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@ -57,7 +57,6 @@ export function registerSynthSounds() {
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'better-oscillator',
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{
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frequency: freq,
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wave: i,
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begin,
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end,
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},
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@ -167,35 +167,11 @@ class BetterOscillatorProcessor extends AudioWorkletProcessor {
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min: 0,
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},
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{
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name: 'phase',
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defaultValue: 0,
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max: 1,
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min: 0,
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},
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{
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name: 'duty',
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defaultValue: 0.5,
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min: 0,
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max: 1,
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},
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{
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name: 'frequency',
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defaultValue: 440,
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min: Number.EPSILON,
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},
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{
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name: 'wave',
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defaultValue: 3,
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min: 0,
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max: 3,
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},
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{
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name: 'sync',
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defaultValue: 0,
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min: 0,
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},
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];
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}
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process(input, outputs, params) {
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@ -219,10 +195,11 @@ class BetterOscillatorProcessor extends AudioWorkletProcessor {
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adj = isOdd ? n * detune : -((n - 1) * detune);
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}
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this.freq[n] = frequency + adj * 0.01 * frequency;
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// if (isOdd) {
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// this.balance[n][0] =
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// }
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this.balance[n] = isOdd ? 1 - spread : spread;
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// for (let i = 0; i < output[0].length; i++) {
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// }
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}
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for (let i = 0; i < output[0].length; i++) {
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@ -233,11 +210,7 @@ class BetterOscillatorProcessor extends AudioWorkletProcessor {
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const osc = polySaw(this.phase[n], this.freq[n] / sampleRate);
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outL = outL + osc * (1 - this.balance[n]);
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outR = outR + osc * this.balance[n];
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// out = out + polySaw(this.phase[n], this.freq[n] / sampleRate);
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this.phase[n] = this.phase[n] ?? Math.random();
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this.phase[n] += dt;
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if (this.phase[n] > 1.0) {
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@ -247,60 +220,8 @@ class BetterOscillatorProcessor extends AudioWorkletProcessor {
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output[0][i] = outL;
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output[1][i] = outR;
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// for (let c = 0; c < output.length; c++) {
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// let modifier = c === 0 ? 1 - spread : spread;
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// output[c][i] = out * modifier;
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// }
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// for (let c = 0; c < outputs.length; c++) {
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// outputs[c][0][i] = out;
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// }
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}
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return true;
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// for (let z = 0; z < outputs.length; z++) {
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// const out = outputs[z][0];
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// const outlen = out.length;
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// const freq = params.frequency.length === 1;
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// const phase = params.phase.length === 1;
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// const wave = params.wave.length === 1;
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// const duty = params.duty.length === 1;
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// const sync = params.sync.length === 1;
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// let back = 0;
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// for (let x = 0; x < outlen; x++) {
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// this.sync_phase = this.prev_sync_phase % (params.sync[sync ? 0 : x] / sampleRate);
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// if (params.sync[sync ? 0 : x] !== 0 && this.prev_sync_phase >= params.sync[sync ? 0 : x] / sampleRate) {
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// this.phase = 0;
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// back = x;
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// }
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// this.prev_sync_phase = this.sync_phase;
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// const main = (params.frequency[freq ? 0 : x] * (x - back)) / sampleRate;
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// // noise
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// if (params.wave[wave ? 0 : x] >= 4) {
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// out[x] = Math.random() * 2 - 1;
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// } else if (params.wave[wave ? 0 : x] >= 3) {
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// // sine wave made using bulit-in Math.sin
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// out[x] = Math.sin((main + this.phase + params.phase[phase ? 0 : x]) * 2 * Math.PI);
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// // sawtooth wave using linear piecewise floor
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// } else if (params.wave[wave ? 0 : x] >= 2) {
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// // out[x] = polySaw(this.phase, main);
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// const dt = main + params.phase[phase ? 0 : x];
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// out[x] = 2 * saw(this.phase + dt) - 1;
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// console.log(polyBlep(this.phase, dt));
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// // pulse wave using difference of phase shifted saws and variable DC threshold
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// } else if (params.wave[wave ? 0 : x] >= 1) {
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// const temp = main + this.phase + params.phase[phase ? 0 : x];
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// out[x] = saw(temp) - saw(temp + params.duty[duty ? 0 : x]) > 0 ? 1 : -1;
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// // triangle wave using absolute value of amplitude shifted sawtooth wave
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// } else if (params.wave[wave ? 0 : x] >= 0) {
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// out[x] = 4 * Math.abs(saw(main + this.phase + params.phase[phase ? 0 : x]) - 1 / 2) - 1;
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// }
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// this.prev_sync_phase += 1 / sampleRate;
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// }
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// this.phase += (params.frequency[freq ? 0 : outlen - 1] * outlen) / sampleRate;
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// this.phase %= sampleRate;
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// return true;
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// }
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}
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}
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