This commit is contained in:
Elias Stepanik 2025-07-06 13:20:24 +02:00
commit 53d4d44ca3
410 changed files with 15012 additions and 0 deletions

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#Whether to show backup progress when a backup is being made.
#Options : true, false #Default : true
config.advancedbackups.showProgress=true
#--------------------------------------------------------------------------------------------------------------------
##The below options are all irrelevant to 1.7.10 - it lacks toasts, and cannot customise text in the way others do.
#--------------------------------------------------------------------------------------------------------------------
#--------------------------------------------------------------------------------------------------------------------
##The below options control the colour of the text showing backup progress.
#--------------------------------------------------------------------------------------------------------------------
#The RED value of the backup progress text.
#Range : 0-255 #Default: 82
config.advancedbackups.colours.progress.red=82
#The GREEN value of the backup progress text.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.progress.green=255
#The BLUE value of the backup progress text.
#Range : 0-255 #Default: 82
config.advancedbackups.colours.progress.blue=82
#--------------------------------------------------------------------------------------------------------------------
##The below options control the colour of the text displayed in the event of a backup failure.
#--------------------------------------------------------------------------------------------------------------------
#The RED value of the backup error text.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.error.red=255
#The GREEN value of the backup error text.
#Range : 0-255 #Default: 50
config.advancedbackups.colours.error.green=50
#The BLUE value of the backup error text.
#Range : 0-255 #Default: 50
config.advancedbackups.colours.error.blue=50
#--------------------------------------------------------------------------------------------------------------------
##The following options control non-text toast related options.
#--------------------------------------------------------------------------------------------------------------------
#Whether to use a dark version of the toast prompt.
#Options : true, false #Default : true
config.advancedbackups.darkToasts=true
#The RED value of the progess bar.
#Range : 0-255 #Default: 88
config.advancedbackups.colours.bar.red=88
#The GREEN value of the progess bar.
#Range : 0-255 #Default: 242
config.advancedbackups.colours.bar.green=242
#The BLUE value of the progess bar.
#Range : 0-255 #Default: 82
config.advancedbackups.colours.bar.blue=82
#The RED value of the progess bar background.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.background.red=255
#The GREEN value of the progess bar background.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.background.green=255
#The BLUE value of the progess bar background.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.background.blue=255

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#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true

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config/DistantHorizons.toml Normal file
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_version = 3
[server]
#
# Defines the Z-coordinate of the central point for generation boundaries, in blocks.
generationBoundsZ = 0
#
# Defines the distance the player will receive updates around.
realTimeUpdateDistanceRadiusInChunks = 256
#
# Prefix of the level keys sent to the clients.
# If the mod is running behind a proxy, each backend should use a unique value.
# If this value is empty, level key will be based on the server's seed hash.
levelKeyPrefix = ""
#
# Defines the distance allowed to be synchronized around the player.
# Should be the same or larger than maxGenerationRequestDistance in most cases.
maxSyncOnLoadRequestDistance = 4096
#
# If true, clients will receive updated LODs when joining or loading new LODs.
synchronizeOnLoad = true
#
# Defines the distance allowed to generate around the player.
maxGenerationRequestDistance = 4096
#
# Defines the X-coordinate of the central point for generation boundaries, in blocks.
generationBoundsX = 0
#
# Makes the server send level keys for each world.
# Disable this if you use alternative ways to send level keys.
sendLevelKeys = true
#
# How many LOD generation requests per second should a client send?
# Also limits the number of client requests allowed to stay in the server's queue.
generationRequestRateLimit = 20
#
# How many LOD sync requests per second should a client send?
# Also limits the amount of player's requests allowed to stay in the server's queue.
syncOnLoadRateLimit = 50
#
# Defines the radius around the central point within which generation is allowed, in blocks.
# If this value is set to 0, generation bounds are disabled.
generationBoundsRadius = 0
#
# Maximum speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
maxDataTransferSpeed = 500
#
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
enableRealTimeUpdates = true
#
# Enables adaptive transfer speed based on client performance.
# If true, DH will automatically adjust transfer rate to minimize connection lag.
# If false, transfer speed will remain fixed.
enableAdaptiveTransferSpeed = true
[server.experimental]
#
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
# This must also be enabled on the server; otherwise, it will have no effect.
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
enableNSizedGeneration = false
[common]
[common.lodBuilding]
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
#
# When DH pulls in pre-existing chunks it will attempt to
# run any missing world generation steps; for example:
# if a chunk has the status SURFACE, DH will skip BIOMES
# and SURFACE, but will run FEATURES.
#
# However if for some reason the chunks are malformed
# or there's some other issue that causes the status
# to be incorrect that can either cause world gen
# lock-ups and/or crashes.
# If either of those happen try setting this to True.
assumePreExistingChunksAreFinished = false
#
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
# saved in Minecraft's Region files.
# If false DH will pull in chunks without lighting and re-light them.
#
# Setting this to true will result in faster LOD generation
# for already generated worlds, but is broken by most lighting mods.
#
# Set this to false if LODs are black.
pullLightingForPregeneratedChunks = false
#
# What algorithm should be used to compress new LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it needs to be re-written to the database.
#
# UNCOMPRESSED
# Should only be used for testing, is worse in every way vs [LZ4].
# Expected Compression Ratio: 1.0
# Estimated average DTO read speed: 1.64 milliseconds
# Estimated average DTO write speed: 12.44 milliseconds
#
# LZ4
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.36
# Estimated average DTO read speed: 1.85 ms
# Estimated average DTO write speed: 9.46 ms
#
# LZMA2
# Slow but very good compression.
# Expected Compression Ratio: 0.14
# Estimated average DTO read speed: 11.89 ms
# Estimated average DTO write speed: 192.01 ms
dataCompression = "LZMA2"
#
# Enabling this will drastically increase chunk processing time
# and you may need to increase your CPU load to handle it.
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrectly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
#
# True: Recalculate chunk height maps before chunks can be used by DH.
# This can fix problems with worlds created by World Painter or
# other external tools where the heightmap format may be incorrect.
# False: Assume any height maps handled by Minecraft are correct.
#
# Fastest: False
# Most Compatible: True
recalculateChunkHeightmaps = false
[common.lodBuilding.experimental]
#
# When active DH will attempt to fill missing LOD data
# with any data that is present in the tree, preventing holes when moving
# when a N-sized generator (or server) is active.
#
# This is only used when N-sized world generation is available
# and/or when on a server where [generateOnlyInHighestDetail] is false.
#
# Experimental:
# Enabling this option will increase CPU and harddrive use
# and may cause rendering bugs.
upsampleLowerDetailLodsToFillHoles = false
[common.multiThreading]
#
# How many threads should be used by Distant Horizons?
numberOfThreads = 24
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
threadRunTimeRatio = "1.0"
[common.logging]
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
[common.logging.warning]
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showUpdateQueueOverloadedChatWarning = false
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = true
#
# If enabled, a chat message will be displayed if vanilla MC's
# render distance is higher than the recommended amount.
showHighVanillaRenderDistanceWarning = true
#
# If enabled, a chat message will be displayed if DH detects
# that any pooled objects have been garbage collected.
showPoolInsufficientMemoryWarning = true
[common.worldGenerator]
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
# INTERNAL_SERVER
# Ask the local server to generate/load each chunk.
# This is the most compatible and will generate structures correctly,
# but may cause server/simulation lag.
# Note: unlike other modes this option DOES save generated chunks to
# Minecraft's region files.
distantGeneratorMode = "FEATURES"
#
# How should distant generator progress be displayed?
#
# OVERLAY: may be the same as CHAT for some Minecraft versions
# CHAT
# LOG
# DISABLED
showGenerationProgress = "OVERLAY"
#
# How often should the distant generator progress be displayed?
generationProgressDisplayIntervalInSeconds = 2
#
# For how many seconds should instructions for disabling the distant generator progress be displayed?
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
generationProgressDisableMessageDisplayTimeInSeconds = 20
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
# Depending on the generator mode, this will import existing chunks
# and/or generating missing chunks.
enableDistantGeneration = true
[client]
#
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
showDhOptionsButtonInMinecraftUi = true
[client.advanced]
[client.advanced.autoUpdater]
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "AUTO"
#
# Automatically check for updates on game launch?
enableAutoUpdater = true
#
# Should Distant Horizons silently, automatically download and install new versions?
# This setting is force disabled on dedicated servers for stability reasons.
enableSilentUpdates = false
[client.advanced.debugging]
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
enableDebugKeybindings = false
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRendering = "OFF"
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
[client.advanced.debugging.debugWireframe]
#
# Render LOD section status?
showRenderSectionStatus = false
#
# Render queued network sync on load tasks?
showNetworkSyncOnLoadQueue = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
#
# A white box will be drawn when an LOD starts rendering
# and a purple box when an LOD stops rendering.
#
# This can be used to debug Quad Tree holes.
showRenderSectionToggling = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
[client.advanced.debugging.f3Screen]
#
# Shows how many chunks are queud for processing and the max count that can be queued.
showQueuedChunkUpdateCount = true
#
# Shows the memory use and array counts for each DH object pool.
showSeparatedObjectPools = false
#
# Shows info about each thread pool.
showPlayerPos = true
#
# Shows the combined memory use and array counts for all DH pooled objects.
showCombinedObjectPools = false
#
# Defines what internal detail level the player position will be shown as.
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
playerPosSectionDetailLevel = 6
#
# Shows info about each thread pool.
showThreadPools = true
#
# Shows what levels are loaded and world gen/rendering info about those levels.
showLevelStatus = true
[client.advanced.debugging.openGl]
#
# Defines how OpenGL errors are handled.
# Requires rebooting Minecraft to change.
# Will catch OpenGL errors thrown by other mods.
overrideVanillaGLLogger = true
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "LOG"
#
# Massively reduces FPS.
# Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.
validateBufferIdsBeforeRendering = false
#
# If true each Open GL error will only be logged once.
# Enabling this may cause some error logs to be missed.
# Does nothing if overrideVanillaGLLogger is set to false.
#
# Generally this can be kept as 'true' to prevent log spam.
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
onlyLogGlErrorsOnce = true
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = "420.69"
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.graphics]
[client.advanced.graphics.culling]
#
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If true all beacons will be rendered.
#
# Generally this should be left as true. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = true
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# 0 = auto, overdraw will change based on the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes in the world.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "0.0"
#
# If enabled caves won't be rendered.
#
# Note: for some world types this can cause
# overhangs or walls for floating objects.
# Tweaking the caveCullingHeight, can resolve some
# of those issues.
enableCaveCulling = true
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 60
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Air is always included in this list.
# Requires a restart to change.
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Air is always included in this list.
# Requires a restart to change.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
#
# If true LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If false all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
[client.advanced.graphics.ssao]
#
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
sampleCount = 6
#
# Determines how dark the Screen Space Ambient Occlusion effect will be.
strength = "0.2"
#
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
blurRadius = 2
#
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
bias = "0.02"
#
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
minLight = "0.25"
#
# Enable Screen Space Ambient Occlusion
enableSsao = true
#
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
radius = "4.0"
[client.advanced.graphics.noiseTexture]
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
enableNoiseTexture = true
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# How intense should the noise should be?
noiseIntensity = "5.0"
[client.advanced.graphics.experimental]
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
[client.advanced.graphics.genericRendering]
#
# If true LOD clouds will be rendered.
enableCloudRendering = true
#
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
beaconRenderHeight = 6000
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# If true non terrain objects will be rendered in DH's terrain.
# This includes beacon beams and clouds.
enableGenericRendering = true
#
# Can be disabled to use much slower but more compatible direct rendering.
# Disabling this can be used to fix some crashes on Mac.
enableInstancedRendering = true
[client.advanced.graphics.quality]
#
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "BLOCK"
#
# If true LODs will fade away as you get closer to them.
# If false LODs will cut off abruptly at a set distance from the camera.
# This setting is affected by the vanilla overdraw prevention config.
ditherDhFade = true
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "EXTREME"
#
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
blocksToIgnore = "NON_COLLIDING"
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 500
#
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
lodBias = "0.0"
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "EXTREME"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# How should vanilla Minecraft fade into Distant Horizons LODs?
#
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "DOUBLE_PASS"
[client.advanced.graphics.fog]
#
# Should Minecraft's fog render?
# Note: Other mods may conflict with this setting.
enableVanillaFog = false
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# Determines if fog is drawn on DH LODs.
enableDhFog = true
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.4"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
[client.advanced.graphics.fog.heightFog]
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogDirection = "BELOW_SET_HEIGHT"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "80.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "20.0"
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# SPHERICAL: Fog is calculated based on camera distance.
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
#
# MAX: max(heightFog, farFog)
# ADDITION: heightFog + farFog
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
heightFogMixMode = "SPHERICAL"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "0.6"
[client.advanced.multiplayer]
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_ONLY"

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drop_none_applicable_widget = true
enable_pop_up = true
# Default: 5
# Range: 1 ~ 200
popup_interval = 5
# Default: 16
# Range: 4 ~ 48
popup_distance = 16
popup_all_nearby_entity = true
popup_all_nearby_block = true
transform_context_after_mob_conversation = true
# Default: 8.0
# Range: 0.1 ~ 16.0
render_max_distance = 8.0
# Default: 1.0
# Range: 0.1 ~ 16.0
render_min_distance = 1.0
#measured in tick
# Default: 80
# Range: 1 ~ 1200
display_after_not_seen = 80
# Default: 1.0
# Range: 0.1 ~ 2.5
global_hologram_range = 1.0
skip_hologram_if_empty = true
display_interactive_hint = true
render_debug_layer = false
render_debug_hologram_life_cycle_box = false
render_widget_debug_info = false
render_network_debug_info = false
render_debug_transient_target = false
render_interact_transient_re_mapping_indicator = false
#Allowed Values: DEFAULT, REI, JEI, AUTO
search_backend = "AUTO"
#Allowed Values: BY_PRESS, BY_CYCLE
force_display_mode_switch_type = "BY_PRESS"
#0 for no limit
# Default: 50
# Range: > 0
tooltip_limit_height = 50
# Default: 5.0
# Range: 1.0 ~ 100.0
pin_screen_distance_factor = 5.0
hide_entity_types = []
hide_blocks = []

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"hologram_panel:build_in_enable_plugin" = true
"hologram_panel:build_in_hologram_panel:abstract_furnace_block_enable_block" = true
"hologram_panel:build_in_hologram_panel:brewing_stand_enable_block" = true
"hologram_panel:build_in_hologram_panel:camp_fire_enable_block" = true
"hologram_panel:build_in_hologram_panel:juke_box_enable_block" = true
"hologram_panel:build_in_hologram_panel:ender_chest_enable_block" = true
"hologram_panel:build_in_hologram_panel:lectern_book_enable_block" = true
"hologram_panel:build_in_hologram_panel:cauldron_enable_block" = true
"hologram_panel:build_in_hologram_panel:universal_container_block_enable_block" = true
"hologram_panel:build_in_hologram_panel:universal_fluid_block_enable_block" = true
"hologram_panel:build_in_hologram_panel:universal_energy_block_enable_block" = true
"hologram_panel:build_in_hologram_panel:health_display_enable_entity" = true
"hologram_panel:build_in_hologram_panel:item_entity_enable_entity" = true
"hologram_panel:build_in_hologram_panel:item_entity_tooltip_enable_entity" = true
"hologram_panel:build_in_hologram_panel:living_entity_potion_enable_entity" = true
"hologram_panel:build_in_hologram_panel:inventory_carrier_enable_entity" = true
"hologram_panel:build_in_hologram_panel:universal_container_entity_enable_entity" = true
"hologram_panel:build_in_hologram_panel:universal_container_item_enable_entity" = true
"hologram_panel:build_in_hologram_panel:universal_fluid_entity_enable_entity" = true
"hologram_panel:build_in_hologram_panel:universal_fluid_item_enable_entity" = true
"hologram_panel:build_in_hologram_panel:universal_energy_entity_enable_entity" = true
"hologram_panel:build_in_hologram_panel:universal_energy_item_enable_entity" = true
"hologram_panel:build_in_hologram_panel:player_inventory_enable_entity" = true

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#Allowed Values: TEXT, SCREEN_NO_BACKGROUND, SCREEN_BACKGROUND
item_tooltip_type = "SCREEN_NO_BACKGROUND"
render_interact_indicator = true
# Default: 8
# Range: 1 ~ 20
interact_indicator_distance = 8
# Default: 0.2
# Range: 0.001 ~ 0.999
interact_indicator_percent = 0.2
render_selected_indicator = true
# Default: 12
# Range: 1 ~ 20
selected_indicator_distance = 12
# Default: 0.2
# Range: 0.001 ~ 0.999
selected_indicator_percent = 0.2
# Default: 127
# Range: 0 ~ 255
widget_background_alpha = 127
# Default: 0
# Range: > 10
pin_padding_left = 10
# Default: 0
# Range: > 10
pin_padding_up = 10
# Default: 0.8
# Range: 0.001 ~ 10.0
pin_prompt_line_width = 0.8
# Default: 10.0
# Range: 1.0 ~ 100.0
pin_prompt_radius = 10.0
# Default: 20.0
# Range: 0.1 ~ 100.0
pin_prompt_terminal_straight_line_length = 20.0
# Default: 3.0
# Range: -1000.0 ~ 1000.0
drag_prompt_x_offset = 3.0
# Default: 3.0
# Range: -1000.0 ~ 1000.0
drag_prompt_y_offset = 3.0
# Default: 0.8
# Range: 0.01 ~ 1.0
drag_prompt_alpha = 0.8

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["World Generation"]
#Determines if ground pebbles will spawn in biomes
"Pebble Spawns" = true
#5 is greatest/normal, 0 is disabled
"Auburn tree spawnrate" = 5.0
#5 is greatest/normal, 0 is disabled
"White Oak tree spawnrate" = 5.0
#5 is greatest/normal, 0 is disabled
"Wild Palm tree spawnrate" = 5.0
#5 is greatest/normal, 0 is disabled
"Soft Birch tree spawnrate" = 5.0
#5 is greatest/normal, 0 is disabled
"Tall Taiga tree spawnrate" = 5.0
#5 is greatest/normal, 0 is disabled
"Baobab tree spawnrate" = 5.0
#true means enabled, false means disabled
"Savanna Additions" = true
#true means enabled, false means disabled
"Snowy plant spawns" = true
#true means enabled, false means disabled
"Boulder spawns" = true
#true means enabled, false means disabled
"Decorative Mushroom Spawns" = true
["Legendary Beasts"]
#0 means disabled 1 means enabled
"Tree Ent Spawnrate" = 1.0
"King Hermit Spawnrate" = 1.0
"Mummy Spawnrate" = 1.0
#1 is normal 2 is doubled 3 is tripled
"Viper Egg Rarity" = 1.0
"Yeti Spawnrate" = 1.0
#1 is normal 2 is doubled 3 is tripled
"Phoenix Egg Rarity" = 1.0
"Vile Gator Spawnrate" = 1.0
"Bone Stalker spawnrate" = 1.0
"Witchdoctor spawnrate" = 1.0
["Mob Spawns"]
#true means enabled, false means disabled
"Butterfly spawns" = true
"Firefly spawns" = true
"Variant spawns" = true
"Creature spawns" = true
["Legendary Beast Items"]
#Determines the level of slowness granted by the Enchanted Root
"Root Slowness" = 1.0
#Determines the amount of time an enemy will be slowed by the root's attacks (in seconds)
"Root Timer" = 4.0
#Determines the level of speed granted when wearing the shellmet
"Shellmet Speed" = 1.0
#Determines the amount of seconds between each heal while holding the Frigid Horn
"Frigid Horn Timer" = 10.0
#Determines the amount of time before the viper fang ticks damage onto itself in seconds
"Viper Fang Damage Timer" = 10.0
#Determines the level of poison given to mobs with the gator tooth
"Gator Tooth Poison Level" = 1.0
#Determines the amount of time a mob is effected with the gator tooth's poison
"Gator Tooth Timer" = 5.0
#Determines how long a spawned phantom stalker will stay alive for (in seconds)
"Tamed Stalker Timer" = 300.0
#Determines the range of the Totem of Beasts (150 is default)
"Beast Totem Range" = 150.0
#Determines the level of resistance granted by the Jungle Pendant
"Jungle Pendant Resistance" = 1.0
#Determines the duration of resistance granted to the player
"Jungle Pendant Timer" = 6.0
[Other]
#true means enabled, false means disabled
Startup_message = true
["Rare Legendary Beasts"]
#0 means disabled 1 means enabled
"Rare Tree Ent Spawnrate" = 1.0
"Rare Rare King Hermit Spawnrate" = 1.0
"Rare Mummy Spawnrate" = 1.0
#1 is normal 2 is doubled 3 is tripled
"Rare Sea Viper Egg Rarity" = 1.0
"Rare Yeti Spawnrate" = 1.0
#1 is normal 2 is doubled 3 is tripled
"Rare Phoenix Egg Rarity" = 1.0
"Rare Vile Gator Spawnrate" = 1.0
"Rare Bone Stalker Spawnrate" = 1.0
"Woodland Witchdoctor Spawnrate" = 1.0
["Beast Pit Configuration"]
#Determines the max number of Beast pits that can be lit at any given time per world
"Allowed Beast Pit Number" = 2.0
#Determines how long the Beast Pit stays lit (in ticks, default is 300)
"Beast Pit Lit Timer" = 100.0

