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Merge pull request #495 from jmaargh/jmaargh/glow-renderer
glow renderer
This commit is contained in:
commit
0e3b2bdb61
@ -2,6 +2,8 @@
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
- Added an `imgui-glow-renderer` which targets `glow 0.10`. Before release, this will be updated to target current `0.11` glow when further features are added. Thank you to @jmaargh for the work [implementing this here](https://github.com/imgui-rs/imgui-rs/pull/495)!
|
||||
|
||||
- BREAKING: Reworked `.range` calls on `Slider`, `VerticalSlider`, and `Drag` to simply take two min and max values, and requires that they are provided in the constructor.
|
||||
|
||||
- To update without changing behavior, use the range `T::MIN` and `T::MAX` for the given numerical type (such as `i8::MIN` and `i8::MAX`).
|
||||
|
||||
@ -4,6 +4,7 @@ members = [
|
||||
"imgui-sys",
|
||||
"imgui-gfx-renderer",
|
||||
"imgui-glium-renderer",
|
||||
"imgui-glow-renderer",
|
||||
"imgui-winit-support",
|
||||
"imgui-examples",
|
||||
"imgui-gfx-examples",
|
||||
|
||||
53
imgui-glow-renderer/Cargo.toml
Normal file
53
imgui-glow-renderer/Cargo.toml
Normal file
@ -0,0 +1,53 @@
|
||||
[package]
|
||||
name = "imgui-glow-renderer"
|
||||
version = "0.7.0"
|
||||
edition = "2018"
|
||||
authors = ["The imgui-rs Developers"]
|
||||
description = "glow renderer for the imgui crate"
|
||||
homepage = "https://github.com/imgui-rs/imgui-rs"
|
||||
repository = "https://github.com/imgui-rs/imgui-rs"
|
||||
license = "MIT/Apache-2.0"
|
||||
categories = ["gui", "rendering"]
|
||||
|
||||
[dependencies]
|
||||
imgui = { version = "0.7.0", path = "../imgui" }
|
||||
glow = "0.10.0"
|
||||
memoffset = "0.6.4"
|
||||
|
||||
[dev-dependencies]
|
||||
glutin = "0.26.0"
|
||||
imgui-winit-support = { version = "0.7.1", path = "../imgui-winit-support" }
|
||||
image = "0.23"
|
||||
|
||||
[features]
|
||||
# Features here are used to opt-out of compiling code that depends on certain
|
||||
# OpenGL features. If the features are enabled, the renderer will check that the
|
||||
# feature is supported before attempting to use it. Only opt-out of any of these
|
||||
# if you are certain you will only target platforms that lack the corresponding
|
||||
# feature.
|
||||
default = [
|
||||
"gl_extensions_support",
|
||||
"debug_message_insert_support",
|
||||
"bind_vertex_array_support",
|
||||
"vertex_offset_support",
|
||||
"clip_origin_support",
|
||||
"bind_sampler_support",
|
||||
"polygon_mode_support",
|
||||
"primitive_restart_support",
|
||||
]
|
||||
# Enable checking for OpenGL extensions
|
||||
gl_extensions_support = []
|
||||
# Support for `glPrimitiveRestartIndex`
|
||||
debug_message_insert_support = []
|
||||
# Support for `glBindVertexArray`
|
||||
bind_vertex_array_support = []
|
||||
# Support for `glDrawElementsBaseVertex`
|
||||
vertex_offset_support = []
|
||||
# Support for `GL_CLIP_ORIGIN`
|
||||
clip_origin_support = []
|
||||
# Support for `glBindSampler`
|
||||
bind_sampler_support = []
|
||||
# Support for `glPolygonMode`
|
||||
polygon_mode_support = []
|
||||
# Support for `GL_PRIMITIVE_RESTART`
|
||||
primitive_restart_support = []
|
||||
202
imgui-glow-renderer/LICENSE-APACHE
Normal file
202
imgui-glow-renderer/LICENSE-APACHE
Normal file
@ -0,0 +1,202 @@
|
||||
Apache License
|
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Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
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19
imgui-glow-renderer/LICENSE-MIT
Normal file
19
imgui-glow-renderer/LICENSE-MIT
Normal file
@ -0,0 +1,19 @@
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Copyright (c) 2015-2020 The imgui-rs Developers
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Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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116
imgui-glow-renderer/examples/01_basic.rs
Normal file
116
imgui-glow-renderer/examples/01_basic.rs
Normal file
@ -0,0 +1,116 @@
|
||||
//! A basic self-contained example to get you from zero-to-demo-window as fast
|
||||
//! as possible.
