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26 lines
1.2 KiB
TOML
26 lines
1.2 KiB
TOML
#Sound groups configuration
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#Define reusable sound groups for mobs.
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#Format: group_name=sound1,sound2,sound3[,speedMultiplier,rangeMultiplier]
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#or: group_name=speed=VAL,range=VAL,sound1,sound2,...
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[sound_groups]
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groups = ["wood_sounds=block.wood.break,block.wood.hit,block.wood.place,1.0,1.0", "animal_hurts=entity.cow.hurt,entity.pig.hurt"]
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#Mob sound reactions configuration
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#Define sound reaction settings for each mob.
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#Format: mob_id=speed=VALUE,range=VALUE,groups=group1,group2
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[mob_sound_reactions]
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reactions = ["minecraft:zombie=speed=1.5,range=20,groups=wood_sounds", "minecraft:cow=speed=1.8,range=16,groups=animal_hurts"]
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[weather]
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#Range multiplier applied when it is raining or thundering.
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#Value between 0 and 1. A lower value will reduce the effective sound range.
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# Default: 0.8
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# Range: 0.0 ~ 1.0
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thunder_range_multiplier = 0.8
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#PointBlank gun type modifiers configuration
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#Define multipliers for pointblank reaction adjustments by gun type.
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#Format: gunType=speedMultiplier,rangeMultiplier
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[pointblank_gun_type_modifiers]
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modifiers = ["pistol=1.0,4.0", "sniper=1.0,5.0", "rifle=1.0,6.5", "shotgun=1.0,4.8", "smg=1.0,3.0", "rpg=1.0,10.0", "mg=1.0,8.0"]
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