mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-13 14:38:36 +00:00
162 lines
7.1 KiB
Rust
162 lines
7.1 KiB
Rust
use gfx;
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use gfx::Device;
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use gfx_window_glutin;
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use glutin;
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use glutin::{ElementState, MouseButton, MouseScrollDelta, VirtualKeyCode, TouchPhase, WindowEvent};
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use imgui::{ImGui, Ui, ImGuiKey};
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use imgui_gfx_renderer::Renderer;
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use std::time::Instant;
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type ColorFormat = gfx::format::Rgba8;
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type DepthFormat = gfx::format::DepthStencil;
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#[derive(Copy, Clone, PartialEq, Debug, Default)]
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struct MouseState {
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pos: (i32, i32),
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pressed: (bool, bool, bool),
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wheel: f32
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}
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pub fn run<F: FnMut(&Ui)>(title: String, clear_color: [f32; 4], mut run_ui: F) {
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let mut imgui = ImGui::init();
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let events_loop = glutin::EventsLoop::new();
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let builder = glutin::WindowBuilder::new()
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.with_title(title)
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.with_dimensions(1024, 768)
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.with_vsync();
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let (window, mut device, mut factory, mut main_color, mut main_depth) =
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gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder, &events_loop);
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let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
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let mut renderer = Renderer::init(&mut imgui, &mut factory, main_color.clone())
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.expect("Failed to initialize renderer");
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configure_keys(&mut imgui);
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let mut last_frame = Instant::now();
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let mut mouse_state = MouseState::default();
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let mut quit = false;
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loop {
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events_loop.poll_events(|glutin::Event::WindowEvent{event, ..}| {
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match event {
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WindowEvent::Resized(_, _) => {
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gfx_window_glutin::update_views(&window, &mut main_color, &mut main_depth);
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renderer.update_render_target(main_color.clone());
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}
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WindowEvent::Closed => quit = true,
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WindowEvent::KeyboardInput(state, _, code, _) => {
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let pressed = state == ElementState::Pressed;
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match code {
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Some(VirtualKeyCode::Tab) => imgui.set_key(0, pressed),
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Some(VirtualKeyCode::Left) => imgui.set_key(1, pressed),
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Some(VirtualKeyCode::Right) => imgui.set_key(2, pressed),
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Some(VirtualKeyCode::Up) => imgui.set_key(3, pressed),
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Some(VirtualKeyCode::Down) => imgui.set_key(4, pressed),
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Some(VirtualKeyCode::PageUp) => imgui.set_key(5, pressed),
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Some(VirtualKeyCode::PageDown) => imgui.set_key(6, pressed),
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Some(VirtualKeyCode::Home) => imgui.set_key(7, pressed),
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Some(VirtualKeyCode::End) => imgui.set_key(8, pressed),
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Some(VirtualKeyCode::Delete) => imgui.set_key(9, pressed),
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Some(VirtualKeyCode::Back) => imgui.set_key(10, pressed),
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Some(VirtualKeyCode::Return) => imgui.set_key(11, pressed),
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Some(VirtualKeyCode::Escape) => quit = true,
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Some(VirtualKeyCode::A) => imgui.set_key(13, pressed),
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Some(VirtualKeyCode::C) => imgui.set_key(14, pressed),
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Some(VirtualKeyCode::V) => imgui.set_key(15, pressed),
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Some(VirtualKeyCode::X) => imgui.set_key(16, pressed),
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Some(VirtualKeyCode::Y) => imgui.set_key(17, pressed),
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Some(VirtualKeyCode::Z) => imgui.set_key(18, pressed),
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Some(VirtualKeyCode::LControl) |
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Some(VirtualKeyCode::RControl) => imgui.set_key_ctrl(pressed),
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Some(VirtualKeyCode::LShift) |
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Some(VirtualKeyCode::RShift) => imgui.set_key_shift(pressed),
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Some(VirtualKeyCode::LAlt) |
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Some(VirtualKeyCode::RAlt) => imgui.set_key_alt(pressed),
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Some(VirtualKeyCode::LWin) |