8
config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}

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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1",
"message:1",
"reply:0"
]
}

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{
"signingModes": {}
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
# Default: 16
# Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
# Default: 0
# Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = "#FF332200"
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = "#FFFFFFFF"
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
# Default: 0.5
# Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
# Default: 1.5
# Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
# Default: 7.0
# Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
# Default: 0.5
# Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
# Default: 1.5
# Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
# Default: 7.0
# Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
# Default: 1.25
# Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
# Default: 1.5
# Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
# Default: 7.0
# Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# Volume of task sounds. Set to 0 to mute.
# Default: 1.0
# Range: 0.0 ~ 1.0
task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute.
# Default: 1.0
# Range: 0.0 ~ 1.0
goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute.
# Default: 1.0
# Range: 0.0 ~ 1.0
challenge_volume = 1.0

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{
"general": {
"engines": 0,
"volume": 1,
"useSoundMasterSource": false,
"scanStepAmount": 100,
"playSoundWithOffset": true
},
"dimensions": {
"abyssalcraft": 1,
"betweenlands": 1,
"cave": 1,
"end": 1,
"galacticraft": 1,
"galacticraft.planets": 1,
"midnight": 1,
"nether": 1,
"surface": 1,
"twilightforest": 1,
"void": 1
},
"regions": {
"abyssalcraft_dark": {
"overall": 1,
"suspense.suspense": 1
},
"end_unknown": {
"overall": 1,
"suspense.suspense": 1
},
"galacticraft_planets_wind": {
"overall": 1,
"wind.light-wind": 1
},
"nether_suspense": {
"overall": 1,
"nether": 1
},
"twilightforest_unknown": {
"overall": 1,
"suspense.suspense": 1
},
"void_dark": {
"overall": 1,
"suspense.suspense": 1
},
"beach": {
"overall": 1,
"beach": 1,
"seagull": 1,
"seagull-long": 1
},
"cave_ambience": {
"overall": 1,
"cave": 1,
"cave-water": 1,
"cave-deep": 1,
"cave-large": 1
},
"cave_deep-dark": {
"overall": 1,
"deep-dark": 1,
"water-droplets": 1
},
"cave": {
"overall": 1
},
"cave_lush": {
"overall": 1,
"cave-lush": 1,
"frog": 1
},
"cold_artic": {
"overall": 1,
"heavy-wind": 1
},
"cold": {
"overall": 1,
"wind.light-wind": 1
},
"desert": {
"overall": 1,
"cicadas-desert": 1,
"wind.light-wind": 1
},
"forest_cold": {
"overall": 1,
"crow": 1
},
"forest": {
"overall": 1,
"bird-ambience": 1,
"owl": 1
},
"forest_roofed": {
"overall": 1,
"bird-ambience-spooky": 1
},
"grass": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"highland": {
"overall": 1,
"heavy-wind": 1,
"wind-in-leaves": 1
},
"jungle": {
"overall": 1,
"cricket-jungle": 1,
"cricket-jungle-night": 1,
"bird-ambience-jungle": 1,
"bird-ambience-jungle-night": 1
},
"mesa": {
"overall": 1,
"wind-mesa": 1
},
"mushroom_fields": {
"overall": 1,
"cicadas-mushroom-fields": 1,
"special-mushroom-fields": 1
},
"ocean": {
"overall": 1,
"ocean": 1,
"wind.light-wind": 1
},
"ocean_deep": {
"overall": 1,
"whale": 1
},
"plains": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"rain": {
"overall": 1,
"rain": 1
},
"savanna": {
"overall": 1,
"cricket": 1,
"cicadas": 1,
"cicadas-desert": 1,
"cricket-warm-night": 1,
"wolf": 1,
"long-wolf": 1,
"bird-warm": 1
},
"sky": {
"overall": 1,
"wind.light-wind": 1
},
"space": {
"overall": 1
},
"storm_away": {
"overall": 1,
"storm-away": 1,
"howling-wind": 1
},
"storm_close": {
"overall": 1,
"storm-close": 1,
"wind": 1
},
"surface": {
"overall": 1
},
"swamp": {
"overall": 1,
"cricket-swamp": 1,
"cricket-warm-night": 1,
"frog": 1,
"mouring_dove": 1
},
"taiga": {
"overall": 1,
"bird-ambience-huge": 1
},
"underwater": {
"overall": 1,
"underwater": 1,
"underwater-deep": 1
},
"underworld": {
"overall": 1,
"underworld": 1
},
"warden": {
"overall": 1,
"warden": 1
}
},
"categories": {
"animal": {
"animal": 1,
"bird": {
"bird": 1,
"bird_day": 1,
"bird_night": 1
},
"cicadas": 1,
"cricket": {
"cricket": 1,
"cricket_day": 1,
"cricket_night": 1
}
},
"cave": 1,
"weather": 1,
"wind": 1
},
"fade-volume": 0.005,
"fade-pitch": 0.005,
"silent-dimensions": []
}

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[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
# Default: 0.65
# Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65

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#Lighting
[lights]
#Show the supporter message. This is set to false after the first time.
showSupporterMessage = true
#If dynamic lights are enabled
lightsEnabled = false
#How bright the touch light is
# Default: 8
# Range: 0 ~ 15
touchLightLuminance = 8
#How long the touch light lasts in ticks
# Default: 8
# Range: 0 ~ 40
touchLightDuration = 8
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
#Overlay
[overlays]
#X offset for the tooltip
# Default: 20
# Range: > -2147483648
xTooltip = 20
#Y offset for the tooltip
# Default: 0
# Range: > -2147483648
yTooltip = 0
#X offset for the Mana Bar
# Default: 0
# Range: > -2147483648
xManaBar = 0
#Y offset for the Mana Bar
# Default: 0
# Range: > -2147483648
yManaBar = 0
#X offset for the Spell Name
# Default: 10
# Range: > -2147483648
xSpellName = 10
#Y offset for the Spell Name
# Default: 30
# Range: > -2147483648
ySpellName = 30
#If the Storage Lectern should show the recipe book icon
showRecipeBook = true
#Inform the player of Dynamic lights once.
informLights = false
#Whether the Selection HUD is toggled or held
toggleSelectionHUD = true
#Misc
[misc]
#Use simplified renderer for Warp Portals
no_end_portal_render = false
#Disables the skyweave renderer. Disable if your sky is broken with shaders.
disable_skyweave = false
#Show spell tooltips with glyphs instead of plain text
glyphTooltips = true
#Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives
gui_transparency = true
#Disables translucent particles. Disable if your particles are invisible with shaders.
opaque_particles = false

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = true
#How much mana whirlisprigs consume per generation
# Default: 250
# Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
# Default: 250
# Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
# Default: 2
# Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
# Default: 8
# Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
# Default: 1000
# Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
# Default: 20
# Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
# Default: 2
# Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
# Default: 1
# Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
# Default: 5
# Range: 0 ~ 300
drygmyQuantityCap = 5
[alakarkinos]
#How much mana alakarkinos consume per generation
# Default: 1000
# Range: 0 ~ 10000
alakarkinosSourceCost = 1000
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
# Default: 30
# Range: 0 ~ 10000
jumpRingCost = 30
#How much durability to repair armor by every 10 seconds without any Thread of Repairing
# Default: 1
# Range: 0 ~ 10000
baseArmorRepairRate = 1
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
# Default: 200
# Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
# Default: 100
# Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
# Default: 300
# Range: > 0
melderSourceCost = 300
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
# Default: 255
# Range: > 2
enchantedFlaskCap = 255
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
# Default: 100
# Range: > 0
maxLogEvents = 100

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#Mana
[mana]
#Regen bonus per potion level
# Default: 10
# Range: > 0
potionRegen = 10

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{"version":1,"bookmarks":[],"sounds":[],"particles":[]}

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#Location of the artifact cooldown gui element
#Distance from the hotbar measured in pixels
#Negative values place the element left of the hotbar
#Range: -2147483648 ~ 2147483647
cooldownOverlayOffset = 10
#Display artifacts on cooldown next to the hotbar
#Allowed Values: true, false
enableCooldownOverlay = true
#Whether models for gloves are shown in first person
#Allowed Values: true, false
showFirstPersonGloves = true
#Whether artifacts have tooltips explaining their effects
#Allowed Values: true, false
showTooltips = true
#Whether mimics can use textures from Lootr or Quark
#Allowed Values: true, false
useModdedMimicTextures = true

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#The chance that an artifact generates in suspicious sand or gravel
#Range: 0.0 ~ 1.0
archaeologyChance = 0.0625
#Affects how common artifacts are in chests
#Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common
#Doubling this value will make artifacts approximately twice as hard to find, and vice versa
#To prevent artifacts from appearing as chest loot, set this to 10000.
#Range: > 0.0
artifactRarity = 1.0
#The chance that a skeleton, zombie or piglin spawns with an artifact equipped
#Range: 0.0 ~ 1.0
entityEquipmentChance = 0.0015
[campsite]
#Whether campsites can contain blocks that emit light
#Allowed Values: true, false
allowLightSources = true
#How many times a campsite will attempt to generate per chunk
#Set this to 0 to prevent campsites from generating
#Range: > 0
campsiteCount = 40
#The maximum height campsites can spawn at
#Range: -2147483648 ~ 2147483647
maxY = 40
#The probability that a campsite has a mimic instead of a chest
#Range: 0.0 ~ 1.0
mimicChance = 0.3
#The minimum height campsites can spawn at
#Range: -2147483648 ~ 2147483647
minY = -60
#Whether to use wooden chests from other mods when generating campsites
#Allowed Values: true, false
useModdedChests = true

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config/artifacts/items.toml Normal file
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[anglers_hat]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra levels of luck of the sea that are granted by the Angler's Hat
#Range: 0 ~ 100
luckOfTheSeaLevelBonus = 1
#The amount of extra levels of lure that are granted by the Angler's Hat
#Range: 0 ~ 100
lureLevelBonus = 1
[antidote_vessel]
#Whether the Antidote Vessel reduces the duration of negative effects
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The maximum duration in seconds negative mob effects can last when wearing the Antidote Vessel
#Range: 0 ~ 72000
maxEffectDuration = 5
[aqua_dashers]
#Whether the Aqua-Dashers allow the wearer to sprint on water
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[bunny_hoppers]
#How much the Bunny Hoppers reduce or increase fall damage
#Values between -1 and 0 reduce fall damage
#Values above 0 increase fall damage
#Range: -Infinity ~ Infinity
fallDamageMultiplier = 0.0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra jump strength the Bunny Hoppers apply to players
#Range: -Infinity ~ Infinity
jumpStrengthBonus = 0.4
#Whether the Bunny Hoppers change the player's hurt sounds
#Allowed Values: true, false
modifyHurtSounds = true
#The amount of extra safe fall distance in blocks that is granted by the Bunny Hoppers
#Range: -Infinity ~ Infinity
safeFallDistanceBonus = 10.0
[charm_of_shrinking]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Charm of Shrinking decreases or increases the player's Scale
#Values between -1 and 0 reduce the player's scale
#Values above 0 increase the player's scale
#Range: -Infinity ~ Infinity
scaleModifier = -0.5
[charm_of_sinking]
#Whether the Charm of Sinking removes the wearer's collision with water
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much longer players wearing the Charm of Sinking can stay underwater
#Range: -Infinity ~ Infinity
oxygenBonus = 1.5
#Whether it is possible to take fall damage underwater when wearing the Charm of Sinking
#Allowed Values: true, false
underwaterFallDamage = false
[chorus_totem]
#Whether the Chorus Totem is consumed after activating
#Allowed Values: true, false
consumeOnUse = true
#The duration in seconds the Chorus Totem goes on cooldown for after activating
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of health points that are restored after the Chorus Totem activates
#Range: > 0
healthRestored = 10
#The probability that the Chorus Totem activates when a player dies
#Range: 0.0 ~ 1.0
teleportationChance = 1.0
[cloud_in_a_bottle]
#Whether the Cloud in a Bottle allows the wearer to double jump
#Allowed Values: true, false
enabled = true
#How much fall damage is dealt when double jumping with the Cloud in a Bottle
#Range: 0.0 ~ 1.0
fallDamageMultiplier = 0.0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra safe fall distance in blocks that is granted by the Cloud in a Bottle
#Range: -Infinity ~ Infinity
safeFallDistanceBonus = 3.0
#The amount of extra horizontal velocity that is applied to players that double jump while sprinting using the Cloud in a Bottle
#Range: > 0.0
sprintJumpHorizontalVelocity = 0.25
#The amount of extra vertical velocity that is applied to players that double jump while sprinting using the Cloud in a Bottle
#Range: > 0.0
sprintJumpVerticalVelocity = 0.25
[cowboy_hat]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Cowboy Hat increases the speed of ridden mounts
#Range: -Infinity ~ Infinity
mountSpeedBonus = 0.4
[cross_necklace]
#The amount of extra ticks the player stays invincible for after taking damage while wearing the Cross Necklace
#Range: -Infinity ~ Infinity
bonusInvincibilityTicks = 20.0
#The duration in seconds the Cross Necklace goes on cooldown for after activating
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[crystal_heart]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra health points that are granted by the Crystal Heart
#Range: -Infinity ~ Infinity
healthBonus = 10.0
[digging_claws]
#How much the Digging Claws increase the wearer's mining speed
#Range: -Infinity ~ Infinity
blockBreakSpeedBonus = 0.3
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The tool tier that the Digging Claws increase the wearer's mining level to
#Allowed Values: none, wood, stone, iron, diamond, netherite
toolTier = "stone"
[eternal_steak]
#The duration in seconds the Eternal Steak goes on cooldown for after being eaten
#Range: 0 ~ 72000
cooldown = 15
#Whether the Eternal Steak can be eaten
#Allowed Values: true, false
enabled = true
[everlasting_beef]
#The duration in seconds the Everlasting Beef goes on cooldown for after being eaten
#Range: 0 ~ 72000
cooldown = 15
#The probability that Everlasting Beef drops when a cow or mooshroom is killed by a player
#Range: 0.0 ~ 1.0
dropRate = 0.002
#Whether the Everlasting Beef can be eaten
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[feral_claws]
#How much the Feral Claws increase the wearer's attack speed
#Range: -Infinity ~ Infinity
attackSpeedBonus = 0.3
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[fire_gauntlet]
#How long an entity is set on fire for after being attacked by an entity wearing the Fire Gauntlet
#Range: -Infinity ~ Infinity
fireDuration = 8.0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[flame_pendant]
#The duration in seconds the Flame Pendant goes on cooldown for after setting an entity on fire
#Range: 0 ~ 72000
cooldown = 0
#How long an attacking entity is set on fire for when the Flame Pendant activates
#Range: 0 ~ 72000
fireDuration = 10
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Flame Pendant grants Fire Resistance after igniting an entity
#Allowed Values: true, false
grantFireResistance = true
#The probability that the Flame Pendant lights an attacker on fire
#Range: 0.0 ~ 1.0
strikeChance = 0.4
[flippers]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Flippers increase the wearer's swim speed
#Range: -Infinity ~ Infinity
swimSpeedBonus = 0.7
[golden_hook]
#The amount of extra experience dropped by entities that are killed by players wearing the Golden Hook
#Range: -Infinity ~ Infinity
entityExperienceBonus = 0.5
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[helium_flamingo]
#The duration in seconds the Helium Flamingo goes on cooldown for when stopping flight
#Range: 0 ~ 72000
cooldown = 3
#The amount of time in seconds a player can fly with the Helium Flamingo before needing to recharge
#Range: 0 ~ 72000
flightDuration = 8
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of time in seconds it takes for the Helium Flamingo to recharge
#Range: 0 ~ 72000
rechargeDuration = 15
[kitty_slippers]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Kitty Slippers change the player's hurt sounds
#Allowed Values: true, false
modifyHurtSounds = true
#Whether the Kitty Slippers scare nearby creepers
#Allowed Values: true, false
repelCreepers = true
#Whether the Kitty Slippers hiss at nearby phantoms
#Allowed Values: true, false
repelPhantoms = true
[lucky_scarf]
#The amount of extra levels of fortune that are granted by the Lucky Scarf
#Range: 0 ~ 100
fortuneLevelBonus = 1
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[night_vision_goggles]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The strength of the night vision effect applied by the Night Vision Goggles
#Range: 0.0 ~ 1.0
strength = 0.15
[novelty_drinking_hat]
#How much the Novelty Drinking Hat increases the wearer's drinking speed
#Range: -Infinity ~ Infinity
drinkingSpeedBonus = 1.5
#How much the Novelty Drinking Hat increases the wearer's eating speed
#Range: -Infinity ~ Infinity
eatingSpeedBonus = 0.5
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[obsidian_skull]
#The amount of time in seconds the Obsidian Skull goes on cooldown for after taking fire damage
#Range: 0 ~ 72000
cooldown = 60
#The duration of the fire resistance effect that is applied when taking fire damage while wearing the Obsidian Skull
#Range: 0 ~ 72000
fireResistanceDuration = 30
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[onion_ring]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The duration of haste that is applied per food point eaten while wearing the Onion Ring
#Range: 0 ~ 72000
hasteDurationPerFoodPoint = 6
#The level of the haste effect that is applied by the Onion Ring
#Range: 0 ~ 256
hasteLevel = 2
[panic_necklace]
#The duration in seconds the Panic Necklace goes on cooldown for after taking damage
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The duration in seconds of the speed effect that is applied when taking damage while wearing the Panic Necklace
#Range: 0 ~ 72000
speedDuration = 8
#The level of the speed effect that is applied by the Panic Necklace
#Range: 0 ~ 256
speedLevel = 1
[pickaxe_heater]
#Whether the Pickaxe Heater smelts mined ores
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[plastic_drinking_hat]
#How much the Plastic Drinking Hat increases the wearer's drinking speed
#Range: -Infinity ~ Infinity
drinkingSpeedBonus = 1.5
#How much the Plastic Drinking Hat increases the wearer's eating speed
#Range: -Infinity ~ Infinity
eatingSpeedBonus = 0.5
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[pocket_piston]
#The amount of extra knockback that is granted by the Pocket Piston
#Range: -Infinity ~ Infinity
attackKnockbackBonus = 0.75
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[power_glove]
#The amount of extra damage that is dealt by melee attacks from players wearing the Power Glove
#Range: -Infinity ~ Infinity
attackDamageBonus = 4.0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[rooted_boots]
#Whether the Rooted Boots replenish hunger when standing on grass
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Rooted Boots apply a bone meal effect after eating food
#Allowed Values: true, false
growPlantsAfterEating = true
#The amount of time in seconds it takes to replenish a single point of hunger while wearing the Rooted Boots
#Range: 0 ~ 72000
hungerReplenishingDuration = 10
[running_shoes]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Running Shoes increase the wearer's sprinting speed
#Range: -Infinity ~ Infinity
sprintingSpeedBonus = 0.4
#How much the Running Shoes increase the wearer's step height while sprinting
#Range: -Infinity ~ Infinity
sprintingStepHeightBonus = 0.5
[scarf_of_invisibility]
#Whether the Scarf of Invisibility makes players invisible
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Scarf of Invisibility is hidden when the wearer is invisible
#Allowed Values: true, false
hideWhenInvisible = false
[shock_pendant]
#Whether the Shock Pendant cancels damage from lightning
#Allowed Values: true, false
cancelLightningDamage = true
#The amount of time in seconds the Shock Pendant goes on cooldown for after striking an attacker with lightning
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The probability that the Shock Pendant strikes an attacking entity with lightning
#Range: 0.0 ~ 1.0
strikeChance = 0.25
[snorkel]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Snorkel's water breathing effect depletes when underwater
#Allowed Values: true, false
isInfinite = false
#The duration of the water breathing effect that is applied by the Snorkel
#Range: 0 ~ 72000
waterBreathingDuration = 30
[snowshoes]
#Whether the Snowshoes allow the wearer to walk on powdered snow
#Allowed Values: true, false
allowWalkingOnPowderedSnow = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Snowshoes increase the wearer's movement speed on snow blocks
#Range: -Infinity ~ Infinity
movementSpeedOnSnowBonus = 0.3
[steadfast_spikes]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much knockback resistance is granted by the Steadfast Spikes
#Range: -Infinity ~ Infinity
knockbackResistance = 1.0
#How much the Steadfast Spikes reduce the slipperiness of ice
#Range: -Infinity ~ Infinity
slipperinessReduction = 1.0
[strider_shoes]
#Whether the Strider Shoes make the wearer immune to hot floor damage
#Allowed Values: true, false
cancelHotFloorDamage = true
#Whether the Strider Shoes allow sneaking on lava
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[superstitious_hat]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra levels of Looting that are granted by the Superstitious Hat
#Range: 0 ~ 100
lootingLevelBonus = 1
[thorn_pendant]
#The duration in seconds the Thorn Pendant goes on cooldown for after activating
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The minimum amount of damage that is dealt when the Thorn Pendant activates
#Range: > 0
maxDamage = 6
#The maximum amount of damage that is dealt when the Thorn Pendant activates
#Range: > 0
minDamage = 2
#The probability that the Thorn Pendant damages an attacking entity
#Range: 0.0 ~ 1.0
strikeChance = 0.5
[umbrella]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Umbrella slows the player's falling speed when held
#Allowed Values: true, false
isGlider = true
#Whether the Umbrella can be used as a shield
#Allowed Values: true, false
isShield = true
[universal_attractor]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The level of the magnetism effect that is applied by the Universal Attractor
#Range: 0 ~ 256
magnetismLevel = 5
[vampiric_glove]
#The probability that damage is absorbed when attacking an entity with the Vampiric Gloves
#Range: 0.0 ~ 1.0
absorptionChance = 1.0
#The proportion of melee damage dealt that is absorbed by the Vampiric Gloves
#Range: > 0.0
absorptionRatio = 0.2
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The maximum amount of healing that can be absorbed in a single hit when attacking an entity while wearing the Vampiric Glove
#Range: > 0
maxHealingPerHit = 6
[villager_hat]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra reputation that is granted by the Villager Hat when trading with villagers
#Range: -Infinity ~ Infinity
reputationBonus = 75.0
[warp_drive]
#The duration Ender Pearls go on cooldown for after being thrown using the Warp Drive
#Range: 0 ~ 72000
cooldown = 0
#Whether the Warp Drive causes ender pearls to not be consumed
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How many hunger points it costs to throw an Ender Pearl using the Warp Drive
#Range: > 0
hungerCost = 2
#Whether the Warp Drive causes Ender Pearls not to deal any damage
#Allowed Values: true, false
nullifyEnderPearlDamage = true
[whoopee_cushion]
#The probability that a fart sound plays when sneaking or double jumping while wearing the Whoopee Cushion
#Range: 0.0 ~ 1.0
fartChance = 0.12
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[withered_bracelet]
#The duration the Withered Bracelet goes on cooldown for after inflicting wither on an entity
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The probability that the Withered Bracelet inflicts a wither effect
#Range: 0.0 ~ 1.0
witherChance = 0.3
#The duration of the wither effect applied by the Withered Bracelet
#Range: 0 ~ 72000
witherDuration = 8
#The level of the wither effect that is inflicted by the Withered Bracelet
#Range: 0 ~ 256
witherLevel = 2

