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Removed explicit version from shaders and not using new glsl features
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@ -1,9 +1,7 @@
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#version 450 core
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in vec2 v2f_UV;
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in vec4 v2f_Color;
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layout(location = 0) uniform sampler2D u_FontTexture;
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uniform sampler2D u_FontTexture;
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layout(location = 0) out vec4 out_Color;
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@ -1,5 +1,3 @@
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#version 450
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layout(location = 0) in vec2 in_Position;
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layout(location = 1) in vec2 in_UV;
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layout(location = 2) in vec4 in_Color;
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