using System.Numerics; using Newtonsoft.Json; using static Raylib_CsLo.Raylib; using static Raylib_CsLo.RayGui; using Raylib_CsLo; namespace PixelEngine; public class Game { public Config? config; public void Start() { InitWindow(config.Size * config.Scale, config.Size * config.Scale, config.WindowTitle); SetTargetFPS(config.TargetFps); } public void HandleInput() { } public void UpdateSim() { } public void UpdateDraw() { BeginDrawing(); ClearBackground(BLACK); DrawText("FPS: " + GetFPS(), 10, 10, 10, WHITE); EndDrawing(); } }