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cleaning
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@ -25,65 +25,59 @@ const waveforms = ['triangle', 'square', 'sawtooth', 'sine'];
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const noises = ['pink', 'white', 'brown', 'crackle'];
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export function registerSynthSounds() {
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[...waveforms].forEach((s, i) => {
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registerSound(
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s,
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(begin, value, onended) => {
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const ac = getAudioContext();
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let { note, freq, duration } = value;
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note = note || 36;
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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}
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// get frequency
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if (!freq && typeof note === 'number') {
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freq = midiToFreq(note); // + 48);
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}
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registerSound(
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'supersaw',
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(begin, value, onended) => {
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const ac = getAudioContext();
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let { note, freq, duration } = value;
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note = note || 36;
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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}
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// get frequency
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if (!freq && typeof note === 'number') {
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freq = midiToFreq(note); // + 48);
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}
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// set frequency
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freq = Number(freq);
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// set frequency
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freq = Number(freq);
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const [attack, decay, sustain, release] = getADSRValues(
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[value.attack, value.decay, value.sustain, value.release],
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'linear',
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[0.001, 0.05, 0.6, 0.01],
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);
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const [attack, decay, sustain, release] = getADSRValues(
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[value.attack, value.decay, value.sustain, value.release],
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'linear',
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[0.001, 0.05, 0.6, 0.01],
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);
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const holdend = begin + duration;
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const end = holdend + release + 0.01;
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const holdend = begin + duration;
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const end = holdend + release + 0.01;
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let node = getWorklet(
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ac,
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'better-oscillator',
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{
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frequency: freq,
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begin,
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end,
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},
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{
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outputChannelCount: [2],
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// numberOfOutputs: 1,
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},
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);
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let node = getWorklet(
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ac,
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'supersaw-oscillator',
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{
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frequency: freq,
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begin,
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end,
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},
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{
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outputChannelCount: [2],
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},
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);
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const envGain = gainNode(1);
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node = node.connect(envGain);
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const envGain = gainNode(1);
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node = node.connect(envGain);
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getParamADSR(node.gain, attack, decay, sustain, release, 0, 0.3, begin, holdend, 'linear');
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getParamADSR(node.gain, attack, decay, sustain, release, 0, 0.3, begin, holdend, 'linear');
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return {
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node,
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stop: (time) => {
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// o.stop(time);
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},
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triggerRelease: (time) => {
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// envGain?.stop(time);
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},
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};
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},
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// { prebake: true },
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);
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});
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return {
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node,
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stop: (time) => {
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// o.stop(time);
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},
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};
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},
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{ prebake: true, type: 'synth' },
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);
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[...noises].forEach((s) => {
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registerSound(
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@ -132,24 +132,18 @@ const polyBlep = (t, dt) => {
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}
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};
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const polySaw = (t, dt) => {
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const saw = (t, dt) => {
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// Correct phase, so it would be in line with sin(2.*M_PI * t)
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t += 0.5;
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if (t >= 1) t -= 1;
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const naive_saw = 2 * t - 1;
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return naive_saw - polyBlep(t, dt);
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// return naive_saw;
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const osc = 2 * t - 1;
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return osc - polyBlep(t, dt);
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};
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class BetterOscillatorProcessor extends AudioWorkletProcessor {
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class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.phase = [];
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this.sync_phase = 0;
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this.prev_sync_phase = 0;
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this.freq = [];
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this.balance = [];
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}
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static get parameterDescriptors() {
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return [
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@ -194,22 +188,16 @@ class BetterOscillatorProcessor extends AudioWorkletProcessor {
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if (n > 0) {
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adj = isOdd ? n * detune : -((n - 1) * detune);
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}
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this.freq[n] = frequency + adj * 0.01 * frequency;
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this.balance[n] = isOdd ? 1 - spread : spread;
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const freq = frequency + adj * 0.01 * frequency;
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const balance = isOdd ? 1 - spread : spread;
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const dt = freq / sampleRate;
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// for (let i = 0; i < output[0].length; i++) {
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for (let i = 0; i < output[0].length; i++) {
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const osc = saw(this.phase[n], dt);
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// }
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}
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output[0][i] = output[0][i] + osc * (1 - balance);
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output[1][i] = output[1][i] + osc * balance;
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for (let i = 0; i < output[0].length; i++) {
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let outL = 0;
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let outR = 0;
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for (let n = 0; n < numSaws; n++) {
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const dt = this.freq[n] / sampleRate;
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const osc = polySaw(this.phase[n], this.freq[n] / sampleRate);
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outL = outL + osc * (1 - this.balance[n]);
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outR = outR + osc * this.balance[n];
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this.phase[n] = this.phase[n] ?? Math.random();
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this.phase[n] += dt;
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@ -217,12 +205,9 @@ class BetterOscillatorProcessor extends AudioWorkletProcessor {
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this.phase[n] = this.phase[n] - 1;
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}
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}
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output[0][i] = outL;
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output[1][i] = outR;
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}
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return true;
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}
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}
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registerProcessor('better-oscillator', BetterOscillatorProcessor);
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registerProcessor('supersaw-oscillator', SuperSawOscillatorProcessor);
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