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Some(VirtualKeyCode::RWin) => imgui.set_key_super(pressed),
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_ => {}
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}
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}
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WindowEvent::MouseMoved(x, y) => mouse_state.pos = (x, y),
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WindowEvent::MouseInput(state, MouseButton::Left) => {
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mouse_state.pressed.0 = state == ElementState::Pressed
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}
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WindowEvent::MouseInput(state, MouseButton::Right) => {
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mouse_state.pressed.1 = state == ElementState::Pressed
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}
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WindowEvent::MouseInput(state, MouseButton::Middle) => {
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mouse_state.pressed.2 = state == ElementState::Pressed
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}
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WindowEvent::MouseWheel(MouseScrollDelta::LineDelta(_, y), TouchPhase::Moved) => {
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mouse_state.wheel = y
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}
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WindowEvent::MouseWheel(MouseScrollDelta::PixelDelta(_, y), TouchPhase::Moved) => {
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mouse_state.wheel = y
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}
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WindowEvent::ReceivedCharacter(c) => imgui.add_input_character(c),
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_ => ()
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}
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});
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let now = Instant::now();
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let delta = now - last_frame;
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let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
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last_frame = now;
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update_mouse(&mut imgui, &mut mouse_state);
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let size_points = window.get_inner_size_points().unwrap();
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let size_pixels = window.get_inner_size_pixels().unwrap();
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let ui = imgui.frame(size_points, size_pixels, delta_s);
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run_ui(&ui);
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encoder.clear(&mut main_color, clear_color);
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renderer.render(ui, &mut factory, &mut encoder)
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.expect("Rendering failed");
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encoder.flush(&mut device);
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window.swap_buffers().unwrap();
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device.cleanup();
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if quit { break }
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};
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}
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fn configure_keys(imgui: &mut ImGui) {
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imgui.set_imgui_key(ImGuiKey::Tab, 0);
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imgui.set_imgui_key(ImGuiKey::LeftArrow, 1);
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imgui.set_imgui_key(ImGuiKey::RightArrow, 2);
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imgui.set_imgui_key(ImGuiKey::UpArrow, 3);
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imgui.set_imgui_key(ImGuiKey::DownArrow, 4);
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imgui.set_imgui_key(ImGuiKey::PageUp, 5);
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imgui.set_imgui_key(ImGuiKey::PageDown, 6);
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imgui.set_imgui_key(ImGuiKey::Home, 7);
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imgui.set_imgui_key(ImGuiKey::End, 8);
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imgui.set_imgui_key(ImGuiKey::Delete, 9);
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imgui.set_imgui_key(ImGuiKey::Backspace, 10);
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imgui.set_imgui_key(ImGuiKey::Enter, 11);
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imgui.set_imgui_key(ImGuiKey::Escape, 12);
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imgui.set_imgui_key(ImGuiKey::A, 13);
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imgui.set_imgui_key(ImGuiKey::C, 14);
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imgui.set_imgui_key(ImGuiKey::V, 15);
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imgui.set_imgui_key(ImGuiKey::X, 16);
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imgui.set_imgui_key(ImGuiKey::Y, 17);
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imgui.set_imgui_key(ImGuiKey::Z, 18);
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}
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fn update_mouse(imgui: &mut ImGui, mouse_state: &mut MouseState) {
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let scale = imgui.display_framebuffer_scale();
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imgui.set_mouse_pos(mouse_state.pos.0 as f32 / scale.0,
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mouse_state.pos.1 as f32 / scale.1);
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imgui.set_mouse_down(&[mouse_state.pressed.0,
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mouse_state.pressed.1,
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mouse_state.pressed.2,
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false,
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false]);
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imgui.set_mouse_wheel(mouse_state.wheel / scale.1);
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mouse_state.wheel = 0.0;
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}
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