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
use glow::HasContext;
|
||||
use glutin::{event_loop::EventLoop, WindowedContext};
|
||||
use imgui_winit_support::WinitPlatform;
|
||||
|
||||
const TITLE: &str = "Hello, imgui-rs!";
|
||||
|
||||
type Window = WindowedContext<glutin::PossiblyCurrent>;
|
||||
|
||||
fn main() {
|
||||
// Common setup for creating a winit window and imgui context, not specifc
|
||||
// to this renderer at all except that glutin is used to create the window
|
||||
// since it will give us access to a GL context
|
||||
let (event_loop, window) = create_window();
|
||||
let (mut winit_platform, mut imgui_context) = imgui_init(&window);
|
||||
|
||||
// OpenGL context from glow
|
||||
let gl = glow_context(&window);
|
||||
|
||||
// OpenGL renderer from this crate
|
||||
let mut ig_renderer = imgui_glow_renderer::AutoRenderer::initialize(gl, &mut imgui_context)
|
||||
.expect("failed to create renderer");
|
||||
|
||||
let mut last_frame = Instant::now();
|
||||
|
||||
// Standard winit event loop
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Wait;
|
||||
match event {
|
||||
glutin::event::Event::NewEvents(_) => {
|
||||
let now = Instant::now();
|
||||
imgui_context
|
||||
.io_mut()
|
||||
.update_delta_time(now.duration_since(last_frame));
|
||||
last_frame = now;
|
||||
}
|
||||
glutin::event::Event::MainEventsCleared => {
|
||||
winit_platform
|
||||
.prepare_frame(imgui_context.io_mut(), window.window())
|
||||
.unwrap();
|
||||
window.window().request_redraw();
|
||||
}
|
||||
glutin::event::Event::RedrawRequested(_) => {
|
||||
// The renderer assumes you'll be clearing the buffer yourself
|
||||
unsafe { ig_renderer.gl_context().clear(glow::COLOR_BUFFER_BIT) };
|
||||
|
||||
let ui = imgui_context.frame();
|
||||
ui.show_demo_window(&mut true);
|
||||
|
||||
winit_platform.prepare_render(&ui, window.window());
|
||||
let draw_data = ui.render();
|
||||
|
||||
// This is the only extra render step to add
|
||||
ig_renderer
|
||||
.render(draw_data)
|
||||
.expect("error rendering imgui");
|
||||
|
||||
window.swap_buffers().unwrap();
|
||||
}
|
||||
glutin::event::Event::WindowEvent {
|
||||
event: glutin::event::WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
event => {
|
||||
winit_platform.handle_event(imgui_context.io_mut(), window.window(), &event);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn create_window() -> (EventLoop<()>, Window) {
|
||||
let event_loop = glutin::event_loop::EventLoop::new();
|
||||
let window = glutin::window::WindowBuilder::new()
|
||||
.with_title(TITLE)
|
||||
.with_inner_size(glutin::dpi::LogicalSize::new(1024, 768));
|
||||
let window = glutin::ContextBuilder::new()
|
||||
.with_vsync(true)
|
||||
.build_windowed(window, &event_loop)
|
||||
.expect("could not create window");
|
||||
let window = unsafe {
|
||||
window
|
||||
.make_current()
|
||||
.expect("could not make window context current")
|
||||
};
|
||||
(event_loop, window)
|
||||
}
|
||||
|
||||
fn glow_context(window: &Window) -> glow::Context {
|
||||
unsafe { glow::Context::from_loader_function(|s| window.get_proc_address(s).cast()) }
|
||||
}
|
||||
|
||||
fn imgui_init(window: &Window) -> (WinitPlatform, imgui::Context) {
|
||||
let mut imgui_context = imgui::Context::create();
|
||||
imgui_context.set_ini_filename(None);
|
||||
|
||||
let mut winit_platform = WinitPlatform::init(&mut imgui_context);
|
||||
winit_platform.attach_window(
|
||||
imgui_context.io_mut(),
|
||||
window.window(),
|
||||
imgui_winit_support::HiDpiMode::Rounded,
|
||||
);
|
||||
|
||||
imgui_context
|
||||
.fonts()
|
||||
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
|
||||
|
||||
imgui_context.io_mut().font_global_scale = (1.0 / winit_platform.hidpi_factor()) as f32;
|
||||
|
||||
(winit_platform, imgui_context)
|
||||
}
|
||||
69
imgui-glow-renderer/examples/02_triangle.rs
Normal file
69
imgui-glow-renderer/examples/02_triangle.rs
Normal file
@ -0,0 +1,69 @@
|
||||
//! A basic example showing imgui rendering on top of a simple custom scene.
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
mod utils;
|
||||
|
||||
use utils::Triangler;
|
||||
|
||||
fn main() {
|
||||
let (event_loop, window) = utils::create_window("Hello, triangle!", glutin::GlRequest::Latest);
|
||||
let (mut winit_platform, mut imgui_context) = utils::imgui_init(&window);
|
||||
let gl = utils::glow_context(&window);
|
||||
|
||||
let mut ig_renderer = imgui_glow_renderer::AutoRenderer::initialize(gl, &mut imgui_context)
|
||||
.expect("failed to create renderer");
|
||||
let tri_renderer = Triangler::new(ig_renderer.gl_context(), "#version 330");
|
||||
|
||||
let mut last_frame = Instant::now();
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Wait;
|
||||
match event {
|
||||
glutin::event::Event::NewEvents(_) => {
|
||||
let now = Instant::now();
|
||||
imgui_context
|
||||
.io_mut()
|
||||
.update_delta_time(now.duration_since(last_frame));
|
||||
last_frame = now;
|
||||
}
|
||||
glutin::event::Event::MainEventsCleared => {
|
||||
winit_platform
|
||||
.prepare_frame(imgui_context.io_mut(), window.window())
|
||||
.unwrap();
|
||||
|
||||
window.window().request_redraw();
|
||||
}
|
||||
glutin::event::Event::RedrawRequested(_) => {
|
||||
// Render your custom scene, note we need to borrow the OpenGL
|
||||
// context from the `AutoRenderer`, which takes ownership of it.
