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63 lines
2.1 KiB
Markdown
63 lines
2.1 KiB
Markdown
# voxel-simulation
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Voxel Simulation is an experimental 3D world built with the
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[Bevy](https://bevyengine.org/) game engine. The project showcases
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streaming voxel terrain, high precision coordinates via the
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[big_space](https://crates.io/crates/big_space) crate and various debug
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tools.
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## Features
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- Load/Save System
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- Streaming voxel terrain with adjustable level of detail
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- High precision world coordinates using [`big_space`](https://crates.io/crates/big_space)
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- Planet generation using noise based deformation
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- Flight-style camera and basic UI
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- Debug helpers for wireframes, world grid and voxel editing
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## Controls
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- **WASD** – Move horizontally
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- **Space / Shift** – Ascend/descend
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- **Mouse** – Look around (press **L** to toggle mouse capture)
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- **Mouse wheel** – Adjust movement speed
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- **F2** – Toggle octree wireframe
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- **F3** – Toggle world grid
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- **Q** – Insert a red voxel at the crosshair
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- **F4** – Save the current octree to `octree.bin`
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- **F5** – Toggle sphere editing mode
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- **Escape** – Quit the application
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## Running
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Execute the following command from the repository root to compile and
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launch the demo:
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```bash
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cargo run --release -p voxel-simulation
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```
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## License
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Licensed under either of
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* Apache License, Version 2.0
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([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
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* MIT license
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([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
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at your option.
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## Contribution
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Unless you explicitly state otherwise, any contribution intentionally submitted
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for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
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dual licensed as above, without any additional terms or conditions.
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See [CONTRIBUTING.md](CONTRIBUTING.md).
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