2025-01-10 - 2026-01-10

Overview

19 Active Issues
Excluding merges, 3 authors have pushed 23 commits to master and 85 commits to all branches. On master, 77 files have changed and there have been 3053 additions and 1380 deletions.

19 Issues closed from 1 user

Closed #13 Codex/improve voxel rendering with lod system 2025-06-10 02:28:23 +00:00

Closed #19 Add big_space plugin for large world support 2025-06-10 02:28:23 +00:00

Closed #14 Fix LOD calculation with large view distances 2025-06-10 02:28:23 +00:00

Closed #15 Implement distance-based LOD meshing 2025-06-10 02:28:23 +00:00

Closed #16 Add distance-based LOD system 2025-06-10 02:28:23 +00:00

Closed #17 Add basic voxel LOD system 2025-06-10 02:28:23 +00:00

Closed #18 Add basic voxel LOD system 2025-06-10 02:28:23 +00:00

Closed #5 Add distance-based voxel loading 2025-06-10 02:28:22 +00:00

Closed #9 Improve voxel performance 2025-06-10 02:28:22 +00:00

Closed #8 Fix chunk boundary updates 2025-06-10 02:28:22 +00:00

Closed #10 Improve voxel performance 2025-06-10 02:28:22 +00:00

Closed #11 Codex/fix lods not working with increased view distance 2025-06-10 02:28:22 +00:00

Closed #12 Codex/improve voxel rendering with lod system 2025-06-10 02:28:22 +00:00

Closed #6 Fix chunk mesh artifacts by updating neighbors 2025-06-10 02:28:22 +00:00

Closed #2 Add octree save/load and sorted chunk queue 2025-06-10 02:28:22 +00:00

Closed #4 Codex/verify chunk mesh visibility logic 2025-06-10 02:28:22 +00:00

Closed #3 Disable chunk culling 2025-06-10 02:28:22 +00:00

Closed #7 Fix empty chunk meshes 2025-06-10 02:28:22 +00:00

Closed #1 Improve readme 2025-06-10 02:28:21 +00:00

19 Issues created by 0 users

Opened #1 Improve readme 2025-06-10 02:28:21 +00:00

Opened #12 Codex/improve voxel rendering with lod system 2025-06-10 02:28:22 +00:00

Opened #6 Fix chunk mesh artifacts by updating neighbors 2025-06-10 02:28:22 +00:00

Opened #5 Add distance-based voxel loading 2025-06-10 02:28:22 +00:00

Opened #4 Codex/verify chunk mesh visibility logic 2025-06-10 02:28:22 +00:00

Opened #3 Disable chunk culling 2025-06-10 02:28:22 +00:00

Opened #7 Fix empty chunk meshes 2025-06-10 02:28:22 +00:00

Opened #11 Codex/fix lods not working with increased view distance 2025-06-10 02:28:22 +00:00

Opened #9 Improve voxel performance 2025-06-10 02:28:22 +00:00

Opened #8 Fix chunk boundary updates 2025-06-10 02:28:22 +00:00

Opened #10 Improve voxel performance 2025-06-10 02:28:22 +00:00

Opened #2 Add octree save/load and sorted chunk queue 2025-06-10 02:28:22 +00:00

Opened #13 Codex/improve voxel rendering with lod system 2025-06-10 02:28:23 +00:00

Opened #18 Add basic voxel LOD system 2025-06-10 02:28:23 +00:00

Opened #19 Add big_space plugin for large world support 2025-06-10 02:28:23 +00:00

Opened #14 Fix LOD calculation with large view distances 2025-06-10 02:28:23 +00:00

Opened #15 Implement distance-based LOD meshing 2025-06-10 02:28:23 +00:00

Opened #16 Add distance-based LOD system 2025-06-10 02:28:23 +00:00

Opened #17 Add basic voxel LOD system 2025-06-10 02:28:23 +00:00