|
||||
tri_renderer.render(ig_renderer.gl_context());
|
||||
|
||||
let ui = imgui_context.frame();
|
||||
ui.show_demo_window(&mut true);
|
||||
|
||||
winit_platform.prepare_render(&ui, window.window());
|
||||
let draw_data = ui.render();
|
||||
|
||||
// Render imgui on top of it
|
||||
ig_renderer
|
||||
.render(draw_data)
|
||||
.expect("error rendering imgui");
|
||||
|
||||
window.swap_buffers().unwrap();
|
||||
}
|
||||
glutin::event::Event::WindowEvent {
|
||||
event: glutin::event::WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
glutin::event::Event::LoopDestroyed => {
|
||||
let gl = ig_renderer.gl_context();
|
||||
tri_renderer.destroy(gl);
|
||||
}
|
||||
event => {
|
||||
winit_platform.handle_event(imgui_context.io_mut(), window.window(), &event);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
85
imgui-glow-renderer/examples/03_triangle_gles.rs
Normal file
85
imgui-glow-renderer/examples/03_triangle_gles.rs
Normal file
@ -0,0 +1,85 @@
|
||||
//! A basic example showing imgui rendering on top of a simple custom scene
|
||||
//! using OpenGL ES, rather than full-fat OpenGL.
|
||||
//!
|
||||
//! Note this example uses `Renderer` rather than `AutoRenderer` and
|
||||
//! therefore requries more lifetime-management of the OpenGL context.
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
mod utils;
|
||||
|
||||
use utils::Triangler;
|
||||
|
||||
fn main() {
|
||||
let (event_loop, window) = utils::create_window(
|
||||
"Hello, triangle! (GLES 3.0)",
|
||||
glutin::GlRequest::Specific(glutin::Api::OpenGlEs, (3, 0)),
|
||||
);
|
||||
let (mut winit_platform, mut imgui_context) = utils::imgui_init(&window);
|
||||
let gl = utils::glow_context(&window);
|
||||
|
||||
// When using `Renderer`, we need to create a texture map
|
||||
let mut texture_map = imgui_glow_renderer::SimpleTextureMap::default();
|
||||
|
||||
// When using `Renderer`, we specify whether or not to output sRGB colors.
|
||||
// Since we're drawing to screen and using OpenGL ES (which doesn't support
|
||||
// `GL_FRAMEBUFFER_SRGB`) then we do need to convert to sRGB in the shader.
|
||||
let mut ig_renderer =
|
||||
imgui_glow_renderer::Renderer::initialize(&gl, &mut imgui_context, &mut texture_map, true)
|
||||
.expect("failed to create renderer");
|
||||
// Note the shader header now needs a precision specifier
|
||||
let tri_renderer = Triangler::new(&gl, "#version 300 es\nprecision mediump float;");
|
||||
|
||||
let mut last_frame = Instant::now();
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Wait;
|
||||
match event {
|
||||
glutin::event::Event::NewEvents(_) => {
|
||||
let now = Instant::now();
|
||||
imgui_context
|
||||
.io_mut()
|
||||
.update_delta_time(now.duration_since(last_frame));
|
||||
last_frame = now;
|
||||
}
|
||||
glutin::event::Event::MainEventsCleared => {
|
||||
winit_platform
|
||||
.prepare_frame(imgui_context.io_mut(), window.window())
|
||||
.unwrap();
|
||||
|
||||
window.window().request_redraw();
|
||||
}
|
||||
glutin::event::Event::RedrawRequested(_) => {
|
||||
// Draw custom scene
|
||||
tri_renderer.render(&gl);
|
||||
|
||||
let ui = imgui_context.frame();
|
||||
ui.show_demo_window(&mut true);
|
||||
|
||||
winit_platform.prepare_render(&ui, window.window());
|
||||
let draw_data = ui.render();
|
||||
|
||||
// Render imgui on top
|
||||
ig_renderer
|
||||
.render(&gl, &texture_map, draw_data)
|
||||
.expect("error rendering imgui");
|
||||
|
||||
window.swap_buffers().unwrap();
|
||||
}
|
||||
glutin::event::Event::WindowEvent {
|
||||
event: glutin::event::WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
glutin::event::Event::LoopDestroyed => {
|
||||
tri_renderer.destroy(&gl);
|
||||
// Note, to be good citizens we should manually call destroy
|
||||
// when the renderer does not own the GL context
|
||||
ig_renderer.destroy(&gl);
|
||||
}
|
||||
event => {
|
||||
winit_platform.handle_event(imgui_context.io_mut(), window.window(), &event);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
294
imgui-glow-renderer/examples/04_custom_textures.rs
Normal file
294
imgui-glow-renderer/examples/04_custom_textures.rs
Normal file
@ -0,0 +1,294 @@
|
||||
//! Example showing the same functionality as
|
||||
//! `imgui-examples/examples/custom_textures.rs`
|
||||
//!
|
||||
//! Not that the texture uses the internal format `glow::SRGB`, so that
|
||||
//! OpenGL automatically converts colors to linear space before the shaders.
|
||||
//! The renderer assumes you set this internal format correctly like this.
