mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 13:38:35 +00:00
297 lines
9.7 KiB
Rust
297 lines
9.7 KiB
Rust
//! This crate provides a SDL 2 based backend platform for imgui-rs.
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//!
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//! A backend platform handles window/input device events and manages their
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//! state.
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//!
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//! # Using the library
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//!
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//! There are three things you need to do to use this library correctly:
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//!
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//! 1. Initialize a `SdlPlatform` instance
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//! 2. Pass events to the platform (every frame)
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//! 3. Call frame preparation callback (every frame)
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//!
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//! For a complete example, take a look at the imgui-rs' GitHub repository.
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use std::time::Instant;
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use imgui::{BackendFlags, ConfigFlags, Context, Io, Key, MouseCursor};
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use sdl2::{
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event::Event,
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keyboard::{Mod, Scancode},
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mouse::{Cursor, MouseButton, MouseState, SystemCursor},
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video::Window,
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EventPump,
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};
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/// State of a single mouse button. Used so that we can detect cases where mouse
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/// press and release occur on the same frame (seems surprisingly frequent on
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/// macOS now...)
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#[derive(Debug, Clone, Copy, Default)]
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struct Button {
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pressed_this_frame: bool,
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state: bool,
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}
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impl Button {
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const fn new() -> Button {
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Button {
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pressed_this_frame: false,
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state: false,
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}
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}
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fn get(&self) -> bool {
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self.pressed_this_frame || self.state
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}
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fn set(&mut self, pressed: bool) {
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self.state = pressed;
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if pressed {
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self.pressed_this_frame = true;
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}
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}
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}
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/// Handle changes in the key modifier states.
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fn handle_key_modifier(io: &mut Io, keymod: &Mod) {
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io.key_shift = keymod.intersects(Mod::LSHIFTMOD | Mod::RSHIFTMOD);
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io.key_ctrl = keymod.intersects(Mod::LCTRLMOD | Mod::RCTRLMOD);
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io.key_alt = keymod.intersects(Mod::LALTMOD | Mod::RALTMOD);
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io.key_super = keymod.intersects(Mod::LGUIMOD | Mod::RGUIMOD);
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}
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/// Map an imgui::MouseCursor to an equivalent sdl2::mouse::SystemCursor.
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fn to_sdl_cursor(cursor: MouseCursor) -> SystemCursor {
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match cursor {
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MouseCursor::Arrow => SystemCursor::Arrow,
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MouseCursor::TextInput => SystemCursor::IBeam,
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MouseCursor::ResizeAll => SystemCursor::SizeAll,
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MouseCursor::ResizeNS => SystemCursor::SizeNS,
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MouseCursor::ResizeEW => SystemCursor::SizeWE,
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MouseCursor::ResizeNESW => SystemCursor::SizeNESW,
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MouseCursor::ResizeNWSE => SystemCursor::SizeNWSE,
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MouseCursor::Hand => SystemCursor::Hand,
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MouseCursor::NotAllowed => SystemCursor::No,
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}
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}
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/// Returns `true` if the provided event is associated with the provided window.
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///
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/// # Example
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/// ```rust,no_run
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/// // Assuming there are multiple windows, we only want to provide the events
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/// // of the window where we are rendering to imgui-rs
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/// for event in event_pump.poll_iter().filter(|event| filter_event(&window, event)) {
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/// platform.handle_event(&mut imgui, &event);
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/// }
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/// ```
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pub fn filter_event(window: &Window, event: &Event) -> bool {
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Some(window.id()) == event.get_window_id()
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}
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/// SDL 2 backend platform state.
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///
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/// A backend platform handles window/input device events and manages their
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/// state.
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///
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/// There are three things you need to do to use this library correctly:
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///
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/// 1. Initialize a `SdlPlatform` instance
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/// 2. Pass events to the platform (every frame)
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/// 3. Call frame preparation callback (every frame)
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pub struct SdlPlatform {
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cursor_instance: Option<Cursor>, /* to avoid dropping cursor instances */
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last_frame: Instant,
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mouse_buttons: [Button; 5],
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}
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impl SdlPlatform {
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/// Initializes a SDL platform instance and configures imgui.
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///
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/// This function configures imgui-rs in the following ways:
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///
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/// * backend flags are updated
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/// * keys are configured
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/// * platform name is set
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pub fn init(imgui: &mut Context) -> SdlPlatform {
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let io = imgui.io_mut();
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io.backend_flags.insert(BackendFlags::HAS_MOUSE_CURSORS);
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io.backend_flags.insert(BackendFlags::HAS_SET_MOUSE_POS);
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io[Key::Tab] = Scancode::Tab as _;
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io[Key::LeftArrow] = Scancode::Left as _;
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io[Key::RightArrow] = Scancode::Right as _;
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io[Key::UpArrow] = Scancode::Up as _;
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io[Key::DownArrow] = Scancode::Down as _;
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io[Key::PageUp] = Scancode::PageUp as _;
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io[Key::PageDown] = Scancode::PageDown as _;
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io[Key::Home] = Scancode::Home as _;
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io[Key::End] = Scancode::End as _;
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io[Key::Insert] = Scancode::Insert as _;
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io[Key::Delete] = Scancode::Delete as _;
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io[Key::Backspace] = Scancode::Backspace as _;
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io[Key::Space] = Scancode::Space as _;
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io[Key::Enter] = Scancode::Return as _;
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io[Key::Escape] = Scancode::Escape as _;
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io[Key::KeyPadEnter] = Scancode::KpEnter as _;
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io[Key::A] = Scancode::A as _;
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io[Key::C] = Scancode::C as _;
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io[Key::V] = Scancode::V as _;
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io[Key::X] = Scancode::X as _;
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io[Key::Y] = Scancode::Y as _;
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io[Key::Z] = Scancode::Z as _;
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imgui.set_platform_name(Some(format!(
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"imgui-sdl2-support {}",
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env!("CARGO_PKG_VERSION")
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)));
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SdlPlatform {
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cursor_instance: None,
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last_frame: Instant::now(),
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mouse_buttons: [Button::new(); 5],
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}
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}
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/// Handles a SDL event.