23
config/balm-client.toml Normal file
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#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example int property
exampleInt = 42
#This is an example int list property
exampleIntList = [12, 24]
#This is an example boolean property
exampleBoolean = true
#This is an example string property
exampleString = "Hello World"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:dirt", "minecraft:diamond"]
[exampleCategory]
#This is an example string inside a category
innerField = "I am inside"
#This is an example float inside a category
exampleFloat = 42.84000015258789

23
config/balm-common.toml Normal file
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#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example int property
exampleInt = 42
#This is an example int list property
exampleIntList = [12, 24]
#This is an example boolean property
exampleBoolean = true
#This is an example string property
exampleString = "Hello World"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"]
[exampleCategory]
#This is an example string inside a category
innerField = "I am inside"
#This is an example float inside a category
exampleFloat = 42.84000015258789

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{
// The version of the config file. Do not change this unless you know what you are doing.
"rconfig:version": 0,
"rustyBombTerrainDamage": true,
/*
* Time between brush uses in ticks. Lower values are faster. The vanilla brush has a speed of 10.
* Range: 1 - 10
*/
"ironBrushTickRate": 7,
// Range: 1 - 10
"diamondBrushTickRate": 5,
// Range: 1 - 10
"netheriteBrushTickRate": 3,
"artifactsEnabled": true,
"penetratingStrikeEnabled": true,
/*
* Set to % of damage-reduction from Protection Enchantments that should be ignored.
* Range: 0 - 1
*/
"penetratingStrikeIgnorance": 0.33,
"soaringWindsEnabled": true,
// Range: 0,1 - 3
"soaringWindsBoost": 0.75,
"tunnelingEnabled": true,
// Only mines the Block below if the Tool used is effective for the Block mined (e.g. Shovel on Stone).
"tunnelingEffectiveTool": true,
/*
* The difference of hardness between the two blocks to break that is allowed. Per default, this prevents e.g. mining Obsidian below when mining stone, but allows for ores below to be mined. For reference: Stone has 1.5.
* Range: 0 - 10
*/
"tunnelingTolerance": 3.75,
"totemsEnabled": true,
"radianceTotemEnabled": true,
"radianceTotemDamageEnabled": true,
/*
* Sets the damage in 1/2 hearts that will be dealt to hostile mobs when a damage tick occurs.
* Range: 1 - 40
*/
"radianceTotemDamage": 4,
/*
* Sets the average time between damage ticks of the Radiance Totem in seconds. The totem will still damage mobs randomly, but the average time between damage ticks will be this value.
* Range: 1 - 60
*/
"radianceTotemDamageTickAverage": 3,
// Range: 1 - 90
"radianceTotemRadius": 10,
"torrentTotemEnabled": true,
// Range: 0,1 - 3
"torrentTotemBoost": 1.0,
"torrentTotemUpwardsBoost": false,
"soulTotemEnabled": true,
"growthTotemEnabled": true,
// Range: 1 - 50
"growthTotemGrowRadius": 5,
/*
* The growth totem uses the randomTick to determine when it should grow crops. This value determines the chance in % that a random tick actually grows crops to potentially decrease its yield. For example, a 20% chance bonemeals a crop ~10.5 times an hour
* Range: 1 - 100
*/
"growthTotemGrowChance": 20,
"fossilEffectsEnabled": true,
// Range: 10 - 50
"fossilFleeRange": 20,
"chickenFossilEffectsEnabled": true,
"ocelotFossilEffectsEnabled": true,
"wolfFossilEffectsEnabled": true,
"guardianFossilEffectsEnabled": true
}

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{
"aspen_glade_enabled": true,
"auroral_garden_enabled": true,
"bayou_enabled": true,
"bog_enabled": true,
"cold_desert_enabled": true,
"coniferous_forest_enabled": true,
"crag_enabled": true,
"crystalline_chasm_enabled": true,
"dead_forest_enabled": true,
"dryland_enabled": true,
"dune_beach_enabled": true,
"end_corruption_enabled": true,
"end_reef_enabled": true,
"end_wilds_enabled": true,
"erupting_inferno_enabled": true,
"field_enabled": true,
"fir_clearing_enabled": true,
"floodplain_enabled": true,
"forested_field_enabled": true,
"fungal_jungle_enabled": true,
"glowing_grotto_enabled": true,
"grassland_enabled": true,
"gravel_beach_enabled": true,
"highland_enabled": true,
"hot_springs_enabled": true,
"jacaranda_glade_enabled": true,
"jade_cliffs_enabled": true,
"lavender_field_enabled": true,
"lush_desert_enabled": true,
"lush_savanna_enabled": true,
"maple_woods_enabled": true,
"marsh_enabled": true,
"mediterranean_forest_enabled": true,
"moor_enabled": true,
"muskeg_enabled": true,
"mystic_grove_enabled": true,
"old_growth_dead_forest_enabled": true,
"old_growth_woodland_enabled": true,
"ominous_woods_enabled": true,
"orchard_enabled": true,
"origin_valley_enabled": true,
"overgrown_greens_enabled": true,
"pasture_enabled": true,
"prairie_enabled": true,
"pumpkin_patch_enabled": true,
"rainforest_enabled": true,
"redwood_forest_enabled": true,
"rocky_rainforest_enabled": true,
"rocky_shrubland_enabled": true,
"scrubland_enabled": true,
"seasonal_forest_enabled": true,
"shrubland_enabled": true,
"snowblossom_grove_enabled": true,
"snowy_coniferous_forest_enabled": true,
"snowy_fir_clearing_enabled": true,
"snowy_maple_woods_enabled": true,
"spider_nest_enabled": true,
"tropics_enabled": true,
"tundra_enabled": true,
"undergrowth_enabled": true,
"visceral_heap_enabled": true,
"volcanic_plains_enabled": true,
"volcano_enabled": true,
"wasteland_enabled": true,
"wasteland_steppe_enabled": true,
"wetland_enabled": true,
"wintry_origin_valley_enabled": true,
"withered_abyss_enabled": true,
"woodland_enabled": true
}

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[general]
#Add various BOP resources to the Wandering Trader trade pool.
wandering_trader_trades = true

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[nether]
#The weighting of bop biome regions in the nether.
bop_nether_region_weight = 13
#The weighting of rare bop biome regions in the nether.
bop_nether_rare_region_weight = 2
[overworld]
#The weighting of primary bop biome regions in the overworld.
bop_primary_overworld_region_weight = 10
#The weighting of rare bop biome regions in the overworld.
bop_overworld_rare_region_weight = 2
#The weighting of secondary bop biome regions in the overworld.
bop_secondary_overworld_region_weight = 8

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{
"spawn": {
"man_o_war": true,
"oddion": true
}
}

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{
"trades": {
"disableTrades": {
"comment": "Disable All BWG Trades, If this is set to true none of the values below will matter",
"value": false
}
},
"villagerTrades": {
"allowBWGForagerTrades": {
"comment": "Allow BWG Forager Profession Trades",
"value": true
},
"enableBWGVanillaProfessionTradeAdditions": {
"comment": "Allows BWG Items to be added to Vanilla Profession Trades",
"value": true
}
},
"wanderingTraderTrades": {
"enableBWGItemsTrades": {
"comment": "Allows BWG Items to be added to Wandering Trader Offerings",
"value": true
}
}
}

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{
// Which biomes are enabled, if disabled the biome will default to its vanilla counterpart for the given region
"enabled_biomes": {
"biomeswevegone:canadian_shield": true,
"biomeswevegone:rugged_badlands": true,
"biomeswevegone:overgrowth_woodlands": true,
"biomeswevegone:forgotten_forest": true,
"biomeswevegone:pumpkin_valley": true,
"biomeswevegone:crimson_tundra": true,
"biomeswevegone:prairie": true,
"biomeswevegone:redwood_thicket": true,
"biomeswevegone:atacama_outback": true,
"biomeswevegone:crag_gardens": true,
"biomeswevegone:windswept_desert": true,
"biomeswevegone:enchanted_tangle": true,
"biomeswevegone:baobab_savanna": true,
"biomeswevegone:eroded_borealis": false,
"biomeswevegone:skyrise_vale": true,
"biomeswevegone:maple_taiga": true,
"biomeswevegone:zelkova_forest": true,
"biomeswevegone:fragment_jungle": true,
"biomeswevegone:sakura_grove": true,
"biomeswevegone:dead_sea": true,
"biomeswevegone:howling_peaks": true,
"biomeswevegone:coconino_meadow": true,
"biomeswevegone:dacite_shore": true,
"biomeswevegone:sierra_badlands": true,
"biomeswevegone:mojave_desert": true,
"biomeswevegone:black_forest": true,
"biomeswevegone:allium_shrubland": true,
"biomeswevegone:frosted_taiga": true,
"biomeswevegone:orchard": true,
"biomeswevegone:rose_fields": true,
"biomeswevegone:lush_stacks": true,
"biomeswevegone:tropical_rainforest": true,
"biomeswevegone:bayou": true,
"biomeswevegone:firecracker_chaparral": true,
"biomeswevegone:aspen_boreal": true,
"biomeswevegone:pale_bog": true,
"biomeswevegone:shattered_glacier": true,
"biomeswevegone:jacaranda_jungle": true,
"biomeswevegone:dacite_ridges": true,
"biomeswevegone:amaranth_grassland": true,
"biomeswevegone:ironwood_gour": true,
"biomeswevegone:basalt_barrera": true,
"biomeswevegone:cypress_swamplands": true,
"biomeswevegone:araucaria_savanna": true,
"biomeswevegone:coniferous_forest": true,
"biomeswevegone:weeping_witch_forest": true,
"biomeswevegone:frosted_coniferous_forest": true,
"biomeswevegone:white_mangrove_marshes": true,
"biomeswevegone:cika_woods": true,
"biomeswevegone:temperate_grove": true,
"biomeswevegone:rainbow_beach": true,
"biomeswevegone:ebony_woods": true,
"biomeswevegone:red_rock_valley": true,
},
// How much each BWG region weighs. This weight applies to all 3 BWG Regions
"region_weight": 8,
// Whether to add bwg flowers and features to Vanilla Biomes (Config Option for Fabric Only)
"vanilla_additions": true,
// BWG Features that we add to Vanilla Biomes
"enabled_vanilla_additions": {
"biomeswevegone:vanilla/forest_flowers": true,
"biomeswevegone:palm_trees": true,
"biomeswevegone:vanilla/flower_warm": true,
"biomeswevegone:vanilla/flower_plains": true,
"biomeswevegone:vanilla/flower_default": true,
},
}

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[general]
enabled = true
#BEST - The best suitable fullscreen mode for the current operating system.
#BORDERLESS - A borderless fullscreen which sets the width and height of the window to the monitor's video mode and removing window borders.
#NATIVE - A native fullscreen which changes the monitor's window mode in order to apply the fullscreen. Focus loss behaviour can be manually configured using the 'focusLoss' option.
#Allowed Values: BEST, BORDERLESS, NATIVE
fullscreenMode = "BEST"
#DO_NOTHING - Doesn't do anything when focus on a fullscreen window is lost, the window may be always on top, depending on the operating system.
#MINIMIZE - Minimizes (iconify) the window when focus on a fullscreen window is lost, this is the default Minecraft behaviour.
#SWITCH_TO_WINDOWED - Switches to a windowed mode and leaves the fullscreen when focus on a fullscreen window is lost.
#Allowed Values: DO_NOTHING, MINIMIZE, SWITCH_TO_WINDOWED
focusLoss = "MINIMIZE"

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#How many seconds should pass until Jetpack is refueled
# Default: 30
# Range: > 1
fuelConsumptionInterval = 30
#Enable or disable mod sounds
enableSounds = false
#Enable or disable jetpack particles
enableParticles = false

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#The format the date will be displayed on the image
image_date_format = "MM/dd/yyyy HH:mm"
last_image_path = "\\\\192.168.178.79\\elias\\Vault\\Bilder"
#If the image item should render the actual image
render_image_item = true
#The opacity of the resize image frame GUI
# Default: 1.0
# Range: 0.0 ~ 1.0
resize_gui_opacity = 0.75

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[camera]
#The time in milliseconds the camera will be on cooldown after taking an image
# Default: 5000
# Range: > 100
cooldown = 5000
[camera.consumed_item]
#The amount of the item that is consumed when taking an image
# Default: 1
# Range: 1 ~ 32767
amount = 1
[image]
#The maximum size of an image in bytes when transferred to the server
#Higher values mean more delay/lag between taking an image and getting it into your inventory
# Default: 200000
# Range: 50000 ~ 1000000
max_size = 200000
#The amount of jpeg compression applied to the image
#If the image exceeds the 'max_image_size', it will get compressed anyways
# Default: 0.5
# Range: 0.1 ~ 1.0
compression = 0.5
#If it is allowed to upload custom images
allow_upload = true
[image_frame]
#If only the owner can modify or break the image frame
only_owner_modify = false
[advanced_data]
#If the image items should store additional data
#This isn't used by the mod itself
#Only enable this if you know what you are doing
enable = false
#The amount of entities that should be stored
# Default: 16
# Range: 1 ~ 128
max_entities = 16

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# Metadata, do not modify.
# Default: 0
configVersion = 2
[general]
# Toggles all of the mod's features.
# Default: true
enabled = true
# Disable this to make the mod's effects exclusive to first-person view.
# Default: true
enableInThirdPerson = true
# Sensitivity of the camera roll rotation caused by turning around horizontally.
# Default: 1.0
turningRollAccumulation = 1.0
# Maximum strength of the camera roll rotation caused by turning around horizontally.
# Default: 1.25
turningRollIntensity = 1.25
# Smoothness of the decay of the camera roll rotation caused by turning around horizontally.
# Default: 1.0
turningRollSmoothing = 1.0
# Strength of smooth random sway that kicks in when the player idles for enough time.
# Default: 0.6
cameraSwayIntensity = 0.6
# Frequency of smooth random sway that kicks in when the player idles for enough time.
# Default: 0.16
cameraSwayFrequency = 0.16
# Amount of time that the player must idle for before smooth random sway starts to fade-in.
# Default: 0.15
cameraSwayFadeInDelay = 0.15
# Amount of time it takes for smooth random sway to fade-in after the player idles for enough time.
# Default: 5.0
cameraSwayFadeInLength = 5.0
# Amount of time it takes for smooth random sway to fade-out when the player starts moving after idling.
# Default: 0.75
cameraSwayFadeOutLength = 0.75
# Maximum strength of all screen shaking effects.
# Default: 2.5
screenShakesMaxIntensity = 2.5
# Speed at which screen shaking rotations change direction or oscillate.
# Default: 6.0
screenShakesMaxFrequency = 6.0
# A [0..1] value linked to the strength of screen shaking caused by explosions.
# Default: 1.0
explosionTrauma = 1.0
# A [0..1] value linked to the strength of screen shaking caused by lightning bolt-tied thunder.
# Default: 0.05
thunderTrauma = 0.05
# A [0..1] value linked to the strength of screen shaking caused by any actions that swing the player's arm. Best kept very low.
# Default: 0.03
handSwingTrauma = 0.03
[walking]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: 10.0
strafingRollFactor = 10.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 7.0
forwardVelocityPitchFactor = 7.0
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 2.5
verticalVelocityPitchFactor = 2.5
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0
[swimming]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: -30.0
strafingRollFactor = -30.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 21.0
forwardVelocityPitchFactor = 21.0
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 7.5
verticalVelocityPitchFactor = 7.5
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0
[flying]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: -10.0
strafingRollFactor = -10.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 7.0
forwardVelocityPitchFactor = 7.0
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 2.5
verticalVelocityPitchFactor = 2.5
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0
[mounts]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: 20.0
strafingRollFactor = 20.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 7.0
forwardVelocityPitchFactor = 7.0
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 2.5
verticalVelocityPitchFactor = 2.5
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0
[vehicles]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: 5.0
strafingRollFactor = 5.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 1.75
forwardVelocityPitchFactor = 1.75
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 5.0
verticalVelocityPitchFactor = 5.0
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0

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# Should life orbs be attracted to the player even if their health is already full
attractToFullHP: true
# Defines pairs where the key is either a mob's ID or a regex for matching mob IDs, and the value is the percentage of the slain entity's maximum health that will be stored in the life orbs
generalPercentages:
.*: 0.15
# Defines pairs where the key is either a mob's ID or a regex for matching mob IDs, and the value is the extra percentage of the slain entity's maximum health added to the life orbs for each level of the Lifesteal enchantment
lifestealPercentages:
.*: 0.1
# The maximum amount of health carried by a life orb
maxOrbHealth: 10.0
# The minimum number of life orbs dropped from a slain entity. This does not affect the total amount of health they will collectively restore
minOrbsAmount: 2
# The maximum distance in blocks from which a life orb can be attracted to the nearest player
orbFollowDistance: 8
# Time in seconds before the removal of the life orb
orbLifetime: 60
# Should life orbs drop when a mob is killed only by a player, or should whenever it dies
shouldBeKilledByPlayer: true

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#If the front of the Tile Entities should face the player or should face outward
facePlayer = false
#Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc)
renderArms = true
#Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config
modelOverrides = ["minecraft:redstone_wire->(item)minecraft:redstone", "minecraft:bamboo_sapling->(block)minecraft:bamboo", "minecraft:candle_cake->(block)minecraft:cake"]