|
||||
|
||||
use std::{io::Cursor, time::Instant};
|
||||
|
||||
use glow::HasContext;
|
||||
use image::{jpeg::JpegDecoder, ImageDecoder};
|
||||
use imgui::{im_str, Condition};
|
||||
|
||||
use imgui_glow_renderer::Renderer;
|
||||
|
||||
#[allow(dead_code)]
|
||||
mod utils;
|
||||
|
||||
const LENNA_JPEG: &[u8] = include_bytes!("../../resources/Lenna.jpg");
|
||||
|
||||
fn main() {
|
||||
let (event_loop, window) = utils::create_window("Custom textures", glutin::GlRequest::Latest);
|
||||
let (mut winit_platform, mut imgui_context) = utils::imgui_init(&window);
|
||||
let gl = utils::glow_context(&window);
|
||||
// This time, we tell OpenGL this is an sRGB framebuffer and OpenGL will
|
||||
// do the conversion to sSGB space for us after the fragment shader.
|
||||
unsafe { gl.enable(glow::FRAMEBUFFER_SRGB) };
|
||||
|
||||
let mut textures = imgui::Textures::<glow::Texture>::default();
|
||||
// Note that `output_srgb` is `false`. This is because we set
|
||||
// `glow::FRAMEBUFFER_SRGB` so we don't have to manually do the conversion
|
||||
// in the shader.
|
||||
let mut ig_renderer = Renderer::initialize(&gl, &mut imgui_context, &mut textures, false)
|
||||
.expect("failed to create renderer");
|
||||
let textures_ui = TexturesUi::new(&gl, &mut textures);
|
||||
|
||||
let mut last_frame = Instant::now();
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Wait;
|
||||
match event {
|
||||
glutin::event::Event::NewEvents(_) => {
|
||||
let now = Instant::now();
|
||||
imgui_context
|
||||
.io_mut()
|
||||
.update_delta_time(now.duration_since(last_frame));
|
||||
last_frame = now;
|
||||
}
|
||||
glutin::event::Event::MainEventsCleared => {
|
||||
winit_platform
|
||||
.prepare_frame(imgui_context.io_mut(), window.window())
|
||||
.unwrap();
|
||||
|
||||
window.window().request_redraw();
|
||||
}
|
||||
glutin::event::Event::RedrawRequested(_) => {
|
||||
unsafe { gl.clear(glow::COLOR_BUFFER_BIT) };
|
||||
|
||||
let ui = imgui_context.frame();
|
||||
textures_ui.show(&ui);
|
||||
|
||||
winit_platform.prepare_render(&ui, window.window());
|
||||
let draw_data = ui.render();
|
||||
ig_renderer
|
||||
.render(&gl, &textures, draw_data)
|
||||
.expect("error rendering imgui");
|
||||
|
||||
window.swap_buffers().unwrap();
|
||||
}
|
||||
glutin::event::Event::WindowEvent {
|
||||
event: glutin::event::WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
*control_flow = glutin::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
glutin::event::Event::LoopDestroyed => {
|
||||
ig_renderer.destroy(&gl);
|
||||
}
|
||||
event => {
|
||||
winit_platform.handle_event(imgui_context.io_mut(), window.window(), &event);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
struct TexturesUi {
|
||||
generated_texture: imgui::TextureId,
|
||||
lenna: Lenna,
|
||||
}
|
||||
|
||||
impl TexturesUi {
|
||||
fn new(gl: &glow::Context, textures: &mut imgui::Textures<glow::Texture>) -> Self {
|
||||
Self {
|
||||
generated_texture: Self::generate(gl, textures),
|
||||
lenna: Lenna::load(gl, textures),
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate dummy texture
|
||||
fn generate(
|
||||
gl: &glow::Context,
|
||||
textures: &mut imgui::Textures<glow::Texture>,
|
||||
) -> imgui::TextureId {
|
||||
const WIDTH: usize = 100;
|
||||
const HEIGHT: usize = 100;
|
||||
|
||||
let mut data = Vec::with_capacity(WIDTH * HEIGHT);
|
||||
for i in 0..WIDTH {
|
||||
for j in 0..HEIGHT {
|
||||
// Insert RGB values
|
||||
data.push(i as u8);
|
||||
data.push(j as u8);
|
||||
data.push((i + j) as u8);
|
||||
}
|
||||
}
|
||||
|
||||
let gl_texture = unsafe { gl.create_texture() }.expect("unable to create GL texture");
|
||||
|
||||
unsafe {
|
||||
gl.bind_texture(glow::TEXTURE_2D, Some(gl_texture));
|
||||
gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MIN_FILTER,
|
||||
glow::LINEAR as _,
|
||||
);
|
||||
gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MAG_FILTER,
|
||||
glow::LINEAR as _,
|
||||
);
|
||||
gl.tex_image_2d(
|
||||
glow::TEXTURE_2D,
|
||||
0,
|
||||
glow::RGB as _, // When generating a texture like this, you're probably working in linear color space
|
||||
WIDTH as _,
|
||||
HEIGHT as _,
|
||||
0,
|
||||
glow::RGB,
|
||||
glow::UNSIGNED_BYTE,
|
||||
