winit-support now uses event-io for everything

This commit is contained in:
Robin Quint 2022-12-22 15:04:58 +01:00
parent 0cb64e8b59
commit bd3d59ce62

View File

@ -74,7 +74,6 @@
//! ``` //! ```
use imgui::{self, BackendFlags, ConfigFlags, Context, Io, Key, Ui}; use imgui::{self, BackendFlags, ConfigFlags, Context, Io, Key, Ui};
use std::cell::Cell;
use std::cmp::Ordering; use std::cmp::Ordering;
// Re-export winit to make it easier for users to use the correct version. // Re-export winit to make it easier for users to use the correct version.
@ -90,45 +89,12 @@ use winit::{
window::{CursorIcon as MouseCursor, Window}, window::{CursorIcon as MouseCursor, Window},
}; };
/// State of a single mouse button. Used so that we can detect cases where mouse
/// press and release occur on the same frame (seems surprisingly frequent on
/// macOS now...)
#[derive(Debug, Clone, Default)]
struct Button {
pressed_this_frame: Cell<bool>,
state: Cell<bool>,
}
impl Button {
// we can use this in an array initializer, unlike `Default::default()` or a
// `const fn new()`.
#[allow(clippy::declare_interior_mutable_const)]
const INIT: Button = Self {
pressed_this_frame: Cell::new(false),
state: Cell::new(false),
};
fn set(&self, pressed: bool) {
self.state.set(pressed);
if pressed {
self.pressed_this_frame.set(true);
}
}
fn get(&self) -> bool {
// If we got a press this frame, record it even if we got a release
// too — this way we don't drop mouse clicks where the release comes
// in on the same frame as the press. (This mirrors what Dear ImGUI
// seems to do in the `imgui_impl_*`)
self.pressed_this_frame.replace(false) || self.state.get()
}
}
/// winit backend platform state /// winit backend platform state
#[derive(Debug)] #[derive(Debug)]
pub struct WinitPlatform { pub struct WinitPlatform {
hidpi_mode: ActiveHiDpiMode, hidpi_mode: ActiveHiDpiMode,
hidpi_factor: f64, hidpi_factor: f64,
cursor_cache: Option<CursorSettings>, cursor_cache: Option<CursorSettings>,
mouse_buttons: [Button; 5],
} }
#[derive(Debug, Copy, Clone, Eq, PartialEq)] #[derive(Debug, Copy, Clone, Eq, PartialEq)]
@ -203,6 +169,17 @@ impl HiDpiMode {
} }
} }
fn to_imgui_mouse_button(button: MouseButton) -> Option<imgui::MouseButton> {
match button {
MouseButton::Left | MouseButton::Other(0) => Some(imgui::MouseButton::Left),
MouseButton::Right | MouseButton::Other(1) => Some(imgui::MouseButton::Right),
MouseButton::Middle | MouseButton::Other(2) => Some(imgui::MouseButton::Middle),
MouseButton::Other(3) => Some(imgui::MouseButton::Extra1),
MouseButton::Other(4) => Some(imgui::MouseButton::Extra2),
_ => None,
}
}
fn to_imgui_key(keycode: VirtualKeyCode) -> Option<Key> { fn to_imgui_key(keycode: VirtualKeyCode) -> Option<Key> {
match keycode { match keycode {
VirtualKeyCode::Tab => Some(Key::Tab), VirtualKeyCode::Tab => Some(Key::Tab),
@ -334,7 +311,6 @@ impl WinitPlatform {
hidpi_mode: ActiveHiDpiMode::Default, hidpi_mode: ActiveHiDpiMode::Default,
hidpi_factor: 1.0, hidpi_factor: 1.0,
cursor_cache: None, cursor_cache: None,
mouse_buttons: [Button::INIT; 5],
} }
} }
/// Attaches the platform instance to a winit window. /// Attaches the platform instance to a winit window.
@ -501,42 +477,36 @@ impl WinitPlatform {
