mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-11 21:48:36 +00:00
Merge pull request #44 from Gekkio/feature/gfx-renderer
gfx 0.16 support and renderer implementation
This commit is contained in:
commit
bc5dee3766
@ -5,7 +5,7 @@ rust:
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- stable
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- beta
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- nightly
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- 1.15.1
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- 1.16.0
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os:
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- linux
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- osx
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@ -18,8 +18,5 @@ before_install:
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- git submodule update --init --recursive
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script:
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# 1.15 doesn't yet support cargo build --all
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- cd imgui-sys && cargo build --verbose && cd ..
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- cd imgui-glium-renderer && cargo build --verbose && cd ..
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- cargo build --verbose
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- cargo build --all --verbose
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- cargo test --all --verbose
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@ -5,6 +5,8 @@
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### Added
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- ImString owned type for strings
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- Experimental support for gfx-rs in imgui-sys
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- Experimental renderer for gfx-rs
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### Changed
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@ -32,6 +34,8 @@
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- Support for 2-4 -element float sliders
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- `ImVec4::zero()`
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- `Into` array and tuple conversions for ImVec2 and ImVec4
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- gfx 0.15 support in imgui-sys
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- gfx 0.15 renderer implementation
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### Changed
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@ -16,4 +16,4 @@ travis-ci = { repository = "gekkio/imgui-rs" }
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imgui-sys = { version = "0.0.14-pre", path = "imgui-sys" }
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[workspace]
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members = ["imgui-examples", "imgui-sys", "imgui-glium-renderer"]
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members = ["imgui-examples", "imgui-sys", "imgui-gfx-renderer", "imgui-glium-renderer"]
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@ -2,7 +2,7 @@
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**Still fairly experimental!**
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Minimum Rust version: 1.15
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Minimum Rust version: 1.16
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[](https://travis-ci.org/Gekkio/imgui-rs)
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[](https://crates.io/crates/imgui)
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@ -9,7 +9,11 @@ license = "MIT/Apache-2.0"
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publish = false
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[dev-dependencies]
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gfx = "0.16"
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gfx_window_glutin = "0.16"
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glium = { version = "0.16", default-features = true }
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glutin = "0.8"
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imgui = { version = "0.0.14-pre", path = "../" }
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imgui-gfx-renderer = { version = "0.0.14-pre", path = "../imgui-gfx-renderer" }
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imgui-glium-renderer = { version = "0.0.14-pre", path = "../imgui-glium-renderer" }
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imgui-sys = { version = "0.0.14-pre", path = "../imgui-sys", features = ["glium"] }
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imgui-sys = { version = "0.0.14-pre", path = "../imgui-sys", features = ["gfx", "glium"] }
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28
imgui-examples/examples/hello_gfx.rs
Normal file
28
imgui-examples/examples/hello_gfx.rs
Normal file
@ -0,0 +1,28 @@
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extern crate gfx;
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extern crate gfx_window_glutin;
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extern crate glutin;
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#[macro_use]
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extern crate imgui;
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extern crate imgui_gfx_renderer;
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use imgui::*;
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mod support_gfx;
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const CLEAR_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
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fn main() {
