Merge pull request #58 from bjadamson/child-frame

Initial idea for supporting child frame's for windows.
This commit is contained in:
Joonas Javanainen 2017-07-08 14:01:15 +03:00 committed by GitHub
commit a9949b3849
2 changed files with 147 additions and 0 deletions

121
src/child_frame.rs Normal file
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@ -0,0 +1,121 @@
use imgui_sys;
use ImStr;
use ImVec2;
use ImGuiWindowFlags;
use super::{ImGuiWindowFlags_NoMove, ImGuiWindowFlags_NoScrollbar, ImGuiWindowFlags_NoScrollWithMouse,
ImGuiWindowFlags_NoCollapse, ImGuiWindowFlags_AlwaysAutoResize,
ImGuiWindowFlags_ShowBorders, ImGuiWindowFlags_NoInputs, ImGuiWindowFlags_MenuBar,
ImGuiWindowFlags_HorizontalScrollbar, ImGuiWindowFlags_NoFocusOnAppearing,
ImGuiWindowFlags_NoBringToFrontOnFocus, ImGuiWindowFlags_AlwaysVerticalScrollbar,
ImGuiWindowFlags_AlwaysHorizontalScrollbar, ImGuiWindowFlags_AlwaysUseWindowPadding};
#[must_use]
pub struct ChildFrame<'p> {
name: &'p ImStr,
size: ImVec2,
flags: ImGuiWindowFlags,
}
impl<'p> ChildFrame<'p> {
pub fn new(name: &'p ImStr, size: ImVec2) -> ChildFrame<'p> {
ChildFrame {
name: name,
size: size,
flags: ImGuiWindowFlags::empty(),
}
}
#[inline]
pub fn movable(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoMove, !value);
self
}
#[inline]
pub fn show_scrollbar(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoScrollbar, !value);
self
}
#[inline]
pub fn show_scrollbar_with_mouse(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoScrollWithMouse, !value);
self
}
#[inline]
pub fn collapsible(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoCollapse, !value);
self
}
#[inline]
pub fn always_resizable(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_AlwaysAutoResize, value);
self
}
#[inline]
pub fn show_borders(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_ShowBorders, value);
self
}
#[inline]
pub fn input_allow(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoInputs, !value);
self
}
#[inline]
pub fn show_menu(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_MenuBar, value);
self
}
#[inline]
pub fn scrollbar_horizontal(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_HorizontalScrollbar, value);
self
}
#[inline]
pub fn focus_on_appearing(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags_NoFocusOnAppearing, !value);
self
}
#[inline]
pub fn bring_to_front_on_focus(mut self, value: bool) -> Self {
self.flags.set(
ImGuiWindowFlags_NoBringToFrontOnFocus,
!value,
);
self
}
#[inline]
pub fn always_show_vertical_scroll_bar(mut self, value: bool) -> Self {
self.flags.set(
ImGuiWindowFlags_AlwaysVerticalScrollbar,
value,
);
self
}
#[inline]
pub fn always_show_horizontal_scroll_bar(mut self, value: bool) -> Self {
self.flags.set(
ImGuiWindowFlags_AlwaysHorizontalScrollbar,
value,
);
self
}
#[inline]
pub fn always_use_window_padding(mut self, value: bool) -> Self {
self.flags.set(
ImGuiWindowFlags_AlwaysUseWindowPadding,
value,
);
self
}
pub fn build<F: FnOnce()>(self, f: F) {
// See issue for history.
// https://github.com/Gekkio/imgui-rs/pull/58
let show_border = false;
let render_child_frame = unsafe { imgui_sys::igBeginChild(self.name.as_ptr(), self.size, show_border, self.flags) };
if render_child_frame {
f();
}
unsafe { imgui_sys::igEndChild() };
}
}

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@ -35,6 +35,7 @@ pub use imgui_sys::{ImDrawIdx, ImDrawVert, ImGuiInputTextFlags, ImGuiInputTextFl
ImGuiWindowFlags_NoSavedSettings, ImGuiWindowFlags_NoScrollWithMouse,
ImGuiWindowFlags_NoScrollbar, ImGuiWindowFlags_NoTitleBar,
ImGuiWindowFlags_ShowBorders, ImVec2, ImVec4};
pub use child_frame::ChildFrame;
pub use input::{ColorEdit3, ColorEdit4, InputFloat, InputFloat2, InputFloat3, InputFloat4,
InputInt, InputInt2, InputInt3, InputInt4, InputText};
pub use menus::{Menu, MenuItem};
@ -48,6 +49,7 @@ pub use style::StyleVar;
pub use trees::{CollapsingHeader, TreeNode};
pub use window::Window;
mod child_frame;
mod input;
mod menus;
mod plothistogram;
@ -756,6 +758,30 @@ impl<'ui> Ui<'ui> {
pub fn progress_bar<'p>(&self, fraction: f32) -> ProgressBar<'p> { ProgressBar::new(fraction) }
}
impl<'ui> Ui<'ui> {
/// Creates a child frame. Size is size of child_frame within parent window.
///
/// # Example
/// ```rust,no_run
/// # use imgui::*;
/// # let mut imgui = ImGui::init();
/// # let ui = imgui.frame((0, 0), (0, 0), 0.1);
/// ui.window(im_str!("ChatWindow"))
/// .title_bar(true)
/// .scrollable(false)
/// .build(|| {
/// ui.separator();
///
/// ui.child_frame(im_str!("child frame"), (400.0, 100.0))
/// .show_borders(true)
/// .always_show_vertical_scroll_bar(true)
/// .build(|| {
/// ui.text_colored((1.0, 0.0, 0.0, 1.0), im_str!("hello mate!"));
/// });
/// });
pub fn child_frame<'p, S: Into<ImVec2>>(&self, name: &'p ImStr, size: S) -> ChildFrame<'p> { ChildFrame::new(name, size.into()) }
}
impl<'ui> Ui<'ui> {
#[inline]
fn push_style_var(&self, style_var: StyleVar) {