From 6f1e046d930a699be82a210a42ae00ede1537d33 Mon Sep 17 00:00:00 2001 From: Elias Stepanik <40958815+eliasstepanik@users.noreply.github.com> Date: Sat, 14 Jun 2025 21:34:01 +0200 Subject: [PATCH] fix shader conditional syntax --- client/assets/shaders/greedy_meshing.wgsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/client/assets/shaders/greedy_meshing.wgsl b/client/assets/shaders/greedy_meshing.wgsl index f9f85ef..8b9cf44 100644 --- a/client/assets/shaders/greedy_meshing.wgsl +++ b/client/assets/shaders/greedy_meshing.wgsl @@ -113,11 +113,11 @@ fn main(@builtin(global_invocation_id) id: vec3) { // Compute base world-space position. var base = params.origin; if axis == 0u { - base = base + vec3(f32(slice) + (dir > 0 ? 1.0 : 0.0), f32(u0), f32(v0)) * params.step; + base = base + vec3(f32(slice) + select(0.0, 1.0, dir > 0), f32(u0), f32(v0)) * params.step; } else if axis == 1u { - base = base + vec3(f32(v0), f32(slice) + (dir > 0 ? 1.0 : 0.0), f32(u0)) * params.step; + base = base + vec3(f32(v0), f32(slice) + select(0.0, 1.0, dir > 0), f32(u0)) * params.step; } else { - base = base + vec3(f32(u0), f32(v0), f32(slice) + (dir > 0 ? 1.0 : 0.0)) * params.step; + base = base + vec3(f32(u0), f32(v0), f32(slice) + select(0.0, 1.0, dir > 0)) * params.step; } let size = vec2(f32(width) * params.step, f32(height) * params.step);