Joonas Javanainen
bbf9c57cdc
Re-export crates from renderers
2019-07-12 20:32:22 +03:00
Joonas Javanainen
930d44e92b
Implement std::error::Error for renderer errors
2019-07-12 20:29:00 +03:00
Joonas Javanainen
f8c73f31a0
Bump version to 0.2.0-pre
2019-07-12 17:32:38 +03:00
Joonas Javanainen
f476c3da0e
Release: 0.1.0
2019-07-12 17:28:25 +03:00
Joonas Javanainen
d5d0ff7662
Change version back to 0.1.0-pre
2019-07-09 01:05:01 +03:00
Joonas Javanainen
23cdd8b597
Release: 0.1.0-rc.2
2019-07-09 01:00:21 +03:00
Joonas Javanainen
0132ab5207
Go back to unprefixed *Renderer and *RendererError names
...
Prefixing wasn't supposed to end up in master
2019-07-08 18:07:21 +03:00
Joonas Javanainen
17317218e4
Change version back to 0.1.0-pre
2019-07-01 23:13:56 +03:00
Joonas Javanainen
df4ded4afc
Release: 0.1.0-rc.1
2019-07-01 23:09:57 +03:00
Joonas Javanainen
9e3cd1681c
Renderers accept DrawData directly
...
There's no need to pass Ui, which makes this alternative much more
flexible.
2019-06-29 13:30:13 +03:00
Joonas Javanainen
d094c6ee73
Pass ResetRenderState command to renderers
2019-06-29 13:22:51 +03:00
Joonas Javanainen
a64cb2eb4d
Pass vtx_offset and idx_offset to renderers
2019-06-29 13:16:31 +03:00
Joonas Javanainen
cebe02cb11
Pull font API and associated refactoring from 0.1-dev
2019-06-29 12:45:16 +03:00
Joonas Javanainen
a5d69df1d0
Set version to 0.1.0-pre
2019-06-27 22:58:31 +03:00
Joonas Javanainen
42d3c0f6d7
Pull renderer/draw data updates from 0.1-dev
2019-06-27 22:12:35 +03:00
Joonas Javanainen
721bf46746
Pull input+winit stuff from 0.1-dev
2019-06-27 22:12:35 +03:00
Joonas Javanainen
9516e622be
Pull first part of 0.1 context API
2019-06-27 18:18:57 +03:00
Joonas Javanainen
c1f48896e4
Use generated ImDraw* structs
2019-06-27 09:02:31 +03:00
Thom Chiovoloni
f878f547d4
Update glium to 0.25.0
2019-06-08 17:09:07 -07:00
Joonas Javanainen
41d6ccc6b3
Upgrade dependencies
2019-04-21 13:25:46 +03:00
Joonas Javanainen
09bff25346
Bump version to 0.0.24-pre
2019-04-10 22:31:30 +03:00
Joonas Javanainen
e2a6ff6ea6
Release: 0.0.23
2019-04-10 22:27:39 +03:00
Joonas Javanainen
b5c9d46303
Bump version to 0.0.23-pre
2019-02-05 21:26:31 +02:00
Joonas Javanainen
28ece175ef
Release: 0.0.22
2019-02-05 21:22:15 +02:00
Joonas Javanainen
91a961e06a
Use more 2018 edition idioms
2018-12-31 12:16:28 +02:00
Joonas Javanainen
20139851e2
Upgrade to Rust 2018 edition
...
We might as well do this since we've been forced to 1.31...
2018-12-31 11:51:34 +02:00
shockham
5ace64bbe4
Update glium to 0.23
2018-12-26 09:52:39 +00:00
Joonas Javanainen
4da1e5f54a
Add explicit OpenGL 3.2 support
...
Some old OS X environments refuse to work with OpenGL 3.0 even though
they support later versions.
2018-10-28 12:19:17 +02:00
Joonas Javanainen
c9b03816d4
Minor clippy fixes
2018-10-13 00:41:13 +03:00
Joonas Javanainen
cddef5ee34
imgui-glium-renderer: stop reusing vertex/index buffers
...
For some reason, index buffer recycling leads in some cases to 100% CPU
usage due to some OpenGL synchronization stuff I don't fully understand.
2018-10-13 00:33:49 +03:00
Joonas Javanainen
b4edc01574
Adapt to 1.65 changes
2018-10-12 22:41:15 +03:00
Joonas Javanainen
f088b4ee1b
Bump version to 0.0.22-pre
2018-10-11 23:17:59 +03:00
Joonas Javanainen
c85e73eca6
Release: 0.0.21
2018-10-11 23:14:38 +03:00
Tad Hardesty
d90d377e70
Report rather than swallowing bad texture ids
2018-09-19 22:34:03 -07:00
Tad Hardesty
a2b69395d1
Rename set_texture_id to set_font_texture_id
2018-09-19 22:29:04 -07:00
Tad Hardesty
e9b1552f05
Make ImTexture a newtype for additional type safety
2018-09-10 00:59:55 -07:00
Joonas Javanainen
cc17c0097d
Bump version to 0.0.21-pre
2018-08-13 23:00:40 +03:00
Joonas Javanainen
7824984543
Release: 0.0.20
2018-08-13 22:57:37 +03:00
Joonas Javanainen
6a4286de11
Fix clip rect clamping
2018-08-13 18:47:23 +03:00
Joonas Javanainen
2677cb0cb7
Bump version to 0.0.20-pre
2018-08-12 20:21:11 +03:00
Joonas Javanainen
af2171f93a
Release: 0.0.19
2018-08-12 20:17:56 +03:00
Joonas Javanainen
81b784d69a
Glium has sane sampler defaults so just trust them
2018-08-12 14:25:01 +03:00
Joonas Javanainen
319f7aa4c6
Reformat everything
2018-08-12 14:16:56 +03:00
Joonas Javanainen
aa4ae70054
Make HiDPI rendering better
...
+ use linear filtering in both renderers. Nearest just won't work
anymore if we have a non-integer scaling factor (which winit can give
us on 1440p screens for example)
+ pass around FrameSize which has the necessary info with full f64
precision
+ extra care with conversions to/from f32 and u32 and rounding
2018-08-12 14:16:21 +03:00
shockham
ebc81d2767
Update glium to 0.22
2018-07-30 17:01:02 +01:00
Joonas Javanainen
70370611e5
Renderers take DrawData, not DrawList
2018-06-03 11:21:13 +03:00
Edward Barnard
f815daefd3
Update glium to 0.21
2018-04-14 22:38:34 +01:00
shockham
4f3ef1cc26
Update glium to 0.20
2018-01-30 12:36:03 +00:00
Joonas Javanainen
e9fecb3c41
Bump version to 0.0.19-pre
2017-12-23 14:25:43 +02:00
Joonas Javanainen
1fc53dbbdb
Release: 0.0.18
2017-12-23 14:14:35 +02:00