Merge branch 'master' into color-var

This commit is contained in:
Benjamin Adamson 2017-07-08 12:03:04 -07:00 committed by GitHub
commit da0b616f3c
3 changed files with 245 additions and 0 deletions

121
src/child_frame.rs Normal file
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@ -0,0 +1,121 @@
use imgui_sys;
use ImStr;
use ImVec2;
use ImGuiWindowFlags;
use super::{ImGuiWindowFlags_NoMove, ImGuiWindowFlags_NoScrollbar, ImGuiWindowFlags_NoScrollWithMouse,
ImGuiWindowFlags_NoCollapse, ImGuiWindowFlags_AlwaysAutoResize,
ImGuiWindowFlags_ShowBorders, ImGuiWindowFlags_NoInputs, ImGuiWindowFlags_MenuBar,
ImGuiWindowFlags_HorizontalScrollbar, ImGuiWindowFlags_NoFocusOnAppearing,
ImGuiWindowFlags_NoBringToFrontOnFocus, ImGuiWindowFlags_AlwaysVerticalScrollbar,
ImGuiWindowFlags_AlwaysHorizontalScrollbar, ImGuiWindowFlags_AlwaysUseWindowPadding};
#[must_use]
pub struct ChildFrame<'p> {
name: &'p ImStr,
size: ImVec2,
flags: ImGuiWindowFlags,
}
impl<'p> ChildFrame<'p> {
pub fn new(name: &'p ImStr, size: ImVec2) -> ChildFrame<'p> {
ChildFrame {
name: name,
size: size,
flags: ImGuiWindowFlags::empty(),
}
}
#[inline]
pub fn movable(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoMove, !value);
self
}
#[inline]
pub fn show_scrollbar(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoScrollbar, !value);
self
}
#[inline]
pub fn show_scrollbar_with_mouse(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoScrollWithMouse, !value);
self
}
#[inline]
pub fn collapsible(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoCollapse, !value);
self
}
#[inline]
pub fn always_resizable(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_AlwaysAutoResize, value);
self
}
#[inline]
pub fn show_borders(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_ShowBorders, value);
self
}
#[inline]
pub fn input_allow(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoInputs, !value);
self
}
#[inline]
pub fn show_menu(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_MenuBar, value);
self
}
#[inline]
pub fn scrollbar_horizontal(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_HorizontalScrollbar, value);
self
}
#[inline]
pub fn focus_on_appearing(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoFocusOnAppearing, !value);
self
}
#[inline]
pub fn bring_to_front_on_focus(mut self, value: bool) -> Self {
self.flags.set(
ImGuiWindowFlags_NoBringToFrontOnFocus,
!value,
);
self
}
#[inline]
pub fn always_show_vertical_scroll_bar(mut self, value: bool) -> Self {
self.flags.set(
ImGuiWindowFlags_AlwaysVerticalScrollbar,
value,
);
self
}
#[inline]
pub fn always_show_horizontal_scroll_bar(mut self, value: bool) -> Self {
self.flags.set(
ImGuiWindowFlags_AlwaysHorizontalScrollbar,
value,
);
self
}
#[inline]
pub fn always_use_window_padding(mut self, value: bool) -> Self {
self.flags.set(
ImGuiWindowFlags_AlwaysUseWindowPadding,
value,
);
self
}
pub fn build<F: FnOnce()>(self, f: F) {
// See issue for history.