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[settings]
#General Settings
#Maximum distance from where Blocks and Entities can be picked up
# Default: 2.5
# Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
# Default: 1.5
# Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
# Default: 2.5
# Range: 0.0 ~ 10.0
maxEntityHeight = 2.5
#Slowness multiplier for blocks
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 1.0
#Slowness multiplier for entities
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.0
#Maximum stack limit for entities
# Default: 10
# Range: > 1
maxEntityStackLimit = 10
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = true
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = true
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = true
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = false
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = true
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Allows entities to be stacked on top of each other
stackableEntities = true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking = false
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = true
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = []
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[blacklist]
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Blocks that cannot be picked up
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*"]
#Entities that cannot be picked up
forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body"]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[customPickupConditions]
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []

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{
"maxChunksPerTick": {
"desc:": "Maximum amount of chunks sent per tick to a player, increases dynamically with size of the backlog",
"maxChunksPerTick": 5
},
"debugLogging": {
"desc:": "Enable debug logging to show the amount of chunks sent/queued",
"debugLogging": false
}
}

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{
"version": 2,
"language": "en",
"continueOnRestart": false,
"forceLoadExistingChunks": false,
"silent": false,
"updateInterval": 1
}

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config/claimpoints.json Normal file
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{
"cpSettings": {
"nameFormat": "CP (%d)",
"namePattern": "^\\QCP (\\E(\\d+)\\Q)\\E$",
"alias": "C",
"color": "gui.xaero_white"
},
"gpSettings": {
"claimListCommand": "claimlist",
"firstLinePattern": "^-?\\d+ blocks from play \\+ -?\\d+ bonus \u003d -?\\d+ total\\.$",
"claimLinePattern": "^(.+): x(-?\\d+), z(-?\\d+) \\(-?(\\d+) blocks\\)$",
"ignoredLinePatterns": [
"^Claims:$"
],
"endingLinePatterns": [
"^ \u003d -?\\d* blocks left to spend$"
]
},
"acSettings": {
"commandDelay": 1,
"servers": [],
"commands": [
"/cp worlds"
]
}
}

12
config/collective.json5 Normal file
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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

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config/connectivity.json Normal file
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{
"disableLoginLimits": {
"desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true",
"disableLoginLimits": true
},
"disablePacketLimits": {
"desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true",
"disablePacketLimits": true
},
"disableChatVerificationDisconnect": {
"desc:": "(Clientside) Disables players disconnecting on chat message verification problems,(enable debugPrintMessages to see the message causing issues). default:true",
"disableChatVerificationDisconnect": true
},
"debugPrintMessages": {
"desc:": "Enable addition debug logging for networking errors. default:false",
"debugPrintMessages": false
},
"logintimeout": {
"desc:": "Set the max login timeout in seconds. default = 120",
"logintimeout": 120
},
"disconnectTimeout": {
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
"disconnectTimeout": 60
},
"packetHistoryMinutes": {
"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
"packetHistoryMinutes": 5
},
"showFullResourceLocationException": {
"desc:": "Enable to see the full log output for all resource location exceptions. Default = false",
"showFullResourceLocationException": false
}
}

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#.
#Use more complex copycat models to improve appearance with certain materials.
useEnhancedModels = true
#.
#Disable warnings about graphics settings that may cause issues with the mod.
disableGraphicsWarnings = false
#.
#Colorize different parts of multi-state copycats to distinguish them visually.
colorizeMultiStates = false

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#.
#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes.
disableMigration = false
#.
#Enable/disable features. Values on server override clients
[features]
#.
copycat_stacked_half_layer = true
copycat_vertical_stairs = true
copycat_byte = true
copycat_vertical_slice = true
copycat_wooden_pressure_plate = true
copycat_block = true
copycat_shaft = true
copycat_large_cogwheel = true
copycat_fence = true
copycat_wall = true
copycat_cogwheel = true
copycat_vertical_step = true
copycat_sliding_door = true
copycat_folding_door = true
copycat_slope_layer = true
copycat_light_weighted_pressure_plate = true
copycat_stairs = true
copycat_fence_gate = true
copycat_slab = true
copycat_board = true
copycat_wooden_button = true
copycat_trapdoor = true
copycat_stone_pressure_plate = true
copycat_pane = true
copycat_half_panel = true
copycat_slice = true
copycat_beam = true
copycat_door = true
copycat_iron_door = true
copycat_byte_panel = true
copycat_corner_slice = true
copycat_flat_pane = true
copycat_ghost_block = true
copycat_fluid_pipe = true
copycat_heavy_weighted_pressure_plate = true
copycat_iron_trapdoor = true
copycat_half_layer = true
copycat_stone_button = true
copycat_ladder = true
copycat_layer = true
copycat_slope = true
copycat_vertical_slope = true
copycat_vertical_half_layer = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All copycats with a sloped surface
slopes = true
#.
#All copycats that support multiple materials in a single block
multistates = true
#.
#All copycats that can be resized by putting in more of the same copycat
stackables = true
#.
#All copycats that can emit a redstone signal
redstone = true
#.
#All copycats with extra functions/interactions
functional = true
#.
#All copycats mimicking blocks from Create
create = true

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#.
#Fine tune the kinetic stats of individual components
[stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[stressValues.v1.impact]
copycat_cogwheel = 0.0
copycat_large_cogwheel = 0.0
copycat_shaft = 0.0

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config/corpse-server.toml Normal file
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#The time (in real life days) deaths get stored
#-1 for infinite storage
#0 for not storing deaths at all
# Default: -1
# Range: > -1
death_storage_duration = -1
[corpse]
#The time passed (in ticks) after a corpse turns into a skeleton
# Default: 72000
# Range: > 0
skeleton_time = 72000
#If the corpse should lie on its face
lie_on_face = false
#If the corpse should wear the players equipment
show_equipment = true
#If the corpse should fall into the void
fall_into_void = false
#If the corpse should get removed when in lava
lava_damage = false
[corpse.access]
#If only the owner of the corpse can access the inventory
only_owner = true
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
skeleton = false
[corpse.despawn]
#The time passed (in ticks) after a corpse despawns (only if empty)
# Default: 600
# Range: > 20
time = 600
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
# Default: -1
# Range: > -1
force_time = -1

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#General settings
[general]
#Items that should not be transferred to curios slots (format: 'modid:item')
blacklisted_items = []

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#A list of mod ids that cannot have their registered config menu buttons appear in the options screen.
hiddenConfigMenuButtons = ["example_mod_id"]

146
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
# Default: 0.5
# Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
# Default: 10.0
# Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
# Default: 2
# Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
# Default: 3
# Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 20
# Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 0
# Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: -267386864
# Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1347420415
# Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1344798847
# Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
# Default: 0.10000000149011612
# Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Mod Integration and JEI
[client.jeiIntegration]
#.
#Whether to auto-update the JEI search when searching in the stock keeper UI
syncJeiSearch = true
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display Track Networks and Trains on supported map mods
showTrainMapOverlay = true
#.
#Track Network Color on maps
#Allowed Values: RED, GREY, WHITE
trainMapColorTheme = "RED"

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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

601
config/create-server.toml Normal file
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#.
#The Backbone of Create
[infrastructure]
#.
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
# Default: 20
# Range: > 5
tickrateSyncTimer = 20
#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#.
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#.
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
allowBrewingInMixer = true
#.
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#.
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#.
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#.
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
# Default: 9
# Range: > 1
maxFireworkIngredientsInCrafter = 9
#.
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#.
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#.
#Display vanilla Log-stripping interactions in JEI.
displayLogStrippingRecipes = true
#.
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
# Default: 10
# Range: > 1
lightSourceCountForRefinedRadiance = 10
#.
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#.
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#.
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#.
#.
#Disable the Stress mechanic altogether.
disableStress = false
#.
#Maximum length in blocks of mechanical belts.
# Default: 20
# Range: > 5
maxBeltLength = 20
#.
#Maximum length in blocks of chain conveyor connections.
# Default: 32
# Range: > 5
maxChainConveyorLength = 32
#.
#Maximum amount of connections each chain conveyor can have.
# Default: 4
# Range: > 1
maxChainConveyorConnections = 4
#.
#Damage dealt by active Crushing Wheels.
# Default: 4
# Range: > 0
crushingDamage = 4
#.
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Block.
# Default: 256
# Range: > 64
maxRotationSpeed = 256
#.
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#.
#Game ticks between Kinetic Blocks checking whether their source is still valid.
# Default: 60
# Range: > 5
kineticValidationFrequency = 60
#.
#multiplier used for calculating exhaustion from speed when a crank is turned.
# Default: 0.009999999776482582
# Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#.
#Amount of sail-type blocks required for a windmill to assemble successfully.
# Default: 8
# Range: > 0
minimumWindmillSails = 8
#.
#Number of sail-type blocks required to increase windmill speed by 1RPM.
# Default: 8
# Range: > 1
windmillSailsPerRPM = 8
#.
#Max Distance in blocks a Weighted Ejector can throw
# Default: 32
# Range: > 0
maxEjectorDistance = 32
#.
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
# Default: 120
# Range: > 10
ejectorScanInterval = 120
#.
#Encased Fan
[kinetics.encasedFan]
#.
#Maximum distance in blocks Fans can push entities.
# Default: 20
# Range: > 5
fanPushDistance = 20
#.
#Maximum distance in blocks from where Fans can pull entities.
# Default: 20
# Range: > 5
fanPullDistance = 20
#.
#Game ticks between Fans checking for anything blocking their air flow.
# Default: 30
# Range: > 10
fanBlockCheckRate = 30
#.
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
# Default: 256
# Range: > 64
fanRotationArgmax = 256
#.
#Game ticks required for a Fan-based processing recipe to take effect.
# Default: 150
# Range: > 0
fanProcessingTime = 150
#.
#Moving Contraptions
[kinetics.contraptions]
#.
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
# Default: 2048
# Range: > 1
maxBlocksMoved = 2048
#.
#Maximum value of a chassis attachment range.
# Default: 16
# Range: > 1
maxChassisRange = 16
#.
#Maximum amount of extension poles behind a Mechanical Piston.
# Default: 64
# Range: > 1
maxPistonPoles = 64
#.
#Max length of rope available off a Rope Pulley.
# Default: 384
# Range: > 1
maxRopeLength = 384
#.
#Maximum allowed distance of two coupled minecarts.
# Default: 32
# Range: > 1
maxCartCouplingLength = 32
#.
#Maximum depth of blocks filled in using a Mechanical Roller.
# Default: 12
# Range: > 1
rollerFillDepth = 12
#.
#Whether minecart contraptions can be picked up in survival mode.
survivalContraptionPickup = true
#.
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "MOVABLE"
#.
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "MOVABLE"
#.
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#.
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableReinforcedDeepslate = "UNMOVABLE"
#.
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#.
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#.
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
#.
#Whether minecart contraptions can be placed into container items.
minecartContraptionInContainers = false
#.
#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
#[Technical]
stabiliseStableContraptions = false
#.
#Whether the players hitbox should be expanded to the size of the contraption hitbox.
#[Technical]
syncPlayerPickupHitboxWithContraptionHitbox = false
#.
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stats]
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
# Default: 30.0
# Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
# Default: 100.0
# Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
# Default: 4.0
# Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'high'
# Default: 8.0
# Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
# Default: 256.0
# Range: 0.0 ~ 4096.0
mediumCapacity = 256.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
# Default: 1024.0
# Range: 0.0 ~ 65535.0
highCapacity = 1024.0
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
brass_encased_shaft = 0.0
turntable = 4.0
clutch = 0.0
mechanical_mixer = 4.0
gearbox = 0.0
mechanical_bearing = 4.0
copper_backtank = 4.0
hose_pulley = 4.0
display_board = 0.0
crushing_wheel = 8.0
adjustable_chain_gearshift = 0.0
millstone = 4.0
rotation_speed_controller = 0.0
sticky_mechanical_piston = 4.0
mechanical_crafter = 2.0
deployer = 4.0
elevator_pulley = 4.0
stressometer = 0.0
cogwheel = 0.0
encased_chain_drive = 0.0
belt = 0.0
brass_encased_large_cogwheel = 0.0
weighted_ejector = 2.0
chain_conveyor = 1.0
mechanical_saw = 4.0
flywheel = 0.0
mechanical_piston = 4.0
speedometer = 0.0
brass_encased_cogwheel = 0.0
clockwork_bearing = 4.0
mechanical_press = 8.0
mechanical_drill = 4.0
andesite_encased_shaft = 0.0
netherite_backtank = 4.0
mechanical_arm = 2.0
sequenced_gearshift = 0.0
andesite_encased_large_cogwheel = 0.0
shaft = 0.0
cuckoo_clock = 1.0
gearshift = 0.0
rope_pulley = 4.0
andesite_encased_cogwheel = 0.0
large_cogwheel = 0.0
encased_fan = 2.0
mysterious_cuckoo_clock = 1.0
gantry_shaft = 0.0
mechanical_pump = 4.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
steam_engine = 1024.0
water_wheel = 32.0
copper_valve_handle = 8.0
hand_crank = 8.0
creative_motor = 16384.0
large_water_wheel = 128.0
windmill_bearing = 512.0
#.
#Create's liquid manipulation tools
[fluids]
#.
#.
#[in Buckets]
#The amount of liquid a tank can hold per block.
# Default: 8
# Range: > 1
fluidTankCapacity = 8
#.
#[in Blocks]
#The maximum height a fluid tank can reach.
# Default: 32
# Range: > 1
fluidTankMaxHeight = 32
#.
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
# Default: 16
# Range: > 1
mechanicalPumpRange = 64
#.
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
# Default: 128
# Range: > 1
hosePulleyRange = 128
#.
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
# Default: 10000
# Range: > -1
hosePulleyBlockThreshold = 10000
#.
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = true
#.
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#.
#Whether hose pulleys should be allowed to place fluid sources.
fluidFillPlaceFluidSourceBlocks = true
#.
#Whether open-ended pipes should be allowed to place fluid sources.
pipesPlaceFluidSourceBlocks = true
#.
#Tweaks for logistical components
[logistics]
#.
#.
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
# Default: 8
# Range: > 1
defaultExtractionTimer = 8
#.
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
# Default: 60
# Range: > 1
psiTimeout = 60
#.
#Maximum distance in blocks a Mechanical Arm can reach across.
# Default: 5
# Range: > 1
mechanicalArmRange = 5
#.
#Maximum distance in blocks a Package Port can be placed at from its target.
# Default: 5
# Range: > 1
packagePortRange = 15
#.
#Maximum possible range in blocks of redstone link connections.
# Default: 256
# Range: > 1
linkRange = 256
#.
#Maximum possible distance in blocks between display links and their target.
# Default: 64
# Range: > 1
displayLinkRange = 128
#.
#The total amount of stacks a vault can hold per block in size.
# Default: 20
# Range: 1 ~ 2048
vaultCapacity = 20
#.
#The amount of packages a chain conveyor can carry at a time.
# Default: 20
# Range: > 1
chainConveyorCapacity = 20
#.
#The amount of ticks a brass tunnel waits between distributions.
# Default: 10
# Range: 1 ~ 10
brassTunnelTimer = 10
#.
#The amount of ticks a factory gauge waits between requests.
# Default: 100
# Range: > 5
factoryGaugeTimer = 100
#.
#Whether hostile mobs walking near a seat will start riding it.
seatHostileMobs = true
#.
#Everything related to Schematic tools
[schematics]
#.
#.
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#.
#The amount of Schematics a player can upload until previous ones are overwritten.
# Default: 10
# Range: > 1
maxSchematics = 10
#.
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
# Default: 256
# Range: > 16
maxTotalSchematicSize = 256
#.
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
# Default: 1024
# Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#.
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
# Default: 600
# Range: > 100
schematicIdleTimeout = 600
#.
#Schematicannon
[schematics.schematicannon]
#.
#Amount of game ticks between shots of the cannon. Higher => Slower
# Default: 10
# Range: > 1
schematicannonDelay = 2
#.
#Amount of blocks a Schematicannon can print per Gunpowder item provided.
# Default: 400
# Range: > 1
schematicannonShotsPerGunpowder = 1024
#.
#Equipment and gadgets added by Create
[equipment]
#.
#.
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
# Default: 50
# Range: > 10
maxSymmetryWandRange = 50
#.
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
# Default: 12
# Range: > 3
placementAssistRange = 12
#.
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
# Default: 10
# Range: > 1
toolboxRange = 10
#.
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
# Default: 900
# Range: > 1
airInBacktank = 900
#.
#The volume of Air added by each level of the backtanks Capacity Enchantment
# Default: 300
# Range: > 1
enchantedBacktankCapacity = 300
#.
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
# Default: 1000
# Range: > 0
maxExtendoGripActions = 1000
#.
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
# Default: 200
# Range: > 0
maxPotatoCannonShots = 200
#.
#Create's builtin Railway systems
[trains]
#.
#.
#Whether moving Trains can hurt colliding mobs and players.
trainsCauseDamage = true
#.
#Maximum length of track that can be placed as one batch or turn.
# Default: 32
# Range: 16 ~ 128
maxTrackPlacementLength = 128
#.
#Maximum length of a Train Stations' assembly track.
# Default: 128
# Range: > 5
maxAssemblyLength = 128
#.
#Maximum amount of bogeys assembled as a single Train.
# Default: 20
# Range: > 1
maxBogeyCount = 20
#.
#Relative speed of a manually controlled Train compared to a Scheduled one.
# Default: 0.75
# Range: 0.0 ~ 3.4028234663852886E38
manualTrainSpeedModifier = 0.75
#.
#Standard Trains
[trains.trainStats]
#.
#[in Blocks/Second]
#The top speed of any assembled Train.
# Default: 28.0
# Range: 0.0 ~ 3.4028234663852886E38
trainTopSpeed = 28.0
#.
#[in Blocks/Second]
#The top speed of Trains during a turn.
# Default: 14.0
# Range: 0.0 ~ 3.4028234663852886E38
trainTurningTopSpeed = 14.0
#.
#[in Blocks/Second²]
#The acceleration of any assembled Train.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
trainAcceleration = 3.0
#.
#Powered Trains
[trains.poweredTrainStats]
#.
#[in Blocks/Second]
#The top speed of powered Trains.
# Default: 40.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTopSpeed = 40.0
#.
#[in Blocks/Second]
#The top speed of powered Trains during a turn.
# Default: 20.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTurningTopSpeed = 20.0
#.
#[in Blocks/Second²]
#The acceleration of powered Trains.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainAcceleration = 3.0

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#.
#The vision range through Dye Fluids will be multiplied by this factor
# Default: 1.0
# Range: 1.0 ~ 256.0
dyeVisionMultiplier = 1.0
#.
#The vision range through Dragon's Breath Fluid will be multiplied by this factor
# Default: 1.0
# Range: 1.0 ~ 256.0
dragonBreathVisionMultiplier = 1.0

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#.
#Enable/Disable features of Create: Dragons Plus
#Mods depending on certain features may forcibly enable/disable them, in that case, the corresponding config will be ignored
#[@cui:RequiresReload:both]
[features]
#.
#.
#Fluid Feature Elements
[features.fluid]
#.
#If Dye Fluids should be enabled
"fluid/dye" = true
#.
#If Dragon's Breath Fluid should be enabled
"fluid/dragon_breath" = true
#.
#Block Feature Elements
[features.block]
#.
#If Fluid Hatch should be enabled
"block/fluid_hatch" = true
#.
#Item Feature Elements
[features.item]
#.
#If Blaze Upgrade Smithing Template should be enabled
"item/blaze_upgrade_smithing_template" = false
#.
#Recipe Feature Elements
[features.recipe]
#.
#If Automated Brewing Recipes for Dragon's Breath Fluid should be generated
"recipe/automatic_brewing/dragon_breath" = true
#.
#If Sand Paper Polishing Recipes for Polished Blocks should be generated
"recipe/sand_paper_polishing/polished_blocks" = true
#.
#If Sand Paper Polishing Recipes for Oxidized Blocks should be generated
"recipe/sand_paper_polishing/oxidized_blocks" = true
#.
#If Sand Paper Polishing Recipes for Waxed Blocks should be generated
"recipe/sand_paper_polishing/waxed_blocks" = true

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#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#If Bulk Coloring should be enabled
enableBulkColoring = true
#.
#If Bulk Freezing should be enabled
enableBulkFreezing = true
#.
#If Bulk Sanding should be enabled
enableBulkSanding = true
#.
#If Bulk Ending should be enabled
enableBulkEnding = true

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#.
#The vision range through Liquid Experience will be multiplied by this factor
# Default: 1.0
# Range: 1.0 ~ 256.0
experienceVisionMultiplier = 1.0

