importScripts

This commit is contained in:
Jade (Rose) Rowland 2024-02-08 00:20:40 -05:00
parent 5a3272fe29
commit b37c560ea5
2 changed files with 90 additions and 39 deletions

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@ -1,4 +1,7 @@
function getTime(precision) {
importScripts('./zyklus.js');
function getTime() {
const precision = 10 ** 4;
const seconds = performance.now() / 1000;
return Math.round(seconds * precision) / precision;
}
@ -14,7 +17,7 @@ const sendMessage = (type, payload) => {
channel.postMessage({ type, payload });
};
const sendTick = ({ phase, duration, time }) => {
const sendTick = (phase, duration, tick, time) => {
sendMessage('tick', {
phase,
duration,
@ -26,7 +29,7 @@ const sendTick = ({ phase, duration, time }) => {
num_ticks_since_cps_change++;
};
const clock = createClock(sendTick, duration);
const clock = this.createClock(getTime, sendTick, duration);
let started = false;
const startClock = () => {
@ -88,41 +91,41 @@ this.onconnect = function (e) {
port.start(); // Required when using addEventListener. Otherwise called implicitly by onmessage setter.
};
function createClock(
callback, // called slightly before each cycle
duration,
) {
const interval = 0.1;
const overlap = interval / 2;
const precision = 10 ** 4; // used to round phase
const minLatency = 0.01;
let phase = 0; // next callback time
// function createClock(
// callback, // called slightly before each cycle
// duration,
// ) {
// const interval = 0.1;
// const overlap = interval / 2;
// const precision = 10 ** 4; // used to round phase
// const minLatency = 0.01;
// let phase = 0; // next callback time
const onTick = () => {
const t = getTime(precision);
const lookahead = t + interval + overlap; // the time window for this tick
if (phase === 0) {
phase = t + minLatency;
}
// callback as long as we're inside the lookahead
while (phase < lookahead) {
phase = Math.round(phase * precision) / precision;
phase >= t && callback({ phase, duration, time: t });
phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
phase += duration; // increment phase by duration
}
};
let intervalID;
const start = () => {
clear(); // just in case start was called more than once
onTick();
intervalID = setInterval(onTick, interval * 1000);
};
const clear = () => intervalID !== undefined && clearInterval(intervalID);
const stop = () => {
phase = 0;
clear();
};
// const onTick = () => {
// const t = getTime(precision);
// const lookahead = t + interval + overlap; // the time window for this tick
// if (phase === 0) {
// phase = t + minLatency;
// }
// // callback as long as we're inside the lookahead
// while (phase < lookahead) {
// phase = Math.round(phase * precision) / precision;
// phase >= t && callback({ phase, duration, time: t });
// phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
// phase += duration; // increment phase by duration
// }
// };
// let intervalID;
// const start = () => {
// clear(); // just in case start was called more than once
// onTick();
// intervalID = setInterval(onTick, interval * 1000);
// };
// const clear = () => intervalID !== undefined && clearInterval(intervalID);
// const stop = () => {
// phase = 0;
// clear();
// };
return { start, stop };
}
// return { start, stop };
// }

48
packages/core/zyklus.js Normal file
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@ -0,0 +1,48 @@
// will move to https://github.com/felixroos/zyklus
// TODO: started flag
this.createClock = (
getTime,
callback, // called slightly before each cycle
duration = 0.05, // duration of each cycle
interval = 0.1, // interval between callbacks
overlap = 0.1, // overlap between callbacks
) => {
let tick = 0; // counts callbacks
let phase = 0; // next callback time
let precision = 10 ** 4; // used to round phase
let minLatency = 0.01;
const setDuration = (setter) => (duration = setter(duration));
overlap = overlap || interval / 2;
const onTick = () => {
const t = getTime();
const lookahead = t + interval + overlap; // the time window for this tick
if (phase === 0) {
phase = t + minLatency;
}
// callback as long as we're inside the lookahead
while (phase < lookahead) {
phase = Math.round(phase * precision) / precision;
phase >= t && callback(phase, duration, tick, t);
phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
phase += duration; // increment phase by duration
tick++;
}
};
let intervalID;
const start = () => {
clear(); // just in case start was called more than once
onTick();
intervalID = setInterval(onTick, interval * 1000);
};
const clear = () => intervalID !== undefined && clearInterval(intervalID);
const pause = () => clear();
const stop = () => {
tick = 0;
phase = 0;
clear();
};
const getPhase = () => phase;
// setCallback
return { setDuration, start, stop, pause, duration, interval, getPhase, minLatency };
};