Some(&data),
|
||||
)
|
||||
}
|
||||
|
||||
textures.insert(gl_texture)
|
||||
}
|
||||
|
||||
fn show(&self, ui: &imgui::Ui) {
|
||||
imgui::Window::new(im_str!("Hello textures"))
|
||||
.size([400.0, 400.0], Condition::FirstUseEver)
|
||||
.build(ui, || {
|
||||
ui.text(im_str!("Hello textures!"));
|
||||
ui.text("Some generated texture");
|
||||
imgui::Image::new(self.generated_texture, [100.0, 100.0]).build(ui);
|
||||
|
||||
ui.text("Say hello to Lenna.jpg");
|
||||
self.lenna.show(ui);
|
||||
|
||||
// Example of using custom textures on a button
|
||||
ui.text("The Lenna buttons");
|
||||
{
|
||||
ui.invisible_button(im_str!("Boring Button"), [100.0, 100.0]);
|
||||
// See also `imgui::Ui::style_color`
|
||||
let tint_none = [1.0, 1.0, 1.0, 1.0];
|
||||
let tint_green = [0.5, 1.0, 0.5, 1.0];
|
||||
let tint_red = [1.0, 0.5, 0.5, 1.0];
|
||||
|
||||
let tint = match (
|
||||
ui.is_item_hovered(),
|
||||
ui.is_mouse_down(imgui::MouseButton::Left),
|
||||
) {
|
||||
(false, _) => tint_none,
|
||||
(true, false) => tint_green,
|
||||
(true, true) => tint_red,
|
||||
};
|
||||
|
||||
let draw_list = ui.get_window_draw_list();
|
||||
draw_list
|
||||
.add_image(
|
||||
self.lenna.texture_id,
|
||||
ui.item_rect_min(),
|
||||
ui.item_rect_max(),
|
||||
)
|
||||
.col(tint)
|
||||
.build();
|
||||
}
|
||||
|
||||
{
|
||||
ui.same_line();
|
||||
|
||||
// Button using quad positioned image
|
||||
ui.invisible_button(im_str!("Exciting Button"), [100.0, 100.0]);
|
||||
|
||||
// Button bounds
|
||||
let min = ui.item_rect_min();
|
||||
let max = ui.item_rect_max();
|
||||
|
||||
// get corner coordinates
|
||||
let tl = [
|
||||
min[0],
|
||||
min[1] + (ui.frame_count() as f32 / 10.0).cos() * 10.0,
|
||||
];
|
||||
let tr = [
|
||||
max[0],
|
||||
min[1] + (ui.frame_count() as f32 / 10.0).sin() * 10.0,
|
||||
];
|
||||
let bl = [min[0], max[1]];
|
||||
let br = max;
|
||||
|
||||
let draw_list = ui.get_window_draw_list();
|
||||
draw_list
|
||||
.add_image_quad(self.lenna.texture_id, tl, tr, br, bl)
|
||||
.build();
|
||||
}
|
||||
|
||||
// Rounded image
|
||||
{
|
||||
ui.same_line();
|
||||
ui.invisible_button(im_str!("Smooth Button"), [100.0, 100.0]);
|
||||
|
||||
let draw_list = ui.get_window_draw_list();
|
||||
draw_list
|
||||
.add_image_rounded(
|
||||
self.lenna.texture_id,
|
||||
ui.item_rect_min(),
|
||||
ui.item_rect_max(),
|
||||
16.0,
|
||||
)
|
||||
// Tint brighter for visiblity of corners
|
||||
.col([2.0, 0.5, 0.5, 1.0])
|
||||
// Rounding on each corner can be changed separately
|
||||
.round_top_left(ui.frame_count() / 60 % 4 == 0)
|
||||
.round_top_right((ui.frame_count() + 1) / 60 % 4 == 1)
|
||||
.round_bot_right((ui.frame_count() + 3) / 60 % 4 == 2)
|
||||
.round_bot_left((ui.frame_count() + 2) / 60 % 4 == 3)
|
||||
.build();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
struct Lenna {
|
||||
texture_id: imgui::TextureId,
|
||||
size: [f32; 2],
|
||||
}
|
||||
|
||||
impl Lenna {
|
||||
fn load(gl: &glow::Context, textures: &mut imgui::Textures<glow::Texture>) -> Self {
|
||||
let decoder = JpegDecoder::new(Cursor::new(LENNA_JPEG)).expect("could not create decoder");
|
||||
let (width, height) = decoder.dimensions();
|
||||
|
||||
let lenna_image = {
|
||||
let mut bytes = vec![0; decoder.total_bytes() as usize];
|
||||
decoder
|
||||
.read_image(&mut bytes)
|
||||
.expect("unable to decode jpeg");
|
||||
bytes
|
||||
};
|
||||
|
||||
let gl_texture = unsafe { gl.create_texture() }.expect("unable to create GL texture");
|
||||
|
||||
unsafe {
|
||||
gl.bind_texture(glow::TEXTURE_2D, Some(gl_texture));
|
||||
gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MIN_FILTER,
|
||||
glow::LINEAR as _,
|
||||
);
|
||||
gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MAG_FILTER,
|
||||
glow::LINEAR as _,
|
||||
);
|
||||
gl.tex_image_2d(
|
||||
glow::TEXTURE_2D,
|
||||
0,
|
||||
glow::SRGB as _, // image file has sRGB encoded colors
|
||||
width as _,
|
||||
height as _,
|
||||
0,
|
||||
glow::RGB,
|
||||
glow::UNSIGNED_BYTE,
|
||||
Some(&lenna_image),
|
||||
)
|
||||
}
|
||||
|
||||
Self {
|
||||
texture_id: textures.insert(gl_texture),
|
||||
size: [width as _, height as _],
|
||||
}
|
||||
}
|
||||
|
||||
fn show(&self, ui: &imgui::Ui) {
|
||||