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#.
#Parameters and abilities of kinetic mechanisms
[kinetics]
#.
#.
#Whether Deployer-killed entities should drop experience.
deployerKillDropXp = true
#.
#Scale for experience dropped from Deployer-killed entities.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerKillXpScale = 1.0
#.
#Whether Deployer-mined blocks should drop experience.
deployerMineDropXp = true
#.
#Scale for experience dropped from Deployer-mined blocks.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerMineXpScale = 1.0
#.
#Whether Deployers collect dropped experience as Nuggets of Experience.
deployerCollectXp = true
#.
#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
deployerMendItem = true
#.
#Whether Deployers can perform sweep attacks.
deployerSweepAttack = true
#.
#Whether Crushing Wheel-killed entities should drop experience.
crushingWheelKillDropXp = true
#.
#Probability of Crushing Wheel-killed entities dropping experience.
# Default: 0.30000001192092896
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpChance = 0.30000001192092896
#.
#Scale for experience dropped from Crushing Wheel-killed entities.
# Default: 0.3400000035762787
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpScale = 0.3400000035762787
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
mechanical_grindstone = 4.0
grindstone_drain = 4.0
#.
#Parameters and abilities of fluids and fluid operating components
[kinetics.fluids]
#.
#.
#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
experienceVaporizeOnPlacement = true
#.
#The amount of liquid a Printer can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
printerFluidCapacity = 4000
#.
#If the printing of Written Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableWrittenBookPrinting = true
#.
#If the printing of Enchanted Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableEnchantedBookPrinting = true
#.
#If the printing of Create's copiable items function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCreateCopiableItemPrinting = true
#.
#If the changing package patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackagePatternPrinting = true
#.
#If the assigning package addresses function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackageAddressPrinting = true
#.
#If the assigning custom names function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCustomNamePrinting = true
#.
#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
printingCustomNameAsItemName = false
#.
#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
# Default: -3
# Range: -3 ~ 1
printingGenerationChange = -3
#.
#The cost multiplier of printing Enchanted Books.
# Default: 1.0
# Range: 0.009999999776482582 ~ 100.0
printingEnchantedBookCostMultiplier = 1.0
#.
#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
printingEnchantedBookDenylistStopCopying = true
#.
#The amount of liquid a Blaze Enchanter can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeEnchanterFluidCapacity = 4000
#.
#The amount of liquid a Blaze Forger can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeForgerFluidCapacity = 4000
#.
#The amount of liquid an Experience Lantern can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 100
experienceLanternFluidCapacity = 1000
#.
#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
#[@cui:RequiresReload:server]
# Default: 50
# Range: > 1
experienceLanternDrainRate = 50
#.
#Parameters and abilities of enchantment operating components
[kinetics.enchantments]
#.
#.
#The max experience level a Blaze Enchanter can use in Regular Enchanting
# Default: 30
# Range: > 0
blazeEnchanterMaxEnchantLevel = 30
#.
#The max experience level a Blaze Enchanter can use in Super Enchanting
# Default: 60
# Range: > 0
blazeEnchanterMaxSuperEnchantLevel = 60
#.
#Max enchantment level in Super Enchanting will be extended by this value
# Default: 1
# Range: 0 ~ 255
enchantmentMaxLevelExtension = 1
#.
#If Super Enchanting and Super Forging ignores enchantment compatibility
ignoreEnchantmentCompatibility = true
#.
#If Enchantment splitting respects over-capped level
splitEnchantmentRespectLevelExtension = false
#.
#Parameters and abilities of processing mechanisms and appliances
[kinetics.processing]
#.
#.
#Probability of natural lightning strikes transforming Blocks of Experience.
# Default: 1.0
# Range: 0.0 ~ 1.0
regularLightningStrikeTransformXpBlockChance = 1.0

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#.
#Parameters and abilities of kinetic mechanisms
[kinetics]
#.
#.
#Whether Deployer-killed entities should drop experience.
deployerKillDropXp = true
#.
#Scale for experience dropped from Deployer-killed entities.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerKillXpScale = 1.0
#.
#Whether Deployer-mined blocks should drop experience.
deployerMineDropXp = true
#.
#Scale for experience dropped from Deployer-mined blocks.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerMineXpScale = 1.0
#.
#Whether Deployers collect dropped experience as Nuggets of Experience.
deployerCollectXp = true
#.
#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
deployerMendItem = true
#.
#Whether Deployers can perform sweep attacks.
deployerSweepAttack = true
#.
#Whether Crushing Wheel-killed entities should drop experience.
crushingWheelKillDropXp = true
#.
#Probability of Crushing Wheel-killed entities dropping experience.
# Default: 0.30000001192092896
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpChance = 0.30000001192092896
#.
#Scale for experience dropped from Crushing Wheel-killed entities.
# Default: 0.3400000035762787
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpScale = 0.3400000035762787
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
mechanical_grindstone = 4.0
grindstone_drain = 4.0
#.
#Parameters and abilities of fluids and fluid operating components
[kinetics.fluids]
#.
#.
#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
experienceVaporizeOnPlacement = true
#.
#The amount of liquid a Printer can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
printerFluidCapacity = 4000
#.
#If the printing of Written Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableWrittenBookPrinting = true
#.
#If the printing of Enchanted Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableEnchantedBookPrinting = true
#.
#If the printing of Create's copiable items function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCreateCopiableItemPrinting = true
#.
#If the changing package patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackagePatternPrinting = true
#.
#If the assigning package addresses function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackageAddressPrinting = true
#.
#If the assigning custom names function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCustomNamePrinting = true
#.
#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
printingCustomNameAsItemName = false
#.
#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
# Default: -3
# Range: -3 ~ 1
printingGenerationChange = -3
#.
#The cost multiplier of printing Enchanted Books.
# Default: 1.0
# Range: 0.009999999776482582 ~ 100.0
printingEnchantedBookCostMultiplier = 1.0
#.
#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
printingEnchantedBookDenylistStopCopying = true
#.
#The amount of liquid a Blaze Enchanter can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeEnchanterFluidCapacity = 4000
#.
#The amount of liquid a Blaze Forger can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeForgerFluidCapacity = 4000
#.
#The amount of liquid an Experience Lantern can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 100
experienceLanternFluidCapacity = 1000
#.
#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
#[@cui:RequiresReload:server]
# Default: 50
# Range: > 1
experienceLanternDrainRate = 50
#.
#Whether the Experience Lantern will pull in experience orbs from nearby.
experienceLanternPullToggle = true
#.
#The range at which experience orbs will be pulled into the lantern.
# Default: 10
# Range: > 0
experienceLanternPullRadius = 10
#.
#Modifier for the amount of force with which to pull the experience orbs.
# Default: 0.07500000298023224
# Range: 0.0 ~ 0.5
experienceLanternPullForceMultiplier = 0.07500000298023224
#.
#Parameters and abilities of enchantment operating components
[kinetics.enchantments]
#.
#.
#The max experience level a Blaze Enchanter can use in Regular Enchanting
# Default: 30
# Range: > 0
blazeEnchanterMaxEnchantLevel = 30
#.
#The max experience level a Blaze Enchanter can use in Super Enchanting
# Default: 60
# Range: > 0
blazeEnchanterMaxSuperEnchantLevel = 60
#.
#Max enchantment level in Super Enchanting will be extended by this value
# Default: 1
# Range: 0 ~ 255
enchantmentMaxLevelExtension = 1
#.
#If Super Enchanting and Super Forging ignores enchantment compatibility
ignoreEnchantmentCompatibility = true
#.
#If Enchantment splitting respects over-capped level
splitEnchantmentRespectLevelExtension = false
#.
#Parameters and abilities of processing mechanisms and appliances
[kinetics.processing]
#.
#.
#Probability of natural lightning strikes transforming Blocks of Experience.
# Default: 1.0
# Range: 0.0 ~ 1.0
regularLightningStrikeTransformXpBlockChance = 1.0

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#Change these settings to customize the client-side behavior of the mod.
[Gameplay]
#Allow first-person view inside the tube. Default is false for better experience.
allowFPVInsideTheTube = false

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#Change these settings to customize the server-side behavior of the mod.
["Travel Settings"]
#Allow fish to go through the tubes. (experimental)
allowFishTravel = true
#Allow villagers to go through the tubes.
allowVillagerTravel = true

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#.
#Settings for Farming utilities
[farming]
#.
#When harvested by Harvester, if mushroom colonies drops itself instead of corresponding mushroom.
mushroomColoniesDropSelf = false
#.
#Settings for Fishing utilities
[fishing]
#.
#If Fishing Net should check for open water.
#When disabled, the open water check will be skipped and return false.
fishingNetChecksOpenWater = true
#.
#Fishing Net's cooldown will be multiplied by this value.
#The base cooldown is the same as Fishing Rod's lure speed (100 ~ 600 ticks).
# Default: 8
# Range: 1 ~ 256
fishingNetCooldownMultiplier = 8
#.
#The maximum amount of the visited valid blocks for fishing recorded by the Fishing Net.
#Fishing Net's chance of successful catch depends on [amount] / [maximum amount] of visited valid blocks.
#Increasing this value will reduce the efficiency of Fishing Net that travels in a fixed short route.
#Example: Fishing Net placed near the rotating axis.
# Default: 8
# Range: 1 ~ 64
fishingNetMaxRecordedBlocks = 8
#.
#If Fishing Net should capture small creature and automatically process them.
#"Process" means captured entity will be discard and all drops will be collected.
fishingNetCaptureCreatureInWater = true
#.
#The maximum size (width and height) of creatures that can be caught by the Fishing Net.
# Default: 0.699999988079071
# Range: 0.009999999776482582 ~ 10.0
fishingNetCapturedCreatureMaxSize = 0.699999988079071
#.
#If creatures captured by Fishing Net should drop Nugget of Experience.
fishingNetCapturedCreatureDropExpNugget = true
#.
#Settings for Ranching utilities
[ranching]
#.
#If leashed entity automatically sits on unoccupied seat.
#When enabled, falls back to vanilla Create behaviour.
#When disabled, seated leashable entity can be dismounted by lead.
leashedEntitySitsAutomatically = false

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#.
#The Speed of a Package Delivery Drone in Blocks per Second. Default: 6
# Default: 6
# Range: > 1
droneSpeed = 6
#.
#The Speed of the rotation of a Package Delivery Drone in degrees per Second. Default: 45
# Default: 45
# Range: > 1
droneRotationSpeed = 45

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#.
#The Speed of a Robo Bee in Blocks per Second. Default: 6
# Default: 6
# Range: > 1
beeSpeed = 6
#.
#The Speed of the rotation of a Robo Bee in degrees per Second. Default: 45
# Default: 45
# Range: > 1
beeRotationSpeed = 45
#.
#If true, the Robo Bee will be able to deliver packages from one port to another. Default: true
portToPort = true
#.
#The maximum distance a Robo Bee can travel. Default: -1 (unlimited)
# Default: -1
# Range: > -1
beeMaxDistance = -1
#.
#If true, the Robo Bee will display a nametag with the address of the package it is carrying. Default: true
displayNametag = true
#.
#If true, when Spawning a Robo Bee with the Item it will take any Package from the offhand and deliver it. Default: true
allowRoboBeeSpawnPackageTransport = true

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#.
#Configure the Andesite Chunk Loader
[andesite]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
# Default: 10
# Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
# Default: 20
# Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
# Default: 1.0
# Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
# Default: 16.0
# Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
# Default: 2
# Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
# Default: 2
# Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
# Default: 2
# Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = false
#.
#Whether the chunk loader functions on trains
enableTrain = false
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = false
#.
#Configure the Brass Chunk Loader
[brass]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
# Default: 10
# Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
# Default: 20
# Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
# Default: 1.0
# Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
# Default: 16.0
# Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
# Default: 2
# Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
# Default: 2
# Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
# Default: 2
# Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = true
#.
#Whether the chunk loader functions on trains
enableTrain = true
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = true

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#.
#Modify Create Encased blocks comportements
[kinetics]
#.
#.
#Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...)
casingBlockSwappable = true
#.
#Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass)
shaftCogwheelsSwappable = true
#.
#Defines if the configurable requires a shaft to add a shaft to a face
configurableGearboxRequiresShaft = true
#.
#Defines if when the face is changed on the configurable gearbox, the opposite face should be also changed. It doesn't consume more shaft !
configurableGearboxChangeTwoFaces = false
#.
#Should Wooden Shaft break if the speed is too high
shouldWoodenShaftBreak = true
#.
#Should Glass Shaft break if the system is overstressed
shouldGlassShaftBreak = true
#.
#The max speed wooden shafts can endure
# Default: 32
# Range: 2 ~ 256
maxSpeedWoodenShaft = 32
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
railway_encased_shaft = 0.0
creative_encased_oak_cogwheel = 0.0
creative_encased_oak_shaft = 0.0
industrial_iron_encased_acacia_cogwheel = 0.0
industrial_iron_encased_shaft = 0.0
mangrove_cogwheel = 0.0
railway_adjustable_chain_gearshift = 0.0
creative_press = 8.0
creative_encased_jungle_shaft = 0.0
copper_encased_crimson_large_cogwheel = 0.0
industrial_iron_encased_acacia_large_cogwheel = 0.0
industrial_iron_encased_cherry_large_cogwheel = 0.0
refined_radiance_encased_dark_oak_cogwheel = 0.0
bamboo_large_cogwheel = 0.0
brass_encased_bamboo_shaft = 0.0
refined_radiance_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_cherry_shaft = 0.0
andesite_encased_birch_shaft = 0.0
shadow_steel_encased_oak_shaft = 0.0
shadow_steel_encased_warped_large_cogwheel = 0.0
andesite_configurable_gearbox = 0.0
jungle_cogwheel = 0.0
creative_configurable_gearbox = 0.0
refined_radiance_encased_mldeg_shaft = 0.0
copper_encased_warped_shaft = 0.0
copper_encased_mangrove_large_cogwheel = 0.0
railway_encased_birch_cogwheel = 0.0
mangrove_large_cogwheel = 0.0
refined_radiance_encased_acacia_shaft = 0.0
copper_gearbox = 0.0
industrial_iron_encased_bamboo_shaft = 0.0
refined_radiance_encased_warped_shaft = 0.0
railway_encased_glass_shaft = 0.0
shadow_steel_encased_bamboo_shaft = 0.0
industrial_iron_encased_spruce_shaft = 0.0
brass_encased_jungle_large_cogwheel = 0.0
acacia_large_cogwheel = 0.0
brass_encased_oak_large_cogwheel = 0.0
creative_encased_crimson_cogwheel = 0.0
railway_encased_dark_oak_shaft = 0.0
brass_encased_cherry_cogwheel = 0.0
cherry_large_cogwheel = 0.0
copper_encased_acacia_shaft = 0.0
creative_encased_jungle_large_cogwheel = 0.0
creative_encased_birch_shaft = 0.0
refined_radiance_encased_glass_shaft = 0.0
creative_encased_cherry_shaft = 0.0
railway_encased_mldeg_shaft = 0.0
creative_encased_crimson_shaft = 0.0
shadow_steel_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_mangrove_large_cogwheel = 0.0
brass_encased_crimson_shaft = 0.0
brass_encased_jungle_cogwheel = 0.0
railway_encased_spruce_shaft = 0.0
railway_mixer = 4.0
glass_shaft = 0.0
andesite_encased_birch_cogwheel = 0.0
brass_encased_birch_shaft = 0.0
brass_press = 8.0
acacia_shaft = 0.0
industrial_iron_press = 8.0
andesite_encased_cherry_large_cogwheel = 0.0
creative_encased_dark_oak_shaft = 0.0
refined_radiance_encased_jungle_large_cogwheel = 0.0
shadow_steel_encased_jungle_cogwheel = 0.0
brass_encased_oak_shaft = 0.0
andesite_encased_mangrove_shaft = 0.0
industrial_iron_encased_mangrove_shaft = 0.0
railway_encased_crimson_large_cogwheel = 0.0
railway_encased_bamboo_shaft = 0.0
shadow_steel_encased_cogwheel = 0.0
industrial_iron_encased_bamboo_cogwheel = 0.0
brass_encased_dark_oak_large_cogwheel = 0.0
copper_press = 8.0
creative_encased_chain_drive = 0.0
industrial_iron_adjustable_chain_gearshift = 0.0
industrial_iron_encased_birch_shaft = 0.0
andesite_encased_warped_large_cogwheel = 0.0
railway_encased_cherry_large_cogwheel = 0.0
shadow_steel_encased_birch_shaft = 0.0
brass_encased_spruce_shaft = 0.0
copper_encased_dark_oak_large_cogwheel = 0.0
shadow_steel_encased_acacia_large_cogwheel = 0.0
andesite_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_crimson_shaft = 0.0
railway_encased_jungle_large_cogwheel = 0.0
creative_encased_birch_large_cogwheel = 0.0
crimson_cogwheel = 0.0
industrial_iron_encased_mangrove_cogwheel = 0.0
crimson_shaft = 0.0
creative_encased_acacia_shaft = 0.0
andesite_encased_warped_shaft = 0.0
copper_encased_cherry_shaft = 0.0
brass_encased_cherry_shaft = 0.0
cherry_shaft = 0.0
railway_encased_cherry_shaft = 0.0
refined_radiance_encased_bamboo_large_cogwheel = 0.0
refined_radiance_encased_birch_large_cogwheel = 0.0
brass_configurable_gearbox = 0.0
shadow_steel_encased_cherry_shaft = 0.0
industrial_iron_encased_oak_shaft = 0.0
shadow_steel_encased_crimson_large_cogwheel = 0.0
refined_radiance_encased_large_cogwheel = 0.0
shadow_steel_encased_crimson_cogwheel = 0.0
railway_encased_dark_oak_large_cogwheel = 0.0
creative_encased_dark_oak_cogwheel = 0.0
copper_encased_warped_large_cogwheel = 0.0
copper_encased_birch_cogwheel = 0.0
shadow_steel_encased_glass_shaft = 0.0
refined_radiance_encased_oak_large_cogwheel = 0.0
creative_encased_warped_cogwheel = 0.0
andesite_encased_bamboo_large_cogwheel = 0.0
brass_encased_jungle_shaft = 0.0
creative_encased_large_cogwheel = 0.0
brass_encased_mangrove_large_cogwheel = 0.0
industrial_iron_encased_dark_oak_shaft = 0.0
copper_encased_bamboo_large_cogwheel = 0.0
shadow_steel_encased_warped_cogwheel = 0.0
railway_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_mangrove_shaft = 0.0
brass_encased_oak_cogwheel = 0.0
brass_mixer = 4.0
copper_configurable_gearbox = 0.0
creative_encased_spruce_shaft = 0.0
shadow_steel_encased_jungle_shaft = 0.0
brass_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_crimson_shaft = 0.0
andesite_encased_warped_cogwheel = 0.0
warped_large_cogwheel = 0.0
shadow_steel_encased_acacia_cogwheel = 0.0
shadow_steel_encased_oak_cogwheel = 0.0
refined_radiance_encased_shaft = 0.0
mldeg_shaft = 0.0
copper_encased_spruce_shaft = 0.0
railway_encased_oak_cogwheel = 0.0
industrial_iron_encased_warped_cogwheel = 0.0
brass_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_spruce_shaft = 0.0
refined_radiance_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_dark_oak_cogwheel = 0.0
andesite_encased_dark_oak_shaft = 0.0
copper_encased_oak_cogwheel = 0.0
railway_encased_jungle_shaft = 0.0
copper_encased_mangrove_cogwheel = 0.0
creative_encased_mangrove_shaft = 0.0
copper_encased_dark_oak_cogwheel = 0.0
shadow_steel_encased_mangrove_cogwheel = 0.0
shadow_steel_encased_large_cogwheel = 0.0
copper_encased_crimson_shaft = 0.0
brass_encased_crimson_cogwheel = 0.0
warped_shaft = 0.0
copper_encased_jungle_shaft = 0.0
bamboo_shaft = 0.0
brass_encased_acacia_shaft = 0.0
railway_encased_crimson_shaft = 0.0
birch_shaft = 0.0
andesite_encased_glass_shaft = 0.0
andesite_encased_acacia_cogwheel = 0.0
railway_configurable_gearbox = 0.0
railway_encased_acacia_shaft = 0.0
copper_encased_cherry_cogwheel = 0.0
railway_encased_oak_shaft = 0.0
brass_encased_birch_cogwheel = 0.0
refined_radiance_encased_dark_oak_shaft = 0.0
industrial_iron_encased_crimson_large_cogwheel = 0.0
cherry_cogwheel = 0.0
railway_encased_acacia_large_cogwheel = 0.0
creative_encased_warped_large_cogwheel = 0.0
railway_encased_oak_large_cogwheel = 0.0
andesite_encased_oak_large_cogwheel = 0.0
industrial_iron_encased_dark_oak_cogwheel = 0.0
industrial_iron_encased_acacia_shaft = 0.0
industrial_iron_encased_dark_oak_large_cogwheel = 0.0
creative_encased_glass_shaft = 0.0
brass_encased_cherry_large_cogwheel = 0.0
railway_encased_crimson_cogwheel = 0.0
creative_encased_cherry_large_cogwheel = 0.0
crimson_large_cogwheel = 0.0
industrial_iron_encased_mldeg_shaft = 0.0
railway_encased_large_cogwheel = 0.0
copper_encased_bamboo_shaft = 0.0
bamboo_cogwheel = 0.0
railway_encased_warped_shaft = 0.0
railway_encased_warped_large_cogwheel = 0.0
industrial_iron_mixer = 4.0
creative_encased_acacia_large_cogwheel = 0.0
railway_encased_birch_shaft = 0.0
creative_encased_crimson_large_cogwheel = 0.0
railway_encased_mangrove_cogwheel = 0.0
creative_encased_mldeg_shaft = 0.0
copper_encased_cherry_large_cogwheel = 0.0
refined_radiance_encased_crimson_cogwheel = 0.0
brass_encased_bamboo_large_cogwheel = 0.0
copper_encased_acacia_large_cogwheel = 0.0
industrial_iron_encased_crimson_shaft = 0.0
industrial_iron_encased_glass_shaft = 0.0
andesite_encased_birch_large_cogwheel = 0.0
brass_encased_warped_shaft = 0.0
brass_encased_acacia_cogwheel = 0.0
railway_press = 8.0
andesite_encased_jungle_cogwheel = 0.0
brass_shaft = 0.0
creative_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_bamboo_cogwheel = 0.0
creative_encased_acacia_cogwheel = 0.0
industrial_iron_encased_jungle_cogwheel = 0.0
creative_gearbox = 0.0
refined_radiance_encased_bamboo_shaft = 0.0
copper_encased_shaft = 0.0
andesite_encased_oak_shaft = 0.0
shadow_steel_encased_warped_shaft = 0.0
andesite_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_jungle_large_cogwheel = 0.0
birch_large_cogwheel = 0.0
industrial_iron_encased_crimson_cogwheel = 0.0
industrial_iron_encased_mangrove_large_cogwheel = 0.0
jungle_large_cogwheel = 0.0
refined_radiance_encased_warped_large_cogwheel = 0.0
refined_radiance_encased_birch_shaft = 0.0
shadow_steel_encased_mangrove_large_cogwheel = 0.0
creative_encased_shaft = 0.0
shadow_steel_encased_acacia_shaft = 0.0
andesite_encased_mangrove_cogwheel = 0.0
creative_encased_bamboo_large_cogwheel = 0.0
creative_encased_dark_oak_large_cogwheel = 0.0
railway_encased_birch_large_cogwheel = 0.0
copper_encased_oak_large_cogwheel = 0.0
andesite_encased_dark_oak_cogwheel = 0.0
copper_encased_cogwheel = 0.0
brass_encased_mldeg_shaft = 0.0
railway_encased_cherry_cogwheel = 0.0
oak_cogwheel = 0.0
copper_encased_mldeg_shaft = 0.0
brass_gearbox = 0.0
birch_cogwheel = 0.0
andesite_encased_spruce_shaft = 0.0
copper_encased_mangrove_shaft = 0.0
creative_encased_warped_shaft = 0.0
brass_encased_warped_cogwheel = 0.0
copper_encased_bamboo_cogwheel = 0.0
mangrove_shaft = 0.0
industrial_iron_encased_jungle_large_cogwheel = 0.0
brass_encased_acacia_large_cogwheel = 0.0
shadow_steel_encased_dark_oak_shaft = 0.0
shadow_steel_encased_oak_large_cogwheel = 0.0
creative_mixer = 4.0
jungle_shaft = 0.0
oak_large_cogwheel = 0.0
refined_radiance_encased_birch_cogwheel = 0.0
refined_radiance_encased_cherry_cogwheel = 0.0
andesite_encased_mangrove_large_cogwheel = 0.0
andesite_encased_bamboo_shaft = 0.0
andesite_encased_mldeg_shaft = 0.0
refined_radiance_encased_cherry_large_cogwheel = 0.0
brass_encased_dark_oak_shaft = 0.0
shadow_steel_encased_shaft = 0.0
warped_cogwheel = 0.0
brass_encased_dark_oak_cogwheel = 0.0
refined_radiance_encased_oak_shaft = 0.0
creative_adjustable_chain_gearshift = 0.0
industrial_iron_encased_oak_cogwheel = 0.0
railway_encased_chain_drive = 0.0
refined_radiance_encased_cherry_shaft = 0.0
railway_encased_acacia_cogwheel = 0.0
brass_encased_mangrove_shaft = 0.0
shadow_steel_encased_jungle_large_cogwheel = 0.0
railway_encased_cogwheel = 0.0
shadow_steel_encased_mldeg_shaft = 0.0
refined_radiance_encased_cogwheel = 0.0
industrial_iron_encased_chain_drive = 0.0
shadow_steel_encased_cherry_cogwheel = 0.0
industrial_iron_encased_jungle_shaft = 0.0
creative_encased_mangrove_large_cogwheel = 0.0
railway_encased_dark_oak_cogwheel = 0.0
dark_oak_cogwheel = 0.0
creative_encased_cogwheel = 0.0
creative_encased_bamboo_shaft = 0.0
industrial_iron_encased_warped_large_cogwheel = 0.0
refined_radiance_encased_jungle_shaft = 0.0
refined_radiance_encased_mangrove_shaft = 0.0
copper_encased_acacia_cogwheel = 0.0
copper_encased_dark_oak_shaft = 0.0
industrial_iron_configurable_gearbox = 0.0
shadow_steel_encased_cherry_large_cogwheel = 0.0
railway_gearbox = 0.0
refined_radiance_encased_warped_cogwheel = 0.0
refined_radiance_encased_acacia_cogwheel = 0.0
copper_encased_warped_cogwheel = 0.0
industrial_iron_encased_cherry_shaft = 0.0
industrial_iron_encased_birch_cogwheel = 0.0
copper_encased_jungle_cogwheel = 0.0
copper_encased_oak_shaft = 0.0
andesite_encased_crimson_shaft = 0.0
shadow_steel_encased_bamboo_large_cogwheel = 0.0
copper_encased_birch_shaft = 0.0
industrial_iron_encased_birch_large_cogwheel = 0.0
industrial_iron_gearbox = 0.0
copper_encased_glass_shaft = 0.0
andesite_encased_acacia_shaft = 0.0
railway_encased_mangrove_large_cogwheel = 0.0
industrial_iron_encased_oak_large_cogwheel = 0.0
spruce_shaft = 0.0
industrial_iron_encased_warped_shaft = 0.0
andesite_encased_jungle_shaft = 0.0
andesite_encased_oak_cogwheel = 0.0
refined_radiance_encased_jungle_cogwheel = 0.0
refined_radiance_encased_spruce_shaft = 0.0
dark_oak_shaft = 0.0
railway_encased_warped_cogwheel = 0.0
refined_radiance_encased_oak_cogwheel = 0.0
creative_encased_cherry_cogwheel = 0.0
copper_mixer = 4.0
copper_encased_crimson_cogwheel = 0.0
acacia_cogwheel = 0.0
creative_encased_birch_cogwheel = 0.0
andesite_encased_acacia_large_cogwheel = 0.0
andesite_encased_cherry_cogwheel = 0.0
oak_shaft = 0.0
shadow_steel_encased_birch_cogwheel = 0.0
railway_encased_mangrove_shaft = 0.0
andesite_encased_crimson_cogwheel = 0.0
brass_adjustable_chain_gearshift = 0.0
railway_encased_jungle_cogwheel = 0.0
railway_encased_bamboo_large_cogwheel = 0.0
copper_encased_large_cogwheel = 0.0
refined_radiance_encased_crimson_large_cogwheel = 0.0
copper_encased_chain_drive = 0.0
refined_radiance_encased_mangrove_cogwheel = 0.0
creative_encased_oak_large_cogwheel = 0.0
brass_encased_crimson_large_cogwheel = 0.0
shadow_steel_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_crimson_large_cogwheel = 0.0
brass_encased_warped_large_cogwheel = 0.0
industrial_iron_encased_bamboo_large_cogwheel = 0.0
copper_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_acacia_large_cogwheel = 0.0
copper_encased_jungle_large_cogwheel = 0.0
industrial_iron_encased_cherry_cogwheel = 0.0
creative_encased_mangrove_cogwheel = 0.0
copper_adjustable_chain_gearshift = 0.0
dark_oak_large_cogwheel = 0.0
brass_encased_glass_shaft = 0.0
brass_encased_mangrove_cogwheel = 0.0
brass_encased_chain_drive = 0.0
creative_encased_jungle_cogwheel = 0.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
creative_cogwheel = 16384.0

