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Implement the SDL 2 support crate
This commit is contained in:
parent
f00b5707c0
commit
e650a02ced
@ -4,6 +4,7 @@ members = [
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"imgui-sys",
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"imgui-glium-renderer",
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"imgui-glow-renderer",
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"imgui-sdl2-support",
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"imgui-winit-support",
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"imgui-examples",
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"xtask",
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19
imgui-sdl2-support/Cargo.toml
Normal file
19
imgui-sdl2-support/Cargo.toml
Normal file
@ -0,0 +1,19 @@
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[package]
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name = "imgui-sdl2-support"
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version = "0.8.1-alpha.0"
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edition = "2018"
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authors = ["The imgui-rs Developers"]
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description = "sdl2 support code for the imgui crate"
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homepage = "https://github.com/imgui-rs/imgui-rs"
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repository = "https://github.com/imgui-rs/imgui-rs"
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license = "MIT/Apache-2.0"
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categories = ["gui"]
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[dependencies]
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imgui = { version = "0.8.1-alpha.0", path = "../imgui" }
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sdl2 = "0.34.5"
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[dev-dependencies]
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glow = "0.10.0"
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imgui-glow-renderer = { version = "0.8.1-alpha.0", path = "../imgui-glow-renderer" }
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sdl2 = { version = "0.34.5", features = ["bundled", "static-link"] }
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202
imgui-sdl2-support/LICENSE-APACHE
Normal file
202
imgui-sdl2-support/LICENSE-APACHE
Normal file
@ -0,0 +1,202 @@
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Apache License
|
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Version 2.0, January 2004
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||||
http://www.apache.org/licenses/
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19
imgui-sdl2-support/LICENSE-MIT
Normal file
19
imgui-sdl2-support/LICENSE-MIT
Normal file
@ -0,0 +1,19 @@
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Copyright (c) 2015-2021 The imgui-rs Developers
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86
imgui-sdl2-support/examples/basic.rs
Normal file
86
imgui-sdl2-support/examples/basic.rs
Normal file
@ -0,0 +1,86 @@
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use glow::HasContext;
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use imgui::Context;
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use imgui_glow_renderer::AutoRenderer;
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use imgui_sdl2_support::SdlPlatform;
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use sdl2::{
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event::Event,
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video::{GLProfile, Window},
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};
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// Create a new glow context.
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fn glow_context(window: &Window) -> glow::Context {
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unsafe {
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glow::Context::from_loader_function(|s| window.subsystem().gl_get_proc_address(s) as _)
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}
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}
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fn main() {
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/* initialize SDL and its video subsystem */
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let sdl = sdl2::init().unwrap();
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let video_subsystem = sdl.video().unwrap();
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/* hint SDL to initialize an OpenGL 3.3 core profile context */
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let gl_attr = video_subsystem.gl_attr();
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gl_attr.set_context_version(3, 3);
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gl_attr.set_context_profile(GLProfile::Core);
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/* create a new window, be sure to call opengl method on the builder when using glow! */
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let window = video_subsystem
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.window("Hello imgui-rs!", 1280, 720)
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.allow_highdpi()
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.opengl()
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.position_centered()
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.resizable()
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.build()
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.unwrap();
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/* create a new OpenGL context and make it current */
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let gl_context = window.gl_create_context().unwrap();
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window.gl_make_current(&gl_context).unwrap();
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/* enable vsync to cap framerate */
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window.subsystem().gl_set_swap_interval(1).unwrap();
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/* create new glow and imgui contexts */
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let gl = glow_context(&window);
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let mut imgui = Context::create();
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imgui.set_ini_filename(None);
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imgui.set_log_filename(None);
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/* setup platform and renderer, and fonts to imgui */
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imgui
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.fonts()
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.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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let mut platform = SdlPlatform::init(&mut imgui);
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let mut renderer = AutoRenderer::initialize(gl, &mut imgui).unwrap();
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let mut event_pump = sdl.event_pump().unwrap();
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'main: loop {
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for event in event_pump.poll_iter() {
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/* pass all events to imgui platfrom */
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platform.handle_event(&mut imgui, &event);
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|
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match event {
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Event::Quit { .. } => break 'main,
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_ => {}
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}
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}
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/* call prepare_frame before calling imgui.new_frame() */
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platform.prepare_frame(&mut imgui, &window, &event_pump);
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let ui = imgui.new_frame();
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ui.show_demo_window(&mut true);
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let draw_data = imgui.render();
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unsafe { renderer.gl_context().clear(glow::COLOR_BUFFER_BIT) };
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renderer.render(draw_data).unwrap();
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window.gl_swap_window();
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}
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}
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296
imgui-sdl2-support/src/lib.rs
Normal file
296
imgui-sdl2-support/src/lib.rs
Normal file
@ -0,0 +1,296 @@
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//! This crate provides a SDL 2 based backend platform for imgui-rs.