imgui::Image::new(self.texture_id, self.size).build(ui);
|
||||
}
|
||||
}
|
||||
162
imgui-glow-renderer/examples/utils/mod.rs
Normal file
162
imgui-glow-renderer/examples/utils/mod.rs
Normal file
@ -0,0 +1,162 @@
|
||||
use glow::HasContext;
|
||||
use glutin::{event_loop::EventLoop, GlRequest};
|
||||
use imgui_winit_support::WinitPlatform;
|
||||
|
||||
pub type Window = glutin::WindowedContext<glutin::PossiblyCurrent>;
|
||||
|
||||
pub fn create_window(title: &str, gl_request: GlRequest) -> (EventLoop<()>, Window) {
|
||||
let event_loop = glutin::event_loop::EventLoop::new();
|
||||
let window = glutin::window::WindowBuilder::new()
|
||||
.with_title(title)
|
||||
.with_inner_size(glutin::dpi::LogicalSize::new(1024, 768));
|
||||
let window = glutin::ContextBuilder::new()
|
||||
.with_gl(gl_request)
|
||||
.with_vsync(true)
|
||||
.build_windowed(window, &event_loop)
|
||||
.expect("could not create window");
|
||||
let window = unsafe {
|
||||
window
|
||||
.make_current()
|
||||
.expect("could not make window context current")
|
||||
};
|
||||
(event_loop, window)
|
||||
}
|
||||
|
||||
pub fn glow_context(window: &Window) -> glow::Context {
|
||||
unsafe { glow::Context::from_loader_function(|s| window.get_proc_address(s).cast()) }
|
||||
}
|
||||
|
||||
pub fn imgui_init(window: &Window) -> (WinitPlatform, imgui::Context) {
|
||||
let mut imgui_context = imgui::Context::create();
|
||||
imgui_context.set_ini_filename(None);
|
||||
|
||||
let mut winit_platform = WinitPlatform::init(&mut imgui_context);
|
||||
winit_platform.attach_window(
|
||||
imgui_context.io_mut(),
|
||||
window.window(),
|
||||
imgui_winit_support::HiDpiMode::Rounded,
|
||||
);
|
||||
|
||||
imgui_context
|
||||
.fonts()
|
||||
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
|
||||
|
||||
imgui_context.io_mut().font_global_scale = (1.0 / winit_platform.hidpi_factor()) as f32;
|
||||
|
||||
(winit_platform, imgui_context)
|
||||
}
|
||||
|
||||
pub struct Triangler {
|
||||
pub program: <glow::Context as HasContext>::Program,
|
||||
pub vertex_array: <glow::Context as HasContext>::VertexArray,
|
||||
}
|
||||
|
||||
impl Triangler {
|
||||
pub fn new(gl: &glow::Context, shader_header: &str) -> Self {
|
||||
const VERTEX_SHADER_SOURCE: &str = r#"
|
||||
const vec2 verts[3] = vec2[3](
|
||||
vec2(0.5f, 1.0f),
|
||||
vec2(0.0f, 0.0f),
|
||||
vec2(1.0f, 0.0f)
|
||||
);
|
||||
|
||||
out vec2 vert;
|
||||
out vec4 color;
|
||||
|
||||
vec4 srgb_to_linear(vec4 srgb_color) {
|
||||
// Calcuation as documented by OpenGL
|
||||
vec3 srgb = srgb_color.rgb;
|
||||
vec3 selector = ceil(srgb - 0.04045);
|
||||
vec3 less_than_branch = srgb / 12.92;
|
||||
vec3 greater_than_branch = pow((srgb + 0.055) / 1.055, vec3(2.4));
|
||||
return vec4(
|
||||
mix(less_than_branch, greater_than_branch, selector),
|
||||
srgb_color.a
|
||||
);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vert = verts[gl_VertexID];
|
||||
color = srgb_to_linear(vec4(vert, 0.5, 1.0));
|
||||
gl_Position = vec4(vert - 0.5, 0.0, 1.0);
|
||||
}
|
||||
"#;
|
||||
const FRAGMENT_SHADER_SOURCE: &str = r#"
|
||||
in vec2 vert;
|
||||
in vec4 color;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
vec4 linear_to_srgb(vec4 linear_color) {
|
||||
vec3 linear = linear_color.rgb;
|
||||
vec3 selector = ceil(linear - 0.0031308);
|
||||
vec3 less_than_branch = linear * 12.92;
|
||||
vec3 greater_than_branch = pow(linear, vec3(1.0/2.4)) * 1.055 - 0.055;
|
||||
return vec4(
|
||||
mix(less_than_branch, greater_than_branch, selector),
|
||||
linear_color.a
|
||||
);
|
||||
}
|
||||
|
||||
void main() {
|
||||
frag_color = linear_to_srgb(color);
|
||||
}
|
||||
"#;
|
||||
|
||||
let mut shaders = [
|
||||
(glow::VERTEX_SHADER, VERTEX_SHADER_SOURCE, 0),
|
||||
(glow::FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE, 0),
|
||||
];
|
||||
|
||||
unsafe {
|
||||
let vertex_array = gl
|
||||
.create_vertex_array()
|
||||
.expect("Cannot create vertex array");
|
||||
|
||||
let program = gl.create_program().expect("Cannot create program");
|
||||
|
||||
for (kind, source, handle) in &mut shaders {
|
||||
let shader = gl.create_shader(*kind).expect("Cannot create shader");
|
||||
gl.shader_source(shader, &format!("{}\n{}", shader_header, *source));