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@ -0,0 +1,452 @@
#.
#Modify Create Encased blocks comportements
[kinetics]
#.
#.
#Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...)
casingBlockSwappable = true
#.
#Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass)
shaftCogwheelsSwappable = true
#.
#Defines if the configurable requires a shaft to add a shaft to a face
configurableGearboxRequiresShaft = true
#.
#Defines if when the face is changed on the configurable gearbox, the opposite face should be also changed. It doesn't consume more shaft !
configurableGearboxChangeTwoFaces = false
#.
#Should Wooden Shaft break if the speed is too high
shouldWoodenShaftBreak = true
#.
#Should Glass Shaft break if the system is overstressed
shouldGlassShaftBreak = true
#.
#The max speed wooden shafts can endure
# Default: 32
# Range: 2 ~ 256
maxSpeedWoodenShaft = 32
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
railway_encased_shaft = 0.0
creative_encased_oak_cogwheel = 0.0
creative_encased_oak_shaft = 0.0
industrial_iron_encased_acacia_cogwheel = 0.0
industrial_iron_encased_shaft = 0.0
mangrove_cogwheel = 0.0
railway_adjustable_chain_gearshift = 0.0
creative_press = 8.0
creative_encased_jungle_shaft = 0.0
copper_encased_crimson_large_cogwheel = 0.0
industrial_iron_encased_acacia_large_cogwheel = 0.0
industrial_iron_encased_cherry_large_cogwheel = 0.0
refined_radiance_encased_dark_oak_cogwheel = 0.0
bamboo_large_cogwheel = 0.0
brass_encased_bamboo_shaft = 0.0
refined_radiance_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_cherry_shaft = 0.0
andesite_encased_birch_shaft = 0.0
shadow_steel_encased_oak_shaft = 0.0
shadow_steel_encased_warped_large_cogwheel = 0.0
andesite_configurable_gearbox = 0.0
jungle_cogwheel = 0.0
creative_configurable_gearbox = 0.0
refined_radiance_encased_mldeg_shaft = 0.0
copper_encased_warped_shaft = 0.0
copper_encased_mangrove_large_cogwheel = 0.0
railway_encased_birch_cogwheel = 0.0
mangrove_large_cogwheel = 0.0
refined_radiance_encased_acacia_shaft = 0.0
copper_gearbox = 0.0
industrial_iron_encased_bamboo_shaft = 0.0
refined_radiance_encased_warped_shaft = 0.0
railway_encased_glass_shaft = 0.0
shadow_steel_encased_bamboo_shaft = 0.0
industrial_iron_encased_spruce_shaft = 0.0
brass_encased_jungle_large_cogwheel = 0.0
acacia_large_cogwheel = 0.0
brass_encased_oak_large_cogwheel = 0.0
creative_encased_crimson_cogwheel = 0.0
railway_encased_dark_oak_shaft = 0.0
brass_encased_cherry_cogwheel = 0.0
cherry_large_cogwheel = 0.0
copper_encased_acacia_shaft = 0.0
creative_encased_jungle_large_cogwheel = 0.0
creative_encased_birch_shaft = 0.0
refined_radiance_encased_glass_shaft = 0.0
creative_encased_cherry_shaft = 0.0
railway_encased_mldeg_shaft = 0.0
creative_encased_crimson_shaft = 0.0
shadow_steel_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_mangrove_large_cogwheel = 0.0
brass_encased_crimson_shaft = 0.0
brass_encased_jungle_cogwheel = 0.0
railway_encased_spruce_shaft = 0.0
railway_mixer = 4.0
glass_shaft = 0.0
andesite_encased_birch_cogwheel = 0.0
brass_encased_birch_shaft = 0.0
brass_press = 8.0
acacia_shaft = 0.0
industrial_iron_press = 8.0
andesite_encased_cherry_large_cogwheel = 0.0
creative_encased_dark_oak_shaft = 0.0
refined_radiance_encased_jungle_large_cogwheel = 0.0
shadow_steel_encased_jungle_cogwheel = 0.0
brass_encased_oak_shaft = 0.0
andesite_encased_mangrove_shaft = 0.0
industrial_iron_encased_mangrove_shaft = 0.0
railway_encased_crimson_large_cogwheel = 0.0
railway_encased_bamboo_shaft = 0.0
shadow_steel_encased_cogwheel = 0.0
industrial_iron_encased_bamboo_cogwheel = 0.0
brass_encased_dark_oak_large_cogwheel = 0.0
copper_press = 8.0
creative_encased_chain_drive = 0.0
industrial_iron_adjustable_chain_gearshift = 0.0
industrial_iron_encased_birch_shaft = 0.0
andesite_encased_warped_large_cogwheel = 0.0
railway_encased_cherry_large_cogwheel = 0.0
shadow_steel_encased_birch_shaft = 0.0
brass_encased_spruce_shaft = 0.0
copper_encased_dark_oak_large_cogwheel = 0.0
shadow_steel_encased_acacia_large_cogwheel = 0.0
andesite_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_crimson_shaft = 0.0
railway_encased_jungle_large_cogwheel = 0.0
creative_encased_birch_large_cogwheel = 0.0
crimson_cogwheel = 0.0
industrial_iron_encased_mangrove_cogwheel = 0.0
crimson_shaft = 0.0
creative_encased_acacia_shaft = 0.0
andesite_encased_warped_shaft = 0.0
copper_encased_cherry_shaft = 0.0
brass_encased_cherry_shaft = 0.0
cherry_shaft = 0.0
railway_encased_cherry_shaft = 0.0
refined_radiance_encased_bamboo_large_cogwheel = 0.0
refined_radiance_encased_birch_large_cogwheel = 0.0
brass_configurable_gearbox = 0.0
shadow_steel_encased_cherry_shaft = 0.0
industrial_iron_encased_oak_shaft = 0.0
shadow_steel_encased_crimson_large_cogwheel = 0.0
refined_radiance_encased_large_cogwheel = 0.0
shadow_steel_encased_crimson_cogwheel = 0.0
railway_encased_dark_oak_large_cogwheel = 0.0
creative_encased_dark_oak_cogwheel = 0.0
copper_encased_warped_large_cogwheel = 0.0
copper_encased_birch_cogwheel = 0.0
shadow_steel_encased_glass_shaft = 0.0
refined_radiance_encased_oak_large_cogwheel = 0.0
creative_encased_warped_cogwheel = 0.0
andesite_encased_bamboo_large_cogwheel = 0.0
brass_encased_jungle_shaft = 0.0
creative_encased_large_cogwheel = 0.0
brass_encased_mangrove_large_cogwheel = 0.0
industrial_iron_encased_dark_oak_shaft = 0.0
copper_encased_bamboo_large_cogwheel = 0.0
shadow_steel_encased_warped_cogwheel = 0.0
railway_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_mangrove_shaft = 0.0
brass_encased_oak_cogwheel = 0.0
brass_mixer = 4.0
copper_configurable_gearbox = 0.0
creative_encased_spruce_shaft = 0.0
shadow_steel_encased_jungle_shaft = 0.0
brass_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_crimson_shaft = 0.0
andesite_encased_warped_cogwheel = 0.0
warped_large_cogwheel = 0.0
shadow_steel_encased_acacia_cogwheel = 0.0
shadow_steel_encased_oak_cogwheel = 0.0
refined_radiance_encased_shaft = 0.0
mldeg_shaft = 0.0
copper_encased_spruce_shaft = 0.0
railway_encased_oak_cogwheel = 0.0
industrial_iron_encased_warped_cogwheel = 0.0
brass_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_spruce_shaft = 0.0
refined_radiance_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_dark_oak_cogwheel = 0.0
andesite_encased_dark_oak_shaft = 0.0
copper_encased_oak_cogwheel = 0.0
railway_encased_jungle_shaft = 0.0
copper_encased_mangrove_cogwheel = 0.0
creative_encased_mangrove_shaft = 0.0
copper_encased_dark_oak_cogwheel = 0.0
shadow_steel_encased_mangrove_cogwheel = 0.0
shadow_steel_encased_large_cogwheel = 0.0
copper_encased_crimson_shaft = 0.0
brass_encased_crimson_cogwheel = 0.0
warped_shaft = 0.0
copper_encased_jungle_shaft = 0.0
bamboo_shaft = 0.0
brass_encased_acacia_shaft = 0.0
railway_encased_crimson_shaft = 0.0
birch_shaft = 0.0
andesite_encased_glass_shaft = 0.0
andesite_encased_acacia_cogwheel = 0.0
railway_configurable_gearbox = 0.0
railway_encased_acacia_shaft = 0.0
copper_encased_cherry_cogwheel = 0.0
railway_encased_oak_shaft = 0.0
brass_encased_birch_cogwheel = 0.0
refined_radiance_encased_dark_oak_shaft = 0.0
industrial_iron_encased_crimson_large_cogwheel = 0.0
cherry_cogwheel = 0.0
railway_encased_acacia_large_cogwheel = 0.0
creative_encased_warped_large_cogwheel = 0.0
railway_encased_oak_large_cogwheel = 0.0
andesite_encased_oak_large_cogwheel = 0.0
industrial_iron_encased_dark_oak_cogwheel = 0.0
industrial_iron_encased_acacia_shaft = 0.0
industrial_iron_encased_dark_oak_large_cogwheel = 0.0
creative_encased_glass_shaft = 0.0
brass_encased_cherry_large_cogwheel = 0.0
railway_encased_crimson_cogwheel = 0.0
creative_encased_cherry_large_cogwheel = 0.0
crimson_large_cogwheel = 0.0
industrial_iron_encased_mldeg_shaft = 0.0
railway_encased_large_cogwheel = 0.0
copper_encased_bamboo_shaft = 0.0
bamboo_cogwheel = 0.0
railway_encased_warped_shaft = 0.0
railway_encased_warped_large_cogwheel = 0.0
industrial_iron_mixer = 4.0
creative_encased_acacia_large_cogwheel = 0.0
railway_encased_birch_shaft = 0.0
creative_encased_crimson_large_cogwheel = 0.0
railway_encased_mangrove_cogwheel = 0.0
creative_encased_mldeg_shaft = 0.0
copper_encased_cherry_large_cogwheel = 0.0
refined_radiance_encased_crimson_cogwheel = 0.0
brass_encased_bamboo_large_cogwheel = 0.0
copper_encased_acacia_large_cogwheel = 0.0
industrial_iron_encased_crimson_shaft = 0.0
industrial_iron_encased_glass_shaft = 0.0
andesite_encased_birch_large_cogwheel = 0.0
brass_encased_warped_shaft = 0.0
brass_encased_acacia_cogwheel = 0.0
railway_press = 8.0
andesite_encased_jungle_cogwheel = 0.0
brass_shaft = 0.0
creative_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_bamboo_cogwheel = 0.0
creative_encased_acacia_cogwheel = 0.0
industrial_iron_encased_jungle_cogwheel = 0.0
creative_gearbox = 0.0
refined_radiance_encased_bamboo_shaft = 0.0
copper_encased_shaft = 0.0
andesite_encased_oak_shaft = 0.0
shadow_steel_encased_warped_shaft = 0.0
andesite_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_jungle_large_cogwheel = 0.0
birch_large_cogwheel = 0.0
industrial_iron_encased_crimson_cogwheel = 0.0
industrial_iron_encased_mangrove_large_cogwheel = 0.0
jungle_large_cogwheel = 0.0
refined_radiance_encased_warped_large_cogwheel = 0.0
refined_radiance_encased_birch_shaft = 0.0
shadow_steel_encased_mangrove_large_cogwheel = 0.0
creative_encased_shaft = 0.0
shadow_steel_encased_acacia_shaft = 0.0
andesite_encased_mangrove_cogwheel = 0.0
creative_encased_bamboo_large_cogwheel = 0.0
creative_encased_dark_oak_large_cogwheel = 0.0
railway_encased_birch_large_cogwheel = 0.0
copper_encased_oak_large_cogwheel = 0.0
andesite_encased_dark_oak_cogwheel = 0.0
copper_encased_cogwheel = 0.0
brass_encased_mldeg_shaft = 0.0
railway_encased_cherry_cogwheel = 0.0
oak_cogwheel = 0.0
copper_encased_mldeg_shaft = 0.0
brass_gearbox = 0.0
birch_cogwheel = 0.0
andesite_encased_spruce_shaft = 0.0
copper_encased_mangrove_shaft = 0.0
creative_encased_warped_shaft = 0.0
brass_encased_warped_cogwheel = 0.0
copper_encased_bamboo_cogwheel = 0.0
mangrove_shaft = 0.0
industrial_iron_encased_jungle_large_cogwheel = 0.0
brass_encased_acacia_large_cogwheel = 0.0
shadow_steel_encased_dark_oak_shaft = 0.0
shadow_steel_encased_oak_large_cogwheel = 0.0
creative_mixer = 4.0
jungle_shaft = 0.0
oak_large_cogwheel = 0.0
refined_radiance_encased_birch_cogwheel = 0.0
refined_radiance_encased_cherry_cogwheel = 0.0
andesite_encased_mangrove_large_cogwheel = 0.0
andesite_encased_bamboo_shaft = 0.0
andesite_encased_mldeg_shaft = 0.0
refined_radiance_encased_cherry_large_cogwheel = 0.0
brass_encased_dark_oak_shaft = 0.0
shadow_steel_encased_shaft = 0.0
warped_cogwheel = 0.0
brass_encased_dark_oak_cogwheel = 0.0
refined_radiance_encased_oak_shaft = 0.0
creative_adjustable_chain_gearshift = 0.0
industrial_iron_encased_oak_cogwheel = 0.0
railway_encased_chain_drive = 0.0
refined_radiance_encased_cherry_shaft = 0.0
railway_encased_acacia_cogwheel = 0.0
brass_encased_mangrove_shaft = 0.0
shadow_steel_encased_jungle_large_cogwheel = 0.0
railway_encased_cogwheel = 0.0
shadow_steel_encased_mldeg_shaft = 0.0
refined_radiance_encased_cogwheel = 0.0
industrial_iron_encased_chain_drive = 0.0
shadow_steel_encased_cherry_cogwheel = 0.0
industrial_iron_encased_jungle_shaft = 0.0
creative_encased_mangrove_large_cogwheel = 0.0
railway_encased_dark_oak_cogwheel = 0.0
dark_oak_cogwheel = 0.0
creative_encased_cogwheel = 0.0
creative_encased_bamboo_shaft = 0.0
industrial_iron_encased_warped_large_cogwheel = 0.0
refined_radiance_encased_jungle_shaft = 0.0
refined_radiance_encased_mangrove_shaft = 0.0
copper_encased_acacia_cogwheel = 0.0
copper_encased_dark_oak_shaft = 0.0
industrial_iron_configurable_gearbox = 0.0
shadow_steel_encased_cherry_large_cogwheel = 0.0
railway_gearbox = 0.0
refined_radiance_encased_warped_cogwheel = 0.0
refined_radiance_encased_acacia_cogwheel = 0.0
copper_encased_warped_cogwheel = 0.0
industrial_iron_encased_cherry_shaft = 0.0
industrial_iron_encased_birch_cogwheel = 0.0
copper_encased_jungle_cogwheel = 0.0
copper_encased_oak_shaft = 0.0
andesite_encased_crimson_shaft = 0.0
shadow_steel_encased_bamboo_large_cogwheel = 0.0
copper_encased_birch_shaft = 0.0
industrial_iron_encased_birch_large_cogwheel = 0.0
industrial_iron_gearbox = 0.0
copper_encased_glass_shaft = 0.0
andesite_encased_acacia_shaft = 0.0
railway_encased_mangrove_large_cogwheel = 0.0
industrial_iron_encased_oak_large_cogwheel = 0.0
spruce_shaft = 0.0
industrial_iron_encased_warped_shaft = 0.0
andesite_encased_jungle_shaft = 0.0
andesite_encased_oak_cogwheel = 0.0
refined_radiance_encased_jungle_cogwheel = 0.0
refined_radiance_encased_spruce_shaft = 0.0
dark_oak_shaft = 0.0
railway_encased_warped_cogwheel = 0.0
refined_radiance_encased_oak_cogwheel = 0.0
creative_encased_cherry_cogwheel = 0.0
copper_mixer = 4.0
copper_encased_crimson_cogwheel = 0.0
acacia_cogwheel = 0.0
creative_encased_birch_cogwheel = 0.0
andesite_encased_acacia_large_cogwheel = 0.0
andesite_encased_cherry_cogwheel = 0.0
oak_shaft = 0.0
shadow_steel_encased_birch_cogwheel = 0.0
railway_encased_mangrove_shaft = 0.0
andesite_encased_crimson_cogwheel = 0.0
brass_adjustable_chain_gearshift = 0.0
railway_encased_jungle_cogwheel = 0.0
railway_encased_bamboo_large_cogwheel = 0.0
copper_encased_large_cogwheel = 0.0
refined_radiance_encased_crimson_large_cogwheel = 0.0
copper_encased_chain_drive = 0.0
refined_radiance_encased_mangrove_cogwheel = 0.0
creative_encased_oak_large_cogwheel = 0.0
brass_encased_crimson_large_cogwheel = 0.0
shadow_steel_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_crimson_large_cogwheel = 0.0
brass_encased_warped_large_cogwheel = 0.0
industrial_iron_encased_bamboo_large_cogwheel = 0.0
copper_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_acacia_large_cogwheel = 0.0
copper_encased_jungle_large_cogwheel = 0.0
industrial_iron_encased_cherry_cogwheel = 0.0
creative_encased_mangrove_cogwheel = 0.0
copper_adjustable_chain_gearshift = 0.0
dark_oak_large_cogwheel = 0.0
brass_encased_glass_shaft = 0.0
brass_encased_mangrove_cogwheel = 0.0
brass_encased_chain_drive = 0.0
creative_encased_jungle_cogwheel = 0.0
weathered_iron_encased_chain_drive = 0.0
refined_radiance_chain_conveyor = 1.0
weathered_iron_press = 8.0
refined_radiance_mixer = 4.0
weathered_iron_adjustable_chain_gearshift = 0.0
weathered_iron_encased_warped_large_cogwheel = 0.0
railway_chain_conveyor = 1.0
brass_chain_conveyor = 1.0
industrial_iron_encased_large_cogwheel = 0.0
shadow_steel_configurable_gearbox = 0.0
copper_chain_conveyor = 1.0
weathered_iron_encased_oak_cogwheel = 0.0
weathered_iron_encased_shaft = 0.0
weathered_iron_encased_birch_large_cogwheel = 0.0
shadow_steel_adjustable_chain_gearshift = 0.0
weathered_iron_encased_cogwheel = 0.0
industrial_iron_chain_conveyor = 1.0
weathered_iron_encased_mangrove_large_cogwheel = 0.0
weathered_iron_encased_dark_oak_shaft = 0.0
weathered_iron_encased_birch_cogwheel = 0.0
shadow_steel_mixer = 4.0
weathered_iron_encased_oak_large_cogwheel = 0.0
refined_radiance_encased_chain_drive = 0.0
weathered_iron_encased_bamboo_cogwheel = 0.0
weathered_iron_encased_cherry_large_cogwheel = 0.0
weathered_iron_configurable_gearbox = 0.0
weathered_iron_encased_cherry_shaft = 0.0
weathered_iron_encased_acacia_shaft = 0.0
weathered_iron_encased_crimson_cogwheel = 0.0
refined_radiance_configurable_gearbox = 0.0
weathered_iron_encased_jungle_large_cogwheel = 0.0
weathered_iron_encased_crimson_shaft = 0.0
weathered_iron_encased_dark_oak_large_cogwheel = 0.0
weathered_iron_encased_mldeg_shaft = 0.0
refined_radiance_gearbox = 0.0
industrial_iron_encased_cogwheel = 0.0
shadow_steel_press = 8.0
weathered_iron_encased_spruce_shaft = 0.0
weathered_iron_encased_mangrove_cogwheel = 0.0
weathered_iron_encased_jungle_cogwheel = 0.0
shadow_steel_gearbox = 0.0
weathered_iron_encased_oak_shaft = 0.0
weathered_iron_encased_crimson_large_cogwheel = 0.0
weathered_iron_encased_jungle_shaft = 0.0
weathered_iron_chain_conveyor = 1.0
weathered_iron_encased_warped_cogwheel = 0.0
shadow_steel_encased_chain_drive = 0.0
creative_chain_conveyor = 1.0
weathered_iron_encased_large_cogwheel = 0.0
weathered_iron_gearbox = 0.0
weathered_iron_mixer = 4.0
weathered_iron_encased_mangrove_shaft = 0.0
weathered_iron_encased_acacia_cogwheel = 0.0
weathered_iron_encased_bamboo_large_cogwheel = 0.0
refined_radiance_adjustable_chain_gearshift = 0.0
weathered_iron_encased_glass_shaft = 0.0
weathered_iron_encased_birch_shaft = 0.0
weathered_iron_encased_acacia_large_cogwheel = 0.0
shadow_steel_chain_conveyor = 1.0
weathered_iron_encased_dark_oak_cogwheel = 0.0
weathered_iron_encased_warped_shaft = 0.0
weathered_iron_encased_bamboo_shaft = 0.0
refined_radiance_press = 8.0
weathered_iron_encased_cherry_cogwheel = 0.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
creative_cogwheel = 16384.0