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support_gfx::run("hello_gfx.rs".to_owned(), CLEAR_COLOR, hello_world);
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}
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fn hello_world<'a>(ui: &Ui<'a>) {
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ui.window(im_str!("Hello world"))
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.size((300.0, 100.0), ImGuiSetCond_FirstUseEver)
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.build(|| {
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ui.text(im_str!("Hello world!"));
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ui.text(im_str!("This...is...imgui-rs!"));
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ui.separator();
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let mouse_pos = ui.imgui().mouse_pos();
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ui.text(im_str!("Mouse Position: ({:.1},{:.1})", mouse_pos.0, mouse_pos.1));
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})
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}
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161
imgui-examples/examples/support_gfx/mod.rs
Normal file
161
imgui-examples/examples/support_gfx/mod.rs
Normal file
@ -0,0 +1,161 @@
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use gfx;
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use gfx::Device;
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use gfx_window_glutin;
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use glutin;
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use glutin::{ElementState, MouseButton, MouseScrollDelta, VirtualKeyCode, TouchPhase, WindowEvent};
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use imgui::{ImGui, Ui, ImGuiKey};
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use imgui_gfx_renderer::Renderer;
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use std::time::Instant;
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type ColorFormat = gfx::format::Rgba8;
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type DepthFormat = gfx::format::DepthStencil;
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#[derive(Copy, Clone, PartialEq, Debug, Default)]
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struct MouseState {
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pos: (i32, i32),
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pressed: (bool, bool, bool),
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wheel: f32
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}
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pub fn run<F: FnMut(&Ui)>(title: String, clear_color: [f32; 4], mut run_ui: F) {
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let mut imgui = ImGui::init();
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let events_loop = glutin::EventsLoop::new();
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let builder = glutin::WindowBuilder::new()
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.with_title(title)
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.with_dimensions(1024, 768)
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.with_vsync();
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let (window, mut device, mut factory, mut main_color, mut main_depth) =
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gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder, &events_loop);
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let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
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let mut renderer = Renderer::init(&mut imgui, &mut factory, main_color.clone())
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.expect("Failed to initialize renderer");
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configure_keys(&mut imgui);
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let mut last_frame = Instant::now();
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let mut mouse_state = MouseState::default();
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let mut quit = false;
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loop {
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events_loop.poll_events(|glutin::Event::WindowEvent{event, ..}| {
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match event {
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WindowEvent::Resized(_, _) => {
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gfx_window_glutin::update_views(&window, &mut main_color, &mut main_depth);
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renderer.update_render_target(main_color.clone());
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}
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WindowEvent::Closed => quit = true,
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WindowEvent::KeyboardInput(state, _, code, _) => {
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let pressed = state == ElementState::Pressed;
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match code {
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Some(VirtualKeyCode::Tab) => imgui.set_key(0, pressed),
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Some(VirtualKeyCode::Left) => imgui.set_key(1, pressed),
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Some(VirtualKeyCode::Right) => imgui.set_key(2, pressed),
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Some(VirtualKeyCode::Up) => imgui.set_key(3, pressed),
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Some(VirtualKeyCode::Down) => imgui.set_key(4, pressed),
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Some(VirtualKeyCode::PageUp) => imgui.set_key(5, pressed),
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Some(VirtualKeyCode::PageDown) => imgui.set_key(6, pressed),
