mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 21:48:36 +00:00
164 lines
7.4 KiB
Rust
164 lines
7.4 KiB
Rust
#![allow(non_upper_case_globals)]
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use bitflags::bitflags;
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use std::os::raw::c_int;
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bitflags!(
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/// Flags for igBeginDragDropSource(), igAcceptDragDropPayload()
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#[repr(C)]
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pub struct ImGuiDragDropFlags: c_int {
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/// By default, a successful call to igBeginDragDropSource opens a tooltip so you can
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/// display a preview or description of the source contents. This flag disable this
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/// behavior.
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const SourceNoPreviewTooltip = 1;
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/// By default, when dragging we clear data so that igIsItemHovered() will return false, to
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/// avoid subsequent user code submitting tooltips. This flag disable this behavior so you
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/// can still call igIsItemHovered() on the source item.
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const SourceNoDisableHover = 1 << 1;
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/// Disable the behavior that allows to open tree nodes and collapsing header by holding
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/// over them while dragging a source item.
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const SourceNoHoldToOpenOthers = 1 << 2;
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/// Allow items such as igText(), igImage() that have no unique identifier to be used as
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/// drag source, by manufacturing a temporary identifier based on their window-relative
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/// position. This is extremely unusual within the dear imgui ecosystem and so we made it
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/// explicit.
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const SourceAllowNullID = 1 << 3;
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/// External source (from outside of imgui), won't attempt to read current item/window
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/// info. Will always return true. Only one Extern source can be active simultaneously.
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const SourceExtern = 1 << 4;
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/// Automatically expire the payload if the source cease to be submitted (otherwise
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/// payloads are persisting while being dragged)
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const SourceAutoExpirePayload = 1 << 5;
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/// igAcceptDragDropPayload() will returns true even before the mouse button is released.
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/// You can then call igIsDelivery() to test if the payload needs to be delivered.
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const AcceptBeforeDelivery = 1 << 10;
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/// Do not draw the default highlight rectangle when hovering over target.
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const AcceptNoDrawDefaultRect = 1 << 11;
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/// Request hiding the igBeginDragDropSource tooltip from the igBeginDragDropTarget site.
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const AcceptNoPreviewTooltip = 1 << 12;
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/// For peeking ahead and inspecting the payload before delivery.
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const AcceptPeekOnly = ImGuiDragDropFlags::AcceptBeforeDelivery.bits
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| ImGuiDragDropFlags::AcceptNoDrawDefaultRect.bits;
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}
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);
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bitflags!(
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/// Flags for indictating which corner of a rectangle should be rounded
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#[repr(C)]
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pub struct ImDrawCornerFlags: c_int {
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const TopLeft = 1;
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const TopRight = 1 << 1;
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const BotLeft = 1 << 2;
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const BotRight = 1 << 3;
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const Top = ImDrawCornerFlags::TopLeft.bits
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| ImDrawCornerFlags::TopRight.bits;
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const Bot = ImDrawCornerFlags::BotLeft.bits
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| ImDrawCornerFlags::BotRight.bits;
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const Left = ImDrawCornerFlags::TopLeft.bits
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| ImDrawCornerFlags::BotLeft.bits;
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const Right = ImDrawCornerFlags::TopRight.bits
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| ImDrawCornerFlags::BotRight.bits;
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const All = 0xF;
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}
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);
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bitflags!(
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/// Draw list flags
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#[repr(C)]
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pub struct ImDrawListFlags: c_int {
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const AntiAliasedLines = 1;
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const AntiAliasedFill = 1 << 1;
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}
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);
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bitflags!(
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/// Flags for text inputs
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#[repr(C)]
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pub struct ImGuiInputTextFlags: c_int {
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/// Allow 0123456789.+-*/
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const CharsDecimal = 1;
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/// Allow 0123456789ABCDEFabcdef
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const CharsHexadecimal = 1 << 1;
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/// Turn a..z into A..Z
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const CharsUppercase = 1 << 2;
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/// Filter out spaces, tabs
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const CharsNoBlank = 1 << 3;
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/// Select entire text when first taking mouse focus
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const AutoSelectAll = 1 << 4;
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/// Return 'true' when Enter is pressed (as opposed to when the value was modified)
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const EnterReturnsTrue = 1 << 5;
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/// Call user function on pressing TAB (for completion handling)
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const CallbackCompletion = 1 << 6;
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/// Call user function on pressing Up/Down arrows (for history handling)
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const CallbackHistory = 1 << 7;
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/// Call user function every time. User code may query cursor position, modify text buffer.
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const CallbackAlways = 1 << 8;
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/// Call user function to filter character.
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const CallbackCharFilter = 1 << 9;
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/// Pressing TAB input a '\t' character into the text field
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const AllowTabInput = 1 << 10;
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/// In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is
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/// opposite: unfocus with Ctrl+Enter, add line with Enter).
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const CtrlEnterForNewLine = 1 << 11;
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/// Disable following the cursor horizontally
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const NoHorizontalScroll = 1 << 12;
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/// Insert mode
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const AlwaysInsertMode = 1 << 13;
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/// Read-only mode
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const ReadOnly = 1 << 14;
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/// Password mode, display all characters as '*'
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const Password = 1 << 15;
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/// Disable undo/redo.
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const NoUndoRedo = 1 << 16;
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/// Allow 0123456789.+-*/eE (Scientific notation input)
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const CharsScientific = 1 << 17;
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/// Allow buffer capacity resize + notify when the string wants to be resized
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const CallbackResize = 1 << 18;
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}
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);
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bitflags!(
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/// Flags for trees and collapsing headers
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#[repr(C)]
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pub struct ImGuiTreeNodeFlags: c_int {
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/// Draw as selected
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const Selected = 1;
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/// Full colored frame (e.g. for collapsing header)
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const Framed = 1 << 1;
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/// Hit testing to allow subsequent widgets to overlap this one
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const AllowItemOverlap = 1 << 2;
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/// Don't do a tree push when open (e.g. for collapsing header) = no extra indent nor
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/// pushing on ID stack
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const NoTreePushOnOpen = 1 << 3;
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/// Don't automatically and temporarily open node when Logging is active (by default
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/// logging will automatically open tree nodes)
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const NoAutoOpenOnLog = 1 << 4;
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/// Default node to be open
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const DefaultOpen = 1 << 5;
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/// Need double-click to open node
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const OpenOnDoubleClick = 1 << 6;
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/// Only open when clicking on the arrow part. If OpenOnDoubleClick is also set,
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/// single-click arrow or double-click all box to open.
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const OpenOnArrow = 1 << 7;
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/// No collapsing, no arrow (use as a convenience for leaf nodes).
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const Leaf = 1 << 8;
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/// Display a bullet instead of arrow
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const Bullet = 1 << 9;
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/// Use FramePadding (even for an unframed text node) to vertically align text baseline to
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/// regular widget height.
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const FramePadding = 1 << 10;
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/// Extend hit box to the right-most edge, even if not framed.
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///
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/// This is not the default in order to allow adding other items on the same line. In the
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/// future we may refactor the hit system to be front-to-back, allowing natural overlaps
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/// and then this can become the default.
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const SpanAvailWidth = 1 << 11;
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/// Extend hit box to the left-most and right-most edges (bypass the indented area)
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const SpanFullWidth = 1 << 12;
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const NavLeftJumpsBackHere = 1 << 13;
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const CollapsingHeader =
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ImGuiTreeNodeFlags::Framed.bits | ImGuiTreeNodeFlags::NoTreePushOnOpen.bits |
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ImGuiTreeNodeFlags::NoAutoOpenOnLog.bits;
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}
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);
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