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34 lines
1.2 KiB
TOML
34 lines
1.2 KiB
TOML
#The chance that an artifact generates in suspicious sand or gravel
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#Range: 0.0 ~ 1.0
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archaeologyChance = 0.0625
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#Affects how common artifacts are in chests
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#Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common
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#Doubling this value will make artifacts approximately twice as hard to find, and vice versa
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#To prevent artifacts from appearing as chest loot, set this to 10000.
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#Range: > 0.0
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artifactRarity = 1.0
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#The chance that a skeleton, zombie or piglin spawns with an artifact equipped
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#Range: 0.0 ~ 1.0
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entityEquipmentChance = 0.0015
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[campsite]
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#Whether campsites can contain blocks that emit light
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#Allowed Values: true, false
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allowLightSources = true
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#How many times a campsite will attempt to generate per chunk
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#Set this to 0 to prevent campsites from generating
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#Range: > 0
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campsiteCount = 40
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#The maximum height campsites can spawn at
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#Range: -2147483648 ~ 2147483647
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maxY = 40
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#The probability that a campsite has a mimic instead of a chest
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#Range: 0.0 ~ 1.0
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mimicChance = 0.3
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#The minimum height campsites can spawn at
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#Range: -2147483648 ~ 2147483647
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minY = -60
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#Whether to use wooden chests from other mods when generating campsites
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#Allowed Values: true, false
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useModdedChests = true
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