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Some(VirtualKeyCode::Home) => imgui.set_key(7, pressed),
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Some(VirtualKeyCode::End) => imgui.set_key(8, pressed),
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Some(VirtualKeyCode::Delete) => imgui.set_key(9, pressed),
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Some(VirtualKeyCode::Back) => imgui.set_key(10, pressed),
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Some(VirtualKeyCode::Return) => imgui.set_key(11, pressed),
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Some(VirtualKeyCode::Escape) => quit = true,
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Some(VirtualKeyCode::A) => imgui.set_key(13, pressed),
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Some(VirtualKeyCode::C) => imgui.set_key(14, pressed),
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Some(VirtualKeyCode::V) => imgui.set_key(15, pressed),
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Some(VirtualKeyCode::X) => imgui.set_key(16, pressed),
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Some(VirtualKeyCode::Y) => imgui.set_key(17, pressed),
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Some(VirtualKeyCode::Z) => imgui.set_key(18, pressed),
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Some(VirtualKeyCode::LControl) |
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Some(VirtualKeyCode::RControl) => imgui.set_key_ctrl(pressed),
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Some(VirtualKeyCode::LShift) |
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Some(VirtualKeyCode::RShift) => imgui.set_key_shift(pressed),
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Some(VirtualKeyCode::LAlt) |
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Some(VirtualKeyCode::RAlt) => imgui.set_key_alt(pressed),
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Some(VirtualKeyCode::LWin) |
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Some(VirtualKeyCode::RWin) => imgui.set_key_super(pressed),
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_ => {}
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}
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}
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WindowEvent::MouseMoved(x, y) => mouse_state.pos = (x, y),
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WindowEvent::MouseInput(state, MouseButton::Left) => {
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mouse_state.pressed.0 = state == ElementState::Pressed
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}
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WindowEvent::MouseInput(state, MouseButton::Right) => {
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mouse_state.pressed.1 = state == ElementState::Pressed
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}
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WindowEvent::MouseInput(state, MouseButton::Middle) => {
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mouse_state.pressed.2 = state == ElementState::Pressed
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}
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WindowEvent::MouseWheel(MouseScrollDelta::LineDelta(_, y), TouchPhase::Moved) => {
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mouse_state.wheel = y
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}
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WindowEvent::MouseWheel(MouseScrollDelta::PixelDelta(_, y), TouchPhase::Moved) => {
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mouse_state.wheel = y
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}
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WindowEvent::ReceivedCharacter(c) => imgui.add_input_character(c),
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_ => ()
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}
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});
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let now = Instant::now();
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let delta = now - last_frame;
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let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
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last_frame = now;
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update_mouse(&mut imgui, &mut mouse_state);
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let size_points = window.get_inner_size_points().unwrap();
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let size_pixels = window.get_inner_size_pixels().unwrap();
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let ui = imgui.frame(size_points, size_pixels, delta_s);
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run_ui(&ui);
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encoder.clear(&mut main_color, clear_color);
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renderer.render(ui, &mut factory, &mut encoder)
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.expect("Rendering failed");
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encoder.flush(&mut device);
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window.swap_buffers().unwrap();
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device.cleanup();
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if quit { break }
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};
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}
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fn configure_keys(imgui: &mut ImGui) {
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imgui.set_imgui_key(ImGuiKey::Tab, 0);
