mirror of
https://github.com/eliasstepanik/FluidSimulation.git
synced 2026-01-11 21:48:28 +00:00
43 lines
707 B
C#
43 lines
707 B
C#
using System.Numerics;
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using Newtonsoft.Json;
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using static Raylib_CsLo.Raylib;
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using static Raylib_CsLo.RayGui;
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using Raylib_CsLo;
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namespace PixelEngine;
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public class Game
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{
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public Config? config;
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public void Start()
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{
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InitWindow(config.Size * config.Scale, config.Size * config.Scale, config.WindowTitle);
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SetTargetFPS(config.TargetFps);
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}
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public void HandleInput()
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{
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}
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public void UpdateSim()
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{
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}
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public void UpdateDraw()
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{
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BeginDrawing();
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ClearBackground(BLACK);
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DrawText("FPS: " + GetFPS(), 10, 10, 10, WHITE);
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EndDrawing();
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}
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} |