diff --git a/imgui-winit-glow-renderer-viewports/src/fragment_shader.glsl b/imgui-winit-glow-renderer-viewports/src/fragment_shader.glsl index b13bef2..b4f3964 100644 --- a/imgui-winit-glow-renderer-viewports/src/fragment_shader.glsl +++ b/imgui-winit-glow-renderer-viewports/src/fragment_shader.glsl @@ -1,9 +1,7 @@ -#version 450 core - in vec2 v2f_UV; in vec4 v2f_Color; -layout(location = 0) uniform sampler2D u_FontTexture; +uniform sampler2D u_FontTexture; layout(location = 0) out vec4 out_Color; diff --git a/imgui-winit-glow-renderer-viewports/src/vertex_shader.glsl b/imgui-winit-glow-renderer-viewports/src/vertex_shader.glsl index 4d74b81..50cff17 100644 --- a/imgui-winit-glow-renderer-viewports/src/vertex_shader.glsl +++ b/imgui-winit-glow-renderer-viewports/src/vertex_shader.glsl @@ -1,5 +1,3 @@ -#version 450 - layout(location = 0) in vec2 in_Position; layout(location = 1) in vec2 in_UV; layout(location = 2) in vec4 in_Color;