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imgui.set_imgui_key(ImGuiKey::LeftArrow, 1);
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imgui.set_imgui_key(ImGuiKey::RightArrow, 2);
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imgui.set_imgui_key(ImGuiKey::UpArrow, 3);
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imgui.set_imgui_key(ImGuiKey::DownArrow, 4);
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imgui.set_imgui_key(ImGuiKey::PageUp, 5);
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imgui.set_imgui_key(ImGuiKey::PageDown, 6);
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imgui.set_imgui_key(ImGuiKey::Home, 7);
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imgui.set_imgui_key(ImGuiKey::End, 8);
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imgui.set_imgui_key(ImGuiKey::Delete, 9);
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imgui.set_imgui_key(ImGuiKey::Backspace, 10);
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imgui.set_imgui_key(ImGuiKey::Enter, 11);
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imgui.set_imgui_key(ImGuiKey::Escape, 12);
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imgui.set_imgui_key(ImGuiKey::A, 13);
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imgui.set_imgui_key(ImGuiKey::C, 14);
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imgui.set_imgui_key(ImGuiKey::V, 15);
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imgui.set_imgui_key(ImGuiKey::X, 16);
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imgui.set_imgui_key(ImGuiKey::Y, 17);
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imgui.set_imgui_key(ImGuiKey::Z, 18);
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}
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fn update_mouse(imgui: &mut ImGui, mouse_state: &mut MouseState) {
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let scale = imgui.display_framebuffer_scale();
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imgui.set_mouse_pos(mouse_state.pos.0 as f32 / scale.0,
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mouse_state.pos.1 as f32 / scale.1);
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imgui.set_mouse_down(&[mouse_state.pressed.0,
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mouse_state.pressed.1,
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mouse_state.pressed.2,
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false,
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false]);
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imgui.set_mouse_wheel(mouse_state.wheel / scale.1);
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mouse_state.wheel = 0.0;
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}
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14
imgui-gfx-renderer/Cargo.toml
Normal file
14
imgui-gfx-renderer/Cargo.toml
Normal file
@ -0,0 +1,14 @@
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[package]
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name = "imgui-gfx-renderer"
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version = "0.0.14-pre"
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authors = ["Joonas Javanainen <joonas.javanainen@gmail.com>", "imgui-rs contributors"]
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description = "gfx renderer for the imgui crate"
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homepage = "https://github.com/gekkio/imgui-rs"
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repository = "https://github.com/gekkio/imgui-rs"
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license = "MIT/Apache-2.0"
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categories = ["gui", "rendering"]
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[dependencies]
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gfx = "0.16"
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imgui = { version = "0.0.14-pre", path = "../" }
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imgui-sys = { version = "0.0.14-pre", path = "../imgui-sys", features = ["gfx"] }
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173
imgui-gfx-renderer/src/lib.rs
Normal file
173
imgui-gfx-renderer/src/lib.rs
Normal file
@ -0,0 +1,173 @@
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#[macro_use]
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extern crate gfx;
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extern crate imgui;
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use gfx::{Bind, Bundle, CommandBuffer, Encoder, Factory, IntoIndexBuffer, Rect, Resources, Slice};
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use gfx::handle::{Buffer, RenderTargetView};
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use gfx::traits::FactoryExt;
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use imgui::{DrawList, ImDrawIdx, ImDrawVert, ImGui, Ui};
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pub type RendererResult<T> = Result<T, RendererError>;
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#[derive(Clone, Debug)]
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pub enum RendererError {
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Update(gfx::UpdateError<usize>),
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Buffer(gfx::buffer::CreationError),
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Pipeline(gfx::PipelineStateError<String>),
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Combined(gfx::CombinedError)
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}
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impl From<gfx::UpdateError<usize>> for RendererError {
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fn from(e: gfx::UpdateError<usize>) -> RendererError { RendererError::Update(e) }