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///
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/// This function performs the following actions (depends on the event):
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///
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/// * keyboard state is updated
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/// * mouse state is updated
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pub fn handle_event(&mut self, context: &mut Context, event: &Event) {
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let io = context.io_mut();
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match *event {
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Event::MouseWheel { x, y, .. } => {
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io.mouse_wheel = y as f32;
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io.mouse_wheel_h = x as f32;
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}
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Event::MouseButtonDown { mouse_btn, .. } => {
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self.handle_mouse_button(&mouse_btn, true);
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}
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Event::MouseButtonUp { mouse_btn, .. } => {
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self.handle_mouse_button(&mouse_btn, false);
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}
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Event::TextInput { ref text, .. } => {
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text.chars().for_each(|c| io.add_input_character(c));
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}
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Event::KeyDown {
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scancode: Some(key),
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keymod,
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..
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} => {
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io.keys_down[key as usize] = true;
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handle_key_modifier(io, &keymod);
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}
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Event::KeyUp {
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scancode: Some(key),
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keymod,
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..
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} => {
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io.keys_down[key as usize] = false;
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handle_key_modifier(io, &keymod);
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}
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_ => {}
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}
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}
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/// Frame preparation callback.
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///
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/// Call this before calling the imgui-rs context `frame` function.
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/// This function performs the following actions:
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///
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/// * display size and the framebuffer scale is set
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/// * mouse cursor is repositioned (if requested by imgui-rs)
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/// * current mouse cursor position is passed to imgui-rs
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/// * changes mouse cursor icon (if requested by imgui-rs)
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pub fn prepare_frame(
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&mut self,
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context: &mut Context,
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window: &Window,
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event_pump: &EventPump,
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) {
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let mouse_cursor = context.mouse_cursor();
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let io = context.io_mut();
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// Update delta time
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let now = Instant::now();
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io.update_delta_time(now.duration_since(self.last_frame));
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self.last_frame = now;
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let mouse_state = MouseState::new(event_pump);
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let window_size = window.size();
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let window_drawable_size = window.drawable_size();
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// Set display size and scale here, since SDL 2 doesn't have
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// any easy way to get the scale factor, and changes in said
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// scale factor
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io.display_size = [window_size.0 as f32, window_size.1 as f32];
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io.display_framebuffer_scale = [
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(window_drawable_size.0 as f32) / (window_size.0 as f32),
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(window_drawable_size.1 as f32) / (window_size.1 as f32),
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];
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// Update mouse button state
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for (io_down, button) in io.mouse_down.iter_mut().zip(&mut self.mouse_buttons) {
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*io_down = button.get();
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*button = Button::new();
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}
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// Set mouse position if requested by imgui-rs
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if io.want_set_mouse_pos {
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let mouse_util = window.subsystem().sdl().mouse();
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mouse_util.warp_mouse_in_window(window, io.mouse_pos[0] as i32, io.mouse_pos[1] as i32);
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}
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// Update mouse cursor position
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io.mouse_pos = [mouse_state.x() as f32, mouse_state.y() as f32];
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// Update mouse cursor icon if requested
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if !io
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.config_flags
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.contains(ConfigFlags::NO_MOUSE_CURSOR_CHANGE)
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{
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let mouse_util = window.subsystem().sdl().mouse();
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match mouse_cursor {
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Some(mouse_cursor) if !io.mouse_draw_cursor => {
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let cursor = Cursor::from_system(to_sdl_cursor(mouse_cursor)).unwrap();
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cursor.set();
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mouse_util.show_cursor(true);
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self.cursor_instance = Some(cursor);
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}
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_ => {
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mouse_util.show_cursor(false);
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self.cursor_instance = None;
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}
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}
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}
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}
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}
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impl SdlPlatform {
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fn handle_mouse_button(&mut self, button: &MouseButton, pressed: bool) {
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match button {
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MouseButton::Left => self.mouse_buttons[0].set(pressed),
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MouseButton::Right => self.mouse_buttons[1].set(pressed),
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MouseButton::Middle => self.mouse_buttons[2].set(pressed),
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MouseButton::X1 => self.mouse_buttons[3].set(pressed),
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MouseButton::X2 => self.mouse_buttons[4].set(pressed),
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_ => {}
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}
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}
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}
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