#Sound groups configuration #Define reusable sound groups for mobs. #Format: group_name=sound1,sound2,sound3[,speedMultiplier,rangeMultiplier] #or: group_name=speed=VAL,range=VAL,sound1,sound2,... [sound_groups] groups = ["wood_sounds=block.wood.break,block.wood.hit,block.wood.place,1.0,1.0", "animal_hurts=entity.cow.hurt,entity.pig.hurt"] #Mob sound reactions configuration #Define sound reaction settings for each mob. #Format: mob_id=speed=VALUE,range=VALUE,groups=group1,group2 [mob_sound_reactions] reactions = ["minecraft:zombie=speed=1.5,range=20,groups=wood_sounds", "minecraft:cow=speed=1.8,range=16,groups=animal_hurts"] [weather] #Range multiplier applied when it is raining or thundering. #Value between 0 and 1. A lower value will reduce the effective sound range. # Default: 0.8 # Range: 0.0 ~ 1.0 thunder_range_multiplier = 0.8 #PointBlank gun type modifiers configuration #Define multipliers for pointblank reaction adjustments by gun type. #Format: gunType=speedMultiplier,rangeMultiplier [pointblank_gun_type_modifiers] modifiers = ["pistol=1.0,4.0", "sniper=1.0,5.0", "rifle=1.0,6.5", "shotgun=1.0,4.8", "smg=1.0,3.0", "rpg=1.0,10.0", "mg=1.0,8.0"]