.
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pub fn frame_count(&self) -> i32 {
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unsafe { sys::igGetFrameCount() }
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}
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/// Returns a single style color from the user interface style.
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///
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/// Use this function if you need to access the colors, but don't want to clone the entire
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/// style object.
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pub fn style_color(&self, style_color: StyleColor) -> [f32; 4] {
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self.ctx.style()[style_color]
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}
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}
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