|
||||
gl.compile_shader(shader);
|
||||
if !gl.get_shader_compile_status(shader) {
|
||||
panic!("{}", gl.get_shader_info_log(shader));
|
||||
}
|
||||
gl.attach_shader(program, shader);
|
||||
*handle = shader;
|
||||
}
|
||||
|
||||
gl.link_program(program);
|
||||
if !gl.get_program_link_status(program) {
|
||||
panic!("{}", gl.get_program_info_log(program));
|
||||
}
|
||||
|
||||
for &(_, _, shader) in &shaders {
|
||||
gl.detach_shader(program, shader);
|
||||
gl.delete_shader(shader);
|
||||
}
|
||||
|
||||
Self {
|
||||
program,
|
||||
vertex_array,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&self, gl: &glow::Context) {
|
||||
unsafe {
|
||||
gl.clear_color(0.05, 0.05, 0.1, 1.0);
|
||||
gl.clear(glow::COLOR_BUFFER_BIT);
|
||||
gl.use_program(Some(self.program));
|
||||
gl.bind_vertex_array(Some(self.vertex_array));
|
||||
gl.draw_arrays(glow::TRIANGLES, 0, 3);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn destroy(&self, gl: &glow::Context) {
|
||||
unsafe {
|
||||
gl.delete_program(self.program);
|
||||
gl.delete_vertex_array(self.vertex_array);
|
||||
}
|
||||
}
|
||||
}
|
||||
1131
imgui-glow-renderer/src/lib.rs
Normal file
1131
imgui-glow-renderer/src/lib.rs
Normal file
File diff suppressed because it is too large
Load Diff
188
imgui-glow-renderer/src/versions.rs
Normal file
188
imgui-glow-renderer/src/versions.rs
Normal file
@ -0,0 +1,188 @@
|
||||
#![allow(clippy::must_use_candidate)]
|
||||
|
||||
#[derive(PartialEq, Clone, Copy)]
|
||||
pub struct GlVersion {
|
||||
pub major: u16,
|
||||
pub minor: u16,
|
||||
pub is_gles: bool,
|
||||
}
|
||||
|
||||
impl GlVersion {
|
||||
pub const fn gl(major: u16, minor: u16) -> Self {
|
||||
Self {
|
||||
major,
|
||||
minor,
|
||||
is_gles: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn gles(major: u16, minor: u16) -> Self {
|
||||
Self {
|
||||
major,
|
||||
minor,
|
||||
is_gles: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn read<G: glow::HasContext>(gl: &G) -> Self {
|
||||
Self::parse(&unsafe { gl.get_parameter_string(glow::VERSION) })
|
||||
}
|
||||
|
||||
/// Parse the OpenGL version from the version string queried from the driver
|
||||
/// via the `GL_VERSION` enum.
|
||||
///
|
||||
/// Version strings are documented to be in the form
|
||||
/// `<major>.<minor>[.<release>][ <vendor specific information>]`
|
||||
/// for full-fat OpenGL, and
|
||||
/// `OpenGL ES <major>.<minor>[.<release>][ <vendor specific information>]`
|
||||
/// for OpenGL ES.
|
||||
///
|
||||
/// Examples based on strings found in the wild:
|
||||
/// ```rust
|
||||
/// # use imgui_glow_renderer::versions::GlVersion;
|
||||
/// let version = GlVersion::parse("4.6.0 NVIDIA 465.27");
|
||||
/// assert!(!version.is_gles);
|
||||
/// assert_eq!(version.major, 4);
|
||||
/// assert_eq!(version.minor, 6);
|
||||
/// let version = GlVersion::parse("OpenGL ES 3.2 NVIDIA 465.27");
|
||||
/// assert!(version.is_gles);
|
||||
/// assert_eq!(version.major, 3);
|
||||
/// assert_eq!(version.minor, 2);
|
||||
/// ```
|
||||
pub fn parse(gl_version_string: &str) -> Self {
|
||||
let (version_string, is_gles) = gl_version_string
|
||||
.strip_prefix("OpenGL ES ")
|
||||
.map_or_else(|| (gl_version_string, false), |version| (version, true));
|
||||
|
||||
let mut parts = version_string.split(|c: char| !c.is_numeric());
|
||||
let major = parts.next().unwrap_or("0").parse().unwrap_or(0);
|
||||
let minor = parts.next().unwrap_or("0").parse().unwrap_or(0);
|
||||
|
||||
Self {
|
||||
major,
|
||||
minor,
|
||||
is_gles,
|
||||
}
|
||||
}
|
||||
|
||||
/// Debug messages are provided by `glDebugMessageInsert`, which is only
|
||||
/// present in OpenGL >= 4.3
|
||||
#[cfg(feature = "debug_message_insert_support")]
|
||||
pub fn debug_message_insert_support(self) -> bool {
|
||||
self >= Self::gl(4, 3)
|
||||
}
|
||||
|
||||
/// Vertex array binding is provided by `glBindVertexArray`, which is
|
||||
/// not present in OpenGL (ES) <3.0
|
||||
#[cfg(feature = "bind_vertex_array_support")]
|
||||
pub fn bind_vertex_array_support(self) -> bool {
|
||||
self.major >= 3
|
||||
}
|
||||
|
||||
/// Vertex offset support is provided by `glDrawElementsBaseVertex`, which is
|
||||
/// only present from OpenGL 3.2 and above.