// https://github.com/Gekkio/imgui-rs/pull/58
let show_border = false;
let render_child_frame = unsafe { imgui_sys::igBeginChild(self.name.as_ptr(), self.size, show_border, self.flags) };
if render_child_frame {
f();
}
unsafe { imgui_sys::igEndChild() };
}
}

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@ -19,6 +19,7 @@ pub use imgui_sys::{ImDrawIdx, ImDrawVert, ImGuiInputTextFlags, ImGuiInputTextFl
ImGuiSelectableFlags_DontClosePopups, ImGuiSelectableFlags_SpanAllColumns,
ImGuiSetCond, ImGuiSetCond_Always, ImGuiSetCond_Appearing,
ImGuiSetCond_FirstUseEver, ImGuiSetCond_Once, ImGuiCol, ImGuiStyle, ImGuiTreeNodeFlags,
ImGuiSetCond_FirstUseEver, ImGuiSetCond_Once, ImGuiCol, ImGuiStyle, ImGuiStyleVar, ImGuiTreeNodeFlags,
ImGuiTreeNodeFlags_AllowOverlapMode, ImGuiTreeNodeFlags_Bullet,
ImGuiTreeNodeFlags_CollapsingHeader, ImGuiTreeNodeFlags_DefaultOpen,
ImGuiTreeNodeFlags_Framed, ImGuiTreeNodeFlags_Leaf,
@ -35,6 +36,7 @@ pub use imgui_sys::{ImDrawIdx, ImDrawVert, ImGuiInputTextFlags, ImGuiInputTextFl
ImGuiWindowFlags_NoSavedSettings, ImGuiWindowFlags_NoScrollWithMouse,
ImGuiWindowFlags_NoScrollbar, ImGuiWindowFlags_NoTitleBar,
ImGuiWindowFlags_ShowBorders, ImVec2, ImVec4};
pub use child_frame::ChildFrame;
pub use input::{ColorEdit3, ColorEdit4, InputFloat, InputFloat2, InputFloat3, InputFloat4,
InputInt, InputInt2, InputInt3, InputInt4, InputText};
pub use menus::{Menu, MenuItem};
@ -44,9 +46,11 @@ pub use progressbar::ProgressBar;
pub use sliders::{SliderFloat, SliderFloat2, SliderFloat3, SliderFloat4, SliderInt, SliderInt2,
SliderInt3, SliderInt4};
pub use string::{ImStr, ImString};
pub use style::StyleVar;
pub use trees::{CollapsingHeader, TreeNode};
pub use window::Window;
mod child_frame;
mod input;
mod menus;
mod plothistogram;
@ -54,6 +58,7 @@ mod plotlines;
mod progressbar;
mod sliders;
mod string;
mod style;
mod trees;
mod window;
@ -391,6 +396,7 @@ impl<'ui> Ui<'ui> {
}
pub fn separator(&self) { unsafe { imgui_sys::igSeparator() }; }
pub fn new_line(&self) { unsafe { imgui_sys::igNewLine() } }
pub fn same_line(&self, pos_x: f32) { unsafe { imgui_sys::igSameLine(pos_x, -1.0f32) } }
pub fn same_line_spacing(&self, pos_x: f32, spacing_w: f32) {
unsafe { imgui_sys::igSameLine(pos_x, spacing_w) }
@ -723,6 +729,20 @@ impl<'ui> Ui<'ui> {
}
}
impl<'ui> Ui<'ui> {
/// Calculate the size required for a given text string.
///
/// hide_text_after_double_hash allows the user to insert comments into their text, using a double hash-tag prefix.
/// This is a feature of imgui.
///
/// wrap_width allows you to request a width at which to wrap the text to a newline for the calculation.
pub fn calc_text_size(&self, text: &ImStr, hide_text_after_double_hash: bool, wrap_width: f32) -> ImVec2 {
let mut buffer = ImVec2::new(0.0, 0.0);
unsafe { imgui_sys::igCalcTextSize(&mut buffer as *mut ImVec2, text.as_ptr(), std::ptr::null(), hide_text_after_double_hash, wrap_width); }
buffer
}
}
impl<'ui> Ui<'ui> {
/// Creates a progress bar. Fraction is the progress level with 0.0 = 0% and 1.0 = 100%.
///
@ -739,6 +759,93 @@ impl<'ui> Ui<'ui> {
pub fn progress_bar<'p>(&self, fraction: f32) -> ProgressBar<'p> { ProgressBar::new(fraction) }
}
impl<'ui> Ui<'ui> {
/// Creates a child frame. Size is size of child_frame within parent window.
