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cleanup
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commit
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@ -29,6 +29,7 @@ const sendTick = (phase, duration, tick, time) => {
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num_ticks_since_cps_change++;
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num_ticks_since_cps_change++;
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};
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};
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//create clock method from zyklus
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const clock = this.createClock(getTime, sendTick, duration);
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const clock = this.createClock(getTime, sendTick, duration);
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let started = false;
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let started = false;
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@ -90,42 +91,3 @@ this.onconnect = function (e) {
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});
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});
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port.start(); // Required when using addEventListener. Otherwise called implicitly by onmessage setter.
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port.start(); // Required when using addEventListener. Otherwise called implicitly by onmessage setter.
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};
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};
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// function createClock(
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// callback, // called slightly before each cycle
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// duration,
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// ) {
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// const interval = 0.1;
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// const overlap = interval / 2;
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// const precision = 10 ** 4; // used to round phase
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// const minLatency = 0.01;
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// let phase = 0; // next callback time
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// const onTick = () => {
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// const t = getTime(precision);
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// const lookahead = t + interval + overlap; // the time window for this tick
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// if (phase === 0) {
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// phase = t + minLatency;
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// }
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// // callback as long as we're inside the lookahead
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// while (phase < lookahead) {
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// phase = Math.round(phase * precision) / precision;
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// phase >= t && callback({ phase, duration, time: t });
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// phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
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// phase += duration; // increment phase by duration
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// }
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// };
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// let intervalID;
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// const start = () => {
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// clear(); // just in case start was called more than once
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// onTick();
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// intervalID = setInterval(onTick, interval * 1000);
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// };
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// const clear = () => intervalID !== undefined && clearInterval(intervalID);
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// const stop = () => {
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// phase = 0;
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// clear();
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// };
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// return { start, stop };
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// }
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