202 lines
8.4 KiB
Rust

use imgui::{FontGlyphRange, ImFontConfig, ImGui, ImGuiMouseCursor, Ui};
use std::time::Instant;
#[derive(Copy, Clone, PartialEq, Debug, Default)]
struct MouseState {
pos: (i32, i32),
pressed: (bool, bool, bool),
wheel: f32,
}
pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
use glium::glutin;
use glium::{Display, Surface};
use imgui_glium_renderer::Renderer;
let mut events_loop = glutin::EventsLoop::new();
let context = glutin::ContextBuilder::new().with_vsync(true);
let window = glutin::WindowBuilder::new()
.with_title(title)
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let display = Display::new(window, context, &events_loop).unwrap();
let mut imgui = ImGui::init();
imgui.set_ini_filename(None);
let config = ImFontConfig::new().oversample_h(1).pixel_snap_h(true).size_pixels(13.0);
config.rasterizer_multiply(1.75).add_font(
&mut imgui.fonts(), include_bytes!("../mplus-1p-regular.ttf"), &FontGlyphRange::japanese());
config.merge_mode(true).add_default_font(&mut imgui.fonts());
let mut renderer = Renderer::init(&mut imgui, &display).expect("Failed to initialize renderer");
configure_keys(&mut imgui);
let mut last_frame = Instant::now();
let mut mouse_state = MouseState::default();
let mut quit = false;
loop {
events_loop.poll_events(|event| {
use glium::glutin::WindowEvent::*;
use glium::glutin::ElementState::Pressed;
use glium::glutin::{Event, MouseButton, MouseScrollDelta, TouchPhase};
if let Event::WindowEvent { event, .. } = event {
match event {
CloseRequested => quit = true,
KeyboardInput { input, .. } => {
use glium::glutin::VirtualKeyCode as Key;
let pressed = input.state == Pressed;
match input.virtual_keycode {
Some(Key::Tab) => imgui.set_key(0, pressed),
Some(Key::Left) => imgui.set_key(1, pressed),
Some(Key::Right) => imgui.set_key(2, pressed),
Some(Key::Up) => imgui.set_key(3, pressed),
Some(Key::Down) => imgui.set_key(4, pressed),
Some(Key::PageUp) => imgui.set_key(5, pressed),
Some(Key::PageDown) => imgui.set_key(6, pressed),
Some(Key::Home) => imgui.set_key(7, pressed),
Some(Key::End) => imgui.set_key(8, pressed),
Some(Key::Delete) => imgui.set_key(9, pressed),
Some(Key::Back) => imgui.set_key(10, pressed),
Some(Key::Return) => imgui.set_key(11, pressed),
Some(Key::Escape) => imgui.set_key(12, pressed),
Some(Key::A) => imgui.set_key(13, pressed),
Some(Key::C) => imgui.set_key(14, pressed),
Some(Key::V) => imgui.set_key(15, pressed),
Some(Key::X) => imgui.set_key(16, pressed),
Some(Key::Y) => imgui.set_key(17, pressed),
Some(Key::Z) => imgui.set_key(18, pressed),
Some(Key::LControl) |
Some(Key::RControl) => imgui.set_key_ctrl(pressed),
Some(Key::LShift) |
Some(Key::RShift) => imgui.set_key_shift(pressed),
Some(Key::LAlt) | Some(Key::RAlt) => imgui.set_key_alt(pressed),
Some(Key::LWin) | Some(Key::RWin) => imgui.set_key_super(pressed),
_ => {}
}
}
CursorMoved { position: pos, .. } => mouse_state.pos = pos.into(),
MouseInput { state, button, .. } => {
match button {
MouseButton::Left => mouse_state.pressed.0 = state == Pressed,
MouseButton::Right => mouse_state.pressed.1 = state == Pressed,
MouseButton::Middle => mouse_state.pressed.2 = state == Pressed,
_ => {}
}
}
MouseWheel {
delta: MouseScrollDelta::LineDelta(_, y),
phase: TouchPhase::Moved,
..
