Update gfx_window_glutin to 0.25, glium to 0.22 and glutin to 0.17 in imgui-examples and fix errors

This commit is contained in:
shockham 2018-07-30 17:44:28 +01:00
parent ebc81d2767
commit b1ebd720e7
3 changed files with 28 additions and 28 deletions

View File

@ -10,9 +10,9 @@ publish = false
[dev-dependencies]
gfx = "0.17"
gfx_window_glutin = "0.22"
glium = { version = "0.21", default-features = true }
glutin = "0.14"
gfx_window_glutin = "0.25"
glium = { version = "0.22", default-features = true }
glutin = "0.17"
imgui = { version = "0.0.19-pre", path = "../" }
imgui-gfx-renderer = { version = "0.0.19-pre", path = "../imgui-gfx-renderer" }
imgui-glium-renderer = { version = "0.0.19-pre", path = "../imgui-glium-renderer" }

View File

@ -17,7 +17,7 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
let context = glutin::ContextBuilder::new().with_vsync(true);
let window = glutin::WindowBuilder::new()
.with_title(title)
.with_dimensions(1024, 768);
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let display = Display::new(window, context, &events_loop).unwrap();
let mut imgui = ImGui::init();
@ -42,7 +42,7 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
if let Event::WindowEvent { event, .. } = event {
match event {
Closed => quit = true,
CloseRequested => quit = true,
KeyboardInput { input, .. } => {
use glium::glutin::VirtualKeyCode as Key;
@ -76,7 +76,7 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
_ => {}
}
}
CursorMoved { position: (x, y), .. } => mouse_state.pos = (x as i32, y as i32),
CursorMoved { position: pos, .. } => mouse_state.pos = pos.into(),
MouseInput { state, button, .. } => {
match button {
MouseButton::Left => mouse_state.pressed.0 = state == Pressed,
@ -89,12 +89,12 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
delta: MouseScrollDelta::LineDelta(_, y),
phase: TouchPhase::Moved,
..
} |
} => mouse_state.wheel = y,
MouseWheel {
delta: MouseScrollDelta::PixelDelta(_, y),
delta: MouseScrollDelta::PixelDelta(pos),
phase: TouchPhase::Moved,
..
} => mouse_state.wheel = y,
} => mouse_state.wheel = pos.y as f32,
ReceivedCharacter(c) => imgui.add_input_character(c),
_ => (),
}
@ -113,10 +113,10 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
let mouse_cursor = imgui.mouse_cursor();
if imgui.mouse_draw_cursor() || mouse_cursor == ImGuiMouseCursor::None {
// Hide OS cursor
gl_window.set_cursor_state(glutin::CursorState::Hide).unwrap();
gl_window.hide_cursor(true);
} else {
// Set OS cursor
gl_window.set_cursor_state(glutin::CursorState::Normal).unwrap();
gl_window.hide_cursor(false);
gl_window.set_cursor(match mouse_cursor {
ImGuiMouseCursor::None => unreachable!("mouse_cursor was None!"),
ImGuiMouseCursor::Arrow => glutin::MouseCursor::Arrow,
@ -130,13 +130,13 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
}
let size_pixels = gl_window.get_inner_size().unwrap();
let hdipi = gl_window.hidpi_factor();
let hdipi = gl_window.get_hidpi_factor();
let size_points = (
(size_pixels.0 as f32 / hdipi) as u32,
(size_pixels.1 as f32 / hdipi) as u32,
(size_pixels.width as f64 / hdipi) as u32,
(size_pixels.height as f64 / hdipi) as u32,
);
let ui = imgui.frame(size_points, size_pixels, delta_s);
let ui = imgui.frame(size_points, size_pixels.into(), delta_s);
if !run_ui(&ui) {
break;
}

View File

@ -21,7 +21,7 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
let context = glutin::ContextBuilder::new().with_vsync(true);
let window = glutin::WindowBuilder::new()
.with_title(title)
.with_dimensions(1024, 768);
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let (window, mut device, mut factory, mut main_color, mut main_depth) =
gfx_window_glutin::init::<ColorFormat, DepthFormat>(window, context, &events_loop);
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
@ -82,11 +82,11 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
if let Event::WindowEvent { event, .. } = event {
match event {
Resized(_, _) => {
Resized(_) => {
gfx_window_glutin::update_views(&window, &mut main_color, &mut main_depth);
renderer.update_render_target(main_color.clone());
}
Closed => quit = true,
CloseRequested => quit = true,
KeyboardInput { input, .. } => {
use glutin::VirtualKeyCode as Key;
@ -120,7 +120,7 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
_ => {}
}
}
CursorMoved { position: (x, y), .. } => mouse_state.pos = (x as i32, y as i32),
CursorMoved { position: pos, .. } => mouse_state.pos = pos.into(),
MouseInput { state, button, .. } => {
match button {
MouseButton::Left => mouse_state.pressed.0 = state == Pressed,
@ -133,12 +133,12 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
delta: MouseScrollDelta::LineDelta(_, y),
phase: TouchPhase::Moved,
..
} |
} => mouse_state.wheel = y,
MouseWheel {
delta: MouseScrollDelta::PixelDelta(_, y),
delta: MouseScrollDelta::PixelDelta(pos),
phase: TouchPhase::Moved,
..
} => mouse_state.wheel = y,
} => mouse_state.wheel = pos.y as f32,
ReceivedCharacter(c) => imgui.add_input_character(c),
_ => (),
}
@ -158,10 +158,10 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
let mouse_cursor = imgui.mouse_cursor();
if imgui.mouse_draw_cursor() || mouse_cursor == ImGuiMouseCursor::None {
// Hide OS cursor
window.set_cursor_state(glutin::CursorState::Hide).unwrap();
window.hide_cursor(true);
} else {
// Set OS cursor
window.set_cursor_state(glutin::CursorState::Normal).unwrap();
window.hide_cursor(false);
window.set_cursor(match mouse_cursor {
ImGuiMouseCursor::None => unreachable!("mouse_cursor was None!"),
ImGuiMouseCursor::Arrow => glutin::MouseCursor::Arrow,
@ -175,13 +175,13 @@ pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_
}
let size_pixels = window.get_inner_size().unwrap();
let hdipi = window.hidpi_factor();
let hdipi = window.get_hidpi_factor();
let size_points = (
(size_pixels.0 as f32 / hdipi) as u32,
(size_pixels.1 as f32 / hdipi) as u32,
(size_pixels.width as f64 / hdipi) as u32,
(size_pixels.height as f64 / hdipi) as u32,
);
let ui = imgui.frame(size_points, size_pixels, delta_s);
let ui = imgui.frame(size_points, size_pixels.into(), delta_s);
if !run_ui(&ui) {
break;
}