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d93063a8ba
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Last small fixes
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2025-06-13 02:22:23 +02:00 |
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Elias Stepanik
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13a0b54364
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Update for Bevy 0.16
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2025-06-13 01:50:28 +02:00 |
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Elias Stepanik
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1152799b4e
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Update to Bevy 0.16.1
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2025-06-13 00:52:40 +02:00 |
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85699338a9
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Load and Unload System working
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2025-06-09 21:44:47 +02:00 |
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Elias Stepanik
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e406ac15cb
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Fix color serialization and enable serde feature
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2025-06-09 19:29:18 +02:00 |
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Elias Stepanik
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78ee3483d7
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Add octree serialization and sorted chunk loading
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2025-06-09 19:17:15 +02:00 |
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Elias Stepanik
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c03bf8b622
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skip empty chunk meshes
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2025-06-09 13:46:48 +02:00 |
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959bb96752
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Small Fixes to try and improve performance
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2025-06-09 13:33:37 +02:00 |
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Elias Stepanik
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5fa3af97db
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Mark neighbor chunks dirty on LOD change
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2025-06-09 13:31:34 +02:00 |
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Elias Stepanik
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957c9cffa7
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Mark neighbor chunks dirty when voxels change
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2025-06-09 13:10:14 +02:00 |
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Elias Stepanik
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d56b2857d6
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Improve chunk queue performance
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2025-06-09 11:13:23 +02:00 |
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Elias Stepanik
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ba5ccb8fb7
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fix lod distance calculation
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2025-06-08 16:29:25 +02:00 |
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Elias Stepanik
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9a74d8d0da
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Optimize chunk visibility queue
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2025-06-08 08:34:52 +02:00 |
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Elias Stepanik
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4d4446f964
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Add distance-based LOD for voxel chunks
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2025-06-08 08:23:51 +02:00 |
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3440093284
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Added Greedy Mesher + tracy profile
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2025-06-08 06:50:47 +02:00 |
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922e99f937
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Small Refactor
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2025-06-07 18:48:40 +02:00 |
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2d258b02ed
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Added Chuck System to the Voxel System plus quead rendering + selective rerender
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2025-06-07 18:27:32 +02:00 |
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8641b57ca4
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Working Chuncked Voxel system.
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2025-06-07 17:21:05 +02:00 |
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39b7c7cf41
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Readded old voxel system
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2025-06-07 16:23:48 +02:00 |
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