} => mouse_state.wheel = y,
MouseWheel {
delta: MouseScrollDelta::PixelDelta(pos),
phase: TouchPhase::Moved,
..
} => mouse_state.wheel = pos.y as f32,
ReceivedCharacter(c) => imgui.add_input_character(c),
_ => (),
}
}
});
let now = Instant::now();
let delta = now - last_frame;
let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
last_frame = now;
update_mouse(&mut imgui, &mut mouse_state);
let gl_window = display.gl_window();
let mouse_cursor = imgui.mouse_cursor();
if imgui.mouse_draw_cursor() || mouse_cursor == ImGuiMouseCursor::None {
// Hide OS cursor
gl_window.hide_cursor(true);
} else {
// Set OS cursor
gl_window.hide_cursor(false);
gl_window.set_cursor(match mouse_cursor {
ImGuiMouseCursor::None => unreachable!("mouse_cursor was None!"),
ImGuiMouseCursor::Arrow => glutin::MouseCursor::Arrow,
ImGuiMouseCursor::TextInput => glutin::MouseCursor::Text,
ImGuiMouseCursor::Move => glutin::MouseCursor::Move,
ImGuiMouseCursor::ResizeNS => glutin::MouseCursor::NsResize,
ImGuiMouseCursor::ResizeEW => glutin::MouseCursor::EwResize,
ImGuiMouseCursor::ResizeNESW => glutin::MouseCursor::NeswResize,
ImGuiMouseCursor::ResizeNWSE => glutin::MouseCursor::NwseResize,
});
}
let size_pixels = gl_window.get_inner_size().unwrap();
let hdipi = gl_window.get_hidpi_factor();
let size_points = (
(size_pixels.width as f64 / hdipi) as u32,
(size_pixels.height as f64 / hdipi) as u32,
);
let ui = imgui.frame(size_points, size_pixels.into(), delta_s);
if !run_ui(&ui) {
break;
}
let mut target = display.draw();
target.clear_color(
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3],
);
renderer.render(&mut target, ui).expect("Rendering failed");
target.finish().unwrap();
if quit {
break;
}
}
}
fn configure_keys(imgui: &mut ImGui) {
use imgui::ImGuiKey;
imgui.set_imgui_key(ImGuiKey::Tab, 0);
imgui.set_imgui_key(ImGuiKey::LeftArrow, 1);
imgui.set_imgui_key(ImGuiKey::RightArrow, 2);
imgui.set_imgui_key(ImGuiKey::UpArrow, 3);
imgui.set_imgui_key(ImGuiKey::DownArrow, 4);
imgui.set_imgui_key(ImGuiKey::PageUp, 5);
imgui.set_imgui_key(ImGuiKey::PageDown, 6);
imgui.set_imgui_key(ImGuiKey::Home, 7);
imgui.set_imgui_key(ImGuiKey::End, 8);
imgui.set_imgui_key(ImGuiKey::Delete, 9);
imgui.set_imgui_key(ImGuiKey::Backspace, 10);
imgui.set_imgui_key(ImGuiKey::Enter, 11);
imgui.set_imgui_key(ImGuiKey::Escape, 12);
imgui.set_imgui_key(ImGuiKey::A, 13);
imgui.set_imgui_key(ImGuiKey::C, 14);
imgui.set_imgui_key(ImGuiKey::V, 15);
imgui.set_imgui_key(ImGuiKey::X, 16);
imgui.set_imgui_key(ImGuiKey::Y, 17);
imgui.set_imgui_key(ImGuiKey::Z, 18);
}
fn update_mouse(imgui: &mut ImGui, mouse_state: &mut MouseState) {
let scale = imgui.display_framebuffer_scale();
imgui.set_mouse_pos(
mouse_state.pos.0 as f32 / scale.0,
mouse_state.pos.1 as f32 / scale.1,
);
imgui.set_mouse_down(
&[
mouse_state.pressed.0,
mouse_state.pressed.1,
mouse_state.pressed.2,
false,
false,
],
);
imgui.set_mouse_wheel(mouse_state.wheel / scale.1);
mouse_state.wheel = 0.0;
}