Removed explicit version from shaders and not using new glsl features

This commit is contained in:
Robin 2022-12-21 19:44:45 +01:00
parent 41e9d973f4
commit 070f56f1d1
2 changed files with 1 additions and 5 deletions

View File

@ -1,9 +1,7 @@
#version 450 core
in vec2 v2f_UV; in vec2 v2f_UV;
in vec4 v2f_Color; in vec4 v2f_Color;
layout(location = 0) uniform sampler2D u_FontTexture; uniform sampler2D u_FontTexture;
layout(location = 0) out vec4 out_Color; layout(location = 0) out vec4 out_Color;

View File

@ -1,5 +1,3 @@
#version 450
layout(location = 0) in vec2 in_Position; layout(location = 0) in vec2 in_Position;
layout(location = 1) in vec2 in_UV; layout(location = 1) in vec2 in_UV;
layout(location = 2) in vec4 in_Color; layout(location = 2) in vec4 in_Color;