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}
|
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impl From<gfx::buffer::CreationError> for RendererError {
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||||
fn from(e: gfx::buffer::CreationError) -> RendererError { RendererError::Buffer(e) }
|
||||
}
|
||||
|
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impl From<gfx::PipelineStateError<String>> for RendererError {
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fn from(e: gfx::PipelineStateError<String>) -> RendererError { RendererError::Pipeline(e) }
|
||||
}
|
||||
|
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impl From<gfx::CombinedError> for RendererError {
|
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fn from(e: gfx::CombinedError) -> RendererError { RendererError::Combined(e) }
|
||||
}
|
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|
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gfx_defines!{
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pipeline pipe {
|
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vertex_buffer: gfx::VertexBuffer<ImDrawVert> = (),
|
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matrix: gfx::Global<[[f32; 4]; 4]> = "matrix",
|
||||
tex: gfx::TextureSampler<[f32; 4]> = "tex",
|
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out: gfx::BlendTarget<gfx::format::Rgba8> = ("Target0", gfx::state::MASK_ALL, gfx::preset::blend::ALPHA),
|
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scissor: gfx::Scissor = (),
|
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}
|
||||
}
|
||||
|
||||
pub struct Renderer<R: Resources> {
|
||||
bundle: Bundle<R, pipe::Data<R>>,
|
||||
index_buffer: Buffer<R, u16>,
|
||||
}
|
||||
|
||||
impl<R: Resources> Renderer<R> {
|
||||
pub fn init<F: Factory<R>>(imgui: &mut ImGui,
|
||||
factory: &mut F,
|
||||
out: RenderTargetView<R, gfx::format::Rgba8>)
|
||||
-> RendererResult<Renderer<R>> {
|
||||
let pso = factory.create_pipeline_simple(include_bytes!("shader/vert_110.glsl"),
|
||||
include_bytes!("shader/frag_110.glsl"),
|
||||
pipe::new())?;
|
||||
let vertex_buffer = factory.create_buffer::<ImDrawVert>(256,
|
||||
gfx::buffer::Role::Vertex,
|
||||
gfx::memory::Usage::Dynamic,
|
||||
Bind::empty())?;
|
||||
let index_buffer = factory.create_buffer::<ImDrawIdx>(256,
|
||||
gfx::buffer::Role::Index,
|
||||
gfx::memory::Usage::Dynamic,
|
||||
Bind::empty())?;
|
||||
let (_, texture) = imgui.prepare_texture(|handle| {
|
||||
factory.create_texture_immutable_u8::<gfx::format::Rgba8>(gfx::texture::Kind::D2(handle.width as u16, handle.height as u16, gfx::texture::AaMode::Single), &[handle.pixels])
|
||||
})?;
|
||||
// TODO: set texture id in imgui
|
||||
let sampler = factory.create_sampler_linear();
|
||||
let data = pipe::Data {
|
||||
vertex_buffer: vertex_buffer,
|
||||
matrix: [[0.0, 0.0, 0.0, 0.0],
|
||||
[0.0, 0.0, 0.0, 0.0],
|
||||
[0.0, 0.0, -1.0, 0.0],
|
||||
[-1.0, 1.0, 0.0, 1.0]],
|
||||
tex: (texture, sampler),
|
||||
out: out,
|
||||
scissor: Rect {
|
||||
x: 0,
|
||||
y: 0,
|
||||
w: 0,
|
||||
h: 0,
|
||||
},
|
||||
};
|
||||
let slice = Slice {
|
||||
start: 0,
|
||||
end: 0,
|
||||
base_vertex: 0,
|
||||
instances: None,
|
||||
buffer: index_buffer.clone().into_index_buffer(factory),
|
||||
};
|
||||
Ok(Renderer {
|
||||
bundle: Bundle::new(slice, pso, data),
|
||||
index_buffer: index_buffer,
|
||||
})
|
||||
}
|
||||
pub fn update_render_target(&mut self, out: RenderTargetView<R, gfx::format::Rgba8>) {
|
||||
self.bundle.data.out = out;
|
||||
}
|
||||
pub fn render<'a, F: Factory<R>, C: CommandBuffer<R>>(&mut self,
|
||||
ui: Ui<'a>,
|
||||
factory: &mut F,
|
||||
encoder: &mut Encoder<R, C>)
|
||||
-> RendererResult<()> {
|
||||
let (width, height) = ui.imgui().display_size();
|
||||
|
||||
if width == 0.0 || height == 0.0 {
|
||||
return Ok(());
|
||||
}
|
||||
self.bundle.data.matrix = [[2.0 / width as f32, 0.0, 0.0, 0.0],
|
||||
[0.0, -2.0 / height as f32, 0.0, 0.0],
|
||||
[0.0, 0.0, -1.0, 0.0],
|
||||
[-1.0, 1.0, 0.0, 1.0]];
|
||||
|
||||
ui.render(|ui, draw_list| self.render_draw_list(ui, factory, encoder, draw_list))
|
||||
}
|
||||
fn render_draw_list<'a, F: Factory<R>, C: CommandBuffer<R>>(&mut self,
|
||||
ui: &'a Ui<'a>,
|
||||
factory: &mut F,
|
||||
encoder: &mut Encoder<R, C>,
|
||||
draw_list: DrawList<'a>)
|
||||
-> RendererResult<()> {
|
||||
let (scale_width, scale_height) = ui.imgui().display_framebuffer_scale();
|
||||
|
||||
self.bundle.slice.start = 0;
|
||||
for cmd in draw_list.cmd_buffer {
|
||||
// TODO: check cmd.texture_id
|
||||
|
||||
self.upload_vertex_buffer(factory, encoder, draw_list.vtx_buffer)?;
|
||||
self.upload_index_buffer(factory, encoder, draw_list.idx_buffer)?;
|
||||
|
||||
self.bundle.slice.end = self.bundle.slice.start + cmd.elem_count;
|
||||
self.bundle.data.scissor = Rect {
|
||||
x: (cmd.clip_rect.x * scale_width) as u16,
|
||||
y: (cmd.clip_rect.y * scale_height) as u16,
|
||||
w: ((cmd.clip_rect.z - cmd.clip_rect.x).abs() * scale_width) as u16,
|
||||
h: ((cmd.clip_rect.w - cmd.clip_rect.y).abs() * scale_height) as u16,
|
||||
};
|
||||
self.bundle.encode(encoder);
|
||||
self.bundle.slice.start = self.bundle.slice.end;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
fn upload_vertex_buffer<F: Factory<R>, C: CommandBuffer<R>>(&mut self,
|
||||
factory: &mut F,
|
||||
encoder: &mut Encoder<R, C>,
|
||||
vtx_buffer: &[ImDrawVert])
|
||||
-> RendererResult<()> {
|
||||
if self.bundle.data.vertex_buffer.len() < vtx_buffer.len() {
|
||||
self.bundle.data.vertex_buffer = factory.create_buffer::<ImDrawVert>(vtx_buffer.len(),
|
||||
gfx::buffer::Role::Vertex,
|
||||
gfx::memory::Usage::Dynamic,
|
||||
Bind::empty())?;
|
||||
}
|
||||
Ok(encoder.update_buffer(&self.bundle.data.vertex_buffer, vtx_buffer, 0)?)