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//!
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//! A backend platform handles window/input device events and manages their
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||||
//! state.
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//!
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//! # Using the library
|
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//!
|
||||
//! There are three things you need to do to use this library correctly:
|
||||
//!
|
||||
//! 1. Initialize a `SdlPlatform` instance
|
||||
//! 2. Pass events to the platform (every frame)
|
||||
//! 3. Call frame preparation callback (every frame)
|
||||
//!
|
||||
//! For a complete example, take a look at the imgui-rs' GitHub repository.
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
use imgui::{BackendFlags, ConfigFlags, Context, Io, Key, MouseCursor};
|
||||
use sdl2::{
|
||||
event::Event,
|
||||
keyboard::{Mod, Scancode},
|
||||
mouse::{Cursor, MouseButton, MouseState, SystemCursor},
|
||||
video::Window,
|
||||
EventPump,
|
||||
};
|
||||
|
||||
/// State of a single mouse button. Used so that we can detect cases where mouse
|
||||
/// press and release occur on the same frame (seems surprisingly frequent on
|
||||
/// macOS now...)
|
||||
#[derive(Debug, Clone, Copy, Default)]
|
||||
struct Button {
|
||||
pressed_this_frame: bool,
|
||||
state: bool,
|
||||
}
|
||||
|
||||
impl Button {
|
||||
const fn new() -> Button {
|
||||
Button {
|
||||
pressed_this_frame: false,
|
||||
state: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn get(&self) -> bool {
|
||||
self.pressed_this_frame || self.state
|
||||
}
|
||||
|
||||
fn set(&mut self, pressed: bool) {
|
||||
self.state = pressed;
|
||||
|
||||
if pressed {
|
||||
self.pressed_this_frame = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle changes in the key modifier states.
|
||||
fn handle_key_modifier(io: &mut Io, keymod: &Mod) {
|
||||
io.key_shift = keymod.intersects(Mod::LSHIFTMOD | Mod::RSHIFTMOD);
|
||||
io.key_ctrl = keymod.intersects(Mod::LCTRLMOD | Mod::RCTRLMOD);
|
||||
io.key_alt = keymod.intersects(Mod::LALTMOD | Mod::RALTMOD);
|
||||
io.key_super = keymod.intersects(Mod::LGUIMOD | Mod::RGUIMOD);
|
||||
}
|
||||
|
||||
/// Map an imgui::MouseCursor to an equivalent sdl2::mouse::SystemCursor.
|
||||
fn to_sdl_cursor(cursor: MouseCursor) -> SystemCursor {
|
||||
match cursor {
|
||||
MouseCursor::Arrow => SystemCursor::Arrow,
|
||||
MouseCursor::TextInput => SystemCursor::IBeam,
|
||||
MouseCursor::ResizeAll => SystemCursor::SizeAll,
|
||||
MouseCursor::ResizeNS => SystemCursor::SizeNS,
|
||||
MouseCursor::ResizeEW => SystemCursor::SizeWE,
|
||||
MouseCursor::ResizeNESW => SystemCursor::SizeNESW,
|
||||
MouseCursor::ResizeNWSE => SystemCursor::SizeNWSE,
|
||||
MouseCursor::Hand => SystemCursor::Hand,
|
||||
MouseCursor::NotAllowed => SystemCursor::No,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` if the provided event is associated with the provided window.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust,no_run
|
||||
/// // Assuming there are multiple windows, we only want to provide the events
|
||||
/// // of the window where we are rendering to imgui-rs
|
||||
/// for event in event_pump.poll_iter().filter(|event| filter_event(&window, event)) {
|
||||
/// platform.handle_event(&mut imgui, &event);
|
||||
/// }
|
||||
/// ```
|
||||
pub fn filter_event(window: &Window, event: &Event) -> bool {
|
||||
Some(window.id()) == event.get_window_id()
|
||||
}
|
||||
|
||||
/// SDL 2 backend platform state.