WindowEvent::CursorMoved { position, .. } => { WindowEvent::CursorMoved { position, .. } => {
let position = position.to_logical(window.scale_factor()); let position = position.to_logical(window.scale_factor());
let position = self.scale_pos_from_winit(window, position); let position = self.scale_pos_from_winit(window, position);
//io.mouse_pos = [position.x as f32, position.y as f32];
io.add_mouse_pos_event([position.x as f32, position.y as f32]); io.add_mouse_pos_event([position.x as f32, position.y as f32]);
} }
WindowEvent::MouseWheel { WindowEvent::MouseWheel {
delta, delta,
phase: TouchPhase::Moved, phase: TouchPhase::Moved,
.. ..
} => match delta { } => {
MouseScrollDelta::LineDelta(h, v) => { let (h, v) = match delta {
io.mouse_wheel_h = h; MouseScrollDelta::LineDelta(h, v) => (h, v),
io.mouse_wheel = v; MouseScrollDelta::PixelDelta(pos) => {
} let pos = pos.to_logical::<f64>(self.hidpi_factor);
MouseScrollDelta::PixelDelta(pos) => { let h = match pos.x.partial_cmp(&0.0) {
let pos = pos.to_logical::<f64>(self.hidpi_factor); Some(Ordering::Greater) => 1.0,
match pos.x.partial_cmp(&0.0) { Some(Ordering::Less) => -1.0,
Some(Ordering::Greater) => io.mouse_wheel_h += 1.0, _ => 0.0,
Some(Ordering::Less) => io.mouse_wheel_h -= 1.0, };
_ => (), let v = match pos.y.partial_cmp(&0.0) {
Some(Ordering::Greater) => 1.0,
Some(Ordering::Less) => -1.0,
_ => 0.0,
};
(h, v)
} }
match pos.y.partial_cmp(&0.0) { };
Some(Ordering::Greater) => io.mouse_wheel += 1.0, io.add_mouse_wheel_event([h, v]);
Some(Ordering::Less) => io.mouse_wheel -= 1.0, }
_ => (),
}
}
},
WindowEvent::MouseInput { state, button, .. } => { WindowEvent::MouseInput { state, button, .. } => {
let pressed = state == ElementState::Pressed; if let Some(mb) = to_imgui_mouse_button(button) {
match button { let pressed = state == ElementState::Pressed;
MouseButton::Left => self.mouse_buttons[0].set(pressed), io.add_mouse_button_event(mb, pressed);
MouseButton::Right => self.mouse_buttons[1].set(pressed),
MouseButton::Middle => self.mouse_buttons[2].set(pressed),
MouseButton::Other(idx @ 0..=4) => {
self.mouse_buttons[idx as usize].set(pressed)
}
_ => (),
} }
} }
WindowEvent::Focused(newly_focused) => { WindowEvent::Focused(newly_focused) => {
@ -556,7 +526,6 @@ impl WinitPlatform {
/// ///
/// * mouse cursor is repositioned (if requested by imgui-rs) /// * mouse cursor is repositioned (if requested by imgui-rs)
pub fn prepare_frame(&self, io: &mut Io, window: &Window) -> Result<(), ExternalError> { pub fn prepare_frame(&self, io: &mut Io, window: &Window) -> Result<(), ExternalError> {
self.copy_mouse_to_io(&mut io.mouse_down);
if io.want_set_mouse_pos { if io.want_set_mouse_pos {
let logical_pos = self.scale_pos_for_winit( let logical_pos = self.scale_pos_for_winit(
window, window,
@ -568,12 +537,6 @@ impl WinitPlatform {
} }
} }
fn copy_mouse_to_io(&self, io_mouse_down: &mut [bool]) {
for (io_down, button) in io_mouse_down.iter_mut().zip(&self.mouse_buttons) {
*io_down = button.get();
}
}
/// Render preparation callback. /// Render preparation callback.
/// ///
/// Call this before calling the imgui-rs UI `render_with`/`render` function. /// Call this before calling the imgui-rs UI `render_with`/`render` function.