|
||||
}
|
||||
fn upload_index_buffer<F: Factory<R>, C: CommandBuffer<R>>(&mut self,
|
||||
factory: &mut F,
|
||||
encoder: &mut Encoder<R, C>,
|
||||
idx_buffer: &[ImDrawIdx])
|
||||
-> RendererResult<()> {
|
||||
if self.index_buffer.len() < idx_buffer.len() {
|
||||
self.index_buffer = factory.create_buffer::<ImDrawIdx>(idx_buffer.len(),
|
||||
gfx::buffer::Role::Index,
|
||||
gfx::memory::Usage::Dynamic,
|
||||
Bind::empty())?;
|
||||
self.bundle.slice.buffer = self.index_buffer.clone().into_index_buffer(factory);
|
||||
}
|
||||
Ok(encoder.update_buffer(&self.index_buffer, idx_buffer, 0)?)
|
||||
}
|
||||
}
|
||||
10
imgui-gfx-renderer/src/shader/frag_110.glsl
Normal file
10
imgui-gfx-renderer/src/shader/frag_110.glsl
Normal file
@ -0,0 +1,10 @@
|
||||
#version 110
|
||||
|
||||
uniform sampler2D tex;
|
||||
|
||||
varying vec2 f_uv;
|
||||
varying vec4 f_color;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = f_color * texture2D(tex, f_uv.st);
|
||||
}
|
||||
12
imgui-gfx-renderer/src/shader/frag_140.glsl
Normal file
12
imgui-gfx-renderer/src/shader/frag_140.glsl
Normal file
@ -0,0 +1,12 @@
|
||||
#version 140
|
||||
|
||||
uniform sampler2D tex;
|
||||
|
||||
in vec2 f_uv;
|
||||
in vec4 f_color;
|
||||
|
||||
out vec4 Target0;
|
||||
|
||||
void main() {
|
||||
Target0 = f_color * texture(tex, f_uv.st);
|
||||
}
|
||||
16
imgui-gfx-renderer/src/shader/vert_110.glsl
Normal file
16
imgui-gfx-renderer/src/shader/vert_110.glsl
Normal file
@ -0,0 +1,16 @@
|
||||
#version 110
|
||||
|
||||
uniform mat4 matrix;
|
||||
|
||||
attribute vec2 pos;
|
||||
attribute vec2 uv;
|
||||
attribute vec4 col;
|
||||
|
||||
varying vec2 f_uv;
|
||||
varying vec4 f_color;
|
||||
|
||||
void main() {
|
||||
f_uv = uv;
|
||||
f_color = col;
|
||||
gl_Position = matrix * vec4(pos.xy, 0, 1);
|
||||
}
|
||||
16
imgui-gfx-renderer/src/shader/vert_140.glsl
Normal file
16
imgui-gfx-renderer/src/shader/vert_140.glsl
Normal file
@ -0,0 +1,16 @@
|
||||
#version 140
|
||||
|
||||
uniform mat4 matrix;
|
||||
|
||||
in vec2 pos;
|
||||
in vec2 uv;
|
||||
in vec4 col;
|
||||
|
||||
out vec2 f_uv;
|
||||
out vec4 f_color;
|
||||
|
||||
void main() {
|
||||
f_uv = uv;
|
||||
f_color = col;
|
||||
gl_Position = matrix * vec4(pos.xy, 0, 1);
|
||||
}
|
||||
@ -12,6 +12,7 @@ build = "build.rs"
|
||||
[dependencies]
|
||||
bitflags = "0.8"
|
||||
glium = { version = "0.16", default-features = false, optional = true }
|
||||
gfx = { version = "0.16", optional = true }
|
||||
|
||||
[build-dependencies]
|
||||
gcc = "0.3"
|
||||
|
||||
58
imgui-sys/src/gfx_support.rs
Normal file
58
imgui-sys/src/gfx_support.rs