|
||||
///
|
||||
/// A backend platform handles window/input device events and manages their
|
||||
/// state.
|
||||
///
|
||||
/// There are three things you need to do to use this library correctly:
|
||||
///
|
||||
/// 1. Initialize a `SdlPlatform` instance
|
||||
/// 2. Pass events to the platform (every frame)
|
||||
/// 3. Call frame preparation callback (every frame)
|
||||
pub struct SdlPlatform {
|
||||
cursor_instance: Option<Cursor>, /* to avoid dropping cursor instances */
|
||||
last_frame: Instant,
|
||||
mouse_buttons: [Button; 5],
|
||||
}
|
||||
|
||||
impl SdlPlatform {
|
||||
/// Initializes a SDL platform instance and configures imgui.
|
||||
///
|
||||
/// This function configures imgui-rs in the following ways:
|
||||
///
|
||||
/// * backend flags are updated
|
||||
/// * keys are configured
|
||||
/// * platform name is set
|
||||
pub fn init(imgui: &mut Context) -> SdlPlatform {
|
||||
let io = imgui.io_mut();
|
||||
|
||||
io.backend_flags.insert(BackendFlags::HAS_MOUSE_CURSORS);
|
||||
io.backend_flags.insert(BackendFlags::HAS_SET_MOUSE_POS);
|
||||
|
||||
io[Key::Tab] = Scancode::Tab as _;
|
||||
io[Key::LeftArrow] = Scancode::Left as _;
|
||||
io[Key::RightArrow] = Scancode::Right as _;
|
||||
io[Key::UpArrow] = Scancode::Up as _;
|
||||
io[Key::DownArrow] = Scancode::Down as _;
|
||||
io[Key::PageUp] = Scancode::PageUp as _;
|
||||
io[Key::PageDown] = Scancode::PageDown as _;
|
||||
io[Key::Home] = Scancode::Home as _;
|
||||
io[Key::End] = Scancode::End as _;
|
||||
io[Key::Insert] = Scancode::Insert as _;
|
||||
io[Key::Delete] = Scancode::Delete as _;
|
||||
io[Key::Backspace] = Scancode::Backspace as _;
|
||||
io[Key::Space] = Scancode::Space as _;
|
||||
io[Key::Enter] = Scancode::Return as _;
|
||||
io[Key::Escape] = Scancode::Escape as _;
|
||||
io[Key::KeyPadEnter] = Scancode::KpEnter as _;
|
||||
io[Key::A] = Scancode::A as _;
|
||||
io[Key::C] = Scancode::C as _;
|
||||
io[Key::V] = Scancode::V as _;
|
||||
io[Key::X] = Scancode::X as _;
|
||||
io[Key::Y] = Scancode::Y as _;
|
||||
io[Key::Z] = Scancode::Z as _;
|
||||
|
||||
imgui.set_platform_name(Some(format!(
|
||||
"imgui-sdl2-support {}",
|
||||
env!("CARGO_PKG_VERSION")
|
||||
)));
|
||||
|
||||
SdlPlatform {
|
||||
cursor_instance: None,
|
||||
last_frame: Instant::now(),
|
||||
mouse_buttons: [Button::new(); 5],
|
||||
}
|
||||
}
|
||||
|
||||
/// Handles a SDL event.
|
||||
///
|
||||
/// This function performs the following actions (depends on the event):
|
||||
///
|
||||
/// * keyboard state is updated
|
||||
/// * mouse state is updated
|
||||
pub fn handle_event(&mut self, context: &mut Context, event: &Event) {
|
||||
let io = context.io_mut();
|
||||
|
||||
match *event {
|
||||
Event::MouseWheel { x, y, .. } => {
|
||||
io.mouse_wheel = y as f32;
|
||||
io.mouse_wheel_h = x as f32;
|
||||
}
|
||||
|
||||
Event::MouseButtonDown { mouse_btn, .. } => {
|
||||
self.handle_mouse_button(&mouse_btn, true);
|
||||
}
|
||||
|
||||
Event::MouseButtonUp { mouse_btn, .. } => {
|
||||
self.handle_mouse_button(&mouse_btn, false);
|
||||
}
|
||||
|
||||
Event::TextInput { ref text, .. } => {
|
||||
text.chars().for_each(|c| io.add_input_character(c));
|
||||
}
|
||||
|
||||
Event::KeyDown {
|
||||
scancode: Some(key),
|
||||
keymod,
|
||||
..
