18 Commits

Author SHA1 Message Date
85699338a9 Load and Unload System working 2025-06-09 21:44:47 +02:00
Elias Stepanik
23a9d4112d Disable chunk culling 2025-06-09 18:57:42 +02:00
Elias Stepanik
d56b2857d6 Improve chunk queue performance 2025-06-09 11:13:23 +02:00
f792d8064f Added LOD System 2025-06-08 17:48:46 +02:00
4e1597aaa8 Added LOD System 2025-06-08 16:04:50 +02:00
Elias Stepanik
9a74d8d0da Optimize chunk visibility queue 2025-06-08 08:34:52 +02:00
Elias Stepanik
4d4446f964 Add distance-based LOD for voxel chunks 2025-06-08 08:23:51 +02:00
3440093284 Added Greedy Mesher + tracy profile 2025-06-08 06:50:47 +02:00
2d258b02ed Added Chuck System to the Voxel System plus quead rendering + selective rerender 2025-06-07 18:27:32 +02:00
8641b57ca4 Working Chuncked Voxel system. 2025-06-07 17:21:05 +02:00
0329a9015d remove network stack + refactor + readded old voxel system + added skybox 2025-06-07 13:05:49 +02:00
e3e3d4d7a2 remove network stack 2025-06-06 19:13:17 +02:00
9074854ce9 Fixed Commit History 2025-05-10 21:08:18 +02:00
Elias Stepanik
befbfb8935 Fixed Rotation and scale and rotation sync.
Moved Input To its own Plugin.
Moved the camera to the Environment Plugin
2025-04-21 17:35:00 +07:00
9eabdf1be9 Synced Object with Auto remove + Player Sync 2025-04-06 19:19:32 +02:00
86aa2c77be Basic Synced Object Test 2025-04-04 12:38:29 +02:00
0d5a94da23 Removed a lot of things that overcomplicate things. I will first try to focus on basic networking. 2025-04-03 11:07:42 +02:00
720ffc743a Initial commit 2025-03-26 19:45:13 +01:00