Normal file
@ -0,0 +1,58 @@
|
||||
use gfx::format::{Format, Formatted, U8Norm};
|
||||
use gfx::pso::buffer::{Element, ElemOffset, Structure};
|
||||
use gfx::traits::Pod;
|
||||
use std::mem;
|
||||
|
||||
use super::{ImDrawVert, ImVec2};
|
||||
|
||||
unsafe impl Pod for ImDrawVert {}
|
||||
|
||||
impl Structure<Format> for ImDrawVert {
|
||||
fn query(name: &str) -> Option<Element<Format>> {
|
||||
// array query hack from gfx_impl_struct_meta macro
|
||||
let (sub_name, big_offset) = {
|
||||
let mut split = name.split(|c| c == '[' || c == ']');
|
||||
let _ = split.next().unwrap();
|
||||
match split.next() {
|
||||
Some(s) => {
|
||||
let array_id: ElemOffset = s.parse().unwrap();
|
||||
let sub_name = match split.next() {
|
||||
Some(s) if s.starts_with('.') => &s[1..],
|
||||
_ => name,
|
||||
};
|
||||
(sub_name, array_id * (mem::size_of::<ImDrawVert>() as ElemOffset))
|
||||
}
|
||||
None => (name, 0),
|
||||
}
|
||||
};
|
||||
let dummy: &ImDrawVert = unsafe { mem::transmute(0usize) };
|
||||
match sub_name {
|
||||
"pos" => {
|
||||
Some(Element {
|
||||
format: <ImVec2 as Formatted>::get_format(),
|
||||
offset: unsafe { mem::transmute::<_, usize>(&dummy.pos) } as ElemOffset +
|
||||
big_offset,
|
||||
})
|
||||
}
|
||||
"uv" => {
|
||||
Some(Element {
|
||||
format: <ImVec2 as Formatted>::get_format(),
|
||||
offset: unsafe { mem::transmute::<_, usize>(&dummy.uv) } as ElemOffset +
|
||||
big_offset,
|
||||
})
|
||||
}
|
||||
"col" => {
|
||||
Some(Element {
|
||||
format: <[U8Norm; 4] as Formatted>::get_format(),
|
||||
offset: unsafe { mem::transmute::<_, usize>(&dummy.col) } as ElemOffset +
|
||||
big_offset,
|
||||
})
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gfx_format! {
|
||||
ImVec2: R32_G32 = Vec2<Float>
|
||||
}
|
||||
@ -1,7 +1,7 @@
|
||||
use glium::vertex::{Attribute, AttributeType, Vertex, VertexFormat};
|
||||
use std::borrow::Cow;
|
||||
use std::mem;
|
||||
use std::os::raw::{c_float};
|
||||
use std::os::raw::c_float;
|
||||
|
||||
use super::{ImDrawVert, ImVec2, ImVec4};
|
||||
|
||||
|
||||
@ -3,6 +3,10 @@
|
||||
#[macro_use]
|
||||
extern crate bitflags;
|
||||
|
||||
#[cfg(feature = "gfx")]
|
||||
#[macro_use]
|
||||
extern crate gfx;
|
||||
|
||||
#[cfg(feature = "glium")]
|
||||
extern crate glium;
|
||||
|
||||
@ -11,6 +15,9 @@ use std::mem;
|
||||
use std::os::raw::{c_char, c_float, c_int, c_short, c_uchar, c_uint, c_ushort, c_void};
|
||||
use std::slice;
|
||||
|
||||
#[cfg(feature = "gfx")]
|
||||
mod gfx_support;
|
||||
|
||||
#[cfg(feature = "glium")]
|
||||
mod glium_support;
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user