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215 lines
9.5 KiB
Markdown
---
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bibliography: citations.json
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date: 2022-06-24
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title: "Strudel: Algorithmic Patterns for the Web"
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---
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# Introduction
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This paper introduces Strudel (or sometimes 'StrudelCycles'), an
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alternative implementation of the Tidal (or 'TidalCycles') live coding
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system, using the JavaScript programming language. Strudel is an attempt
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to make live coding more accessible, by creating a system that runs
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entirely in the browser, while opening Tidal's approach to algorithmic
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patterns [@mcleanAlgorithmicPattern2020a] up to modern audio/visual web
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technologies. The Strudel REPL is a live code editor dedicated to
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manipulating Strudel patterns while they play, with builtin visual
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feedback. While Strudel is written in JavaScript, the API is optimized
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for simplicity and readability by applying code transformations on the
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syntax tree level, allowing language operations that would otherwise be
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impossible. The application supports multiple ways to output sound,
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including Tone.js, Web Audio nodes, OSC (Open Sound Control) messages,
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Web Serial and Web MIDI. The project is split into multiple packages,
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allowing granular reuse in other applications. Apart from TidalCycles,
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Strudel draws inspiration from many prior existing projects like
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TidalVortex [@mcleanTidalVortexZero2022], Gibber
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[@robertsGibberLiveCoding2012], Estuary
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[@ogbornEstuaryBrowserbasedCollaborative2017], Hydra [@jackHydra2022],
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Ocarina [@solomonPurescriptocarina2022] and Feedforward
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[@mcleanFeedforward2020].
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# Porting from Haskell
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The original Tidal is implemented as a domain specific language (DSL),
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embedded in the Haskell pure functional programming language, taking
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advantage of Haskell's terse syntax and advanced, 'strong' type system.
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Javascript on the other hand, is a multi-paradigm programming language,
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with a dynamic type system. Because Tidal leans heavily on many of
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Haskell's more unique features, it was not always clear that it could
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meaningfully be ported to a multi-paradigm scripting language. However,
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this already proved to be the case with an earlier port to Python
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\[TidalVortex; @mcleanTidalVortexZero2022\], and we have now
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successfully implemented Tidal's pure functional representation of
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patterns in Strudel, including partial application, and functor,
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applicative and monad structures. Over the past few months since the
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project started in January 2022, a large part of Tidal's functionality
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has already been ported, including its mini-notation for polymetric
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sequences, and a large part of its library of pattern manipulations. The
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result is a terse and highly composable system, where just about
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everything is a pattern, that may be transformed and combined with other
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patterns in a myriad of ways.
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# Representing Patterns
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Patterns are the essence of Tidal. Its patterns are abstract entities
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that represent flows of time as functions, adapting a technique called
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pure functional reactive programming. Taking a time span as its input, a
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Pattern can output a set of events that happen within that time span. It
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depends on the structure of the Pattern how the events are located in
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time. From now on, this process of generating events from a time span
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will be called **querying**. Example:
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<MiniRepl tune={`const pattern = sequence(c3, [e3, g3]);
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const events = pattern.query(0, 1);
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console.log(events.map(e => e.show()))`} />
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In this example, we create a pattern using the `sequence` function and
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**query** it for the time span from `0` to `1`. Those numbers represent
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units of time called **cycles**. The length of one cycle depends on the
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tempo, which defaults to one cycle per second. The resulting events are:
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<MiniRepl tune={`[{ value: 'c3', begin: 0, end: 1/2 },
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{ value: 'e3', begin: 1/2, end: 3/4 },
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{ value: 'g3', begin: 3/4, end: 1 }]`} />
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Each event has a value, a begin time and an end time, where time is
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represented as a fraction. In the above case, the events are placed in
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sequential order, where c3 takes the first half, and e3 and g3 together
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take the second half. This temporal placement is the result of the
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`sequence` function, which divides its arguments equally over one cycle.
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If an argument is an array, the same rule applies to that part of the
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cycle. In the example, e3 and g3 are divided equally over the second
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half of the whole cycle.
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In the REPL, the user only has to type in the pattern itself, the
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querying will be handled by the scheduler. The scheduler will repeatedly
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query the pattern for events, which then will be used for playback.
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{width="43%"}
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# Making Patterns
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In practice, the end-user live coder will not deal with constructing
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patterns directly, but will rather build patterns using Strudel's
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extensive combinator library to create, combine and transform patterns.
