#![allow(non_upper_case_globals)] use bitflags::bitflags; use std::os::raw::c_int; bitflags!( /// Flags for igBeginDragDropSource(), igAcceptDragDropPayload() #[repr(C)] pub struct ImGuiDragDropFlags: c_int { /// By default, a successful call to igBeginDragDropSource opens a tooltip so you can /// display a preview or description of the source contents. This flag disable this /// behavior. const SourceNoPreviewTooltip = 1; /// By default, when dragging we clear data so that igIsItemHovered() will return false, to /// avoid subsequent user code submitting tooltips. This flag disable this behavior so you /// can still call igIsItemHovered() on the source item. const SourceNoDisableHover = 1 << 1; /// Disable the behavior that allows to open tree nodes and collapsing header by holding /// over them while dragging a source item. const SourceNoHoldToOpenOthers = 1 << 2; /// Allow items such as igText(), igImage() that have no unique identifier to be used as /// drag source, by manufacturing a temporary identifier based on their window-relative /// position. This is extremely unusual within the dear imgui ecosystem and so we made it /// explicit. const SourceAllowNullID = 1 << 3; /// External source (from outside of imgui), won't attempt to read current item/window /// info. Will always return true. Only one Extern source can be active simultaneously. const SourceExtern = 1 << 4; /// Automatically expire the payload if the source cease to be submitted (otherwise /// payloads are persisting while being dragged) const SourceAutoExpirePayload = 1 << 5; /// igAcceptDragDropPayload() will returns true even before the mouse button is released. /// You can then call igIsDelivery() to test if the payload needs to be delivered. const AcceptBeforeDelivery = 1 << 10; /// Do not draw the default highlight rectangle when hovering over target. const AcceptNoDrawDefaultRect = 1 << 11; /// Request hiding the igBeginDragDropSource tooltip from the igBeginDragDropTarget site. const AcceptNoPreviewTooltip = 1 << 12; /// For peeking ahead and inspecting the payload before delivery. const AcceptPeekOnly = ImGuiDragDropFlags::AcceptBeforeDelivery.bits | ImGuiDragDropFlags::AcceptNoDrawDefaultRect.bits; } ); bitflags!( /// Flags for indictating which corner of a rectangle should be rounded #[repr(C)] pub struct ImDrawCornerFlags: c_int { const TopLeft = 1; const TopRight = 1 << 1; const BotLeft = 1 << 2; const BotRight = 1 << 3; const Top = ImDrawCornerFlags::TopLeft.bits | ImDrawCornerFlags::TopRight.bits; const Bot = ImDrawCornerFlags::BotLeft.bits | ImDrawCornerFlags::BotRight.bits; const Left = ImDrawCornerFlags::TopLeft.bits | ImDrawCornerFlags::BotLeft.bits; const Right = ImDrawCornerFlags::TopRight.bits | ImDrawCornerFlags::BotRight.bits; const All = 0xF; } ); bitflags!( /// Draw list flags #[repr(C)] pub struct ImDrawListFlags: c_int { const AntiAliasedLines = 1; const AntiAliasedFill = 1 << 1; } ); bitflags!( /// Flags for text inputs #[repr(C)] pub struct ImGuiInputTextFlags: c_int { /// Allow 0123456789.+-*/ const CharsDecimal = 1; /// Allow 0123456789ABCDEFabcdef const CharsHexadecimal = 1 << 1; /// Turn a..z into A..Z const CharsUppercase = 1 << 2; /// Filter out spaces, tabs const CharsNoBlank = 1 << 3; /// Select entire text when first taking mouse focus const AutoSelectAll = 1 << 4; /// Return 'true' when Enter is pressed (as opposed to when the value was modified) const EnterReturnsTrue = 1 << 5; /// Call user function on pressing TAB (for completion handling) const CallbackCompletion = 1 << 6; /// Call user function on pressing Up/Down arrows (for history handling) const CallbackHistory = 1 << 7; /// Call user function every time. User code may query cursor position, modify text buffer. const CallbackAlways = 1 << 8; /// Call user function to filter character. const CallbackCharFilter = 1 << 9; /// Pressing TAB input a '\t' character into the text field const AllowTabInput = 1 << 10; /// In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is /// opposite: unfocus with Ctrl+Enter, add line with Enter). const CtrlEnterForNewLine = 1 << 11; /// Disable following the cursor horizontally const NoHorizontalScroll = 1 << 12; /// Insert mode const AlwaysInsertMode = 1 << 13; /// Read-only mode const ReadOnly = 1 << 14; /// Password mode, display all characters as '*' const Password = 1 << 15; /// Disable undo/redo. const NoUndoRedo = 1 << 16; /// Allow 0123456789.+-*/eE (Scientific notation input) const CharsScientific = 1 << 17; /// Allow buffer capacity resize + notify when the string wants to be resized const CallbackResize = 1 << 18; } ); bitflags!( /// Flags for trees and collapsing headers #[repr(C)] pub struct ImGuiTreeNodeFlags: c_int { /// Draw as selected const Selected = 1; /// Full colored frame (e.g. for collapsing header) const Framed = 1 << 1; /// Hit testing to allow subsequent widgets to overlap this one const AllowItemOverlap = 1 << 2; /// Don't do a tree push when open (e.g. for collapsing header) = no extra indent nor /// pushing on ID stack const NoTreePushOnOpen = 1 << 3; /// Don't automatically and temporarily open node when Logging is active (by default /// logging will automatically open tree nodes) const NoAutoOpenOnLog = 1 << 4; /// Default node to be open const DefaultOpen = 1 << 5; /// Need double-click to open node const OpenOnDoubleClick = 1 << 6; /// Only open when clicking on the arrow part. If OpenOnDoubleClick is also set, /// single-click arrow or double-click all box to open. const OpenOnArrow = 1 << 7; /// No collapsing, no arrow (use as a convenience for leaf nodes). const Leaf = 1 << 8; /// Display a bullet instead of arrow const Bullet = 1 << 9; /// Use FramePadding (even for an unframed text node) to vertically align text baseline to /// regular widget height. const FramePadding = 1 << 10; /// Extend hit box to the right-most edge, even if not framed. /// /// This is not the default in order to allow adding other items on the same line. In the /// future we may refactor the hit system to be front-to-back, allowing natural overlaps /// and then this can become the default. const SpanAvailWidth = 1 << 11; /// Extend hit box to the left-most and right-most edges (bypass the indented area) const SpanFullWidth = 1 << 12; const NavLeftJumpsBackHere = 1 << 13; const CollapsingHeader = ImGuiTreeNodeFlags::Framed.bits | ImGuiTreeNodeFlags::NoTreePushOnOpen.bits | ImGuiTreeNodeFlags::NoAutoOpenOnLog.bits; } );