///
/// # Example
/// ```rust,no_run
/// # use imgui::*;
/// # let mut imgui = ImGui::init();
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
/// ui.window(im_str!("ChatWindow"))
/// .title_bar(true)
/// .scrollable(false)
/// .build(|| {
/// ui.separator();
///
/// ui.child_frame(im_str!("child frame"), (400.0, 100.0))
/// .show_borders(true)
/// .always_show_vertical_scroll_bar(true)
/// .build(|| {
/// ui.text_colored((1.0, 0.0, 0.0, 1.0), im_str!("hello mate!"));
/// });
/// });
pub fn child_frame<'p, S: Into<ImVec2>>(&self, name: &'p ImStr, size: S) -> ChildFrame<'p> { ChildFrame::new(name, size.into()) }
}
impl<'ui> Ui<'ui> {
/// Runs a function after temporarily pushing a value to the style stack.
///
/// # Example
/// ```rust,no_run
/// # use imgui::*;
/// # let mut imgui = ImGui::init();
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
/// ui.with_style_var(StyleVar::Alpha(0.2), || {
/// ui.text(im_str!("AB"));
/// });
/// ```
pub fn with_style_var<F: FnOnce()>(&self, style_var: StyleVar, f: F) {
self.push_style_var(style_var);
f();
unsafe { imgui_sys::igPopStyleVar(1) }
}
/// Runs a function after temporarily pushing an array of values into the stack. Supporting
/// multiple is also easy since you can freely mix and match them in a safe manner.
///
/// # Example
/// ```rust,no_run
/// # use imgui::*;
/// # let mut imgui = ImGui::init();
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
/// # let styles = [StyleVar::Alpha(0.2), StyleVar::WindowPadding(ImVec2::new(1.0, 1.0))];
/// ui.with_style_vars(&styles, || {
/// ui.text(im_str!("A"));
/// ui.text(im_str!("B"));
/// ui.text(im_str!("C"));
/// ui.text(im_str!("D"));
/// });
/// ```
pub fn with_style_vars<F: FnOnce()>(&self, style_vars: &[StyleVar], f: F) {
for &style_var in style_vars {
self.push_style_var(style_var);
}
f();
unsafe { imgui_sys::igPopStyleVar(style_vars.len() as i32) };
}
#[inline]
fn push_style_var(&self, style_var: StyleVar) {
use StyleVar::*;
use imgui_sys::{igPushStyleVar, igPushStyleVarVec};
match style_var {
Alpha(v) => unsafe { igPushStyleVar(ImGuiStyleVar::Alpha, v) },
WindowPadding(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::WindowPadding, v) },
WindowRounding(v) => unsafe { igPushStyleVar(ImGuiStyleVar::WindowRounding, v) },
WindowMinSize(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::WindowMinSize, v) },
ChildWindowRounding(v) => unsafe { igPushStyleVar(ImGuiStyleVar::ChildWindowRounding, v) },
FramePadding(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::FramePadding, v) },
FrameRounding(v) => unsafe { igPushStyleVar(ImGuiStyleVar::FrameRounding, v) },
ItemSpacing(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ItemSpacing, v) },
ItemInnerSpacing(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ItemInnerSpacing, v) },
IndentSpacing(v) => unsafe { igPushStyleVar(ImGuiStyleVar::IndentSpacing, v) },
GrabMinSize(v) => unsafe { igPushStyleVar(ImGuiStyleVar::GrabMinSize, v) },
ButtonTextAlign(v) => unsafe { igPushStyleVarVec(ImGuiStyleVar::ButtonTextAlign, v) }
}
}
}
impl<'ui> Ui<'ui> {
/// Runs a function after temporarily pushing a value to the color stack.
///

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src/style.rs Normal file
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@ -0,0 +1,17 @@
use ImVec2;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum StyleVar {
Alpha(f32),
WindowPadding(ImVec2),
WindowRounding(f32),
WindowMinSize(ImVec2),
ChildWindowRounding(f32),
FramePadding(ImVec2),
FrameRounding(f32),
ItemSpacing(ImVec2),
ItemInnerSpacing(ImVec2),
IndentSpacing(f32),
GrabMinSize(f32),
ButtonTextAlign(ImVec2),
}