|
||||
#[cfg(feature = "vertex_offset_support")]
|
||||
pub fn vertex_offset_support(self) -> bool {
|
||||
self >= Self::gl(3, 2)
|
||||
}
|
||||
|
||||
/// Vertex arrays (e.g. `glBindVertexArray`) are supported from OpenGL 3.0
|
||||
/// and OpenGL ES 3.0
|
||||
#[cfg(feature = "vertex_array_support")]
|
||||
pub fn vertex_array_support(self) -> bool {
|
||||
self >= Self::gl(3, 0) || self >= Self::gles(3, 0)
|
||||
}
|
||||
|
||||
/// Separate binding of sampler (`glBindSampler`) is supported from OpenGL
|
||||
/// 3.2 or ES 3.0
|
||||
#[cfg(feature = "bind_sampler_support")]
|
||||
pub fn bind_sampler_support(self) -> bool {
|
||||
self >= GlVersion::gl(3, 2) || self >= GlVersion::gles(3, 0)
|
||||
}
|
||||
|
||||
/// Setting the clip origin (`GL_CLIP_ORIGIN`) is suppoted from OpenGL 4.5
|
||||
#[cfg(feature = "clip_origin_support")]
|
||||
pub fn clip_origin_support(self) -> bool {
|
||||
self >= GlVersion::gl(4, 5)
|
||||
}
|
||||
|
||||
#[cfg(feature = "polygon_mode_support")]
|
||||
pub fn polygon_mode_support(self) -> bool {
|
||||
!self.is_gles
|
||||
}
|
||||
|
||||
#[cfg(feature = "primitive_restart_support")]
|
||||
pub fn primitive_restart_support(self) -> bool {
|
||||
self >= GlVersion::gl(3, 1)
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialOrd for GlVersion {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||
if self.is_gles == other.is_gles {
|
||||
Some(
|
||||
self.major
|
||||
.cmp(&other.major)
|
||||
.then(self.minor.cmp(&other.minor)),
|
||||
)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GlslVersion {
|
||||
pub major: u16,
|
||||
pub minor: u16,
|
||||
pub is_gles: bool,
|
||||
}
|
||||
|
||||
impl GlslVersion {
|
||||
pub fn read<G: glow::HasContext>(gl: &G) -> Self {
|
||||
Self::parse(&unsafe { gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION) })
|
||||
}
|
||||
|
||||
/// Parse the OpenGL version from the version string queried from the driver
|
||||
/// via the `GL_SHADING_LANGUAGE_VERSION` enum.
|
||||
///
|
||||
/// Version strings are documented to be in the form
|
||||
/// `<major>.<minor>[.<release>][ <vendor specific information>]`
|
||||
/// for full-fat OpenGL, and
|
||||
/// `OpenGL ES GLSL ES <major>.<minor>[.<release>][ <vendor specific information>]`
|
||||
/// for OpenGL ES (however, strings omitting that prefix have been observed).
|
||||
///
|
||||
/// Examples based on strings found in the wild:
|
||||
/// ```rust
|
||||
/// # use imgui_glow_renderer::versions::GlslVersion;
|
||||
/// let version = GlslVersion::parse("4.60 NVIDIA");
|
||||
/// assert!(!version.is_gles);
|
||||
/// assert_eq!(version.major, 4);
|
||||
/// assert_eq!(version.minor, 6);
|
||||
/// let version = GlslVersion::parse("OpenGL ES GLSL ES 3.20");
|
||||
/// assert!(version.is_gles);
|
||||
/// assert_eq!(version.major, 3);
|
||||
/// assert_eq!(version.minor, 2);
|
||||
/// ```
|
||||
pub fn parse(gl_shading_language_version: &str) -> Self {
|
||||
let (version_string, is_gles) = gl_shading_language_version
|
||||
.strip_prefix("OpenGL ES GLSL ES ")
|
||||
.map_or_else(
|
||||
|| (gl_shading_language_version, false),
|
||||
|version| (version, true),
|
||||
);
|
||||
|
||||
let mut parts = version_string.split(|c: char| !c.is_numeric());
|
||||
let major = parts.next().unwrap_or("0").parse().unwrap_or(0);
|
||||
let minor = parts.next().unwrap_or("0").parse().unwrap_or(0);
|
||||
|
||||
// The minor version has been observed specified as both a single- or
|
||||
// double-digit version
|
||||
let minor = if minor >= 10 { minor / 10 } else { minor };
|
||||
|
||||
Self {
|
||||
major,
|
||||
minor,
|
||||
is_gles,
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user