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https://github.com/eliasstepanik/strudel-docker.git
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really simple reverb
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19
packages/webaudio/reverb.mjs
Normal file
19
packages/webaudio/reverb.mjs
Normal file
@ -0,0 +1,19 @@
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if (typeof AudioContext !== 'undefined') {
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AudioContext.prototype.impulseResponse = function (duration) {
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const length = this.sampleRate * duration;
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const impulse = this.createBuffer(2, length, this.sampleRate);
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const IR = impulse.getChannelData(0);
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for (let i = 0; i < length; i++) IR[i] = (2 * Math.random() - 1) * Math.pow(1 - i / length, duration);
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return impulse;
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};
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AudioContext.prototype.createReverb = function (duration) {
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const convolver = this.createConvolver();
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convolver.setDuration = (d) => {
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convolver.buffer = this.impulseResponse(d);
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};
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this.duration = duration;
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convolver.setDuration(duration);
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return convolver;
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};
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}
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@ -8,6 +8,7 @@ This program is free software: you can redistribute it and/or modify it under th
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import * as strudel from '@strudel.cycles/core';
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import { fromMidi, toMidi } from '@strudel.cycles/core';
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import './feedbackdelay.mjs';
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import './reverb.mjs';
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import { loadBuffer, reverseBuffer } from './sampler.mjs';
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const { Pattern } = strudel;
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import './vowel.mjs';
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@ -207,6 +208,20 @@ function getDelay(orbit, delaytime, delayfeedback, t) {
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return delays[orbit];
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}
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let reverbs = {};
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function getReverb(orbit, duration = 2) {
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if (!reverbs[orbit]) {
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const ac = getAudioContext();
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const reverb = ac.createReverb(duration);
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reverb.connect(getDestination());
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reverbs[orbit] = reverb;
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}
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if (reverbs[orbit].duration !== duration) {
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reverbs[orbit].setDuration(duration);
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}
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return reverbs[orbit];
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}
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function effectSend(input, effect, wet) {
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const send = gainNode(wet);
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input.connect(send);
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@ -260,6 +275,8 @@ export const webaudioOutput = async (hap, deadline, hapDuration) => {
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cut,
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loop,
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orbit = 1,
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room,
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size = 2,
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} = hap.value;
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const { velocity = 1 } = hap.context;
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gain *= velocity; // legacy fix for velocity
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@ -386,12 +403,18 @@ export const webaudioOutput = async (hap, deadline, hapDuration) => {
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const delyNode = getDelay(orbit, delaytime, delayfeedback, t);
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delaySend = effectSend(post, delyNode, delay);
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}
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// reverb
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let reverbSend;
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if (room > 0 && size > 0) {
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const reverbNode = getReverb(orbit, size);
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reverbSend = effectSend(post, reverbNode, room);
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}
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// connect chain elements together
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chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
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// disconnect all nodes when source node has ended:
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chain[0].onended = () => chain.concat([delaySend]).forEach((n) => n?.disconnect());
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chain[0].onended = () => chain.concat([delaySend, reverbSend]).forEach((n) => n?.disconnect());
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} catch (e) {
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console.warn('.out error:', e);
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}
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