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The live coder may use the `sequence` function as already seen above, or
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more often the mini-notation for even terser notation of rhythmic
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sequences. Such sequences are often treated only a starting point for
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manipulation, where they then are undergo pattern transformations such
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as repetition, symmetry, interference/combination or randomisation,
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potentially at multiple timescales. Because Strudel patterns are
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represented as pure functions of time rather than as data structures,
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very long and complex generative results can be represented and
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manipulated without having to store the resulting sequences in memory.
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# Pattern Example
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The following example showcases how patterns can be utilized to create
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musical complexity from simple parts, using repetition and interference:
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<MiniRepl tune={`"<0 2 [4 6](3,4,1) 3*2>".scale('D minor')
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.off(1/4, scaleTranspose(2))
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.off(1/2, scaleTranspose(6))
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.legato(.5)
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.echo(4, 1/8, .5)
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.tone((await piano()).chain(out()))
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.pianoroll()`} />
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The pattern starts with a rhythm of numbers in mini notation, which are
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interpreted inside the scale of D minor. Without the scale function, the
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first line can be expressed as:
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<MiniRepl tune={`"<d3 f3 [a3 c3](3, 4, 1) g3*2>"`} />
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This line could also be expressed without mini notation:
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<MiniRepl tune={`slowcat(d3, f3, [a3, c3].euclid(3, 4, 1), g3.fast(2))`} />
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Here is a short description of all the functions used:
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- `slowcat`: play elements sequentially, where each lasts one cycle
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- `brackets`: elements inside brackets are divided equally over the
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time of their parent
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- `euclid(p, s, o)`: place p pulses evenly over s steps, with offset o
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[@toussaintEuclideanAlgorithmGenerates2005]
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- `fast(n)`: speed up by n. `g3.fast(2)` will play g3 two times.
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- `off(n, f)`: copy each event, offset it by n cycles and apply
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function f
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- `legato(n)`: multiply duration of event with n
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- `echo(t, n, v)`: copy each event t times, with n cycles in between
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each copy, decreasing velocity by v
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- `tone(instrument)`: play back each event with the given Tone.js
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instrument
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- `pianoroll()`: visualize events as midi notes in a pianoroll
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# Ways to make Sound
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To generate sound, Strudel supports different outputs:
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- Tone.js
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- Web Audio API
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- WebDirt, a js recreation of Tidal's *Dirt* sample engine
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- OSC via osc-js
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- MIDI via WebMIDI
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Tone.js proved to be limited for the use case of Strudel, where each
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individual event could potentially have a completely different audio
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graph. While the Web Audio API takes a *fire-and-forget* approach,
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creating a lot of Tone.js instruments and effects causes performance
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issues quickly. For that reason, we chose to search for alternatives.
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Strudel's Web Audio API output creates a new audio graph for each event.
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It currently supports basic oscillators, sample playback, envelopes,
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filters and an experimental support for soundfonts.
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WebDirt [@ogbornDktr0WebDirt2022] was created as part of the Estuary
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Live Coding System [@ogbornEstuaryBrowserbasedCollaborative2017], and
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proved to be a solid choice for handling samples in Strudel as well.
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Using OSC, it is possible to send messages to SuperDirt
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[@SuperDirt2022], which is what Tidal does to generate sound. The
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downside of using OSC is that it requires the user to install
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SuperCollider and its sc3plugins library, which can be difficult.
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The MIDI output can be used to send MIDI messages to either external
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instruments or to other programs on the same device. Web MIDI is
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currently only supported on Chromium-based browsers.
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# Future Outlook
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The project is still young, with many features on the horizon. As
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general guiding principles, Strudel aims to be
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1. accessible
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2. consistent with Tidal's approach to pattern
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3. modular and extensible
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For the future, it is planned to integrate alternative sound engines
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such as Glicol [@lanChaosprintGlicol2022] and Faust
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[@FaustProgrammingLanguage2022]. To improve compatibility with Tidal,
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more Tidal functions are planned to be ported, as well as full
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compatibility with SuperDirt. Besides sound, other ways to render events
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are being explored, such as graphical, and choreographic output. We are
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also looking into alternative ways of editing patterns, including
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multi-user editing for network music, parsing a novel syntax to escape
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the constraints of javascript, and developing hardware/e-textile
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interfaces.
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# Links
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The Strudel REPL is available at <https://strudel.cc>,
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including an interactive tutorial. The repository is at
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<https://github.com/tidalcycles/strudel>, all the code is open source
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under the GPL-3.0 License.
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# Acknowledgments
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Thanks to the Strudel and wider Tidal, live coding, webaudio and
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free/open source software communities for inspiration and support. Alex
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McLean's work on this project is supported by a UKRI Future Leaders
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Fellowship \[grant number MR/V025260/1\].
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# References {#references .unnumbered}
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