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19 lines
1.1 KiB
YAML
19 lines
1.1 KiB
YAML
# Should life orbs be attracted to the player even if their health is already full
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attractToFullHP: true
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# Defines pairs where the key is either a mob's ID or a regex for matching mob IDs, and the value is the percentage of the slain entity's maximum health that will be stored in the life orbs
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generalPercentages:
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.*: 0.15
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# Defines pairs where the key is either a mob's ID or a regex for matching mob IDs, and the value is the extra percentage of the slain entity's maximum health added to the life orbs for each level of the Lifesteal enchantment
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lifestealPercentages:
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.*: 0.1
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# The maximum amount of health carried by a life orb
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maxOrbHealth: 10.0
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# The minimum number of life orbs dropped from a slain entity. This does not affect the total amount of health they will collectively restore
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minOrbsAmount: 2
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# The maximum distance in blocks from which a life orb can be attracted to the nearest player
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orbFollowDistance: 8
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# Time in seconds before the removal of the life orb
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orbLifetime: 60
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# Should life orbs drop when a mob is killed only by a player, or should whenever it dies
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shouldBeKilledByPlayer: true
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