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["Create Railways Navigator Config"]
#The language that should be used for announcements of the navigator. Can be different from the game's language settings. (Default: Default)
#Allowed Values: DEFAULT, ENGLISH, GERMAN, DUTCH, POLISH, CHINESE_SIMPLIFIED, SAXON, BAVARIAN, SPANISH, RUSSIAN, FRENCH, KOREAN, SWEDISH, PORTUGUESE, BASQUE, ITALIAN, JAPANESE, PORTUGUESE_BRAZILIAN, UKRAINIAN, ARABIC, CZECH, GERMAN_SWITZERLAND, ROMANIAN, TURKISH, HUNGARIAN, HEBREW
language = "DEFAULT"
#The unit to be used to represent speed. (Default: KMH)
#Allowed Values: MS, KMH, MPH, FTS, KT, CMS
speed_unit = "KMH"
#Display Time Format. (Default: Hours 24)
#Allowed Values: TICKS, HOURS_24, HOURS_12
time_format = "HOURS_24"
["Create Railways Navigator Config".general]
#[in Ticks]
#The next stop or information about the start of the journey is announced in the specified number of ticks before the scheduled arrival at the next station. (Default: 600, 30 real life seconds)
# Default: 600
# Range: 100 ~ 1000
next_stop_announcement = 600
#[in Ticks]
#This value indicates how accurately the real-time data should be displayed. By default, only deviations above 10 in-game minutes (167 ticks, approx. 8 real life seconds) are displayed. The lower the value, the more accurate the real-time data but also the more often deviations from the schedule occur. (Default: 167, 10 in-game minutes)
# Default: 167
# Range: 1 ~ 1000
realtime_precision_threshold = 167
#[in Ticks]
#How early a train should be shown on the display. (Default: 1200, 1 real life minute)
# Default: 1200
# Range: 100 ~ 24000
display_lead_time = 1200
["Create Railways Navigator Config".route_overlay]
#Scale of the route overlay UI. (Default: 0.75)
# Default: 0.75
# Range: 0.25 ~ 2.0
scale = 0.75
#If active, you will receive short toasts about important events on your trip, e.g. delays, changes, ... (Default: ON)
notifications = true
#The position on your screen where you want the overlay to appear. (Default: Top Left)
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
position = "TOP_LEFT"

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["Create Railways Navigator Config"]
#The language that should be used for announcements of the navigator. Can be different from the game's language settings. (Default: Default)
#Allowed Values: DEFAULT, ENGLISH, GERMAN, DUTCH, POLISH, CHINESE_SIMPLIFIED, SAXON, BAVARIAN, SPANISH, RUSSIAN, FRENCH, KOREAN, SWEDISH, PORTUGUESE, BASQUE, ITALIAN, JAPANESE, PORTUGUESE_BRAZILIAN, UKRAINIAN, ARABIC, CZECH, GERMAN_SWITZERLAND, ROMANIAN, TURKISH, HUNGARIAN, HEBREW
language = "DEFAULT"
#The unit to be used to represent speed. (Default: KMH)
#Allowed Values: MS, KMH, MPH, FTS, KT, CMS
speed_unit = "KMH"
#Display Time Format. (Default: Hours 24)
#Allowed Values: TICKS, HOURS_24, HOURS_12
time_format = "HOURS_24"
["Create Railways Navigator Config".general]
#[in Ticks]
#The next stop or information about the start of the journey is announced in the specified number of ticks before the scheduled arrival at the next station. (Default: 600, 30 real life seconds)
# Default: 600
# Range: 100 ~ 1000
next_stop_announcement = 600
#[in Ticks]
#This value indicates how accurately the real-time data should be displayed. By default, only deviations above 10 in-game minutes (167 ticks, approx. 8 real life seconds) are displayed. The lower the value, the more accurate the real-time data but also the more often deviations from the schedule occur. (Default: 167, 10 in-game minutes)
# Default: 167
# Range: 1 ~ 1000
realtime_precision_threshold = 167
#[in Ticks]
#How early a train should be shown on the display. (Default: 1200, 1 real life minute)
# Default: 1200
# Range: 100 ~ 24000
display_lead_time = 1200
#[in Ticks]
#The interval in which the displays are updated with new information. Lower values can decrease performance and increase the network traffic, while larger values reduce the reaction speed of the displays. (Default: 50, Recommended: 50 - 100)
# Default: 50
# Range: 20 ~ 200
display_refresh_rate = 50
["Create Railways Navigator Config".route_overlay]
#Scale of the route overlay UI. (Default: 0.75)
# Default: 0.75
# Range: 0.25 ~ 2.0
scale = 0.75
#If active, you will receive short toasts about important events on your trip, e.g. delays, changes, ... (Default: ON)
notifications = true
#The position on your screen where you want the overlay to appear. (Default: Top Left)
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
position = "TOP_LEFT"

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[createrailwaysnavigator_common_config.permissions]
#Minimum permission level required to edit the global navigator settings. 0 allows everyone to edit these settings. (Default: 0)
# Default: 0
# Range: 0 ~ 4
global_settings_permission_level = 0
#Minimum permission level required to use admin features in CRN. 0 gives everybody admin permissions in CRN (not recommended), -1 disables admin features. (Default: 3)
# Default: 3
# Range: -1 ~ 4
admin_mode_permission_level = 3
[createrailwaysnavigator_common_config.navigation]
#If activated, used trains are excluded from the route search for all following route parts. This prevents the same train from being suggested multiple times in the same route and forces the navigator to use other trains instead. Normally, however, there are no problems, so this option can be left off if in doubt. (Default: OFF)
exclude_trains = false
#How much transfers should be avoided. Higher values try to use fewer transfers, even if this increases the travel time. (Default: 10000)
# Default: 10000
# Range: > 1000
transfer_cost = 10000
[createrailwaysnavigator_common_config.train_data_calculation]
#When activated, CRN calculates the transit times of the trains and does not use the calculations from Create. CRN is much more accurate, while Create calculates an average. (Default: ON)
custom_transit_time_calculation = true
#When activated, CRN uses the transit times provided by Create (if available) when initializing. When turned off, the initialization may take longer. (Default: ON)
use_create_transit_times_on_init = true
#[in Cycles]
#How often the calculated time for a route section between two stations must deviate from the current reference value before the reference value is updated. (Default: 3)
# Default: 3
# Range: 1 ~ 16
total_duration_deviation_buffer_size = 3
#[in Ticks]
#Deviations of the calculated time for a route section between two stations from the reference value that are smaller than the threshold value are not taken into account. (Default: 50)
# Default: 50
# Range: 0 ~ 1000
total_duration_deviation_threshold = 50
#[in Ticks]
#How many ticks the real-time can deviate from the scheduled time before the train is considered delayed. (Default: 500)
# Default: 500
# Range: 100 ~ 24000
schedule_deviation_threshold = 500
#[In Cycles]
#(ONLY WORKS FOR TRAINS WITH DYNAMIC DELAYS! Trains without dynamic delays do this every new schedule section by default.)
#
#Every X cycles the scheduled times are updated to the current real-time data. (Default: 2; Disabled: 0)
# Default: 2
# Range: > 0
auto_reset_timings = 2
[createrailwaysnavigator_common_config.debug]
#Prints more details to the console to better observe the behavior of CRN. Only relevant for debugging.
advanced_logging = false
[createrailwaysnavigator_common_config.experimental]
#The new simulation algorithm calculates the times step by step for the respective stations and pays attention to the schedule conditions instead of adding up the total journey time until the desired time is reached. This should lead to more precise results, especially when using time based departure times. (Default: OFF)
use_new_simulation_algorithm = false

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[createrailwaysnavigator_common_config.permissions]
#Minimum permission level required to edit the global navigator settings. 0 allows everyone to edit these settings. (Default: 0)
# Default: 0
# Range: 0 ~ 4
global_settings_permission_level = 0
#Minimum permission level required to use admin features in CRN. 0 gives everybody admin permissions in CRN (not recommended), -1 disables admin features. (Default: 3)
# Default: 3
# Range: -1 ~ 4
admin_mode_permission_level = 3
[createrailwaysnavigator_common_config.navigation]
#If activated, used trains are excluded from the route search for all following route parts. This prevents the same train from being suggested multiple times in the same route and forces the navigator to use other trains instead. Normally, however, there are no problems, so this option can be left off if in doubt. (Default: OFF)
exclude_trains = false
#How much transfers should be avoided. Higher values try to use fewer transfers, even if this increases the travel time. (Default: 10000)
# Default: 10000
# Range: > 1000
transfer_cost = 10000
[createrailwaysnavigator_common_config.train_data_calculation]
#When activated, CRN calculates the transit times of the trains and does not use the calculations from Create. CRN is much more accurate, while Create calculates an average. (Default: ON)
custom_transit_time_calculation = true
#When activated, CRN uses the transit times provided by Create (if available) when initializing. When turned off, the initialization may take longer. (Default: ON)
use_create_transit_times_on_init = true
#[in Cycles]
#How often the calculated time for a route section between two stations must deviate from the current reference value before the reference value is updated. (Default: 3)
# Default: 3
# Range: 1 ~ 16
total_duration_deviation_buffer_size = 3
#[in Ticks]
#Deviations of the calculated time for a route section between two stations from the reference value that are smaller than the threshold value are not taken into account. (Default: 50)
# Default: 50
# Range: 0 ~ 1000
total_duration_deviation_threshold = 50
#[in Ticks]
#How many ticks the real-time can deviate from the scheduled time before the train is considered delayed. (Default: 500)
# Default: 500
# Range: 100 ~ 24000
schedule_deviation_threshold = 500
#[In Cycles]
#(ONLY WORKS FOR TRAINS WITH DYNAMIC DELAYS! Trains without dynamic delays do this every new schedule section by default.)
#
#Every X cycles the scheduled times are updated to the current real-time data. (Default: 2; Disabled: 0)
# Default: 2
# Range: > 0
auto_reset_timings = 2
[createrailwaysnavigator_common_config.debug]
#Prints more details to the console to better observe the behavior of CRN. Only relevant for debugging.
advanced_logging = false
[createrailwaysnavigator_common_config.experimental]
#The new simulation algorithm calculates the times step by step for the respective stations and pays attention to the schedule conditions instead of adding up the total journey time until the desired time is reached. This should lead to more precise results, especially when using time based departure times. (Default: OFF)
use_new_simulation_algorithm = false
[createrailwaysnavigator_common_config.advanced_display]
#Automatically changes the display type when a display link is connected, depending on what should be displayed. (Default: ON)
auto_change_display_type = true

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config/cupboard.json Normal file
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{
"showCommandExecutionErrors": {
"desc:": "Whether to display errors during command execution: default:true",
"showCommandExecutionErrors": true
},
"debugChunkloadAttempts": {
"desc:": "Enables debug logging of chunks being forceloaded on serverthread by directly accessing an unloaded chunk, which stalls the server until the chunk finishes loading, incompatible with lithium and its forks: default:false",
"debugChunkloadAttempts": false
},
"skipErrorOnEntityLoad": {
"desc:": "Prevent crashes on entity loading: default:false",
"skipErrorOnEntityLoad": false
},
"logOffthreadEntityAdd": {
"desc:": "Entities should only be added on the server thread itself, cupboard fixes the crashes caused by mods violating that, this option enables the logging of those: default:true",
"logOffthreadEntityAdd": true
},
"forceHeapDumpOnOOM": {
"desc:": "Enables creating a heap dump automatically once the game crashes with an out of memory issue, use with care heapdumps take a lot of space. default:false",
"forceHeapDumpOnOOM": false
}
}

25
config/curios-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#Set to true to enable the Curios GUI button
enableButton = true
#The X-Offset for the Curios GUI button
# Default: 0
# Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
# Default: 0
# Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
# Default: 0
# Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
# Default: 0
# Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