|
||||
} => {
|
||||
io.keys_down[key as usize] = true;
|
||||
handle_key_modifier(io, &keymod);
|
||||
}
|
||||
|
||||
Event::KeyUp {
|
||||
scancode: Some(key),
|
||||
keymod,
|
||||
..
|
||||
} => {
|
||||
io.keys_down[key as usize] = false;
|
||||
handle_key_modifier(io, &keymod);
|
||||
}
|
||||
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Frame preparation callback.
|
||||
///
|
||||
/// Call this before calling the imgui-rs context `frame` function.
|
||||
/// This function performs the following actions:
|
||||
///
|
||||
/// * display size and the framebuffer scale is set
|
||||
/// * mouse cursor is repositioned (if requested by imgui-rs)
|
||||
/// * current mouse cursor position is passed to imgui-rs
|
||||
/// * changes mouse cursor icon (if requested by imgui-rs)
|
||||
pub fn prepare_frame(
|
||||
&mut self,
|
||||
context: &mut Context,
|
||||
window: &Window,
|
||||
event_pump: &EventPump,
|
||||
) {
|
||||
let mouse_cursor = context.mouse_cursor();
|
||||
let io = context.io_mut();
|
||||
|
||||
// Update delta time
|
||||
let now = Instant::now();
|
||||
io.update_delta_time(now.duration_since(self.last_frame));
|
||||
self.last_frame = now;
|
||||
|
||||
let mouse_state = MouseState::new(event_pump);
|
||||
let window_size = window.size();
|
||||
let window_drawable_size = window.drawable_size();
|
||||
|
||||
// Set display size and scale here, since SDL 2 doesn't have
|
||||
// any easy way to get the scale factor, and changes in said
|
||||
// scale factor
|
||||
io.display_size = [window_size.0 as f32, window_size.1 as f32];
|
||||
io.display_framebuffer_scale = [
|
||||
(window_drawable_size.0 as f32) / (window_size.0 as f32),
|
||||
(window_drawable_size.1 as f32) / (window_size.1 as f32),
|
||||
];
|
||||
|
||||
// Update mouse button state
|
||||
for (io_down, button) in io.mouse_down.iter_mut().zip(&mut self.mouse_buttons) {
|
||||
*io_down = button.get();
|
||||
*button = Button::new();
|
||||
}
|
||||
|
||||
// Set mouse position if requested by imgui-rs
|
||||
if io.want_set_mouse_pos {
|
||||
let mouse_util = window.subsystem().sdl().mouse();
|
||||
mouse_util.warp_mouse_in_window(window, io.mouse_pos[0] as i32, io.mouse_pos[1] as i32);
|
||||
}
|
||||
|
||||
// Update mouse cursor position
|
||||
io.mouse_pos = [mouse_state.x() as f32, mouse_state.y() as f32];
|
||||
|
||||
// Update mouse cursor icon if requested
|
||||
if !io
|
||||
.config_flags
|
||||
.contains(ConfigFlags::NO_MOUSE_CURSOR_CHANGE)
|
||||
{
|
||||
let mouse_util = window.subsystem().sdl().mouse();
|
||||
|
||||
match mouse_cursor {
|
||||
Some(mouse_cursor) if !io.mouse_draw_cursor => {
|
||||
let cursor = Cursor::from_system(to_sdl_cursor(mouse_cursor)).unwrap();
|
||||
cursor.set();
|
||||
|
||||
mouse_util.show_cursor(true);
|
||||
self.cursor_instance = Some(cursor);
|
||||
}
|
||||
|
||||
_ => {
|
||||
mouse_util.show_cursor(false);
|
||||
self.cursor_instance = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SdlPlatform {
|
||||
fn handle_mouse_button(&mut self, button: &MouseButton, pressed: bool) {
|
||||
match button {
|
||||
MouseButton::Left => self.mouse_buttons[0].set(pressed),
|
||||
MouseButton::Right => self.mouse_buttons[1].set(pressed),
|
||||
MouseButton::Middle => self.mouse_buttons[2].set(pressed),
|
||||
MouseButton::X1 => self.mouse_buttons[3].set(pressed),
|
||||
MouseButton::X2 => self.mouse_buttons[4].set(pressed),
|
||||
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user