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#List of slots to create or modify.
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
#
slots = []

16
config/curios-server.toml Normal file
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#Sets behavior for keeping Curios items on death.
#ON - Curios items are kept on death
#DEFAULT - Curios items follow the keepInventory gamerule
#OFF - Curios items are dropped on death
#Allowed Values: ON, DEFAULT, OFF
keepCurios = "DEFAULT"
[menu]
#The minimum number of columns for the Curios menu.
# Default: 1
# Range: 1 ~ 8
minimumColumns = 1
#The maximum number of slots per page of the Curios menu.
# Default: 48
# Range: 1 ~ 48
maxSlotsPerPage = 48

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[dragonlib_common_config.time]
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
# Default: 24000
# Range: > 0
ticks_per_day = 24000
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
time_multiplier = 1.0
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
# Default: 6000
# Range: > 0
daytime_shift = 6000
[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
#Allowed Values: NORMAL, REDUCED, MINIMAL, OFF
mode = "NORMAL"

1
config/dynamic_fps.json Normal file
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{}

490
config/emi.css Normal file
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/** EMI Config */
#general {
/**
* Whether EMI is enabled and visible.
*/
enabled: true;
/**
* Whether cheating in items is enabled.
*/
cheat-mode: false;
/**
* How much EMI should use tooltips and popups to show controls and information.
*/
help-level: normal;
/**
* Where EMI should pull stacks from to populate the index.
*/
index-source: creative;
/**
* Which sidebar should be searched using the search bar.
*/
search-sidebar: right;
/**
* Whether normal search queries should include the tooltip.
*/
search-tooltip-by-default: true;
/**
* Whether normal search queries should include the mod name.
*/
search-mod-name-by-default: false;
/**
* Whether normal search queries should include the stack's tags.
*/
search-tags-by-default: false;
}
#ui {
/**
* Which action should be performed when clicking the recipe book.
*/
recipe-book-action: toggle-craftables;
/**
* Where to display status effects in the inventory.
*/
effect-location: top;
/**
* Whether to display a gray overlay when hovering over a stack.
*/
show-hover-overlay: true;
/**
* Whether to add mod name to tooltips
*/
append-mod-id: true;
/**
* Whether to add mod name to item tooltips, in case another mod provides behavior
*/
append-item-mod-id: true;
/**
* Prevents recipes being quick crafted from shifting around under the cursor.
*/
miscraft-prevention: true;
/**
* The unit to display fluids as.
*/
fluid-unit: millibuckets;
/**
* Whether to use the batched render system. Batching is faster, but may have
* incompatibilities with shaders or other mods.
*/
use-batched-renderer: true;
/**
* Whether to have the search bar in the center of the screen, instead of to the
* side.
*/
center-search-bar: true;
/**
* Which sidebar type to switch to when searching.
*/
search-sidebar-focus: index;
/**
* Which sidebar type to focus when the search is empty.
*/
empty-search-sidebar-focus: none;
/**
* Whether the EMI config button should be visible.
*/
emi-config-button-visibility: shown;
/**
* Whether the recipe tree button should be visible.
*/
recipe-tree-button-visibility: auto;
/**
* The maximum height the recipe screen will grow to be if space is available in
* pixels.
*/
maximum-recipe-screen-height: 256;
/**
* The minimum width of the recipe screen in pixels. Controls how many tabs there
* can be, and where the page switching buttons go. The default is 176, the width
* of most screens.
*/
minimum-recipe-screen-width: 176;
/**
* The amount of vertical margin to give in the recipe screen.
*/
vertical-margin: 20;
/**
* Where to show workstations in the recipe screen
*/
workstation-location: bottom;
/**
* Display cost per batch when hovering a recipe output
*/
show-cost-per-batch: true;
/**
* Whether recipes should have a button to set as default.
*/
recipe-default-button: true;
/**
* Whether recipes should have a button to show the recipe tree.
*/
recipe-tree-button: true;
/**
* Whether recipes should have a button to fill the ingredients in a handler.
*/
recipe-fill-button: true;
/**
* Whether recipes should have a button to take a screenshot of the recipe.
*/
recipe-screenshot-button: false;
/**
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
* GUI scale.
*/
recipe-screenshot-scale: 0;
/**
* The pages in the left sidebar
*/
left-sidebar-pages: favorites;
/**
* The subpanels in the left sidebar
*/
left-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the left sidebar to
*/
left-sidebar-size: 40, 100;
/**
* How much space to maintain between the left sidebar and obstructions, in pixels
*/
left-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the left sidebar
*/
left-sidebar-align: left, top;
/**
* Whether to render the header buttons and page count for the left sidebar
*/
left-sidebar-header: visible;
/**
* Which theme to use for the left sidebar
*/
left-sidebar-theme: transparent;
/**
* The pages in the right sidebar
*/
right-sidebar-pages: index, craftables;
/**
* The subpanels in the right sidebar
*/
right-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the right sidebar to
*/
right-sidebar-size: 40, 100;
/**
* How much space to maintain between the right sidebar and obstructions, in pixels
*/
right-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the right sidebar
*/
right-sidebar-align: right, top;
/**
* Whether to render the header buttons and page count for the right sidebar
*/
right-sidebar-header: visible;
/**
* Which theme to use for the right sidebar
*/
right-sidebar-theme: transparent;
/**
* The pages in the top sidebar
*/
top-sidebar-pages: none;
/**
* The subpanels in the top sidebar
*/
top-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the top sidebar to
*/
top-sidebar-size: 9, 9;
/**
* How much space to maintain between the top sidebar and obstructions, in pixels
*/
top-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the top sidebar
*/
top-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the top sidebar
*/
top-sidebar-header: visible;
/**
* Which theme to use for the top sidebar
*/
top-sidebar-theme: transparent;
/**
* The pages in the bottom sidebar
*/
bottom-sidebar-pages: none;
/**
* The subpanels in the bottom sidebar
*/
bottom-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the bottom sidebar to
*/
bottom-sidebar-size: 9, 9;
/**
* How much space to maintain between the bottom sidebar and obstructions, in
* pixels
*/
bottom-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the bottom sidebar
*/
bottom-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the bottom sidebar
*/
bottom-sidebar-header: visible;
/**
* Which theme to use for the bottom sidebar
*/
bottom-sidebar-theme: transparent;
}
#binds {
/**
* Toggle the visibility of EMI.
*/
toggle-visibility: "ctrl key.keyboard.o";
/**
* Focuses the search bar.
*/
focus-search: "ctrl key.keyboard.f";
/**
* Clears the search bar.
*/
clear-search: "key.keyboard.unknown";
/**
* Display the recipes for creating a stack.
*/
view-recipes: "key.keyboard.r";
view-recipes: "key.mouse.left";
/**
* Display the recipes that can be created using a stack.
*/
view-uses: "key.keyboard.u";
view-uses: "key.mouse.right";
/**
* Favorite the item to display on the side of the screen opposite of recipies for
* quick access.
*/
favorite: "key.keyboard.a";
/**
* Set the default recipe for a given stack in the output of a recipe to that
* recipe.
*/
default-stack: "ctrl key.mouse.left";
/**
* Display the recipe tree for a given stack.
*/
view-stack-tree: "key.keyboard.unknown";
/**
* Display the recipe tree.
*/
view-tree: "key.keyboard.unknown";
/**
* Return to the previous page in EMI.
*/
back: "key.keyboard.backspace";
/**
* Return to the next page in EMI after going back.
*/
forward: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result.
*/
craft-one: "key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible.
*/
craft-all: "shift key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in inventory if possible.
*/
craft-one-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible and put in inventory if
* possible.
*/
craft-all-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in cursor if possible.
*/
craft-one-to-cursor: "ctrl key.mouse.left";
/**
* Display the recipe that will be used to craft on a stack with no recipe context.
*/
show-craft: "key.keyboard.left.shift";
/**
* Cheat in one of an item into the inventory.
*/
cheat-one-to-inventory: "ctrl key.mouse.right";
/**
* Cheat in a stack of an item into the inventory.
*/
cheat-stack-to-inventory: "ctrl key.mouse.left";
/**
* Cheat in one of an item into the cursor.
*/
cheat-one-to-cursor: "ctrl key.mouse.middle";
/**
* Cheat in a stack of an item into the cursor.
*/
cheat-stack-to-cursor: "key.keyboard.unknown";
/**
* Delete the stack in the cursor when hovering the index
*/
delete-cursor-stack: "key.mouse.left";
/**
* Copies the hovered recipe's ID to the clipboard
*/
copy-recipe-id: "key.keyboard.unknown";
/**
* In edit mode, hide the hovered stack
*/
hide-stack: "ctrl key.mouse.left";
/**
* In edit mode, hide stacks with the hovered stack's id
*/
hide-stack-by-id: "ctrl shift key.mouse.left";
}
#dev {
/**
* Whether development functions should be enabled. Not recommended for general
* play.
*/
dev-mode: false;
/**
* Whether editing the index is enabled
*/
edit-mode: false;
/**
* Whether to log untranslated tags as warnings.
*/
log-untranslated-tags: false;
/**
* Whether to log ingredients that don't have a representative tag as warnings.
*/
log-non-tag-ingredients: false;
/**
* Whether hovering the output of a recipe should show the recipe's EMI ID.
*/
show-recipe-ids: false;
/**
* Whether to display additional widgets added to recipes from other mods.
* These are typically developer facing and compatibility related, and not useful
* for players.
*/
show-recipe-decorators: false;
/**
* Whether stacks in the index should display a highlight if they have a recipe
* default.
*/
highlight-defaulted: false;
/**
* Whether to display exclusion areas
*/
highlight-exclusion-areas: false;
}

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# Don't change this! Version used to track needed updates.
version = 1
debugMode = false
parseChestLoot = true
parseBlockLoot = true
parseMobLoot = true
parseGameplayLoot = true
parseArchaeologyLoot = true
skippedKeys = [
"emi_loot.function.set_count_set",
"emi_loot.no_conditions",
"emi_loot.function.limit_count",
"emi_loot.function.set_count_add",
"emi_loot.function.fill_player_head"
]
chestLootAlwaysStackSame = false
mobLootIncludeDirectDrops = true
chanceDecimalPlaces = 1
conditionStyle = "default"
[debugModes]
block = false
chest = false
mob = false
gameplay = false
archaeology = false
[compactLoot]
block = true
chest = true
mob = true
gameplay = true
archaeology = true
[logUnstranslatedTables]
chest = false
gameplay = false
archaeology = false

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{
"logModelCreationData": false,
"debugOnRightClick": false,
"renderModeChoice": "NORMAL",
"vanillaModelHologramRenderMode_2": "OFF",
"modelExportMode": "NONE",
"attemptPhysicsModPatch_2": "CUSTOM",
"modelUpdateFrequency": "Average",
"entityRenderModeOverrides": {},
"entityPhysicsModPatchOverrides": {},
"entityVanillaHologramOverrides": {},
"modelsNamesDisabled": [],
"allowEBEModConfigModify": true,
"animationLODDistance": 20,
"retainDetailOnLowFps": true,
"retainDetailOnLargerMobs": true,
"animationFrameSkipDuringIrisShadowPass": true,
"preventFirstPersonHandAnimating": false,
"onlyClientPlayerModel": false,
"doubleChestAnimFix": true,
"enforceOptifineVariationRequiresDefaultModel": false,
"enforceOptifineVariationRequiresDefaultModel_v2": false,
"resetPlayerModelEachRender": true,
"resetPlayerModelEachRender_v2": true,
"onlyDebugRenderOnHover": false,
"enforceOptifineSubFoldersVariantOnly": true,
"enforceOptiFineAnimSyntaxLimits": true,
"allowOptifineFallbackProperties": true,
"showReloadErrorToast": true
}

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{
"optifine_limitRandomVariantGapsBy10": true,
"optifine_allowWeirdSkipsInTrueRandom": true,
"optifine_preventBaseTextureInOptifineDirectory": true,
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Fast",
"enableEmissiveTextures": true,
"enableEnchantedTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"alwaysCheckVanillaEmissiveSuffix": true,
"enableArmorAndTrims": true,
"skinFeaturesEnabled": true,
"skinTransparencyMode": "ETF_SKINS_ONLY",
"skinTransparencyInExtraPixels": true,
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"logTextureDataInitialization": false,
"hideConfigButton": false,
"configButtonLoc": "BOTTOM_RIGHT",
"disableVanillaDirectoryVariantTextures": false,
"use3DSkinLayerPatch": true,
"enableFullBodyWardenTextures": true,
"entityEmissiveOverrides": {},
"propertiesDisabled": [],
"propertyInvertUpdatingOverrides": [],
"entityRandomOverrides": {},
"entityEmissiveBrightOverrides": {},
"entityRenderLayerOverrides": {},
"entityLightOverrides": {}
}

62
config/entityculling.json Normal file
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{
"configVersion": 7,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"alexscaves:gum_worm",
"minecraft:jungle_boat",
"minecraft:spruce_boat",
"mts:builder_rendering",
"drg_flares:drg_flares",
"minecraft:mangrove_boat",
"mts:builder_existing",
"minecraft:acacia_boat",
"minecraft:birch_chest_boat",
"create:contraption",
"drg_flares:drg_flare",
"minecraft:birch_boat",
"minecraft:boat",
"mts:builder_seat",
"minecraft:cherry_boat",
"minecraft:spruce_chest_boat",
"alexscaves:gum_worm_segment",
"minecraft:dark_oak_boat",
"minecraft:oak_chest_boat",
"avm_staff:campfire_flame",
"minecraft:dark_oak_chest_boat",
"create:gantry_contraption",
"minecraft:oak_boat",
"minecraft:pale_oak_boat",
"minecraft:acacia_chest_boat",
"minecraft:cherry_chest_boat",
"create:stationary_contraption",
"minecraft:bamboo_raft",
"minecraft:firework_rocket",
"minecraft:jungle_chest_boat",
"create:carriage_contraption",
"minecraft:pale_oak_chest_boat",
"minecraft:bamboo_chest_raft",
"minecraft:mangrove_chest_boat"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

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#.
#[in blocks]
# Default: 128
# Range: 3 ~ 1024
maxWalkwayLength = 128
#.
#[in blocks]
# Default: 32
# Range: 2 ~ 1024
maxEscalatorHeight = 32
#.
#[in blocks]
# Default: 10
# Range: 1 ~ 256
maxWalkwayWidth = 10
#.
#[in blocks]
# Default: 10
# Range: 1 ~ 256
maxEscalatorWidth = 10

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#.
#[in blocks]
# Default: 128
# Range: 3 ~ 1024
maxWalkwayLength = 128
#.
#[in blocks]
# Default: 32
# Range: 2 ~ 1024
maxEscalatorHeight = 32
#.
#[in blocks]
# Default: 10
# Range: 1 ~ 256
maxWalkwayWidth = 10
#.
#[in blocks]
# Default: 10
# Range: 1 ~ 256
maxEscalatorWidth = 10
#.
divingBootsPreventWalkwayMotion = false

3
config/etf_warnings.json Normal file
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{
"ignoredConfigIds": []
}

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#Recipe book
[recipe_book]
#Should the Juicer have a Recipe Book available on its interface?
enableRecipeBookJuicer = true

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#Sound groups configuration
#Define reusable sound groups for mobs.
#Format: group_name=sound1,sound2,sound3[,speedMultiplier,rangeMultiplier]
#or: group_name=speed=VAL,range=VAL,sound1,sound2,...
[sound_groups]
groups = ["wood_sounds=block.wood.break,block.wood.hit,block.wood.place,1.0,1.0", "animal_hurts=entity.cow.hurt,entity.pig.hurt"]
#Mob sound reactions configuration
#Define sound reaction settings for each mob.
#Format: mob_id=speed=VALUE,range=VALUE,groups=group1,group2
[mob_sound_reactions]
reactions = ["minecraft:zombie=speed=1.5,range=20,groups=wood_sounds", "minecraft:cow=speed=1.8,range=16,groups=animal_hurts"]
[weather]
#Range multiplier applied when it is raining or thundering.
#Value between 0 and 1. A lower value will reduce the effective sound range.
# Default: 0.8
# Range: 0.0 ~ 1.0
thunder_range_multiplier = 0.8
#PointBlank gun type modifiers configuration
#Define multipliers for pointblank reaction adjustments by gun type.
#Format: gunType=speedMultiplier,rangeMultiplier
[pointblank_gun_type_modifiers]
modifiers = ["pistol=1.0,4.0", "sniper=1.0,5.0", "rifle=1.0,6.5", "shotgun=1.0,4.8", "smg=1.0,3.0", "rpg=1.0,10.0", "mg=1.0,8.0"]

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#FollowVoice Config
#Defines how mobs react to player voices, including their movement speed, detection range, and reaction threshold.
[mob_voice_configs]
mob_configs = ["minecraft:zombie=speed=1.5,range=20,threshold=-40.0", "minecraft:skeleton=speed=1.2,range=15,threshold=-35.0"]
#RunawayVoiceGoal Config
#Defines how animals react to player voices, including their fleeing speed, detection range, and reaction threshold.
[animal_voice_configs]
animal_configs = ["minecraft:cow=speed=1.5,range=15,threshold=-45.0", "minecraft:pig=speed=1.2,range=5,threshold=-45.0"]
#Whisper Config
#Multipliers that affect the detection range and movement speed when the player is whispering.
[whisper_configs]
# Default: 0.5
# Range: 0.0 ~ 1.0
whisper_range_multiplier = 0.5
# Default: 0.8
# Range: 0.0 ~ 1.0
whisper_speed_multiplier = 0.8
#Misc Config
#Multipliers that affect the detection range of voices in specific situations.
[misc_config]
# Default: 0.5
# Range: 0.0 ~ 1.0
thunder_range_multiplier = 0.5
# Default: 0.5
# Range: 0.0 ~ 1.0
sneaking_range_multiplier = 0.5
#Armor Effects Config
#Define multipliers for mob detection range and speed when a player wears specific armor items.
#Format: item_id=speedMultiplier,rangeMultiplier
#Example: minecraft:diamond_helmet=0.5,0.5
[armor_effects]
effects = ["minecraft:diamond_helmet=1.0,0.5", "minecraft:diamond_chestplate=1.0,0.7"]

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#Indigo properties file
#Sun Jul 06 13:19:16 CEST 2025
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto

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#Client settings
[client]
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
nourishmentHungerOverlay = true
#Should the health bar have a silver sheen when the player has the Comfort effect?
comfortHealthOverlay = true
#Should meal and drink tooltips display which effects they provide?
foodEffectTooltip = true

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#Game settings
[settings]
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
wanderingTraderSellsFDItems = true
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
# Default: 0.2
# Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
# Default: 0.1
# Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1
#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
enableRopeReeling = true
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
#Farming
[farming]
#Which rope should Tomato Vines leave behind when mined by hand?
defaultTomatoVineRope = "farmersdelight:rope"
#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
enableTomatoVineClimbingTaggedRopes = true
#Recipe book
[recipe_book]
#Should the Cooking Pot have a Recipe Book available on its interface?
enableRecipeBookCookingPot = true
#Vanilla item overrides
[overrides]
#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
vanillaSoupExtraEffects = true
#Should Rabbit Stew be buffed with improved food stats?
rabbitStewBuff = true
#Should the Dispenser be able to operate a Cutting Board in front of it?
dispenserUsesToolsOnCuttingBoard = true
#Stack size overrides
[overrides.stack_size]
#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
enableStackableSoupItems = true
#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
#World generation
[world]
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
generateFDChestLoot = true
#Should FD generate Compost Heaps across all village biomes?
genVillageCompostHeaps = true
#Should FD crops show up planted randomly in various village farms?
genFDCropsOnVillageFarms = true
#Wild Cabbage generation
[world.wild_cabbages]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 30
# Range: > 0
chance = 30
#Sea Beet generation
[world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 30
# Range: > 0
chance = 30
#Wild Potato generation
[world.wild_potatoes]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 100
# Range: > 0
chance = 100
#Wild Carrot generation
[world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 120
# Range: > 0
chance = 120
#Wild Onion generation
[world.wild_onions]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 120
# Range: > 0
chance = 120
#Tomato Vines generation
[world.wild_tomatoes]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 100
# Range: > 0
chance = 100
#Wild Rice generation
[world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 20
# Range: > 0
chance = 20
#Brown Mushroom Colony generation
[world.brown_mushroom_colonies]
#Generate brown mushroom colonies on mushroom fields
genBrownMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent.
# Default: 15
# Range: > 0
chance = 15
#Red Mushroom Colony generation
[world.red_mushroom_colonies]
#Generate red mushroom colonies on mushroom fields
genRedMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent.
# Default: 15
# Range: > 0
chance = 15

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#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
# Default: 42
# Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 32
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"

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